http://bugs.winehq.org/show_bug.cgi?id=24833
Summary: Verizon Media Manager doesn't detect Windows Media
Framework 11 that it installs
Product: Wine
Version: 1.3.5
Platform: x86
URL: http://www36.verizon.com/widgets/fioslink/mediamanager
.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)gmail.com
Created an attachment (id=31410)
--> (http://bugs.winehq.org/attachment.cgi?id=31410)
The console output from installing Verizon Media Manager
As part of the install, Verizon Media Manager (latest version at the URL above)
downloads and installs WMF11. This gives every appearance of working, until
setup is finished, and a window pops up saying Can't find Windows Media Player
11 or higher, please reinstall.
This can be worked around by installing Windows Media Player 11 using the quiet
switch. Windows Media Player 11 crashes before it finishes, but enough of it
installs that Verizon Media Manager is satisfied and will run.
I'm running wine-1.3.5-123-gad72ecb.
Attached is a log of the install.
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http://bugs.winehq.org/show_bug.cgi?id=24263
Summary: "bricksntiles" crashes
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hans(a)emailt.nl
The program "bricksntiles" doesn't work. (website http://www.bricksntiles.com/)
After installing MSCOMCTL.OCX (using winetricks) the program starts. Files can
be added. When clicking the UPDATE button the program crashes, with Wine giving
a general warning.
I'm using Ubuntu 10.04 on an Intel duo-core machine. Wine is installed through
the Ubuntu software center.
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http://bugs.winehq.org/show_bug.cgi?id=29951
Bug #: 29951
Summary: Some links don't work in iexplore - needs
Navigate_anchor Navigating to target L"_top"
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
wine iexplore http://www.w3schools.com/
Links on the left don't work.
fixme:mshtml:navigate_anchor Navigating to target L"_top" is not implemented
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http://bugs.winehq.org/show_bug.cgi?id=30042
Bug #: 30042
Summary: IHTMLtablecell is unimplemented?
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://netikka.net/dev/tablecell.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Created attachment 39135
--> http://bugs.winehq.org/attachment.cgi?id=39135
Sourcecode
Found this problem in my application, here sample to reproduce.
http://netikka.net/dev/tablecell.exe
Click button "Try it" -> Text should change, but there is error "Interface not
supported"
Attached source. Workaround winetricks ie6
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http://bugs.winehq.org/show_bug.cgi?id=14497
Summary: Airport Inc: Text does not render
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam(a)xnet.tk
Created an attachment (id=14822)
--> (http://bugs.winehq.org/attachment.cgi?id=14822)
Error Log
All text in this game renders as a black box, making it fairly unplayable,
aside from that it works.
Attached is the output log.
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http://bugs.winehq.org/show_bug.cgi?id=24240
Summary: Missing textures in Edge of Chaos
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30518)
--> (http://bugs.winehq.org/attachment.cgi?id=30518)
Screenshot
Many textures in edge of chaos are not being rendered. This includes:
- All skyboxes
- Progress bars, some other UI elements
- Missiles/weapon fires
See attached screenshot.
Only relevant output:
fixme:ddraw:ddraw7_RestoreAllSurfaces iface 0x1aba50 stub!
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported
(spammed)
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http://bugs.winehq.org/show_bug.cgi?id=29146
Bug #: 29146
Summary: EVE online: some models are missing
Product: Wine
Version: 1.3.33
Platform: x86
URL: http://content.eveonline.com/EVE_Premium_Setup_306979.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Created attachment 37586
--> http://bugs.winehq.org/attachment.cgi?id=37586
terminal output
When playing eve some ship models are not rendered at all and some are
misrendered. this is with ATI Radeon X1600 (RV530) GPU and mesa drivers (latest
git). At first I blamed mesa (because NVIDIA 9600GSO with closed drivers works
fine), however according to developers the generated shaders are invalid:
-------------------------------------------------------------------
Ian Romanick 2011-11-22 11:36:50 PST
The shader declares the array VC to have 245 elements:
uniform vec4 VC[245];
then it tries to access the 246th element of the array:
R0.xyz = (VC[245].xyz);
This is explicitly forbidden by GLSL, and it should be rejected by any GLSL
compiler. Page 31 of the GLSL 1.30 spec says:
"It is illegal to declare an array with a size, and then
later (in the same shader) index the same array with an
integral constant expression greater than or equal to the
declared size."
