http://bugs.winehq.org/show_bug.cgi?id=25736
Summary: Men of War (Steam) won't run.
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heikki(a)mehtanen.fi
Created an attachment (id=32784)
--> (http://bugs.winehq.org/attachment.cgi?id=32784)
console output
The Steam version of "Men of War" refuses to run cause of "bad EXE format".
Using Archlinux i686, wine 1.3.11, fresh wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=22779
Summary: Graphics glitches in DirectX applications
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Created an attachment (id=28103)
--> (http://bugs.winehq.org/attachment.cgi?id=28103)
Portal with graphics glitchs (and this is still fairly good, it gets really bad
when I get close to the portal flare effect)
Applications using DirectX produce more or less heavy graphics glitches on my
system: Uru
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=4045,
http://appdb.winehq.org/objectManager.php?sClass=application&iId=4264) runs
mostly fine, but when I am in the same environment as other players, some
vertices start to hop around the screen when viewing at them at certain angles.
When I turn a bit, everything is fine again.
Portal run through Steam shows a similar issue, especially when I am close to
one of the portals it gets really bad and I can hardly recognise anything on
screen. I will try to attach a screenshot.
I don't have the Uru glitches on my main desktop system (NVidia GeForce 8500,
binary drivers), so I assume it is somehow related to my laptop's graphics
card: AMD/ATI Radeon HD 3200, binary drivers, Ubuntu 10.04 64bit. I compiled
wine myself. It does not matter whether desktop effects are enabled or
disabled.
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http://bugs.winehq.org/show_bug.cgi?id=23322
Summary: Jedi Knight: Dark Forces II - in game map is not fully
painted
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.filefront.com/845549/jedidemo.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=29070)
--> (http://bugs.winehq.org/attachment.cgi?id=29070)
Incomplete in-game map
When TAB is pressed it should show a map and there should be a red circle in
the center of the screen showing your position.
As attachment shows, it is not fully painted and also red circle is missing.
Interesting is, that this is painted on nearby texture and sometime you need to
shot to the wall and when explosion disappear then in the place of explosion
there is part of the map.
And more interesting if you press F2 (special light?) map is fully painted even
in open space.
Steps to reproduce:
1. Set wine to windowed mode 800x600
2. Download and install
3. There is savegame in bug 23274
(http://bugs.winehq.org/attachment.cgi?id=29010)
4. In game don't check 3d acceleration
5. Press TAB key alternatively with F2 key
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http://bugs.winehq.org/show_bug.cgi?id=24541
Summary: Final Fantasy 8: Eidos Intro movie and sound choppy
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=30972)
--> (http://bugs.winehq.org/attachment.cgi?id=30972)
Terminal log
Using Ubuntu 10.04
Installation seems to go fine.
When running Final Fantasy 8, however, the first Eidos movie bit is extremely
choppy.
Terminal log attached.
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http://bugs.winehq.org/show_bug.cgi?id=22789
Summary: Bonzai3D irretrievable following window minimize
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://formz.com/products/bonzai3d/bonzai3dDownloadTri
al.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)lasventajas.com
Minimizing the app from the (Gnome) window manager renders the app
irretrievable. Maximize reopens the window but all controls, app windows,
palettes etc. fail to display. Subsequently impossible to kill the app.
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http://bugs.winehq.org/show_bug.cgi?id=16329
Summary: Make test fails in ds3d.c
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinlyles(a)gmail.com
Created an attachment (id=17632)
--> (http://bugs.winehq.org/attachment.cgi?id=17632)
Relevant portion of the test output
Make test fails in dlls/dsound/tests/ds3d.c with the following error message:
ds3d.c:445: Test failed: buffer size changed after SetFormat() - previous
size was 65536, current size is 22052
Tested with git commit 934aa49.
I am willing to help track this bug down and fix it, but lack experience with
wine.
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http://bugs.winehq.org/show_bug.cgi?id=24530
Summary: Two Worlds requires
d3dx9_36.dll.D3DXCreateCubeTextureFromFileInMemoryEx
Product: Wine
Version: 1.3.3
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Two worlds requires this in d3dx9_36.
wine: Unimplemented function
d3dx9_36.dll.D3DXCreateCubeTextureFromFileInMemoryEx called at address
0x7ed85fa2 (thread 0009), starting debugger...
winetricks d3dx9 is a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=17514
Summary: IBExpert dows not work as expected (can't register
database)
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: socketpair(a)gmail.com
Some function does not work. At least "Register database" command. After dialog
with db parameters I press ok button, and segmentation fault (handled
gracefully in ibexpert) appear. so I can't register databases. + many GUI
glitches. under windows all works OK for so many years.
distro: http://www.ibexpert.com/rus/ibe_sfx.exe
In addition: Author said:
This version is not fully-functional until having Windows-1251 locale on
computer.
Windows-1251 is the russian locale (RU). I have LANG=ru_RU.UTF-8 in ubuntu.
