http://bugs.winehq.org/show_bug.cgi?id=21198
Summary: Heroes of Might and Magic V hangs during start-up
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benoit.pierre(a)gmail.com
It hangs after displaying the splash screen, last trace is:
err:ntdll:RtlpWaitForCriticalSection section 0xc37d34 "?" wait timed out in
thread 0020, blocked by 0021, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=27654
Summary: Sound fails after level start in System Shock 2
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RoboJ1M(a)gmail.com
Hi,
I'm trying to play System Shock 2 under wine.
I have an Ubuntu 11.04 machine running wine 1.2.3.
Everything works perfectly except that the sound fails immediately after the
first loading screen (at the recruitment level)
I've had it work once, every other time it's failed.
Game stability seems to be related to level of logging enabled, for instance:
WINEDEBUG=warn+all causes the game to crash during the intro video (usually
fine, video and audio)
WINEDEBUG=-all,+dsalsa does not, although sounds does of course still fail.
I also included this, which is the highest level for +all that works:
WINEDEBUG=error+all
Regards,
James.
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http://bugs.winehq.org/show_bug.cgi?id=19583
Summary: The Football Superstars updater endlessly loops
attempting to update
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.footballsuperstars.com/FSDownloader.ex
e
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22823)
--> (http://bugs.winehq.org/attachment.cgi?id=22823)
FSPatchR.exe standard error
With wine-1.1.26-316-g6deaa09, after installing Football Superstars (a
multi-gigabyte download), when the autoupdate utility is run post-install, the
autoupdate utility fetches relevant updates, but continuously restarts as if
the updates had never been applied. Standard error and patch updater logs are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=27129
Summary: Eve Online Randomly Crashes with unhandled page fault
on read access.
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wweiland(a)starnova.org
Created an attachment (id=34636)
--> (http://bugs.winehq.org/attachment.cgi?id=34636)
Backtrace 051111
I've been dealing with this problem for months now. I can log into Eve Online
fine, but after a random amount of time (seconds or minutes) the program will
just crashed. I can be in station or in space. There can be ships around or
nothing. I can leave my window in the foreground or put it in the background.
It will crash regardless. I have updated my nvidia video drivers to the latest
version off their website as well as use the native Ubuntu drivers. I'm
currently running Ubuntu 11.04 but have experienced this problem in 10.10. I
have attached the backtrace. Please let me know what other information is
needed.
Intel Xeon W3550
nVidia Corporation G98 [Quadro NVS 420]
Eve Version 6.43.252410 (247655)
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http://bugs.winehq.org/show_bug.cgi?id=22934
Summary: Portal from Steam - recommended texture detail low
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Wine out of the box.
Portal from Steam. Only flash installed from Adobe page.
'Settings recommended for your system' set default to 'High' but 'Texture
detail' to 'Low'.
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http://bugs.winehq.org/show_bug.cgi?id=29648
Bug #: 29648
Summary: Failed to load avisynth.dll on FreeBSD
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adiosf6f(a)gmail.com
Classification: Unclassified
Created attachment 38428
--> http://bugs.winehq.org/attachment.cgi?id=38428
WINEDEBUG=+module,+dll
csh> wine avs2yuv.exe hi.avs -o hi.y4m
failed to load avisynth.dll
Reproduce:
1. install wine from ports.
2. download avisynth installer
http://sourceforge.net/projects/avisynth2/files/AviSynth_Alpha_Releases/AVS…
3. wine AVISYNTH_INSTALLER.exe (to get avisynth.dll install)
4. download avs2yuv.exe
http://akuvian.org/src/avisynth/avs2yuv/avs2yuv.exe
6. > touch hi.avs (make empty avs file)
7. wine avs2yuv.exe hi.avs -o hi.y4m
confirmed under
FreeBSD 9.0R amd64, wine-1.3.36 wine-1.3.37
fresh-installed FreeBSD 8.2R i386, wine-1.3.37
I'm sure the above command works under Linux.
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http://bugs.winehq.org/show_bug.cgi?id=29547
Bug #: 29547
Summary: NightSky needs
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@
@@std@@QAE@PBDH@Z
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://www.fileplanet.com/218207/210000/fileinfo/Night
Sky-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
The menus and backstory are working, but when gameplay should start, NightSky
crashes with:
wine: Call from 0x7b83b742 to unimplemented function
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z,
aborting
wine: Unimplemented function
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z called
at address 0x7b83b742 (thread 002e), starting debugger...
