http://bugs.winehq.org/show_bug.cgi?id=20218
Summary: wine fails to read iso's and cdroms 90% of the time
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xenoterracide(a)gmail.com
at least I think that's what's happening... whenever I try to run diablo 2 lod
a good 90% of the time wine crashes. when it crashes
env WINEPREFIX="/home/xenoterracide/.wine" wine "C:\Program Files\Diablo
II\Diablo II.exe"
fixme:advapi:SetSecurityInfo stub
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 153 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 25701
Current serial number in output stream: 25701
that is the output. I'm not sure that I'm not seeing multiple bugs... reason
that I think it's related to the cdrom was before I started using the iso
(which didn't help) I could reduce the problem to maybe 10% of the time by
umounting and mounting the cd just before attempting to play so it was spun up.
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http://bugs.winehq.org/show_bug.cgi?id=19965
Summary: Wine freezes on audio test (in winecfg)
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)astrofoto.org
This is the very similar to closed bug #13170. I am running a laptop freshly
updated to Fedora 11 x86. I tried uninstalling wine, the reinstalling it,
deleting my enitire ~/.wine tree then running winecfg. When I select the Audio
tab, I get a message to the effect that wine has automatically selected a sound
for me and that I need to click Apply to make this permanent. If I hit the
"Test Sound" button, I get the following messages on the terminal from which I
launched winecfg
270 roland> winecfg
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
err:wave:wodPlayer_WriteMaxFrags Error in writing wavehdr. Reason: Resource
temporarily unavailable
err:wave:wodPlayer_WriteMaxFrags Error in writing wavehdr. Reason: Resource
temporarily unavailable
....
with the last message repeated until winecfg hangs completely (no more
messages, but no response at all).
Killing and relaunching winecfg results in the same sequence.
However, if instead of clicking on "Test Sound" I click on "Apply", then
winecfg will still hang as above, but the *next* time I launch winecfg this
does not happen. I get only the following to lines
271 roland> winecfg
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
and the sound plays fine.
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http://bugs.winehq.org/show_bug.cgi?id=21649
Summary: NesterJ - Sounds are choppy when playing a game and
does not go to full screen
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgoku75x(a)aol.com
I posted another report awhile ago about NesterJ causing Ubuntu to log me out
and I thought I'd report it to Launchpad but first get the Output of the
program. I recreated the event to find that it did not happen. (Yay!) I tried
on both a virtual desktop and not on a virtual desktop with Wine and they are
both fine. Now, I get choppy sound and the program won't even produce a Full
Screen. It will do "Double Size" though. I attached the output.
Thanks! :)
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http://bugs.winehq.org/show_bug.cgi?id=23289
Summary: Pro Evolution Soccer 2010 loose sound a few minutes
after match start
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Steps to reproduce:
1 - Install Wine 1.2-rc4
2 - Install PES 2010
3 - Run winecfg and set Operating System to Windows 98 (without this, the game
refuses to start)
4 - Launch game and start a match
Actual results:
After some minutes of game play, all sounds disappear
Spected resutls:
The sound continues playing in game
Additional data:
This is a regression (i dont know since when): in early version of wine this
work without problems
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http://bugs.winehq.org/show_bug.cgi?id=20021
Summary: No Sound in left 4 dead
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benny.gaechter(a)bluewin.ch
I can start left 4 dead normal. The intro video got sound. But ingame
(Survival, Versus, Online and offline campaign) the sound doesn't work...
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http://bugs.winehq.org/show_bug.cgi?id=20386
Summary: sound echo problem during game briefing
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
URL: http://www.supremecommander.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mischenko.mm(a)gmail.com
During game briefing i can hear sound echo. Sound of it is lower, but still
you can recognize what character is saying.
Ubuntu 9.04 amd64
wine 1.1.31_amd64
kernel 2.6.31-020631-generic
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http://bugs.winehq.org/show_bug.cgi?id=29931
Bug #: 29931
Summary: DC Universe Online fails to start with nVidia driver
295.20
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 6tsukiyami9(a)gmail.com
Classification: Unclassified
I'm not sure if this is a Wine or nVidia bug, but with the 295.20 driver DC
Universe Online's launcher fails to start, freezing at the first black loading
screen and using up to 100% one core, giving the error i attached.