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http://bugs.winehq.org/show_bug.cgi?id=22688
Summary: Bonzai3D - mouse pointer position mapped incorrectly
in project window
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://formz.com/products/bonzai3d/bonzai3dDownloadTri
al.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)lasventajas.com
In the main project window of Bonzai3D the mouse pointer displays itself in a
position well underneath the actual point being targeted. If for example, I
point to a coordinate in a drawing, using the grid as visual guide, when I
click to draw an object such as a line, the start of the line will be above the
point being clicked.
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http://bugs.winehq.org/show_bug.cgi?id=29888
Bug #: 29888
Summary: MPLAB 8 Logic Analyzer doesn't work
Product: Wine
Version: 1.4-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexhenrie24(a)gmail.com
Classification: Unclassified
Created attachment 38866
--> http://bugs.winehq.org/attachment.cgi?id=38866
Screenshot
The Logic Analyzer in MPLAB 8 doesn't work. To reproduce:
1. Open MPLAB IDE.
2. Click Debugger, Select Tool, MPLAB SIM.
3. Click Debugger, Settings, Trace All, OK.
4. Click View, Simulator Logic Analyzer.
5. Click Channels, Add (it doesn't matter which channel you add), OK.
The Logic Analyzer window goes black and displays either "Access violation at
address X. Read of address Y" or "Out of memory".
Installing oleaut32.dll from Windows 98SE fixes the problem.
stderr shows the following:
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program
Files\\Microchip\\MPLAB IDE\\Simulator\\MPLogicDisplay.dll" failed with error 0
But I don't think this is the problem because ReadTypeLib is called by
LoadTypeLibEx, which returns TYPE_E_CANTLOADLIBRARY both with and without the
native oleaut32.dll.
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http://bugs.winehq.org/show_bug.cgi?id=13369
Summary: Vobblanker: crashes randomly
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://download.videohelp.com/jsoto/vobblanker.htm
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=13261)
--> (http://bugs.winehq.org/attachment.cgi?id=13261)
Terminal output in git
Been using Vobblanker more recently, and I'm getting random crashes when
clicking between the various parts of the program. It only seems to occur when
selecting different VOBs or titles, but I'm not completely sure. Restarting and
clicking the same VOBs works fine...Attaching two files, the terminal output
leading up to the crash, and the output of winedbg> bt all, since the debugger
isn't triggered.
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http://bugs.winehq.org/show_bug.cgi?id=12026
Summary: Alien Shooter 2 graphical glitch on shadows
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zerocaronte(a)gmail.com
Created an attachment (id=11363)
--> (http://bugs.winehq.org/attachment.cgi?id=11363)
Shadows above the sacks
The shadows appear above the objects, instead of below.
Near the question mark in the screenshot this is evident, the shadows are above
the sacks.
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http://bugs.winehq.org/show_bug.cgi?id=15160
Summary: bad display in farcry2 engine demo
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chourmovs(a)gmail.com
i've got a bad display when i run the farcry2 engine demo with standard
parameters
Console output and screenshot joined
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http://bugs.winehq.org/show_bug.cgi?id=15360
Summary: THis program will not load!
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://wmclan.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: E3pO(a)wmclan.net
When trying to run a program, "Halo Editing Kit", Yes this is critical that i
have this working very soon, It doesn't load at all. When i run it in terminal
i get some erors. You can find the error on your forums
http://forum.winehq.org/viewtopic.php?t=2372 . I have installed the needed
direct x components (i think) and have the C++ 2005 Red. installed.
Please help me out, thanks guys!
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http://bugs.winehq.org/show_bug.cgi?id=14551
Summary: Iexplore doesn not work
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yourfriendisaac(a)gmail.com
iexplore does not have an interface. I installed wine gecko but the screen is
just blank. This has been true in the last several versions of wine. I am
using ubuntu hardy on an amd xp machine with a asus mother board and a 2gig
processor I have 1 gig of ram and a nvidia g4 video card with 120megs of video
ram.
Thanks Isaac
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http://bugs.winehq.org/show_bug.cgi?id=21072
Summary: Dragon NaturallySpeaking freezes then crashes after
about a half hour of use.
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=25272)
--> (http://bugs.winehq.org/attachment.cgi?id=25272)
winedbg backtrace BreakOnFirstChance=0
After running well for over half an hour, Dragon NaturallySpeaking freezes up.
To repeat behavior:
open Dragon NaturallySpeaking.
open Notepad
Within NatSpeak, open the DictationBox and dictate into it. The text appears in
the DictationBox.
Say "Transfer that" to transfer text to Notepad.
Repeat about ten times.
It doesn't seem to matter if I close and re-open Dictation Box a lot, or if I
keep it open until I have dictated a lot of text.
I have attached a backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=10621
Summary: Thinkwell Player does not hide password under wine
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: will(a)johnstonclan.net
Created an attachment (id=9424)
--> (http://bugs.winehq.org/attachment.cgi?id=9424)
Windows, correct rendering
When I use thinkwell player under wine, my password is in plain text. Under
windows it is masked.
