http://bugs.winehq.org/show_bug.cgi?id=21354
Summary: Ankh: inventory items are not displayed at the top of
the screen
Product: Wine
Version: 0.9.32.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Among the dozen versions of Wine which I tested (ranging from 0.9.32 to 1.1.36,
versions >0.9.43 with work-around described in bug #21351), none displayed
correctly in the top row of the screen the items that the player collects in
the adventure. The oldest versions tend to display strange patterns loosely
related to some inventory items, the newer ones typically display nothing.
Moving the mouse over the item's position still describes them, but it would be
a PITA to play the game this way.
Using Ubuntu Intrepid with Intel i915 onboard graphics.
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http://bugs.winehq.org/show_bug.cgi?id=29339
Bug #: 29339
Summary: Office Wörterbuch Französisch Pro: Application shows
empty error popup, instead of showing translation in
main windows
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Frank.Goertzen(a)gmx.de
Classification: Unclassified
Application starts normally.
When entered a german or french word to be translated and then pressing "Enter"
to activate translation, the application opens a empty popup window, which can
only be closed.
No translation is shown in the translation part (white area, bottom left) of
the main window.
Console output using 'wine" when activating translation by pressing Enter is:
err:mshtml:replace_node_by_html ReplaceChild failed: 80530003
Console output using 'WINEDEBUG=+relay,+seh,+tid wine' is attached.
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http://bugs.winehq.org/show_bug.cgi?id=23055
Summary: Crash GLXBadContextTag in Titan Quest
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markus(a)bytenirvana.de
Titan Quest Immortal Throne repeatable crashes after running between 4 - 30
minutes.
I have set DirectDrawRenderer to gdi and followed the hints in the AppDB
X Error of failed request: GLXBadContextTag
Major opcode of failed request: 130 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 17879
Current serial number in output stream: 17879
XIO: fatal IO error 11 (Die Ressource ist zur Zeit nicht verfügbar) on X
server ":0.0"
after 17880 requests (17879 known processed) with 0 events remaining.
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http://bugs.winehq.org/show_bug.cgi?id=14066
Summary: Emergency 4 crashes at startup
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oliver.deisenroth.foren(a)online.de
After running 'wine Em4.exe', Emergency 4 crashes
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http://bugs.winehq.org/show_bug.cgi?id=29634
Bug #: 29634
Summary: Unable to connect to MS Office with python and pywin32
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tymoteusz.jankowski(a)gmail.com
Classification: Unclassified
Created attachment 38398
--> http://bugs.winehq.org/attachment.cgi?id=38398
The Script (which works under MS XP OS) and output after running it with Wine
I tried to write a python script which gives some of automation to MS Office.
It runs under Windows xp, but not with Wine.
I attached py script and log from running the script.
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http://bugs.winehq.org/show_bug.cgi?id=26206
Summary: Halo Combat Evolved - Intro movies ( .bik format )
break sound for game
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
When I launch Halo Combat Evolved, the 3 .bik Intro movies (gearbox.bik,
mgs.bik, and bungie.bik) play with sound but then when it gets to the menu for
the game, sound doesn't work at all until I change the screen resolution in the
game.
Sound will also work from the start, if I rename these files (so they don't
load at all):
.wine/drive_c/Program Files/Microsoft Games/Halo/bungie.bik
.wine/drive_c/Program Files/Microsoft Games/Halo/mgs.bik
.wine/drive_c/Program Files/Microsoft Games/Halo/gearbox.bik
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http://bugs.winehq.org/show_bug.cgi?id=11583
Summary: Neverwinter Nights 2: outdoors textures sometimes all
white/gray
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Simetrical+wine(a)gmail.com
When playing Neverwinter Nights 2, version 1.11.1153 (no expansion pack),
sometimes in outdoors environments all textures are white or gray, making
navigation fairly hard. Apparently this occurs only during the daytime. I've
attached a debug log from me starting the game, loading a saved game exhibiting
the problem, wandering around for a minute, and then exiting, with debug
options: warn+all,debug+all,err+all,+trace.
Some relevant-looking lines that are repeated very frequently are:
warn:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Swizzled attribute
validation required an expensive comparison
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3226
Especially the second. But what do I know. :) If there's anything else I can
do to help (screenshot? different debug options?) please say.
See also comment at
<http://appdb.winehq.org/objectManager.php?sClass=version&iId=10531>:
"The outdoor setting that was used in many of the towns and villages had light
problems. The problem seemed to arise at daytime, and seemed to be a result of
incorrectly handled light effects. It resulted in a screen that was too bright,
often so bright that nothing at all could be seen. The only remedy was either
to wait for the night to kick in or to try to navigate using the map which was
really annoying."
