http://bugs.winehq.org/show_bug.cgi?id=29880
Bug #: 29880
Summary: Sonic Generations: no audio
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38852
--> http://bugs.winehq.org/attachment.cgi?id=38852
Terminal output while playing sonic generations
There is no sound when playing sonic generations
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http://bugs.winehq.org/show_bug.cgi?id=22978
Summary: SimCity2000: race condition causes crash in MCI during
startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=28457)
--> (http://bugs.winehq.org/attachment.cgi?id=28457)
mci+winmm trace & crash backtrace
The attached log shows a crash that is triggered because the asynchronous
mciseq/mcimidi player is still attempting to open the device while the main
thread already successfully called MCI_CLOSE.
The mcimidi player does not implement proper locking. Unlike mciwave, its state
variable is not yet set to MCI_MODE_PLAY when opening the MIDI device, which
lets MCI_CLOSE not see something is busy playing.
Actually, even looking at mciwave, one can construct unfortunate sequences of
scheduling that would cause mciwave to hang in such a situation. So there's no
trivial patch simply moving
wmm->dwStatus = MCI_MODE_PLAY;
a couple of lines up.
The crash generally occurs when starting SimCity 2000 using
"wine 'C:\Program...\Game\simcity.exe'"
Curiously, "wine start simcity.exe" always works. As I said, it's a race
condition.
It seems like sometimes, the initialisation of WINMM and MIDI takes a long
time.
The bug is then triggered when MCI_CLOSE is called by the application.
MCI_CLOSE is called, among others, when clicking "exit" in the initial menu.
Often enough, the app crashes before showing this menu. IMHO, the fact that the
app calls MCI_CLOSE that early is triggered by another bug in Wine that AppDB
testers have mentioned every now and often, but never put to Bugzilla: SimCity
2000 starts fine (showing its logo) when using full screen mode, but needs a
resize or uniconify when using a virtual desktop: then presumably, the app
sends MCI_CLOSE to stop the music, causing or not a crash via the present race
condition.
BTW, since the crash occurs in the asynchronous MCI MIDI player, the app
nevertheless works...
This issue has nothing to do with the bug, presumably in the app, that "wine
simcity.exe" crashes whereas "wine 'c:\full\path\simcity.exe'" (should) work.
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http://bugs.winehq.org/show_bug.cgi?id=29017
Bug #: 29017
Summary: 4th Dimension 6.5.4 crashes
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien.ramage(a)gmail.com
Classification: Unclassified
The app. crashes when trying to start "tools => Explorer" or in french "Outils
=> Explorateur'
wine reports : err:seh:raise_exception Exception frame is not in stack limits
=> unable to dispatch exception.
the app and a sample database can be download here :
http://www.janin-tools.com/download/wine/4th_Dimension_6.5.4.tar.gz
to reproduce the bug :
- download the archive and uncompress it
- launch 4D.exe
- choose "Démo" on the welcome dialog
- choose "Ouvrir une base existante" and select the test database (click on
"Autre..." if necessary)
- When database opened, choose "Outils" then "Explorateur" in the menu bar.
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http://bugs.winehq.org/show_bug.cgi?id=9848
Summary: flipviewer fails to load
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eyecreate(a)gmail.com
Created an attachment (id=8321)
--> (http://bugs.winehq.org/attachment.cgi?id=8321)
Error log for flipviewer
The flipviewer(www.flipviewer.com) app installs and the library program works,
but the actual program fails. Backtrace log attached.
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http://bugs.winehq.org/show_bug.cgi?id=28186
Summary: uninstaller has no proper usage message
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
First uninstaller uses WINE_ERR() to tell the user he got the usage wrong (like
when he forgets a parameter). That's wrong as this is not a Wine error.
Second it never prints a usage message thus leaving the user guessing.
Finally if run in the wineconsole the user will see no output at all but that's
a somewhat independent issue (see bug 28185).
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http://bugs.winehq.org/show_bug.cgi?id=14915
Summary: FlushFileBuffers() fails on disk volume, sets
ERROR_INVALID_HANDLE when handle supposedly valid
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vesselinpeev(a)hotmail.com
Ran under Wine, the following program receives ERROR_INVALID_HANDLE as a
Windows last error when the flushing call fails.
Note that if you are testing under Windows Vista, you need to run the program
with administrative privileges to be able to get the handle to the volume.