Googling a bit, it may actually stop working because it doesn't detect any
graphic card's driver, but somehow other applications (both native and run
through wine) don't seem to have any problem. Downgrading nVidia drivers back
to 290.10 seemingly fixed this.
To reproduce this bug:
- Download the installer from here: http://www.dcuniverseonline.com/
- Install it
- Run Launchpad.exe
Then it should stop on the black rectangle with SOE logo, and on the shell
you'll see the xml dump.
About my OS, I'm running Debian Sid x86_64, wine version 1.4-rc4.
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http://bugs.winehq.org/show_bug.cgi?id=19292
Summary: Nancy drew game crashes on load
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eyecreate(a)gmail.com
It's funny it's currently only happening on this one out of all 5-6 tried
before that work with Gold status in Wine, but #13, The Last Train seems to
start up and then stop with just a quick screen flash. It was hard to get any
information out of it, on one computer, it would make gnome-terminal disappear
and die when the game crashed. I tested this on another computer using
PlayonLinux to test it on all wine version(that I considered major) from 0.9.7
to current. The problem existed on all of them. Wine only spit out a few lines
of info when running it in a different terminal:
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0001: stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x325054,0x00000000), stub!
I plan on posting this, if the fix isn't quick, at codeweavers, since I have a
subscription with them and more heads are better on hard to solve problems.
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http://bugs.winehq.org/show_bug.cgi?id=25226
Summary: HaoFang client (like Garena) crashes in WSAIoctl
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donlinn.tang(a)gmail.com
HaoFang client (China's largest platform for online play)
HomePage: http://www.cga.com.cn
Download(ZIP Version 5.5.0) : http://pv.cga.com.cn/counter.asp?id=952
Installation&Start:
WINEPREFIX=~/.wine-hf winetricks ie6 flash dotnet20 msxml6 vcrun6 riched20
riched30 gdiplus wenquanyi
cd .wine/drive_c/Program\ Files/platform\ 5.0/
WINEPREFIX=~/.wine-hf/ LC_ALL=zh_CN.UTF8 wine GameClient.exe &>/dev/null
Without the +relay, HaoFang's FNWar3.dll will crash when you try to join a game
(or when someone else joins your game) in Warcraft3.
like this: http://appdb.winehq.org/objectManager.php?sClass=version&iId=19336
Also Related :Garena client crashes in WSASendTo
http://bugs.winehq.org/show_bug.cgi?id=16047
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http://bugs.winehq.org/show_bug.cgi?id=21826
Summary: GL_COMBINE_EXT is not supported in the r128 driver
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxxus(a)gmail.com
Created an attachment (id=26421)
--> (http://bugs.winehq.org/attachment.cgi?id=26421)
Log showing a GL_INVALID_ENUM when using GL_COMBINE_EXT with the r128 driver.
Wine tries to use the GL_COMBINE_EXT extension which only works if your driver
supports the GL_ARB/EXT_texture_env_combine extension, which the r128 driver
does not. The attached log is from running StarCraft with OpenGL. Here is the
snippet from the attached log showing the OpenGL error.
fixme:d3d:context_create >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); @ context.c /
1438
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http://bugs.winehq.org/show_bug.cgi?id=24231
Summary: Heroes of Might and Magic 3: Crashes often.
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: how2roll(a)live.com
HoMM3 crashes within a few minutes of playing. The crashes do not seem to be
caused by anything specific in-game, but instead happen rather randomly.
