http://bugs.winehq.org/show_bug.cgi?id=28384
Summary: Copy to clipboard not working in EMS SQL Manager
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cp1024(a)yandex.ru
In EMS SQL Manager 2011 5.0.0.3
(http://www.sqlmanager.net/en/products/postgresql/manager/download/135)
I can paste text into SQL editor window if I copied it elsewhere, but I can not
copy text from SQL editor window. Needless to say it works flawlessly in
Windows.
Previously tried wine 1.2 and CrossOver with the same result.
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http://bugs.winehq.org/show_bug.cgi?id=23330
Summary: Age of Empires: Install bar with missing percentage
and flashing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
This happens on the first age of empires install, at some point of install the
install bar percentage number dissapears and the bar color changes from red to
black.
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http://bugs.winehq.org/show_bug.cgi?id=25824
Summary: comdlg32:findlg test times out when run under clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/comdlg32:finddlg.h
tml
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32914)
--> (http://bugs.winehq.org/attachment.cgi?id=32914)
WINETEST_REPORT_SUCCESS=1 WINEDEBUG=commdlg make finddlg.ok
If I run it manually with make test, it will do the same.
Using WINEDEBUG:
austin@midna ~/wine-clang/dlls/comdlg32/tests $ WINEDEBUG=commdlg make
finddlg.ok
../../../tools/runtest -q -P wine -M comdlg32.dll -T ../../.. -p
comdlg32_test.exe.so finddlg.c && touch finddlg.ok
trace:commdlg:DllMain (0x68380000, 1, 0x1)
trace:commdlg:FindTextA LPFINDREPLACE=(nil)
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000002)
trace:commdlg:ReplaceTextA LPFINDREPLACE=(nil)
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000002)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (0000ffff)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (0000ffff)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_FR_DoFindReplace hInst=(nil), Flags=00000000
and never moves on. I don't get any warnings from clang in dlls/cmdlg32 or in
dlls/cmdlg32/tests.
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http://bugs.winehq.org/show_bug.cgi?id=29050
Bug #: 29050
Summary: Astral Masters 1.9 refuses to start: 'Failed to init
D3D8 object!'
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: makarovdenis11(a)gmail.com
Classification: Unclassified
Astral Masters 1.9 refuses to start: 'Failed to init D3D8 object!'
In Wine-1.3.32 the game is showing the following error message, shortly after
starting:
Failed to init D3D8 object!
No terminal output at all.
Steps to reproduce the problem in the demo:
After a successful installation, start the demo by either launcher.exe ...you
will be greeted with the mentioned error message.
In Wine 1.3.31, 1.3.28, 1.2.3 the same error.
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http://bugs.winehq.org/show_bug.cgi?id=28223
Summary: kernel32:debugger fails on Windows 7
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
The kernel32:debugger test times out on my Windows 7 VM because Windows 7
brings up a dialog telling me that (a child of) kernel32_crosstest.exe crashed
and asking whether to stop it or search for a fix online. Each of them causes
a delay in the execution and together they translate into a timeout when run by
WineTest.
These are caused the SetErrorMode(0) call in doCrash().
If I change it to SetErrorMode(SEM_NOGPFAULTERRORBOX) then I no longer get the
dialog and the test does not time out. Instead it has a bunch of failures :-(
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http://bugs.winehq.org/show_bug.cgi?id=15162
Summary: Regression: Team Fortress 2 unstable in Wine 1.1.4
(random 3d related crashes)
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
In Ubuntu 8.04, AMD64 version,
Team Fortress 2 is unstable in Wine 1.1.4 (reverting to 1.1.3 fixes this
issue).
Crashes are semi-random, but include:
Semi-regular crashes on resolution change or other events restarting the render
backend.
Semi-regular crashes on Alt-Tab to and then from desktop - this also seems to
crash X with a segfault
Xorg[6069]: segfault at 8 rip 7feceb912cab rsp 7ffff837cdb0 error 4
If neither of those happens, invariably TF2 crashes (after around 15 minutes of
play) with some access violation in opengl libraries, freezing the screen and
requiring the user to switch to a virtual terminal and use wineserver -k to
kill the process and regain use of their X session.
I'll get some logs and attach them in a bit.
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http://bugs.winehq.org/show_bug.cgi?id=14176
Summary: Little Fighters crashes with the error message "Couldn't
create art surface."
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://lf2.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
CC: maxmusterm(a)gmail.com
Created an attachment (id=14446)
--> (http://bugs.winehq.org/attachment.cgi?id=14446)
the install log and the start of the game
When I trie to start LF2 the menu works I click on "game start" and it tries to
load some data out of data/ (data/*.dat) and it fails by loading knight.dat.