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http://bugs.winehq.org/show_bug.cgi?id=22862
Summary: Setting the default button in a PropertySheetPage does
not work
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=28255)
--> (http://bugs.winehq.org/attachment.cgi?id=28255)
Winecfg.exe that behaves differently on Wine than on Vista
I stripped Winecfg, left only the Libraries tab, and I added the SendMessage
call after the call for enabling the Add button:
{
enable(IDC_DLLS_ADDDLL);
SendMessage(dialog, DM_SETDEFID, (WPARAM)IDC_DLLS_ADDDLL, 0);
}
The winecfg.exe I obtained (attached) behaves different on Vista than on Wine
1.1.44.
- Start winecfg.exe, type "x", press ENTER.
On Vista it generates a click on the Add button, but on Wine it closes the
window.
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http://bugs.winehq.org/show_bug.cgi?id=16083
Summary: Unhandled page fault - fixme:dbghelp:addr_to_linear
Failed to linearize address
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicofo(a)tuxfamily.org
Created an attachment (id=17309)
--> (http://bugs.winehq.org/attachment.cgi?id=17309)
Wine "Unhandled page fault"
Hello,
I try to run an old program for Windows: Eurodico (a translator dictionnary)
But I got that error: (see attachement for complete logs)
Seems to be a bug:
wine: Unhandled page fault on read access to 0xffffffff at address
0x127f:0x00004a73 (thread 0019), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 16-bit code
(127f:4a73).
fixme:dbghelp:addr_to_linear Failed to linearize address 0111:0000ef00 (mode 0)
... (see log)
Additional info: I'm under Linux Fedora 9 with "wine-1.1.5-1.fc9.i386", but I
have never been able to run that program before with previous version of wine
(0.9 and even older).
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http://bugs.winehq.org/show_bug.cgi?id=28012
Summary: Mouse caught in screen corner after minimize
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Since support for mouse events through XInput2 was added to wine (version
1.3.18), I am occasionally having trouble with Uru - Complete Chronicles
(appdb:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=10836). I set
up Uru to run in windowed mode, and a shortcut in KDE to minimize a window.
Sometimes, when I do that, the mouse ends up being caught in a tiny square (I'd
estimate of about 50px) in the bottom left screen corner. I can not move it
out, and clicking does not have any effect, at least not in the button that's
actually drawn there (the K-Menu). Hitting the minimize shortcut again to
minimize whatever window got the focus, releases the mouse. Unfortunately, this
is not reproducible.
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http://bugs.winehq.org/show_bug.cgi?id=20422
Summary: Odd colour pallet error in The Humans 4
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24241)
--> (http://bugs.winehq.org/attachment.cgi?id=24241)
Example of gfx error
I get an odd pallet bug when trying to run The Humans 4. See screenshot top is
mine bottom is what it should be this also affects in game graphics.
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http://bugs.winehq.org/show_bug.cgi?id=22981
Summary: winhelp: Missing text and incorrectly outlined tables
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This is to report some more formatting bugs in Wine winhlp32. I don't know
whether the underlying cause is related to bug 14288 but in this case the
effect is different so I opted to open a new bug.
Open the attached relnotes.hlp file in Wine winhlp32 and compare with Windows
winhlp32.
Click Known Problems. In Wine winhlp32, there is are grey lines drawn around
and in the Order/NLM/Software table (there should not be any outline). All the
text which should be below the table is missing.
The same issue occurs in the Sample code table in the Notes and Recommendations
section.
In the Optimizing Performance section, the table is badly broken (and text
which should be below it is missing); each "Copy file" entry appears in a large
box, and the corresponding "To optimize the performance of" entries are
missing.
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http://bugs.winehq.org/show_bug.cgi?id=26419
Summary: Guitar Hero World Tour: loads of GL_INVALID_VALUE
messages
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mistere2002(a)zonnet.nl
when playing Guitar Hero World Tour i get loads of the messages scrolling down
my screen:
"err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4929"
The game runs fine, but it can probably be fixed.
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http://bugs.winehq.org/show_bug.cgi?id=29798
Bug #: 29798
Summary: Cisco IP Communicator 8.6(1): crashes after Audiosetup
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roger(a)gunis.de
Classification: Unclassified
Created attachment 38709
--> http://bugs.winehq.org/attachment.cgi?id=38709
Backtrace from the abort of the Wizzard
Installing the Cisco IP Communicator worked fine. The first step is an audio
configuration site. I could configure the Audio Devices and testing it.