Workaround: winetricks vcrun6
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http://bugs.winehq.org/show_bug.cgi?id=25888
Summary: assert failure playing mp3 file in Super Mario Bros. X
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=32994)
--> (http://bugs.winehq.org/attachment.cgi?id=32994)
test program that plays a file with RenderFile
The windows game Super Mario Bros X spends a long time trying to start playing
an mp3 file when it starts up. The particular file varies, but in one case it
was c:\smbx\music\nsmb-overworld.mp3.
I tried using a test program to play this file with RenderFile. The program
churns for a bit, printing a lot of fixmes that look like this:
fixme:quartz:parse_header Not a valid header: 00:ff
Eventually, the file seems to start playing for an instant, then the program
crashes on a failed assertion.
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http://bugs.winehq.org/show_bug.cgi?id=26810
Summary: DirectInput gives incorrect gamepad device
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehpola(a)yahoo.com
I'm using a Playstation 3 DualShock 3 controller over USB with my Ubuntu 10.10
system. It generally works fine with native applications; however, I've been
unable to get it working with Wine applications.
When investigating further, I found a simple application which could test out
DirectInput joystick devices: http://www.csh.rit.edu/~jon/projects/joystick/.
Building this using winemaker (small tweaks were required) demonstrated that
two devices were created for the single gamepad.
The first device was incorrect: the X axis of the left stick was stuck at 128
(a minimal value as the values for the axises were unsigned 16-bit values).
The second device seemed correct and even the right stick registered properly
(when the device had an "X,Y,Rx,Ry" entry in the registry).
Hopefully someone with some DirectInput experience will know what's going on
here. I have yet to look at the code, but may do so when time allows. Let me
know if any further information is needed.
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http://bugs.winehq.org/show_bug.cgi?id=21132
Summary: 'cmd echo on' sometimes fails
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
$ rm a
$ wine cmd
Z:\home\austin\>echo on > a
Z:\home\austin\>type a
on
but running:
austin@laptop:~$ wine cmd /c echo on > a
austin@laptop:~$ cat a
shows an empty file.
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http://bugs.winehq.org/show_bug.cgi?id=10763
Summary: Window movement in virtual desktop mode should match
real Windows
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
This is a suggestion about the way window borders are drawn when windows are
dragged or resized, when in virtual desktop mode.
Windows (2000) operation seems to be like this:
- Window movement:
- When the pointer is stationary over the window title bar, pressing and
holding the left button causes the highlighted border frame to be drawn
after approximately 1 second. (Wine only draws the border frame once the
pointer is moved.)
- For non-resizeable windows, the border is highlighted by a 1-pixel thick
rectangle with dotted lines (Wine does this currently). For resizeable
windows, the border is highlighted by a 4-pixel thick rectangle with
crosshatch/checkerboard lines. (Wine uses XOR/complement highlighting in
this case.)
- Window resizing:
- As with movement of resizeable windows, the Windows border frame drawing
differs from Wine's complement type highlighting.
My suggestion is that by default Wine's behaviour should match the Windows
behaviour. However some users may prefer the complement type highlighting. (In
some cases parts of the Windows border frame are invisible, depending on the
background colour.) Maybe have an option or registry setting to tell Wine to
always complement (including when moving non-resizeable windows)?
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http://bugs.winehq.org/show_bug.cgi?id=25901
Summary: Incorrect command line parsing in cmd
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atohom(a)gmail.com
#include <stdio.h>
#include <windows.h>
int main(int nargs, char *args[])
{
if(nargs>1)
{
char *cl=GetCommandLine();
printf("%s\n", cl);
}
else
{
STARTUPINFO si={sizeof(STARTUPINFO)};
PROCESS_INFORMATION pi;
CreateProcess(NULL, "cmd /C \"\"test.exe\" \"1 2 3\"\"", NULL, NULL, FALSE,
0, NULL, NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C \"\"test.exe\" \"\"1 2 3\"\"\"", NULL, NULL,
FALSE, 0, NULL, NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C test.exe \" 1", NULL, NULL, FALSE, 0, NULL,
NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C test.exe \"\\\"", NULL, NULL, FALSE, 0, NULL,
NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C test.exe \"/\"", NULL, NULL, FALSE, 0, NULL,
NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
}
return 0;
}
On Windows this test program prints:
"test.exe" "1 2 3"
"test.exe" ""1 2 3""
test.exe " 1
test.exe "\"
test.exe "/"
but in wine you get:
test.exe 1 2 3
test.exe 1 2 3
test.exe " 1"
test.exe \"
test.exe /
quote from cmd help on how it is supposed to work:
If /C or /K is specified, then the remainder of the command line after
the switch is processed as a command line, where the following logic is
used to process quote (") characters:
1. If all of the following conditions are met, then quote characters
on the command line are preserved:
- no /S switch
- exactly two quote characters
- no special characters between the two quote characters,
where special is one of: &<>()@^|
- there are one or more whitespace characters between the
two quote characters
- the string between the two quote characters is the name
of an executable file.