(on different wine version different dat files fail loading)
The installation runs without any problems.
In the main menu you can't see your mouse since version 0.9.61.
Attachments are the log of the installation and of the start of the game.
You can download it from
http://www.download.com/3000-20-10155222.html?part=undefined&subj=dl&tag=bu…
or http://lf2.net/dn_f2.html .
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http://bugs.winehq.org/show_bug.cgi?id=23140
Summary: [steam] Can not create 'new folder' when backing up a
game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vesnikos+wine(a)gmail.com
This happened with wine1.2-rc3
I tried to back up my game files, to move them to another computer.
I selected the game, then backup local game files, choose ~/Desktop as folder,
and i pressed the "Make a new folder button"
the dialog came up alright, but the box didn't want to accept any keystroke
(neither number or letter).
After that, I manually made a new folder from the gnome desktop, and I was able
to choose the folder. In the next step i could type size (number) in MB my game
files i wanted to split too.
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http://bugs.winehq.org/show_bug.cgi?id=23413
Summary: Steam Reports Inaccurate Transfer Speeds
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
Created an attachment (id=29194)
--> (http://bugs.winehq.org/attachment.cgi?id=29194)
Screenshot of Steam Download Window
My connection speed is 25/25Mbps. The most I can transfer in a second is around
3.2MB when uploading or downloading. Even so, Steam is reporting a (very)
inaccurate transfer rate of around 6.9MB/s. This is an incredibly trivial,
unimportant bug in this case, but it may affect applications that monitor
connection speed. Even so, I think it may be worth reporting this, as it's
probably a simple fix, and it is, in fact, a bug.
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http://bugs.winehq.org/show_bug.cgi?id=24006
Summary: Shadow Vault freezes at startup
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=30155)
--> (http://bugs.winehq.org/attachment.cgi?id=30155)
Console log for Shadow Vault
Shadow Vault freezes during the initial log screen. Under Windows, this load
screen would be followed by the intro video. Occasionally, the program will
skip the intro video and display the main menu (slightly corrupted and without
a mouse cursor), but the game then hangs when you try to start a new game (at
the point the new game intro video would play). I've attached a console log,
but the game reacts differently when run with alternate WINEDEBUG settings.
+relay causes a crash instead of a freeze and +all allows the game to run
normally, but too slow to play.
This testing was done compiled from the git version as of commit
a6203f8b5325ea32a92d3f30dfa89a8dfae6c198
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http://bugs.winehq.org/show_bug.cgi?id=26154
Summary: Counter-Strike Source: Models and Weapons are
invisible
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pmuller23(a)yahoo.de
After joining or creating a server in Counter-Strike Source, all models and
weapons are invisible. Some doors and windows are also "hidden" (bad walhack ;)
).
Reinstalled CSS several times, used DirectX 9,8 and OpenGL. Nothing changes. I
installed the patch "Hack to fix css"
(http://bugs.winehq.org/show_bug.cgi?id=7698) via git but the bug remained.
There are hardly no chrashes or any other issues (except for some graphical
artefacts).
CSS Console doesn't give any usefull or interesting output, neither does wine.
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http://bugs.winehq.org/show_bug.cgi?id=26341
Summary: Regression problem on program Future Tax
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.herron(a)telus.net
Created an attachment (id=33555)
--> (http://bugs.winehq.org/attachment.cgi?id=33555)
Last few lines of Regression Test on Future Tax
Attached is a regression test on the program Future Tax (www.futuretax.ca).
The program works under wine 1.0.1, but produces and "unsupported operation"
error under wine 1.2.
The website has a free download that can be used to test for the fault. The
problem has been there for at least a couple of years, but I suspect no one has
made any attempt to trace it until now. This program is used every year, so it
would be nice to get it going under current versions of wine.
Good luck. If I can be of further help please ask.
Alan
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http://bugs.winehq.org/show_bug.cgi?id=14394
Summary: tf2 crashes and locks at random
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnmichael.fischer(a)gmail.com
Created an attachment (id=14708)
--> (http://bugs.winehq.org/attachment.cgi?id=14708)
tf2-dump
After fighting with this issue since Wine .9.59 I finally was able to run TF2
in a terminal and get the output. Issue has occured across all NVIDIA-drivers
since then and has also occured across all wine versions since then. Previous
to this TF2 ran smoothly at high detail rates.
Gefore 8600 GTS.