For brevity, I've omitted GetLastError() printing for failure cases except the
flushing one, but, needless to say, you may want to add them for full
correctness / error handling / safety, or do let me know and I'll happily add
these and re-post the code.
# include <windows.h>
# include <stdio.h>
# include <tchar.h>
int _tmain()
{
LPCTSTR volName = _T("\\\\.\\C:");
HANDLE hFile = CreateFile(volName, GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE, 0,
OPEN_EXISTING, 0, 0);
if (hFile != INVALID_HANDLE_VALUE) {
_tprintf(_T("Opened volume %s\n"), volName);
SetLastError(0xdeadbeef); /* to make sure that it's really the next call
that sets the last error -- advice taken from Dmitry Timoshkov's comment at
http://bugs.winehq.org/show_bug.cgi?id=14855 */
if (FlushFileBuffers(hFile)) {
_tprintf(_T("File buffers flushed\n"));
}
else {
DWORD dwRet = GetLastError();
_ftprintf(stderr, _T("File buffers not flushed, GetLastError() returned
%lu"), dwRet);
if(dwRet == ERROR_INVALID_HANDLE) {
_ftprintf(stderr, _T(" (\"The handle is invalid\")"));
}
_ftprintf(stderr, ".\n");
}
}
else {
_ftprintf(stderr, _T("Could not open volume %s\n"), volName);
return -2;
}
if(! CloseHandle(hFile)) {
_ftprintf(stderr, _T("Could not close handle to volume %s\n"), volName);
return -3;
}
return 0;
}
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http://bugs.winehq.org/show_bug.cgi?id=19425
Summary: notepad: running notepad with a non-existent file and
choosing yes to create a new file should do so
immediately (appinstall)
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
'notepad foobar.txt'
pops up a dialog telling you that the file does not exist, and asking if you'd
like to create it.
Yes - Opens notepad with foobar.txt, but doesn't create a new file.
No - Opens notepad with a blank new document.
Cancel - Closes notepad.
On windows, choosing yes immediately creates the new (empty) file.
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http://bugs.winehq.org/show_bug.cgi?id=28770
Bug #: 28770
Summary: Diablo 2 - sound works in menu, stops after starting
game (kind of regression)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Classification: Unclassified
I've noticed that with recent Wine I don't hear any sound in Diablo 2 when
playing my character. When I start Game.exe - sound is here during watching
into and as long as I'm in the menu. When I start playing (the map and my
character show up) it stops. After that I don't hear anything anymore.
Bisection has resulted in the following:
There are only 'skip'ped commits left to test.
The first bad commit could be any of:
901af51ea32f2d192a598808abab2d1b6a940773
be158e48ad8ee556941bd3f1ff94ca7116680d00
We cannot bisect more!
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
I'm using ALSA in Wine and Pulseaudio in my system.
I'm almost sure it's duplicate of #27908, but I was asked by Austin to create
new bugzilla report.
Right after starting Game.exe with affected Wine I get following fixmes:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
When starting real game (map and character, sounds goes away) nothing appears
in the console.
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http://bugs.winehq.org/show_bug.cgi?id=26688
Summary: Risen requires vcrun2005
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
The game outputs no missing functions and mscodescan reveals nothing either,
yet the game complains about vcrun2005. winetricks vcrun2005 works around it
xavier@xavier /wine/risen/drive_c/jeu/bin $ wine Risen.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.OpenMP" (8.0.50727.762)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library vcomp.dll (which is needed by
L"C:\\jeu\\bin\\Engine.dll") not found
err:module:import_dll Library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:import_dll Loading library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Game.dll") failed (error c0000018).
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library Game.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:import_dll Loading library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") failed (error c0000018).
err:module:import_dll Loading library Game.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") failed (error c0000018).
err:module:import_dll Library vcomp.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") not found
err:module:import_dll Library Importer.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\jeu\\bin\\Risen.exe" failed, status c0000135
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http://bugs.winehq.org/show_bug.cgi?id=17055
Summary: wine does not put wine executable path into desktop icon
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beagle7(a)shaw.ca
when installing an app, when wine installs a desktop icon (under KDE), it does
include the proper env WINEPREFIX, but it does not include the path to to wine
(e.g., /usr/local/1113/bin/wine) under which the app was installed. I.e., if I
do exactly this:
env WINEPREFIX=~/.wine-some-app /usr/local/wine-install-dir/wine
~/path/windows-app-installer.exe
the resulting desktop icon, in properties, would have under command, the
following:
env WINEPREFIX="~/.wine-app" wine "C:\Program Files\Path\app.exe"
or similar.