2. Otherwise, old behavior is to see if the first character is
a quote character and if so, strip the leading character and
remove the last quote character on the command line, preserving
any text after the last quote character.
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http://bugs.winehq.org/show_bug.cgi?id=25588
Summary: TYPE and MORE integrated commands ignore charset
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Using "wine cmd" or "wine wineconsole cmd" in a language using non ASCII
characters, using "HELP" correctly displays accentuated characters.
"TYPE" and "MORE" integrated commands do not.
Works: HELP
Doesn't: HELP | MORE
HELP > help.txt followed by MORE help.txt
(similar for TYPE)
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http://bugs.winehq.org/show_bug.cgi?id=17730
Summary: Painkiller level E4M3 "Babel" hangs on load
Product: Wine
Version: 1.1.17
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
For unknown reasons, when attempting to start the level "Babel" in Painkiller
(Steam edition) in Wine, the game hangs roughly 50% of the way into loading the
level. The program can be killed by switching to a virtual console and killing
the process - this does not affect the Steam process, and results in an
apparently clean exit.
There is no debug output from Wine at any point around the time of the hang.
Bug occurs with NVIDIA drivers 177.80 and 180.37
Bug occurs with both fbo and backbuffer offscreen rendering.
Bug occurs with Wine 1.1.17. No other wine version tested yet
All previous levels load perfectly in 1.1.17.
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http://bugs.winehq.org/show_bug.cgi?id=28213
Summary: IE7/IE8 x64 installation doesn't complete
Product: Wine
Version: 1.3.27
Platform: x86-64
URL: http://download.microsoft.com/download/7/5/4/754D6601-
662D-4E39-9788-6F90D8E5C097/IE8-WindowsServer2003-x64-
ENU.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=36131)
--> (http://bugs.winehq.org/attachment.cgi?id=36131)
Terminal output
The first part of the installation process for 64-bit IE7 and IE8 seems to
work, but both installers get stuck at "installing Windows Internet Explorer
core components." There is an easy workaround: manually kill cmd.exe, and the
installation will finish. (IE7 spawns a second instance of cmd which also needs
to be terminated.)
The reported Windows version must be set to Windows 2003 to run the installer.
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http://bugs.winehq.org/show_bug.cgi?id=27001
Summary: Cloning Clyde hangs with a black screen on start
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://store.steampowered.com/app/91800/
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Cloning Clyde hangs on startup, using 100% CPU. The window is solid black.
The terminal spams:
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 326
The game has a demo, but steam won't let me install the demo because I have the
full game. So I don't know whether that demo has the same issue.
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http://bugs.winehq.org/show_bug.cgi?id=24464
Summary: UpdateLayeredWindow() generates WM_SIZE when it should
not, and other non-matching behavior
Product: Wine
Version: 1.1.44
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivucica(a)gmail.com
Created an attachment (id=30866)
--> (http://bugs.winehq.org/attachment.cgi?id=30866)
test case
Below are pasted the notes from the attached source code, for easier reference.
The most important bug is #4, erroneous generation of WM_SIZE when they should
not be generated. I did not feel like creating several bug reports, feel free
to split if necessary.
Attached is the test case demonstrating the issues. To compile test case using
MinGW, use following makefile:
CC=i386-mingw32msvc-gcc
all:
$(CC) -o updatelayeredwindow_demo.exe -lole32 -lcomdlg32 -luser32
-lwinmm main.c -lgdi32
Please compare behavior between XP and Wine. You can make the window reduce its
size by left clicking. Then observe the log. You can notice that on XP, WM_SIZE
is not generated. On Wine, it is continuously generated. Bugs #1-#3 can also be
tested easily by modifying the source code as described and comparing output.