The following error appears in Terminal when this occurs:
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc74c10 esp 7ffdbc7c stack 0x232000-0x330000
Segmentation fault
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http://bugs.winehq.org/show_bug.cgi?id=29762
Bug #: 29762
Summary: Crashes on games with X-Server 1.11.3/NVIDIA driver
290.10
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 38644
--> http://bugs.winehq.org/attachment.cgi?id=38644
Crash after a game started
I'm using Ubuntu 12.04 dev and after I have upgraded the X-Server from version
1.10.4 to 1.11.3 and the NVIDIA driver from version 280.13 to 290.10 Wine is
crashing on every game that is trying to initialize 3D graphics (for example
Guild Wars and Warcraft 3).
Somebody on ubuntuforums.org said this happens because Wine doesn't work with
XInput of the new X-Server: http://ubuntuforums.org/showthread.php?t=1915170
In the attachements is a log of such a crash.
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http://bugs.winehq.org/show_bug.cgi?id=28882
Bug #: 28882
Summary: vindictus
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gamecarde(a)hotmail.com
Classification: Unclassified
The new MMO game dont work with wine
vindictus
http://en.vindictus.nexoneu.com/NXEU.aspx?PART=/Download/GameClient
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http://bugs.winehq.org/show_bug.cgi?id=25737
Summary: Battlezone 1 does not use CD Audio
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franklyscared(a)gmail.com
Created an attachment (id=32787)
--> (http://bugs.winehq.org/attachment.cgi?id=32787)
Terminal log after running bzone.exe
When installed from an original CD (from instructions on AppDB page), patched
to 1.4 (or even the newer 1.5Beta patch) Battlezone will play sound effects and
music from FMV, but will not access music from the original (mixed-mode) CD.
There are a few difficulties with the game, though this is one that is, as far
as I can tell from testing, different from when it is installed in Windows XP.
The game can obviously 'see' the CD as SP campaign can't be played without it
(and the videos play) but it doesn't play the background music audio tracks.
On the CD, track 1 is the data track and 2-16 are the music tracks.
I have made sure that the mixed-mode CD is the lowest letter in winecfg (i.e.
it's the D: drive) and I have tried mounting the CD as a cue/bin file and using
winecfg to show that as the D: CD drive. This doesn't make a difference. I am
using Ubuntu 10.04 and this mounts the /media/BZONE disk (and you can see the
data) and seperately shows the Audio CD.
I include an attachment of the terminal log after running 'wine bzone.exe' -
the last 8 lines are the log from when the first FMV stops and the main BZ page
comes up - it is usually then when the background audio CD music kicks in.
Many Thanks
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http://bugs.winehq.org/show_bug.cgi?id=17451
Summary: Some backgrounds render very slowly in PowerPoint 2003
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Some backgrounds render very slowly in PowerPoint 2003 when in edition mode.
The attached slideshow contains four such backgrounds.
What is strange is that the same slides display fast during the actual
slideshow.
Also, the same slides show no speed issue in PowerPoint 2000. So it must be the
way PowerPoint 2003 renders them that's causing trouble.
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http://bugs.winehq.org/show_bug.cgi?id=22293
Summary: WestPoint Bridge Designer won't start
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mr.strack(a)gmail.com
WestPoint Bridge Designer 2010 seems to install fine. Although, there is a
error given at the beginning that and incorrect version of visual basic 6 is
running or not running. Click OK to update it and the installer works fine.
When trying to start the program it hangs almost right away with a "The program
WPBD2010.exe has encountered a serious problem and needs to close..."
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http://bugs.winehq.org/show_bug.cgi?id=17350
Summary: AutoCAD Mechanical 2008: installation of Service Pack 1
fails
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19387)
--> (http://bugs.winehq.org/attachment.cgi?id=19387)
Log after running acm2008_swl_sp1_x32.exe
I'm using Fedora 10 i386 and i've got problems installing first ServicePack for
AutoCAD Mechanical 2008
1) Install AutoCAD Mechanical 2008
2) Download "acm2008_swl_sp1_x32.exe" from "www.autodesk.com"
3) run acm2008_swl_sp1_x32.exe and nothing happens AutoCAD still shows no SP is
installed
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http://bugs.winehq.org/show_bug.cgi?id=9886
Summary: GeoInfo hangs if trying to select a street for the
second time
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=8378)
--> (http://bugs.winehq.org/attachment.cgi?id=8378)
patch
This is because our DDEML doesn't call the callback after receiving an ACK when
the hMem parameter doesn't match the current transaction hMem. However it
doesn't remove transaction from the queue so only after the first transaction
the callback will be called. This patch removes the transaction from the queue
however it is not fully correct - there may be asynchronous transactions so the
ACK doesn't need to come in the same order as the request were sent. A correct
code should check the whole list of transactions.