What I'd like it to have is:
env WINEPREFIX="~/.wine-app" /usr/local/wine-install-dir/wine "C:\Program
Files\Path\app.exe" (as appropriate)
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http://bugs.winehq.org/show_bug.cgi?id=27482
Summary: Tomb Raider III demo crashes in the launcher
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.tombraiderchronicles.com/cgi-bin/dl03/dl.pl
?dm_tombraider3complete
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35145)
--> (http://bugs.winehq.org/attachment.cgi?id=35145)
terminal output
To reproduce the problem:
1) Install the demo as usual.
2) The launcher requires ie6 (winetricks ie6). Start the demo by tomb3.exe.
Click on <Start Free Trial button> ...a crash happens here.
The launcher started correctly in 1.3.21:
f3ae1b99f637c7a22546a7528edb0f9df2d57678 is the first bad commit
commit f3ae1b99f637c7a22546a7528edb0f9df2d57678
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Thu Jun 9 18:29:36 2011 +0300
ddraw: Separate IDirectDrawSurface vtable.
:040000 040000 375fc8c1597978349b5e1f9f8b418c6d5fa0a539
839c77ec396a4be43237f36c110c257a0db09131 M dlls
The patch can be reverted cleanly on wine-1.3.22-78-g4b2bfb4 and that fixed the
crash.
I couldn't add the author to the CC list.
Fedora 15
Nvidia GeForce 250 / driver 270.41.19
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http://bugs.winehq.org/show_bug.cgi?id=29468
Bug #: 29468
Summary: not able to click anything on Star Wars Republic
Commando launcher
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tommivs(a)gmail.com
Classification: Unclassified
When i am trying to click on anything on the launcher with a mouse or using tab
and enter the launcher doesn't register anything.
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http://bugs.winehq.org/show_bug.cgi?id=12454
Summary: iriver plus 3 doesn't start
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.iriver.com/plus/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hewus.owns(a)gmail.com
iriver plus 3 installs, but does not start. I added mfc42u.dll to get rid of
missing dll messages, but it now ends here (0.9.59):
err:module:attach_process_dlls "iDeviceM.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\iriver\\iriver plus 3\\iPlus3.exe" failed, status c0000142
I tried yesterday on 0.9.58 and got this:
err:module:LdrInitializeThunk "iDeviceM.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\iriver\\iriver plus 3\\iPlus3.exe" failed, status c0000142
The errors are slightly different, if that helps at all. I am able to provide
more debugging if required.
Free download:
http://www.iriver.com.au/iriver/uploads/software/iplus3_setup_full.zip
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http://bugs.winehq.org/show_bug.cgi?id=28444
Summary: zenilib 0.4.1.0 applications: crash when attempting to
use d3dx9 for rendering
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazald(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=36469)
--> (http://bugs.winehq.org/attachment.cgi?id=36469)
Output log
I'm responsible for the development of a "simple" game engine, zenilib. It
compiles and runs natively under Linux, so most code isn't doing anything too
platform specific. The Windows build runs magnificently in Linux when using
OpenGL for rendering, but something is preventing applications from starting at
all when attempting to use Direct3D9.
You can download the engine and supporting files here:
http://zenilib.com/download/#vs
To reproduce:
1. unzip zenilib_0.4.1.0.zip
2. unzip zenilib_0.4.1.0_support.zip
3. cd zenilib/config
4. cat zenilib.xml | sed 's/OpenGL/DX9/' > temp && mv temp zenilib.xml
3. cd ../bin
4. wine Application.exe
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http://bugs.winehq.org/show_bug.cgi?id=29081
Bug #: 29081
Summary: Drag and Drop: Duplicate entries in winamp playlist
window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anwetli(a)hotmail.com
Classification: Unclassified
Created attachment 37475
--> http://bugs.winehq.org/attachment.cgi?id=37475
Wine log for xdnd
Operating System: Kubuntu 10.04 LTS with KDE 4.4.5 / i386 / nvidia grafics
driver
Bug is related to winamp, a windows music player (www.winamp.com). Other
applications may be affected by this bug.
Problem:
Every File drag and dropped to the playlist-window of winamp will duplicated.
