http://bugs.winehq.org/show_bug.cgi?id=29041
Bug #: 29041
Summary: Star wars : The Old Republic launcher crashes due to
custom cursors
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Classification: Unclassified
The launcher works, trying to move the mouse over it crashes with :
X Error of failed request: BadPixmap (invalid Pixmap parameter)
Major opcode of failed request: 93 (X_CreateCursor)
Resource id in failed request: 0x0
Serial number of failed request: 6319
Current serial number in output stream: 6323
There's nothing in the trace related to it, I can post a more detailed trace if
needed.
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http://bugs.winehq.org/show_bug.cgi?id=29047
Bug #: 29047
Summary: regsvr32 /i scrrun.dll crashes
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On Windows, people sometimes re-register scrrun.dll to work around problems.
Winetricks does this when installing ie7, but now that wine has a built-in
scrrun.dll, it fails with
wine: Call from 0x7b83a43f to unimplemented function
scrrun.dll.DllRegisterServer, aborting
Wine's scrrun.dll was introduced by 8e74ee58d510eb1c770941a6b0fdca83147aa195
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http://bugs.winehq.org/show_bug.cgi?id=29086
Bug #: 29086
Summary: winhlp32.exe: no readable content
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mywine(a)schiermeier-software.de
Classification: Unclassified
Created attachment 37483
--> http://bugs.winehq.org/attachment.cgi?id=37483
Main view in winhlp32.exe of win32.hlp
Strange characters produced by 'winhlp32.exe' showing my win32.hlp (Windows-API
SDK: Win32.hlp)
See screenshot and the attached logfiles.
The WINEPREFIX was just newly created and is not customized by anything.
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http://bugs.winehq.org/show_bug.cgi?id=29235
Bug #: 29235
Summary: Worms Armageddon: frontend flickers (regression in
1.3.34 from 1.3.33)
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: Unclassified
The frontend to Worms armageddon (which works perfectly) in 1.3.33 flickers
badly in 1.3.34. The game itself is fine, and the menu renders correctly and is
useable, but somewhat headache-inducing.
It looks as if every other frame is being rendered as a black screen; I have
verified that this is the case both with and without double buffering enabled.
In addition, the console in 1.3.34 prints this line:
err:d3d_surface:surface_load_location Surface 0x15ac48 does not have any up to
date location.
which it did not in 1.3.33 (also some unchanged fixme messages which don't seem
to be causing a problem).
A git bisect produced this output:
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29520
Bug #: 29520
Summary: Error 458. Variable uses an Automation type not
supported in Visual Basic
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richard-oss(a)esplins.org
Classification: Unclassified
Attempting to use Legacy Family Tree 7.5 (free version).
It works fine on 1.3.30, but crashes on 1.3.35.
I tried both the x32 and x64 versions of Wine.
Environment: Kubuntu Maverick with wine installed through PPA and also through
Play On Linux 4.0.14 (using manual application installation).
Installation is fine, but application crashes with this error when opening an
existing family database or just after creating an empty family database. It
makes the application unusable.
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http://bugs.winehq.org/show_bug.cgi?id=29584
Bug #: 29584
Summary: World of Warcraft 64bit client hangs at world load
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
WoW-64.exe starts fine on Public Test realm. Settings work OK, but at world
load, it freezes at about 90% progress. (Tested on Gilneas and Dun Morogh
loading)
Only output I haven't seen on x86 is:
fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x1841000 9291
This cycles ~5 times a second during load (on x86 too):
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(10000): STUB
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 10000
Exits cleanly with err:wgl:internal_SetPixelFormat Invalid operation on
root_window
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http://bugs.winehq.org/show_bug.cgi?id=29605
Bug #: 29605
Summary: Theme Park World: Lobby screen is black on GeForce 4
MX
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Description of problem:
I launch game, watch loading screen, intro (by now all is correct) and game
goes into lobby where the screen is all black. Screen flickers sometimes so i
can see that there is something beside that black colour. Music is also played.
Regression test:
1aeee59bd8b6172c848c8029e1a55ddac1f93c44 is the first bad commit
commit 1aeee59bd8b6172c848c8029e1a55ddac1f93c44
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Sep 15 20:01:50 2011 +0200
ddraw: Use offscreen backbuffers.
In principle this allows us to use more than one backbuffer in ddraw. It's
also a requirement for the next patch.