I tried this same shader with AMD's closed-source driver and piglits glslparser
test, and it failed to compile there as well:
Failed to compile vertex shader wine-from-eve.vert: Vertex shader failed to
compile with the following errors:
ERROR: 0:84: error(#147) '[' array index out of range '245'
ERROR: 0:91: error(#147) '[' array index out of range '245'
ERROR: 0:93: error(#147) '[' array index out of range '245'
ERROR: error(#273) 3 compilation errors. No code generated
---------------------------------------------------------------
Terminal output attached.
More info in: https://bugs.freedesktop.org/show_bug.cgi?id=42514
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http://bugs.winehq.org/show_bug.cgi?id=13254
Summary: CPUZ crashes when trying to select a different tab via
keyboard
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=13092)
--> (http://bugs.winehq.org/attachment.cgi?id=13092)
crash output
steps to reproduce:
1. start cpuz
2. press the right arrow key
expected result: we switch over to the next tab
actual result: we get a crash
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http://bugs.winehq.org/show_bug.cgi?id=17592
Summary: La-Mulana: crash on startup due to problem with dmusic
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jgevaryahu(a)hotmail.com
Created an attachment (id=19755)
--> (http://bugs.winehq.org/attachment.cgi?id=19755)
crash with no dll overrides
La-Mulana will crash on startup due to incomplete dmusic support;
If dmusic (and its related dlls) are set to override to native dlls, but no
native dlls are supplied, the game will run, but without music. Sound effects
will work fine.
If native dlls are supplied for dmusic, dmime, dmsynth and dmband, the music
will work as well.(This produces a slew of fixmes from dmstyle and dmloader,
yet the builtin implementation of those two dlls are good enough for the music
to work)
If no overrides are set, the game will attempt to use the builtin
implementation in wine, and will crash.
The ONLY dll override necessary to make the game run without music(whether or
not you supply a native dll) is WINEDLLOVERRIDES="dmime=n"
with WINEDLLOVERRIDES left at "", we get a crash:
<see attachment crash1.txt>
Other crashes occur if of those 4 dlls listed above, dmusic is left as builtin
and the others all native, or if dmusic is left native and all the rest
builtin. The crash is slightly different if dmloader is native.
La-Mulana is freeware and can be obtained from
http://lamulana.super-turbo.net/LA-MULANA.zip
The japanese to english translation patch inside that .zip file works fine in
wine.
P.S. Somewhat unrelated: with the builtin implemnentation of dmband (and native
dmusic, dmime and dsynth, all others builtin), the console messages indicate
that it is certainly trying to play the music and is incrementing through the
music files (which are directmusic .sgt files) but is unable to actually
produce sound
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http://bugs.winehq.org/show_bug.cgi?id=20587
Summary: Ragnarok Online takes 99-100% CPU under wine.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla.kyoo(a)xoxy.net
Ragnarok Online (tested with kRO client and several private servers) takes up
99-100% of the CPU when run under wine. On similar (and some lesser) systems
running Windows, Ragnarok only takes up to 65%, depending on the system. I'm
currently using compiz, but Ragnarok Online takes the same amount of CPU
without it.
Intel Dual Core @ 2.4GHz (/proc/cpuinfo: "model name : Intel(R) Core(TM)2
CPU 6600 @ 2.40GHz")
2GB RAM
nVidia GeForce 8600 GT /w 512 MB RAM (nvidia drivers) (lspci: "VGA compatible
controller: nVidia Corporation GeForce 8600 GT (rev a1)")
I'm running Ragnarok Online windowed, with no sound and no fog. Visual effects
are on.
The CPU usage is regardless of activity onscreen.
No dlls are overridden.
------------------
Others' results using Windows, same server and client:
(ordered by CPU usage, ascending)
- "Killthemall" 0 - 6% CPU usage. Pentium Dual Core 2 GHz CPU. Geforce 8400
GPU. Windows XP. Fullscreen, no sound, no fog, effects on. (next to no
activity on her screen)
- "Superfluity" 25% CPU usage. No CPU or GPU given. Windows XP. Fullscreen,
no sound, no fog, effects on. (a lot of activity on his screen) "If I have
other things open, [Ragnarok Online] goes down to 10%"
- "Harahel" 40% CPU usage. 2.4 GHz CPU (no brand or model given). Unknown GPU.
Windows Vista. Fullscreen, sound effects and music, fog on, effects on.
