http://bugs.winehq.org/show_bug.cgi?id=17848
Summary: Windows Print Preview: Lines drawn have incorrect width
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olsentest(a)comcast.net
In Windows print preview, drawing commands embedded
between BeginPath and EndPath have line widths that
are way too wide. It appears that the same width
(in pixels) is used in the print preview as was used
for the main application window. Also, if you use
the print preview zoom button, the line width remains
the same, suggesting that it is not being adjusted
for the changes in scale.
If drawing commands are not embedded between BeginPath
and EndPath, then the print preview appears to work
correctly.
I am attaching a screen capture of the main window and
the print preview window. Also, I am attaching a
simple Windows program that can be used for debug
purposes. Also attached is a code snippet from the
Windows program.
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http://bugs.winehq.org/show_bug.cgi?id=30469
Bug #: 30469
Summary: crash in segflex
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daduck10(a)gmail.com
Classification: Unclassified
Created attachment 39845
--> http://bugs.winehq.org/attachment.cgi?id=39845
crash file and debug mode files
The program segflex is crashing when I initialize it. I installed framework,
because it needs to run.
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http://bugs.winehq.org/show_bug.cgi?id=24116
Summary: Cannot save game in Rainblood: Town of Death
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://games.on.net/file/36507/Rainblood_Town_of_Death
_-_Demo_v1.17
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=30351)
--> (http://bugs.winehq.org/attachment.cgi?id=30351)
Unable to save the game then exiting.
In game when you get a chance to save your game, the game gets interrupted and
a message pops up saying "Can not find file Save/Save0.rxdata"
A box character is in the file name at the end.
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http://bugs.winehq.org/show_bug.cgi?id=26218
Summary: Lylian: text hardly readable
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/21701
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33421)
--> (http://bugs.winehq.org/attachment.cgi?id=33421)
terminal output
Text in the game is hardly readable. The game uses custom fonts, there are 4
different .ttf files in the installed game's folder.
The text of the tutorial is completely messed up.
Other text in the game (seemingly with other fonts) is more readable but there
are dots above certain letters.
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http://bugs.winehq.org/show_bug.cgi?id=30845
Bug #: 30845
Summary: Windows 7 SDK installer fails before putting up GUI
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
With current git, the Windows 7 SDK installer fails before putting up a GUI
when run like this:
wget http://winetricks.googlecode.com/svn/trunk/src/winetricks
rm -rf ~/.wine
sh winetricks --no-isolate -q psdkwin7
Reverting the wine-mono install patches,
7b54917f28edf84c4d9db2e1a52e4dac67dd7e31
and 1e721a487775a2f306512a7c719b5fa3301f433d,
lets the platform SDK install properly.
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http://bugs.winehq.org/show_bug.cgi?id=30786
Bug #: 30786
Summary: King's Bounty: Armored Princess and Crossworlds need
d3dx9_36.dll.D3DXQuaternionSquadSetup
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 40313
--> http://bugs.winehq.org/attachment.cgi?id=40313
terminal output
Now that bug #24725 has been fixed, I tried the other King's Bounty games
(Armored Princess and it's expansion Crossworlds), using only native d3dx9
dlls.
With Wine 1.5.5 both games crash on startup with
>wine: Call from 0x7b839b42 to unimplemented function d3dx9_36.dll.D3DXQuaternionSquadSetup, aborting
Native d3dx9_36.dll is a workaround.
There is a demo for KB:AP available on Steam:
http://store.steampowered.com/app/3170
Other, non-Steam demos can be found elsewhere on the net, but they're protected
with Starforce as far as I remember from my previous testings.
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http://bugs.winehq.org/show_bug.cgi?id=29726
Bug #: 29726
Summary: pressing any key on CSpro selcase list will enter and
close the selcase
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iip.umar.rifai(a)gmail.com
Classification: Unclassified
how to test:
1. Download and install cspro at
http://www.census.gov/population/international/files/cspro/cspro41.exe
2. Download and extract somewhere my test application here
http://dl.dropbox.com/u/44951397/cspro-selcase.zip
3. open test-selcase.pff using "runpff MFC application" (I'm using Xubuntu
11.10, by right click on it)
4. It will show the list 1-200, on the first list, you could choose any number
on the list using arrow key, it will show confirm message of what you choose,
press "yes" for the second test, press again down arrow will directly choose
number 2, the next step will always the same, except you choose it using mouse.
In my opinion this problem related with comctl32, because I have similar bug
that almost the same with this one, but it was directly crashed.
Thanks,
-iip-
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http://bugs.winehq.org/show_bug.cgi?id=14550
Summary: MS Ink demo program fails
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bcw1000(a)yahoo.com
Created an attachment (id=14898)
--> (http://bugs.winehq.org/attachment.cgi?id=14898)
shell script to set up the environment & run the program
Microsoft provides sample applications for use with their Tablet SDK.
I am running a sample that allows basic ink writing and recognition under
Wine-1.1.1.
For it to work, InkObj.DLL and Wisptis.exe binaries are required. I install
them via the Microsoft Windows Journal Viewer. InkObj requires unimplemented
functions of GdiPlus, so I install it using winetricks.
Also some text recognizer must be installed. I own Tablet XP (1 license) so I
copy a recognizer dll and another required file from my XP partition to ~/.wine
and register them.
Now when I launch "BasicRecognition.exe", it fails in it's initialization
sequence (judging by the source code) and gives me some output.
The Installation script and output log are attached.
Seems to be some OLE (or RPC) problems as several are mentioned in the output.
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http://bugs.winehq.org/show_bug.cgi?id=29314
Bug #: 29314
Summary: VLC menu bar text is invisible
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 23c7c0469c34b072c0e6fdf5bbcab547dcc4d912
Created attachment 37911
--> http://bugs.winehq.org/attachment.cgi?id=37911
Screenshot
See screenshot.
This is a regression, and is still present as of wine-1.3.34-202-gb0f704d:
23c7c0469c34b072c0e6fdf5bbcab547dcc4d912 is the first bad commit
commit 23c7c0469c34b072c0e6fdf5bbcab547dcc4d912
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 19 22:07:32 2011 +0200
gdi32: Reimplement GetCharABCWidthsFloat using the integer version.
:040000 040000 9d93e4beb3b477bccdc39e0c9f5f294e9ca1b05d
2fb51c8fd8ac7d0ea09fece17797fb9c7f84beff M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29229
Bug #: 29229
Summary: There: Invisible text in in-game dialogs/windows (Qt?)
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pilota51(a)gmail.com
Classification: Unclassified
Created attachment 37757
--> http://bugs.winehq.org/attachment.cgi?id=37757
Terminal messages from launch of client and immediately exiting.
This is a regression starting at 1.3.32 in the virtual world client "There".
This is still present as of 1.3.34, even though that release fixed similar
issues.
The text is not visible in most dialogs/windows, including IM windows, the
Organizer, exit confirmation dialog, various text entry dialogs, basically any
windows that can be dragged outside of the client window. I think, but not
certain, that it is related to Qt. In text entry dialogs, the cursor can be
seen and it moves when typing. It is worth noting that the windows have
transparency as long as they are completely inside the client window.
Text appears correctly in other areas such as the menu, Communicator (buddy
list), ChangeMe, and elements connected to the 3D world. The buddy list and
ChangeMe looks identical in style to the problem windows, except they are only
rendered inside the client window. I'm certain that most of those elements use
Flash. From my understanding, the developers plan to transition all Flash
elements to Qt shortly after it opens to the public.
The client can be downloaded from http://there.com/download and the issue can
be reproduced without an account by launching the client and then exiting,
where an affected confirmation dialog is displayed.
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