:040000 040000 d2e61690982dd3a33ba685ec9a371449602cc210
dde17c19243dd91a3830083879701b13c2a4476f M dlls
Additional info:
-no problem on modern NVIDIA graphic card
-no problem on Wine 1.3.28
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=29844
Bug #: 29844
Summary: Mouse input issue on Macosx Snowleopard/Lion in games
Like Mass Effect and others
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
There are some mayor mouse issues on Mac. Many of them are fixed, but still
there are some mayor issue with mouse input in some games like: Mass Effect 1 +
2 (does work in wine, but on MacOsx Lion/Snowleopard/Leopard they are still
present. You can move the mouse just a tiny litle bit. I did all the tips an
dtricks and register tweaks mentioned but, all no sugar. Same for Medal of
Honor Airbone and Battlefiel Bad company 2. Mouse imput works a little only
horizontal a bit, but no vertical movement. Havent unfortunatly a debugruncode
what would help you... Hope you guys can help out and make a lot of Mac users
happy :)
System specs which Tried running the games:
Mabook nvidia 9400m --> Snowleopard 10.6.8 OSX
Imac AMD Radeon 6770M --> Lion OSX
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http://bugs.winehq.org/show_bug.cgi?id=29853
Bug #: 29853
Summary: QQ2011 does not display Chinese correctly with builtin
usp10 if font link setting is incomplete
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
0. make sure "WenQuanYi Micro Hei" is installed but "SimSun" is not installed
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. import a reg file (as attachment) to regedit, override the font link setting
for Tahoma
3. Install qq2011, the installer it self display Chinese correctly if "step 2"
is done.
$ wine QQ2011.exe
4. Start QQ.exe
$ cd .wine/drive_c/Program\ Files/Tencent/QQ/Bin/
$ wine QQ.exe
Expect result:
Display Chinese
Actual result:
Display only some boxes.
There are two different workaround found:
- one is to import another reg file, overriding the font link setting for
microsoft-sans-serif
- another is to use native usp10
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http://bugs.winehq.org/show_bug.cgi?id=29855
Bug #: 29855
Summary: Bomb Squad 2 display wrong
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wxdan(a)juno.com
Classification: Unclassified
Created attachment 38786
--> http://bugs.winehq.org/attachment.cgi?id=38786
Bomb Squad 2 screen
See the attached screen image.
The quadrants you see should be circles. The large red text at the right is
wrong.
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http://bugs.winehq.org/show_bug.cgi?id=29936
Bug #: 29936
Summary: Java Quick Starter service chews CPU
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Since Java SE 6 update 10, Java installs a "Java Quick Starter" service
which chews up huge amounts of CPU, and outputs the following six
messages over and over:
fixme:sync:CreateMemoryResourceNotification (0) stub
fixme:sync:CreateMemoryResourceNotification (1) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e95c) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e958) stub
fixme:win:RegisterDeviceNotificationA (hwnd=0x12b810,
filter=0x93e694,flags=0x00000001) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
Suppressing those error messages does not fix the excess CPU usage.
The workaround is to turn off Java Quick Starter, e.g. by doing
wine control
double clicking on the Java control panel applet, then unchecking
Advanced / Miscellaneous / Java Quick Starter.
See http://java.com/en/download/help/quickstarter.xml
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http://bugs.winehq.org/show_bug.cgi?id=30022
Bug #: 30022
Summary: msiexec crash installing Google Earth 5.1
Product: Wine
Version: 1.4-rc5
Platform: x86-64
URL: http://dl.google.com/earth/client/ge5/release_5_1_0/go
ogleearth-win-5.1.7894.7252.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 39095
--> http://bugs.winehq.org/attachment.cgi?id=39095
crash 1.4-rc5
Crash of msiexec during installation of google earth 5.1.7894.7252
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http://bugs.winehq.org/show_bug.cgi?id=28247
Summary: d3dx9_36/mesh.c compile broken on uclibc
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://git.alpinelinux.org/cgit/aports/tree/main/wine/
uclibc-fmaxf-fminf.patch?id=c9b491b6099eec02a835ffd055
39b5c783c6c43a
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
I found Alpine Linux, which uses busybox/uclibc by default instead of glibc.
First problem, build fails on d3dx9_36/mesh.c:
../../tools/winegcc/winegcc -B../../tools/winebuild --sysroot=../..
-fasynchronous-unwind-tables -shared ./d3dx9_36.spec core.o d3dx9_36_main.o
effect.o font.o line.o math.o mesh.o shader.o skin.o sprite.o surface.o
texture.o util.o volume.o version.res -o d3dx9_36.dll.so -ld3d9
-ld3dcompiler -ldxguid -ld3dxof -lole32 -lgdi32 -luser32
../../libs/port/libwine_port.a
mesh.o: In function `parse_vertex_colors':
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fminf'
collect2: ld returned 1 exit status
winegcc: gcc failed
make: *** [d3dx9_36.dll.so] Error 2
there's a patch available on the alpine package:
http://git.alpinelinux.org/cgit/aports/tree/main/wine/uclibc-fmaxf-fminf.pa…
though perhaps that definition should go in libs/port/wine instead?