Note: I have the chattr -R +S enabled for
steamapps/myusername(a)myemailaddress.com as it is required to get into the game.
Disabling it as soon as the game loads has no effect.
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http://bugs.winehq.org/show_bug.cgi?id=23964
Summary: Mafia 2 demo crashes in wined3d
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=30095)
--> (http://bugs.winehq.org/attachment.cgi?id=30095)
+d3d,+seh log
I downloaded Mafia 2 demo on Steam and tried it. It crashes after it's logo
screen. The crash is inside wined3d after it tries to do EnumResources.
As ZeXx86 mentioned in Mafia 2's appdb page, if you comment out "ret =
pCallback((IWineD3DResource *) resource, pData);" line in dlls/wined3d/device.c
file, it starts and allows us to see menu and some videos.
If once game started and save & config files created, the game won't crash
anymore, even if we uncomment that previously mentioned line.
If you start new game it crashes again. (It looks like clean exit, but it
manages the crash silently)
Look at +d3d,+seh log.
Demo is freely available from Steam.
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http://bugs.winehq.org/show_bug.cgi?id=25561
Summary: Setting watches in winedbg can generated unhandled
floating point stack check exceptions
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
The way the recreate this may seem rather artificial, but it seems to always
reproduce it for me.
$ cd dlls/riched20/tests
$ winedbg riched20_test.exe.so editor < dbgbug
where the dbgbug file is:
b test_EM_FORMATRANGE
c
watch * &fr.rc.bottom
c
c
The output I get is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19968
Summary: Half-Life 2: crashes when launching
Product: Wine
Version: 1.1.29
Platform: Macintosh
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=23484)
--> (http://bugs.winehq.org/attachment.cgi?id=23484)
terminal output
Wine crashes when I click on the Launch button with Half-Life 2 selected
in the My Games tab in Steam.
I am running Arch Linux (dual-booted with Leopard on a Macbook
(13-inch)), and I downloaded Wine from Arch's package manager.
(http://www.archlinux.org/packages/extra/i686/wine/)
After first encountering the crashing behavior, I removed ~/.wine and
reinstalled everything pertaining to wine. I then installed Steam,
following the instructions on the AppDB page for Steam. I then installed
Half-Life 2 using Steam. When I click on the Launch button, Wine
crashes.
The attached file "log" is a copy of the terminal output when I start
Wine with the command [code]wine "C:\Program
Files\Steam\steam.exe"[/code]. The last four lines (not counting the $
prompt) appear once I click on the Launch button. The previous lines up
to and including "fake device notification handle" appeared as Steam was
loading.
The attached file "report_file" was created using the command
[code]WINEDEBUG=+relay wine "C:\Program Files\Steam\steam.exe" 2>&1 |
tee relay.out;tail -n 100 relay.out > report_file[/code].
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http://bugs.winehq.org/show_bug.cgi?id=28231
Summary: Black Dog Cribbage fails to start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: craigfoster72(a)gmail.com
Created an attachment (id=36156)
--> (http://bugs.winehq.org/attachment.cgi?id=36156)
Error output from starting game Black dog cribbage
When I try to start up the game I get an error message . see attached file
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http://bugs.winehq.org/show_bug.cgi?id=26713
Summary: Teamfortress 2 crashes in the menu (tf2)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Hi,
there seems to be a repeatable crash when you launch steam, start tf2, go to
mange items, crafting, view all blueprints, grab the scrollbar and try to
scroll to the end.
At about 80-90% scrolling down the game crashes here.
using gentoo64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 460/PCI/SSE2
OpenGL version string: 4.1.0 NVIDIA 270.18
err:mmtime:TIME_MMTimeStop Timer still active?!
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
err:ntdll:RtlpWaitForCriticalSection section 0x7d7f64 "?" wait timed out in
thread 0023, blocked by 0024, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=26182
Summary: Steam half-life and TFC freezes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: esk112(a)hotmail.com
Created an attachment (id=33374)
--> (http://bugs.winehq.org/attachment.cgi?id=33374)
Wine output
Half-life and Team Fortress Classic freezes when trying to create a local game
or join a server. Starting up into the main menu and changing settings work.
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http://bugs.winehq.org/show_bug.cgi?id=24616
Summary: Launch Battlefield 2 (installed as Steam application)
: BF2 crashes immediately
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Created an attachment (id=31095)
--> (http://bugs.winehq.org/attachment.cgi?id=31095)
Command Line trace from command: wine BF2.exe +fullscreen 0 +szx 1024 +szy 768
Launching BF2.exe executable crashes immediately.
I am sorry but I have been following all the guidance for this application in
the WineHQ app entry comments.