This is a proprietary program, but the download is free and you don't need a
login to test this.
The download is here:
http://www.thinkwell.com/marketing/downloadCenter.cfm?forceOS=Windows
I have attached two screenshots. One is the correct functionality under
windows, the other is the incorrect rendering with wine.
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http://bugs.winehq.org/show_bug.cgi?id=24508
Summary: Fritz 11 needs
d3dx9_36.dll.D3DXCreateCubeTextureFromFileA
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakkk(a)centrum.cz
CC: wine-bugs(a)winehq.org
Fritz 11 needs d3dx9_36.dll.D3DXCreateCubeTextureFromFileA, winetricks d3dx9_36
lets the program proceed further into other troubles.
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http://bugs.winehq.org/show_bug.cgi?id=18396
Summary: ATK0100 Asus Utility Driver: Crashes on install start
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xen.dukk(a)live.com
Created an attachment (id=20972)
--> (http://bugs.winehq.org/attachment.cgi?id=20972)
backtrace
Wine crashes when the 2KSETUP.EXE file is executed.
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http://bugs.winehq.org/show_bug.cgi?id=14972
Summary: The config program that comes with Final Fantasy 8 does
not work.
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliketoast(a)gmail.com
The program FF8Config.exe that comes with a Final Fantasy 8 installation does
not work. The following is the output:
rpj8 FINAL FANTASY VIII $ wine FF8Config.exe
fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x46d:0x8ad,
disabling mixer
fixme:win:EnumDisplayDevicesW ((null),0,0x32f7d4,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:ntdll:RtlpWaitForCriticalSection section 0x7efecc24 "loader.c:
loader_section" wait timed out in thread 0036, blocked by 0035, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=15042
Summary: check boxes go sometimes completely black
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.ruottu(a)iki.fi
Created an attachment (id=15695)
--> (http://bugs.winehq.org/attachment.cgi?id=15695)
screen shot of it happening
check boxes go sometimes completely black
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http://bugs.winehq.org/show_bug.cgi?id=12385
Summary: Maya PLE 8.5: Dialogs sometimes hangs on the screen
until exit
Product: Wine
Version: unspecified
Platform: PC
URL: http://usa.autodesk.com/adsk/servlet/index?siteID=123112
&id=7639525
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
Created an attachment (id=11884)
--> (http://bugs.winehq.org/attachment.cgi?id=11884)
more dialogs at time
Dialogs that are placed above 3D window sometimes hang on the screen even if
Maya is minimized until maya closing.
Steps to reproduce:
1. run Maya PLE
2. Open these dialogs: View, Shading, Lighting, Show, Renderer, Panels
-> usually it takes some time before dialog disappear
-> dialogs hangs usually when more dialogs are visible or if some of the
sub-dialogs is shown.
In console is:
fixme:menu:TrackPopupMenuEx not fully implemented
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http://bugs.winehq.org/show_bug.cgi?id=26863
Summary: Portal 1/2 crashes when linked portal is in view with
enabled GLSL [fglrx only].
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Well, that's an old bug, valid even for portal 1: when both portals are placed
and you are looking at one of them - game crashes. That's only about GLSL
enabled. With GLSL disabled, but with high shader settings portal 2 crashes
after few seconds of looking at portal. With lower (medium or low) settings it
works well.
No backtrace was ever produced by this bug - it just closes silently.
fglrx: 11.3, HD4500.
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http://bugs.winehq.org/show_bug.cgi?id=18111
Summary: program crashes immediately after start since wine
1.1.19
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MadLoisae(a)gmx.net
Created an attachment (id=20548)
--> (http://bugs.winehq.org/attachment.cgi?id=20548)
output on command line on start.
With wine 1.1.18 an application works well - with wine 1.1.19 it crashes
immediately after start with the attached backtrace.
the program is a program like emule.
should I make a Regressiontest (my CPU is very slow ...) or can anyone see the
reason for the crash?
thanks!
kind regards, Alois
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http://bugs.winehq.org/show_bug.cgi?id=28105
Summary: NFS Porsche: Crash after changing graphics options
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=36002)
--> (http://bugs.winehq.org/attachment.cgi?id=36002)
Terminal output on Wine 1.3.19
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche
3) wine Porsche.exe driver=dx7z
4) options->graphics
5) change e.g. "car detail" from "low" to "high" or from "high" to "low"
6) click "back"
Behaviour:
Crash.
Expected behaviour:
No crash.
Regression test:
6ff226f502c8a0fd4e3d9307e3070b6a960f756e is the first bad commit
commit 6ff226f502c8a0fd4e3d9307e3070b6a960f756e
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Apr 20 22:09:26 2011 +0200
ddraw: Destroy the ddraw surface after the wined3d surface is destroyed.
:040000 040000 d2fecfd5d5a22d3994c15f09463fa5565e0a79f2
060d046522cfe741e54a22164da6e0b33ea3b7f7 M dlls
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