(quite a lot of activity on his screen)
- "Kathy" 47 - 48% CPU usage. 2.6GHz CPU (no brand or model given). Geforce
6200 GPU 256MB GPU. Windows XP /w SP1. Windowed, no sound, no fog, effects
on. (next to no activity on her screen) "They share 60% if I dual-client" (run
two copies at once)
- "AIexithymia" ~50% CPU usage. single core 2.2 GHz CPU (no brand or model
given). nVidia GeForce 6100 LE GPU. Windows XP. Fullscreen, no sound, no
fog, effects on. (a lot of activity onscreen / in game)
- "Professor Professor" "less than 63%" CPU usage. Pentium Dual Core T4300 @
2.1GHz. ATi Radeon GPU (no model given). Windows Vista. Windowed, no sound,
no fog, effects on. (middling amount of activity on his screen)
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http://bugs.winehq.org/show_bug.cgi?id=20969
Summary: World of Warcraft launcher fails to render page
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: poltsy(a)gmail.com
Created an attachment (id=25136)
--> (http://bugs.winehq.org/attachment.cgi?id=25136)
console output
World of Warcraft launcher program window stays saying "Loading News..." where
it should show news about current wow events and links to account management
etc. After a while a tiny little empty window with only an ok button pops up.
This is a regression, first release it appears in is 1.1.29 and bisect says
80f02b82d68902f32578a7bcf6cfbaa715b724ce is the first bad commit
commit 80f02b82d68902f32578a7bcf6cfbaa715b724ce
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Aug 22 19:40:01 2009 +0200
mshtml: Use URL moniker to load http documents.
:040000 040000 ce13f07c676018ff9e55a887a94f0c8059d6fb43
e2353a8c233d8233e380f8045b6c87c8191c6be3 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29996
Bug #: 29996
Summary: Radio buttons in .net 2.0 SP1 setup don't work when
Wine is compiled with Clang
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: camillo.lugaresi+wine(a)gmail.com
Classification: Unclassified
Created attachment 39055
--> http://bugs.winehq.org/attachment.cgi?id=39055
screenshot of the installer after clicking "accept"
If you click "I accept", the button becomes gray instead of getting a black
dot, and the "Install" button remains disabled. There is no way to proceed with
the installation. This does not occur when compiling with GCC.
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http://bugs.winehq.org/show_bug.cgi?id=12801
Summary: winetest: Can't remove log file
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://www.astro.gla.ac.uk/users/paulm/WRT/CrossBuilt/wi
netest-latest.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Every time I run the crossbuilt winetest, after all the tests run and the data
is submitted, I get an error that it can't remove the log file.
Minor, but highly annoying. Doesn't happen on 2K/XP.
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http://bugs.winehq.org/show_bug.cgi?id=15811
Summary: GameZone Downloader doesn't show any progress
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
I tried downloading the demo [1] from bug 13978 using the GameZone downloader.
It popped up a browser window and started download the game. The browser window
had no progress information, even though the title bar displayed the download
percentage and the demo downloaded successfully.
[1] http://downloads.gamezone.com/demos/d1086.htm
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http://bugs.winehq.org/show_bug.cgi?id=20369
Summary: Word 2003 crashed when inserting a user from in visual
basic editor
Product: Wine
Version: 1.1.29
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=24134)
--> (http://bugs.winehq.org/attachment.cgi?id=24134)
Log file
Steps to reproduce
-Open word 2003
-With a blank document, select tools -> macro -> visual basic editor
-Right click on "this document" on the left pane and choose insert -> UserForm
Crash
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http://bugs.winehq.org/show_bug.cgi?id=17609
Summary: VirtuagirlHd various problems.
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://www.virtuagirlhd.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arieliha(a)gmail.com
CC: arieliha(a)gmail.com
when pressed tabs it losses their titles (main window)
no photos in calendar /my collection options
must press desactivate/activate button when it does automatically (continuesly)
playing animations.
animations with glitches
animations with black background, it does not render transparency
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http://bugs.winehq.org/show_bug.cgi?id=22358
Summary: starting Word 2007 whilst Spotify is running kills
sound
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
If I am playing music in Spotify and start Word the music stutters then dies.
Starting playing in Spotify when Word is already open is fine.
Word is in /.wine and Spotify is in a prefix
Let me know what terminal output I should post etc
Appears to have started occurring with upgrade from Karmic to Lucid
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http://bugs.winehq.org/show_bug.cgi?id=25536
Summary: wine will not start at all , period for notepad,
configuration or anything.
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joesabo(a)ymail.com
I have installed and uninstalled the Ubuntu 1.2 version, then the latest from
winehq (1.3.9)
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http://bugs.winehq.org/show_bug.cgi?id=18796
Summary: Boardmaker unhandled page fault 0x42ac6d
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)ibgp3.com
Tried with 2 different installs of ubuntu. Same error both times.
2 dll's must be added to get to this point.