I do have entries for 800x600 and 1024x768 monitor resolutions - given by
xrandr.
Perhaps someone could point me in the right direction to troubleshoot what is
wrong with my configuration (or whether the problem is a regression).
System:
Nivida 8800GTX (768Mb) + Nvidia driver 256.53
Core i7 920 @4Ghz
6Gb DDR3 RAM
Ubuntu 10.04.1 x64 (system fully updated)
BTW I have "Half-Life 2.0", "Stalker : Shadow of Chernobyl" and "Bioshock I"
working very well on the same Wine install version.
Thanks for any help you guys can give me!
Robert
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http://bugs.winehq.org/show_bug.cgi?id=23359
Summary: Key input crashes newer source engine games
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajbader(a)umich.edu
Both CS:S and Team Fortress 2 both seem to run fine, but any keyboard input at
any time will cause the .exe to crash. Nothing else appears wrong. I can join
games and play as long as no movement with keyboard is made.
CS:S before the engine update worked fine, but now it's running on something
similar to the TF2 engine, and it does the same thing.
I can't grab a log of the crash, and the terminal doesn't report anything.
------------------
Arch Linux x86_64
3GB RAM
9800 GTX+
WINE package: bin32-wine-suse
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http://bugs.winehq.org/show_bug.cgi?id=13869
Summary: Splinter Cell Demo (2): Shadow polygon offset errors
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.gamershell.com/download_1320.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=13939)
--> (http://bugs.winehq.org/attachment.cgi?id=13939)
splinter cell demo #2: shadow error in projector mode
Hi there,
I'm currently trying to get Splinter Cell running on my system. After
experiencing some massive problems with the full version I switched down to the
demo versions (there are two AFAIK), and I'm now trying to get the demo #2 to
perform correctly.
I've disabled GLSL and set the OffscreenRenderingMode to fbo.
I also tweaked the Splinter Cell ini a bit, so it uses "shadow projector mode"
instead of "shadow buffers", by changing the line
ForceShadowMode=0
in the D3DDrv.D3DRenderDevice section.
Still I get some visual errors with the shadows. Seems like some sort of
polygon/decal offset problem, see the screenshots for more details.
Also I have the already mentioned "light source bug", which makes some
lightsources shine through massive geometry, I'm also attaching these screens.
The console is still flooded with various error messages about invalid GL
instructions, and so on, also going to attach some logs.
The shifted screen bug (that I reported in this bug:
http://bugs.winehq.org/show_bug.cgi?id=9609 - screenshots already there) also
happens with the demo. If I'm running the demo with 640x480 resolution it
doesn't appear though.
Greets,
Tobias Jakobi
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http://bugs.winehq.org/show_bug.cgi?id=21536
Summary: Windows Virtual Memory must be enabled to play some
games
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
In current git (1.1.37), when I attempt to load Star Wars : The Force
Unleashed, I get a message telling me that "Windows Virtual Memory must be
enabled to play this game". My console output looks like this :
xavier@xavier-pc /wine/swtfu/drive_c/jeu $ wine "SWTFU.exe"
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
The current workaround is to add the contents of this file :
http://www.tghost.co.uk/tmp/virtualmemory.reg to the registry.
According to the test report, Guitar Hero 3 has this bug too.
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http://bugs.winehq.org/show_bug.cgi?id=12768
Summary: gdi32: metafile.ok fails in a virtual desktop
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12425)
--> (http://bugs.winehq.org/attachment.cgi?id=12425)
+gdi trace in git
Not sure if it's a gdi/winex11drv bug, but when running make -k test in a
virtual desktop, the only (noticeable) difference is that gdi32: metafile.ok
fails:
metafile.c:1626: Test failed: SetWinMetaFileBits (MM_ISOTROPIC): Reference
bounds are not isotropic
metafile.c:1692: Test failed: SetWinMetaFileBits (MM_ISOTROPIC): rclBounds is
not isotropic
(user32/msg.ok fails in a different way, but that's pretty finicky anyway, so
I'll ignore that until we can get it to behave better.)
I'll attach +gdi log as well as a +x11drv,+win trace.
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http://bugs.winehq.org/show_bug.cgi?id=14730
Summary: winecfg: adjusted drive mapping lost
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I have tried to assign a different path to the drive letters "E:" and "Z:". I
committed the desired changes with the button "OK" from the configuration
dialogue. The previous default values were displayed when I returned to the
corresponding tab after the restart for the application "winecfg".
How should it be achieved to keep adjusted settings for the drive mapping
permanently?
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