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http://bugs.winehq.org/show_bug.cgi?id=27883
Summary: Bink videos without sound (Mass Effect) [bisected,
regression]
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: aeikum(a)codeweavers.com
Since the audio rework which became part of 1.3.25, the audio is missing from
all Bink videos in Mass Effect (I suspect other games using Bink are affected
too, but haven't tested that so far). A git bisect shows:
901af51ea32f2d192a598808abab2d1b6a940773 is the first bad commit
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
:040000 040000 cccb55d925c166ba3838b0179cbdd655a44ba26a
428f760df6efda7a37b4a84f97721523ab72863f M dlls
CCing the author.
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http://bugs.winehq.org/show_bug.cgi?id=27778
Summary: TYPE outputs extraneous blank line after file contents
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
With the following code (make sure there's no space before the '>'):
echo bar> foo
echo *** && type foo && echo ***
outputs
***
bar
***
on windowses, but
***
bar
***
in wine
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http://bugs.winehq.org/show_bug.cgi?id=27761
Summary: different behaviour for "if" conditions check
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iip.umar.rifai(a)gmail.com
If conditions has different result between windows and wine, I think due to '/'
(slash) issue, below is an example:
----------------------------------
D:\>if 1==1 echo ok
ok
D:\>if c==c echo ok
ok
D:\>if c==1 echo ok
D:\>if /c==/c echo ok <--this one is problem, but works on Windows
D:\>if /c==/c echo ok
ok
D:\>if "/c"=="/c" echo ok
ok
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http://bugs.winehq.org/show_bug.cgi?id=27450
Summary: c2man.pl: Recent commit leads to FTBFS
Product: Wine
Version: 1.3.22
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: nerv(a)dawncrow.de
Created an attachment (id=35101)
--> (http://bugs.winehq.org/attachment.cgi?id=35101)
Build log of a failed build (amd64)
Git commit 38fcf687 by André Hentschel leads to a build failure (see attached
build log). Reverting that commit fixes the build failure.
I set the severity not to blocker as it is possible to build without running
c2man.pl.
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http://bugs.winehq.org/show_bug.cgi?id=27337
Summary: Raw sockets aren't closed correctly in ICMP monitoring
programs
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berroll(a)mail.ru
Created an attachment (id=34964)
--> (http://bugs.winehq.org/attachment.cgi?id=34964)
Command line with argument, wine log, netstat output
The problem has occurred with the program NetMap, which is used for the network
monitoring (pinging of multiple hosts in cyclic manner).
[http://www.imach.uran.ru/netmap/index.html]
NetMap under wine is working several minutes, then hangs with an error "Too
many open files".
Using the FAQ at http://wiki.winehq.org/FAQ I have increased the open file
limit by modifying /etc/security/limits.conf:
* hard nofile 16384
* soft nofile 1024
This fix extended working time of NetMap but nevertheless, haven't cured
program's hangs.
Also I noticed that during NetMap usage under wine the amount of opened
connections is enormous and is increasing over time. Perhaps when it exceeds
some limit program hangs. This may be a bug of wine with ICMP handling.
I've made a contact with the author of the program and he explained that NetMap
opens raw socket for the ping request. This action is made using function
IcmpCreateFile of the library icmp.dll. Then this socket is closed by the
function IcmpCloseHandle from the same library. He is sure, that
IcmpCloseHandle is called correctly and the code is executed correctly in
Windows.
NetMap author also mentioned that he tested NetMap and old version of wine
(0.99.6) and never met this problem. But now he checked NetMap with newer
version of wine and confirmed that this problem exists.
In order to check whether this problem is program-related or wine-related I
also tried another program - MetaPing
[http://www.hammer-software.com/metaping.shtml]
It also performs pinging of multiple Internet hosts, like NetMap. And the
problem was the same - enormous amount of opened connections, increasing over
time.
It seems that IcmpCloseHandle is not correctly processed by wine, as these raw
sockets remain opened.
I'm using Ubuntu Linux 10.04 (Lucid) and wine 1.2.2-0ubuntu2~lucid1 from
official Ubuntu repository.
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http://bugs.winehq.org/show_bug.cgi?id=27311
Summary: Frozen Synapse crashes when launching in-game IRC
client
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ori(a)avtalion.name
Created an attachment (id=34935)
--> (http://bugs.winehq.org/attachment.cgi?id=34935)
crash log
After launching the game, pressing the "chat" icon at the top left causes the
game to crash.
Details in the attached file.