Unfortunately after testing the audios the wizzard could not be closed
successful. Instead the wizzard fails and wine is reporting a problem.
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http://bugs.winehq.org/show_bug.cgi?id=11387
Summary: SMP/Dual core performing worse than single core
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
I searched for another bug report on this but did not find anything. I've
tested the same application on two similar systems with similar software loads.
Essentially, the application (Majesty) preforms considerably better on a
single core system than it does on a more powerful dual core system.
Single Core System:
AMD Athlon(tm) 64 Processor 3300+
1.5 Gig RAM
GeForce 6200 256M
Dual Core System:
AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
2 Gig RAM
GeForce 7800 256M
Both systems are running Debian Etch, with kernel version 2.6.18-5-k7, NVIDIA
GLX Module 100.14.19, and Wine 0.9.53 (using Scott's packages).
I would expect the dual core system to run as well, if not better, than the
single core system. However, it is extremely sluggish on the dual core system
and blazingly fast (in some cases needing to be slowed down) on the single
core.
I have also tested the dual core system with 0.9.54 (built using Scott's 0.9.53
package as a basis), with no improvement. I'll happily provide any additional
information that would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=23996
Summary: alt.binz version 0.25.0 not loading
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.altbinz.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leo_mancini(a)yahoo.com
Created an attachment (id=30137)
--> (http://bugs.winehq.org/attachment.cgi?id=30137)
Alt.binz 0.25.0 not working... Here is the error message
Hi all,
When loading alt.binz program, it does not load at all.
and displays the error message as attached in the screenshot.
It used to work prior to my upgrade to Opensuse 11.3 when I was using version
11.2 instead.
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http://bugs.winehq.org/show_bug.cgi?id=18390
Summary: Roblox can't join a game
Product: Wine
Version: 1.1.20
Platform: Other
URL: http://roblox.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After working around bug 18388 and bug 18389,
trying to join a game fails; the browser says
it can't start the game, and tells you to start
the app (which you already did). On the console,
one sees a suspicious error message from gecko:
fixme:shdocvw:HttpNegotiate_BeginningTransaction (0x5c239a8)->(L"" L"" 0
0x33c794)
0[15c4c8]: file (null), line 0: uncaught exception: [Exception... "Unexpected
error" nsresult: "0x8000ffff (NS_ERROR_UNEXPECTED)" location: "JS frame ::
http://www.roblox.com/ScriptResource.axd?d=lz2oPY8_Yxfc8W_Nr5tWGxJ8z2w_ENPF…
:: anonymous :: line 2144" data: no]
Possible workaround: launch games directly using e.g.
wine roblox.exe -play
http://www.roblox.com/Game/join.ashx?jobID=cc310936-d9bd-46a5-99cd-494d6b14…
as mentioned at http://forums.roblox4linux.co.cc/index.php?topic=37.0
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http://bugs.winehq.org/show_bug.cgi?id=29809
Bug #: 29809
Summary: Hype the Time Quest Installer Goes Over 100%
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Wine 1.3.16 is as far back as I tested. For 1.3.16, 1.3.20, 1.4 rc 1, and 1.4
rc 2, if you uncheck the Microsoft DirectX Media check, this will allow the
installer to succeed, whereas if you don't uncheck that, it will fail.
When it fails (DirectX check left checked), it stops at about 100%. When it
succeeds (DirectX check unchecked), it goes to 116%, in the case of the
versions mentioned above.
There were some versions there for a while, somewhere not too far after 1.3.29,
that went to 117% when you didn't uncheck the DirectX test and they failed, and
when you did uncheck the DirectX test, the installer stopped at 100% and
succeeded. Whereas with these other versions it doesn't go over if you _don't_
uncheck it and does go over if you _do_ uncheck_ it. It still held true that
unchecking let it succeed and leaving it checked caused it to fail.
So this is a separate bug from the installer simply crashing.
Notice how this is different than the DirectX check bug: 29806. This is about
the installer going over 100%.
I get this 9 times in terminal from when the installer crashes in the case of
1.3.16, 1.3.20, 1.4 rc 1, and 1.4 rc 2:
fixme:advpack:ExecuteCabW Cab archive not extracted!
Jake
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http://bugs.winehq.org/show_bug.cgi?id=20232
Summary: mciwave breaks on MSDN example
Product: Wine
Version: 1.1.30
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm reviewing mciwave and mciseq and found numerous issues. Concurrently, I'm
augmenting the MCI testsuite. I've attached my current mciwave
work-in-progress tests to give you an early insight into my work.