I presume the bug happens everywhere, although it was tested only on OS X.
At least one application development framework, Cocotron, depends on correct
behavior for WM_SIZE. Cocotron reimplements OS X's Cocoa API to create source
level compatibility. Wine is the easiest way to test the Cocotron executables,
since Cocotron compiles on OS X to produce Windows binaries. Otherwise, one
needs to have a machine (either real or virtual) that runs Windows in order to
test software.
However, this bug blocks testing of any application that uses "sheets", since
sheets are animated using UpdateLayeredWindow(). Sheets are captionless modal
dialogs that appear on their owner window, and as their parent moves, they move
as well. They are quite ubiquitous on Mac OS X and in Cocoa.
Description of Cocotron internals and cause for this bug:
Animations use class instance's _size member, which is updated when WM_SIZE is
sent. This member should not ordinarily be updated during execution of
animation function, but it gets updated because WM_SIZE is sent.
// TESTED ON WINDOWS XP with wine-1.1.44
// bug #1: If we pass 0 as first argument to CreateWindowEx(), Windows ignore
// UpdateLayeredWindow(). Wine does not.
// bug #2: If we pass WS_EX_LAYERED as first argument to CreateWindowEx(),
Windows does not
// display the window except in taskbar. Wine displays it, and even
dispatches
// WM_LBUTTONDOWN. Function should also fail, with GetLastError()
returning 0.
// #2a: Additionally, same thing happens if we do not pass a DC as fifth
argument to
// UpdateLayeredWindow().
// bug #3: In WM_LBUTTONDOWN, there is the following call.
// UpdateLayeredWindow(hWnd, GetDC(hWnd), &ptSrc, &sizeWnd, memDC,
&origin, RGB(0xFF,0xFF,0xFF), &blend, ULW_OPAQUE);
// if we pass NULL instead of memDC, Windows do not resize the window.
Wine happily resizes it
// Additionally function should fail.
***********************************************************************
***********************************************************************
// MOST IMPORTANT:
// bug #4: If UpdateLayeredWindow() resizes the window, Windows do not generate
WM_SIZE.
// Wine does generate WM_SIZE.
// This causes a bug in every application displaying "sheets" that is
// developed using Cocotron (http://cocotron.org/). "Sheets" in Mac OS
X are
// per-window modal popups attached to top of the window.
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http://bugs.winehq.org/show_bug.cgi?id=20161
Summary: cmd can't handle echo commands containing quotes and
redirection
Product: Wine
Version: 1.1.30
Platform: PC
URL: ftp://ftp.gnu.org/pub/gnu/gcl/binaries/stable/gcl_2.6.
6.mingw32_cltl1_japi_20050210.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer for gnu common lisp
(ftp://ftp.gnu.org/pub/gnu/gcl/binaries/stable/gcl_2.6.6.mingw32_cltl1_japi_…)
runs a batch file which has the line
C:\Progra~1\GCL-2.6.6-CLtL1\lib\gcl-2.6.6\unixport>echo (setq
si::*system-directory* (namestring(truename (make-pathname :name nil :type nil
:defaults (si::argv 0))))) (si::save-system "modified.exe") | saved_gcl.exe
So I tried the short batch file
echo (si::save-system "modified.exe") > echo.txt
It fails to create echo.txt unless you remove the quotes.
[Here's how I happened to try the windows version of gnu common lisp on wine:
In
http://www.bautforum.com/science-technology/94008-free-mathematica-clone.ht…
someone said
"I have not heard of much success using WINE... of late...it seems to be
somewhat defunct(?)"
Bleah. So I tried running wxmaxima in wine. It aborts immediately
because its lisp interpreter tries to allocate all of RAM, and fails.
The interpreter seems to be a fork of GCL, so I went and tried GCL itself,
and ran into the above installer problem.]
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http://bugs.winehq.org/show_bug.cgi?id=26528
Summary: June 2010 directx sdk: cannot change installation
component options
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.microsoft.com/downloads/en/details.aspx?dis
playlang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba73
0ba
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Download the installer from above url and run it. When you get to the optional
component section, try to remove/add/change features. Under wine, the popup
menu never appears. Under windows 7, shows up fine. There is no associated
terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=21927
Summary: cmd /c "dir " fails
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In Windows, cmd /c "dir " works (note the trailing space).