It generates double entries for every file dropped to the playlist-window.
Version of wine:
This bug has been introduced since version 1.3x. In wine 1.2 everything is
fine.
Details:
If you drag drop a file to the main window of winamp, no duplicate entries will
be generated. But if you drop a file to the playlist-window (a window within
the winamp application), you will get two entries (duplicated). So it seems to
me that the bug is connected to how the drag drop code specifies the target
window.
Wine trace (WINEDEBUG=xdnd wine winamp.exe)
last lines in wine 1.2x:
----------------------------
trace:xdnd:X11DRV_XDND_DropEvent
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x10056)
0x1356a4(L"E:\\x.mp3")
trace:xdnd:X11DRV_XDND_FreeDragDropOp
last lines in wine 1.3x:
----------------------------
trace:xdnd:X11DRV_XDND_DropEvent
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x101e0)
0x1abe6c(L"Z:\\home\\angel\\Desktop\\x.mp3")
trace:xdnd:create_stream_from_map size 4096
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adbb4={.tymed=0x1,
.dwAspect=1, .cfFormat=49326}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application didn't find
UniformResourceLocator
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adba0={.tymed=0x1,
.dwAspect=1, .cfFormat=15}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application found CF_HDROP
trace:xdnd:XDNDDATAOBJECT_GetData (0x68a29320, 0x7adba0, 0x7adbd8)
trace:xdnd:XDNDDATAOBJECT_GetData application is looking for CF_HDROP
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adba0={.tymed=0x1,
.dwAspect=1, .cfFormat=15}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application found CF_HDROP
trace:xdnd:X11DRV_XDND_DropEvent drop succeeded
trace:xdnd:X11DRV_XDND_FreeDragDropOp
It seems that with wine 1.3 new code for a better drag and drop functionality
has been introduced. But also leading to a bug with duplicate entries.
Maybe someone can fix this? Would be nice :-)
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http://bugs.winehq.org/show_bug.cgi?id=23650
Summary: PowerPoint 2007 insensitive to changes in screen
resolution
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
For presentations, you usually have to change your screen to the right
resolution such that the external monitor / projector can display your slides.
However, I found that when you start PowerPoint 2007 using wine 1.2rc7 or more
specifically the wine server before adopting the screen resolution, then
PowerPoint or at least parts of it will stick to the former screen resolution.
Steps to reproduce:
1. Start your computer with a certain screen resolution, say 1280x1024
2. Start up PowerPoint 2007 with wine.
(Everything is fine, presentation mode works as expected)
3. Change screen resolution
4. Activate presentation mode
-> The presentation will be rendered to fit in the old screen resolution and
there is no way to change this.
Possibly this also affects other applications.
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http://bugs.winehq.org/show_bug.cgi?id=25225
Summary: MPLAB: toolbars getting reorganised every time when
the window minimized and restored in MPLAB
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theozo77(a)gmail.com
Created an attachment (id=32026)
--> (http://bugs.winehq.org/attachment.cgi?id=32026)
Screenshots before minimize and after restore the window
When the MPLAB minimized to the tray and restored, the toolbars organized into
one row, will change to one toolbar per one row. So 3 toolbars will use 3
lines, while the horizontal position of their stays unchanged.
The program is available here:
http://ww1.microchip.com/downloads/en/DeviceDoc/MPLAB_IDE_v8_60.zip
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http://bugs.winehq.org/show_bug.cgi?id=24601
Summary: L4D2: Client.dll always fails validation when
verifying game cache.
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)eternaldusk.com
Using the Steam "Verify Integrity of Game Cache" option produces the following
in the GameValidation.log file:
Starting validation of Left 4 Dead 2
Validation failure: w:\games\steam\steamapps\common\left 4 dead
2\left4dead2\bin\client.dll
Validation complete: 24850 Total Files, 1 Failed Validation
The file is then re-downloaded.
Rerunning the check produces the same results.
Deleting the file has no effect: it will be re-downloaded, and will fail the
validation check the next time you run it.
I noted that the message in the log showed "client.dll" as all lowercase, while
the filename is actually "Client.dll". I tried creating a link, but it still
failed the check. I tried renaming the DLL, and it still failed the check.
The game is installed on a BtrFS partition. I'm using Kubuntu 10.10 (AMD64),
kernel 2.6.35-22.