I'm using the release version of the game, but reports are that it also
occurred in beta.
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http://bugs.winehq.org/show_bug.cgi?id=27170
Summary: Prey wants hostname.exe
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
> wine: cannot find L"C:\\windows\\system32\\hostname.exe"
Doesn't appear to be fatal, however. Should be simple enough to implement, all
it does is return the hostname and has no command line options..
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http://bugs.winehq.org/show_bug.cgi?id=27250
Summary: Prey receives a truncated hostname from hostname.exe ?
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: arethusa26(a)gmail.com
See bug 27170 for the original bug. Prey uses 'hostname' to get the hostname,
and uses this for the default device name. My current machine's hostname is
'aw21'. With wine-1.3.20-230-g456e48e, when running the prey installer, it
thinks my hostname is 'aw2'. As a test, I made a simple exe that returns a
longer string:
austin@aw21 ~ $ cat foo.c
#include <stdio.h>
int main(void)
{
printf("test\n");
return 0;
}
and compiled with mingw32, renamed to hostname.exe and set to native. Prey then
sees 'test' as my full hostname. Something in the current hostname
implementation isn't making prey happy...
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http://bugs.winehq.org/show_bug.cgi?id=26052
Summary: usp10/usp10 tests show a few valgrind errors
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33224)
--> (http://bugs.winehq.org/attachment.cgi?id=33224)
valgrind log
Conditional jump or move depends on uninitialised value(s)
at resolveExplicit (bidi.c:220)
by BIDI_DetermineLevels (bidi.c:777)
by ScriptItemize (usp10.c:621)
by ScriptStringAnalyse (usp10.c:774)
by test_ScriptString (usp10.c:1259)
by func_usp10 (usp10.c:1843)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_ScriptString (usp10.c:1215)
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http://bugs.winehq.org/show_bug.cgi?id=19877
Summary: Zeta Minibrowser crashes (because of stubbed
CreateHardLinkW)
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.brothersoft.com/zeta-minibrowser-110447.htm
l
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I've seen this bug in more apps, so probably a bug covering several
applications
Prerequisites:
'winetricks dotnet20'
The mini-browser crashes after CreateHardLinKW is printed in the console.
Returning TRUE instead of false, or setting last error in CreateHardlink to
ERROR_ALREADY_EXISTST makes the app start fine, but that's just a hack, somehow
we should have more then this stub, to get the app running. I'll attach console
info hereafter
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http://bugs.winehq.org/show_bug.cgi?id=15452
Summary: Freewire aborts due to incorrect handling of COLORRES
nIndex in winex11's GetDeviceCaps()
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.freewiretv.com/downloadTVWin.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16345)
--> (http://bugs.winehq.org/attachment.cgi?id=16345)
Freewire relay log (rzipped)
With current Git (wine-1.1.5-207-gc425c8a), when attempting to launch Freewire
after installation, Freewire aborts with a message box complaining about the
currently set bit depth. From relay trace:
0009:Call user32.GetDC(00000000) ret=005808ac
0009:Ret user32.GetDC() retval=0000030c ret=005808ac
0009:Call gdi32.GetDeviceCaps(0000030c,0000006c) ret=005808b5
0009:Ret gdi32.GetDeviceCaps() retval=00000000 ret=005808b5
0009:Call user32.LoadStringA(00000000,00000095,0032f8d4,00000180) ret=005808f3
0009:Ret user32.LoadStringA() retval=0000015d ret=005808f3
0009:Call user32.LoadStringA(00000000,00000097,0032f754,00000180) ret=00580910
0009:Ret user32.LoadStringA() retval=0000001c ret=00580910
0009:Call user32.MessageBoxA(00000000,0032f8d4 "Unfortunately, it has not been
possible to start Freewire Television due to your graphics mode.\nPlease set
the color depth to 32 bit in the display control panel and restart the
application\nIf the problem continues please contact Freewire customer services
on 0333 123 0190.\nOr visit the Freewire s"...,0032f754 "We've encountered a
problem!",00000030) ret=00580927
The problem seems to lie in:
0009:Call gdi32.GetDeviceCaps(0000030c,0000006c) ret=005808b5
0009:Ret gdi32.GetDeviceCaps() retval=00000000 ret=005808b5
GetDeviceCaps() is being called with the DC handle returned from GetDC(NULL)
and the COLORRES value for nIndex. In dlls/winex11.drv/init.c lines 259 and
268:
case COLORRES:
/* ... */
return 0;
Freewire apparently does not like the returned value, and thus aborts with the
message box. Modifying the COLORRES case to return screen_bpp allows the
application to get past this point, though I am not sure if this is the right
thing to do.
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