In Wine, it doesn't, even if you invoke it from inside a cmd shell
(where the quote processing should be identical to that on windows).
This isn't specific to dir; it applies to any internal command.
External commands, e.g. cmd /c "notepad ", work fine.
Reported in wine-users forum, http://forum.winehq.org/viewtopic.php?t=7854
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http://bugs.winehq.org/show_bug.cgi?id=22715
Summary: specviewperf10: run_all.bat fails to invoke second
test
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.spec.org/gwpg/gpc.static/vp10info.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To reproduce, do
cd ~/".wine/drive_c/Program Files/SPECopc/SPECViewperf/viewperf/viewperf10.0"
wine cmd /c Run_All.bat
On Vista, this works fine. On Wine, it fails after running the first test with
wine: cannot find L"C:\\windows\\system32\\Run_Viewset.bat"
File not found
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http://bugs.winehq.org/show_bug.cgi?id=27357
Summary: EVE online: client unresponsive with stack overflow in
terminal output
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.lanuschny(a)chello.nl
Created an attachment (id=34980)
--> (http://bugs.winehq.org/attachment.cgi?id=34980)
complete terminal output including 2 crashes/errors
while playing eve (docked in station doing sell orders, character Bruce
Blacky), the eve client went unresponsive to mouse clicks.
when switching to terminal to see out put, eve client disappeared (window
closed?)
qoute from temrinal (complete log in attachement) that belongs to 1st
crash/error:
fixme:imm:NotifyIME NI_CLOSECANDIDATE
wine: Unhandled page fault on write access to 0x28d52004 at address 0x6620b66
(thread 0023), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc4756c
then i restarted the client and after first sell order the client went
unresponsive to mouse clicks again but did not crash 9had to end it with
ctrl+c)
error/crash output from 2nd crash here:
fixme:imm:NotifyIME NI_CLOSECANDIDATE
err:seh:setup_exception_record stack overflow 964 bytes in thread 0023 eip
f7530f2a esp 00240f6c stack 0x240000-0x241000-0x340000
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http://bugs.winehq.org/show_bug.cgi?id=19623
Summary: BITS background transfer job size is always unknown
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.eveonline.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: qmgr
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Using the small installer to download Eve Online creates a background transfer
job with one file.
The file size progress works but the job totalbytes stays BG_SIZE_UNKOWN. This
leads to the percentage to stay at 0 and the time left calculation should only
garbage.
According to MSDN the job size should be set as soon as all file sizes of the
job are known.
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http://bugs.winehq.org/show_bug.cgi?id=13797
Summary: wineconsole curses backend wraps cursor in cmd
incorrectly
Product: Wine
Version: 1.0-rc4
Platform: All
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trisk+winehq(a)acm.jhu.edu
When wineconsole is built with SVR4 curses instead of ncurses, cmd.exe appears
to work correctly until enough text has been printed to reach the bottom of the
screen, at which point the cursor jumps to the topmost line of the screen.
Entering text will move the cursor along the topmost line, but the text will
not be visible. The cursor will remain on that line indefinitely.
As an example:
Start cmd: wineconsole --backend=curses cmd
Press return lots of times or run dir on a large directory.
The cursor will jump to the top of the screen and stay there.
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http://bugs.winehq.org/show_bug.cgi?id=29110
Bug #: 29110
Summary: Avast! Free Antivirus crashes on each boot due to
unimplemented function
ntoskrnl.exe.PsImpersonateClient
Product: Wine
Version: 1.3.32
Platform: x86-64
URL: http://www.avast.com/en-us/free-antivirus-download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
After installing Avast! Free Antivirus, there are multiple crashes on most runs
of wineboot due to unimplemented functions. (Occasionally, one of the crashes -
usually this one - will mysteriously be absent or replaced with an unhandled
page fault.) The second crash is:
wine: Call from 0x7b83b722 to unimplemented function
ntoskrnl.exe.PsImpersonateClient, aborting
wine: Unimplemented function ntoskrnl.exe.PsImpersonateClient called at address
0x7b83b722 (thread 0018), starting debugger...
(FYI, the third and last crash is the one from bug 29108.)
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