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http://bugs.winehq.org/show_bug.cgi?id=16722
Summary: Virtual RC Racing crashes on startup
Product: Wine
Version: 1.1.11
Platform: Other
URL: http://www.virtualrc.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
https://answers.launchpad.net/ubuntu/+source/wine/+question/54580
complained that this game crashes on startup with access violation errors.
Sure enough, it does. A log shows some urlmon calls right before
the crash. "winetricks ie6" gets past this crash and on to a later
crash/hang.
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http://bugs.winehq.org/show_bug.cgi?id=18320
Summary: Approach: need flywheel (scroll wheel) or similar
support
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Oh now this is truly a pain in the neck (why the P2 priority). Lotus Approach
does not have scroll wheel support. In XP, you can load a utility called
"Flywheel" that will give you back your scroll wheel. Problem: flywheel does
not work in Wine.
Would you please enhance the mouse drives in Wine to support a function similar
to Flywheel to allow Approach to use the scroll wheel? Or, fix Wine to use
Flywheel?
Many thanks,
-T
Flywheel is "Abandonware" and is free. The author had a page stating so
several
years ago but has taken it down since. Here is a reference to its status on PC
World:
http://www.pcworld.com/article/117821/windows_tips_get_on_a_roll_with_freew…
You can download it from:
http://www.pcworld.com/downloads/file/fid,23737-order,1-page,1-c,alldownloa…
Or, I can eMail you my copy.
To register it: Go to Control Panel, Mouse, "Fly Wheel" tab, click on
"Registration Info".
registration name: I Am Free (note spaces)
registration number: 13601409
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http://bugs.winehq.org/show_bug.cgi?id=13759
Summary: Cannot create a new account with Titan Poker
Product: Wine
Version: 1.0-rc3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JohannesBauer(a)gmx.de
When using Wine and Titan Poker, no new account can be created. Instead Wine
hangs at the "New Account Registration" screen - screenshot attached.
I bet this is some tivial thing... but Titan Poker becomes unusable for new
users when you're unable to register.
I've also tried 0.9.48 before (upgraded to 1.0-rc3 because I thought maybe
there the bug was fixed) - same thing.
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http://bugs.winehq.org/show_bug.cgi?id=23819
Summary: Red Alert 3 doesn't shown ground on some maps
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pabloflv(a)yahoo.com
Created an attachment (id=29886)
--> (http://bugs.winehq.org/attachment.cgi?id=29886)
Red Alert 3 1.0 English Backtrace
When I try to start a game with a fan created map the ground is just black,
nothing, only buildings and something more but no ground, I think it's a
problem with textures, but I tested it in windows, and even with earlier
versions of wine and ubuntu worked without problems, even other maps, bonus and
default work, the maps which shows the same problems are: Moscow Madness and
Hostile DAWN Beta
I'll attach the backtrace, hope it helps
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http://bugs.winehq.org/show_bug.cgi?id=23212
Summary: REDCINE v3.1.8 interface has no text
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.red.com/support/download/107
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28888)
--> (http://bugs.winehq.org/attachment.cgi?id=28888)
REDCINE v3.1.8 incorrect interface rendering
With wine-1.2-rc3-57-gb3f0425, launching REDCINE succeeds, but the resulting
interface renders no text for the various UI elements. The only observed output
is:
fixme:win:EnumDisplayDevicesW ((null),0,0xfbe40c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0xfbe40c,0x00000000), stub!
fixme:keyboard:RegisterHotKey (0x10052,4097,0x00000001,70): stub
fixme:win:GetMouseMovePointsEx (16 0xfbe528 0xfbe538 1 2) stub
fixme:win:GetMouseMovePointsEx (16 0xfbe528 0xfbe538 1 2) stub
fixme:wgl:X11DRV_wglGetSwapIntervalEXT (),stub!
fixme:win:GetMouseMovePointsEx (16 0xfbe528 0xfbe538 1 2) stub
with repetitions of the last line.
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http://bugs.winehq.org/show_bug.cgi?id=17615
Summary: In quick3D, the menu icons appear and disappear.
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://3d2f.com/download/7-888-quick3d-viewer-free-
download.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 231036448(a)freemail.gr
To see the menu icons,
in the main window, in quick3D,
you need to move the mouse over them.
If you click the mouse away from them,
they will disappear.
If you move the application window,
they will disappear, again.
If minimize, and then bring up the window,
the icons will appear, but the 3D object will disappear.
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