The tests so far confirm my model of MCI: I view it like an old-fashioned tape
deck with buttons, which you can press in any order. Still there's error
checking, e.g. you can't resume when stopped. Like a tape deck, you can switch
from playing to recording at any time.
Oddly, you can combine fast forward and play in one command, but not rewind
with play.
The attached tests work fine on (at least one machine with) MS-Windows, but
cause Wine to fail and hang in multiple ways. You've been warned!
I'd be pleased if people could run the tests on more instances of MS-Windows.
I plan to strip down this test file until it at least does not hang anymore in
Wine. Then only can it be submitted. Concurrently, I can submit patches to
the mci* codebase.
Current issues with the mci code in Wine are:
- not distinguishing between STOPPING and STOPPED, PLAYING and GOING TO PLAY,
etc.;
- seriously broken asynchronous execution;
- non-error-proof use of InterlockDecrement. It must only be called
when waveInAddBuffer and waveOutWrite succeed, as those cause
callbacks to happen;
- RIFF .wav file not always correctly written;
- the mmio is as much as resource as the wave device and must be
properly released (mmioAscend, not only when saving);
- many items here and there:
+ bogus 44000Hz frequency;
+ premature return (in mcicda);
+ conversion between #bytes and samples;
+ switching fInput while playing;
+ copy&paste errors (InterlockedDecrement need be initialised
differently when recording and playing)
The major issue is concurrency. There I'm not sure how to proceed and rewrite
mciwave (and mciseq and mcicda).
o One model, Erlang-like, which the OSS driver also implements, is one thread
per play and exclusively using message passing to receive commands. This would
simplify NOTIFY everywhere. It clearly offers the advantage of being closest
to the sequential execution model that is easy to reason about. IMHO, it does
not play nicely with the pause command (state machine).
o Continue as currently written, but then think twice and even 3-7 times about
how to perform locking among the concurrent threads:
- Put InterlockIncrement() to more uses?
- Put Events to more uses?
- Unlike mciavi, there's no CriticalSection in mciwave and mcicda, yet
I'm unconvinced that the current synchronisation via volatile dwStatus
can suffice.
- But then, identifying the critical sections will be tedious and error prone.
o Combinations of both, e.g. one thread per play or record (not unlike the
present code), and dealing (correctly) with PAUSE, STOP and RESUME inside it
(via e.g. events to restart a paused thread, or indirectly, by relying on the
callbacks+events sent when invoking waveOutRestart and waveInStart -- is it
legal at all to call those from a different thread)?
o Is there any other concurrency model suitable in Wine?
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=14055
Summary: Occasional wine crash during Heroes of Might and Magic
III gameplay
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
Created an attachment (id=14275)
--> (http://bugs.winehq.org/attachment.cgi?id=14275)
Crash log
During gameplay the game may sometimes crash. It looks like the bug is related
to mp3/sound – “mp3dec.asi” (using OOS in wine). The log shows the
backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=15689
Summary: Onenote 2007: no drawing.
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Crazedhamster(a)hotmail.com
Created an attachment (id=16752)
--> (http://bugs.winehq.org/attachment.cgi?id=16752)
Backtrace
Clicking on the drawing tool causes it to go grey and disappear.
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http://bugs.winehq.org/show_bug.cgi?id=12804
Summary: winecfg: pressing enter in library override closes
winecfg
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: jeffzaroyko(a)gmail.com
Pressing enter when entering a dll override doesn't add the override. For those
of us that find mice an exercise in masochism and prefer keyboards, it's quite
a pain...
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http://bugs.winehq.org/show_bug.cgi?id=20194
Summary: Far Cry 2: major graphical glitches
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=23807)
--> (http://bugs.winehq.org/attachment.cgi?id=23807)
terminal output, first 5000 lines
The main menu loads, the level loading screen works fine. When starting a new
game, the screen is mostly black, part of the light from the sun is seen and
some other parts of the scenery creep into view for a moment here and there.
OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2
OpenGL version string: 3.1.0 NVIDIA 190.18
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http://bugs.winehq.org/show_bug.cgi?id=26378
Summary: Can`t play a game
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danirtoma(a)gmail.com
J can`t play the game 4story.
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http://bugs.winehq.org/show_bug.cgi?id=29380
Bug #: 29380
Summary: sonic Generations: The detected configuration does not
match your current hardware
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38027
--> http://bugs.winehq.org/attachment.cgi?id=38027
Terminal output when starting Sonic Generations
First you Select what hardware you have in the sonic generations configuration
tool.
Then when you run sonic generations, it tells you "The detected configuration
does not match your current hardware"
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