Software is demo version, free download from this site:
http://www.mayer-johnson.com/download-bsf.html
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http://bugs.winehq.org/show_bug.cgi?id=9731
Summary: GdiConvertToDevmodeW trying to copy -32 bytes on memcpy
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myxfce(a)gmail.com
Created an attachment (id=8168)
--> (http://bugs.winehq.org/attachment.cgi?id=8168)
Crash report
I'm having problems running an old Win 3.11 game named Mortuum. Wine crashes
before the game start. After some debugging, I noticed the crash happens in
file gdi32/driver.c on function DEVMODEW * WINAPI GdiConvertToDevmodeW(const
DEVMODEA *dmA).
This function tries to memcpy bytes from the structer dmA to the structure dmW
(that was allocated by a HeapAlloc()). Unfortunately, it tries to copy -32
bytes because dmA->dmSize is 0 bytes and CCHDEVICENAME is 32 bytes. I've
attached a small piece of code that shows where the memcpy is done around line
425 on that file.
...
dmW = HeapAlloc(GetProcessHeap(), 0, dmW_size + dmA->dmDriverExtra);
if (!dmW) return NULL;
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmDeviceName,
CCHDEVICENAME,dmW->dmDeviceName, CCHDEVICENAME);
//===============================CRASH=========================
/* copy slightly more, to avoid long computations */
memcpy(&dmW->dmSpecVersion, &dmA->dmSpecVersion, dmA->dmSize -
CCHDEVICENAME);
//===============================CRASH=========================
if (dmA->dmSize >= (const char *)dmA->dmFormName - (const char *)dmA +
CCHFORMNAME)
{
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmFormName,
CCHFORMNAME,
dmW->dmFormName, CCHFORMNAME);
if (dmA->dmSize > (const char *)&dmA->dmLogPixels - (const char *)dmA)
memcpy(&dmW->dmLogPixels, &dmA->dmLogPixels, dmA->dmSize - ((const
char *)&dmA->dmLogPixels - (const char *)dmA));
}
...
I tried to debug more to look for the root of the problem (why dmA->dmSize is
0) but there were too many calls and I couldn't figure out where the dmA
structure was allocated and popullated.
I've attached the crash report and if you need the game to test, just ask, it's
freeware. Tested on 0.9.44 and 0.9.45.
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http://bugs.winehq.org/show_bug.cgi?id=10115
Summary: Wine should restore the initial graphics mode if an
application exits abnormally
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Sometimes DirectX applications crash and leave your desktop with a changed
resolution e.g. 640x480. This shouldn't happen - wine should restore the
initial graphics mode if an application exited abnormally.
Right now you have to `xrandr -s 0` or use any other utility.
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http://bugs.winehq.org/show_bug.cgi?id=29722
Bug #: 29722
Summary: win3.x app fail to display the printer settings dialog
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
wineps16.drv16 dynamic import dialog functions from wineps.drv,
but the functions are no longer exported
(ExtDeviceMode and DeviceCapabilities)
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http://bugs.winehq.org/show_bug.cgi?id=17586
Summary: Wine can't access internet in Ubuntu guest (virtualbox)
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyc99(a)hotmail.com
I am running VirtualBox on Vista, created Ubuntu 8.10 guest.
Internet works well in Ubuntu 8.10.
Wine 1.1.16 works ok with games.
Problem arise when I try to run games that require internet.
It seems that Wine in Ubuntu guest can't access the internet.
I have tried the method of changing /etc/hosts without success.
Please advise.
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http://bugs.winehq.org/show_bug.cgi?id=17016
Summary: Modo: Hangs at program start
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://www.luxology.com/trymodo/
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joro(a)digital-mind.biz
Created an attachment (id=18812)
--> (http://bugs.winehq.org/attachment.cgi?id=18812)
console output when running command: wine modo.exe
Starting the program opens a window that freezes. You must kill the proccess to
get out of there.
If you are able to listen to the fan of the video card - its speed increases
when you start the program and stays like this untill you kill the process.
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http://bugs.winehq.org/show_bug.cgi?id=21374
Summary: Occasional sound corruption in Lord of the Rings
Online
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric.ladner(a)gmail.com
Sound corruption in Lord of the Rings Online. Occasionally, instead of a
monster sound or horse sound, the sound will just be digital garbage layered in
with the other sounds. It's not always the same sound, and not always for that
sound, just occasionally.
I know that's pretty vague.. I'll try to get some trace output, but wine
crashes occasionally (for other reasons - has on LotRO for a while) and I
wanted to get something entered to remind me before the machine tanked again.
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