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http://bugs.winehq.org/show_bug.cgi?id=13937
Summary: visual foxpro 9 installation fails
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: freeman3(a)centrum.cz
can't install foxpro. i click setup main setup window appears. there an option
install prereqisites. i click it and nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=9991
Summary: Can not enable more then two input languages
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel1r(a)gmail.com
When I run windows applications with Wine, I'm only able to write in English.
When I try to write in other language (I tried Russian and Hebrew), input is
either ignored or I see blocks instead of letters, depending on application.
If I set LANG to ru_RU.UTF-8 or he_IL.UTF-8 before starting application, I'm
able to write in two languages (either English and Russian, or English and
Hebrew). There is no way to enable all three languages to work simultaneously.
I'm using Fedora 7 and Gnome desktop. I added both Russian and Hebrew keyboard
layouts in keyboard preferences and I'm able to write in all three languages in
Linux native applications.
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http://bugs.winehq.org/show_bug.cgi?id=22807
Summary: SPSS and PROGRAM.exe
Product: Wine
Version: 1.1.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joquito(a)gmail.com
I installed SPSS13 (v17 doesn't work) ... and it runs correctly once, the
second time when i try to run it, shows an error dialog.
Then, i try to open throughout the terminal and the dialog say that doen found
the PROGRAM.EXE file.
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http://bugs.winehq.org/show_bug.cgi?id=19190
Summary: Oddworld: Abe's Exoddus sound effect continues looping
forever
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zidsoft(a)gmail.com
Moving in a mine cart in abe's exoddus causes the movement sound to play,
repeatedly, until Exoddus.exe is killed.
No useful output is given on the command line.
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http://bugs.winehq.org/show_bug.cgi?id=19134
Summary: Wine GetSystemMenu returns nil window handle at
inappropriate times
Product: Wine
Version: 1.0.1
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brent(a)mbari.org
Created an attachment (id=22098)
--> (http://bugs.winehq.org/attachment.cgi?id=22098)
Patch against Wine version 1.0.1 to fix this bug
GetSystemMenu() is always supposed to return a valid HMENU handle,
but the logic in Wine's version would return nil in some cases where
windows would return a valid HMENU. Specifically, when the relevant
windows dwStyle mask did not include WS_SYSMENU, wine would
return nil, but windows would still return a valid HMENU.
I've been trying to run this app in Wine for many years:
http://www.quadravox.com/AQ430.htm
The version I use is 2.0.6.9, but I strongly suspect the problem will
show up in their current versions as well.
You may download a 30-day trial version to verify the bug.
However, I think the logic bug in GetSystemMenu is pretty obvious.
After a few hours of poking
around with assembly code in the Wine debugger, it became clear that
the Quadravox app was getting a nil HMENU from GetSystemMenu even though
its bRevert parameter was false. Windows on-line docs state that
GetSystemMenu() should return a nil HMENU only when reverting
to the standard system menu. Real Windows apparently does not check
whether the current window's dwStyle bits are set appropriately, where
the wine version requires this. That's the easiest explanation
for the behavior I observed...
To replicate:
create a project in the Quadravox IDE
try to build it.
Aborts with invalid read from address 0x4 after GetSystemMenu()
returns the bogus nil handle.
The attached patch fixes the problem for me.
Others should confirm this...
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http://bugs.winehq.org/show_bug.cgi?id=13180
Summary: Saitek X45 POV does not work
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith_kw_muir(a)blueyonder.co.uk
Saitek X45 POV does not work in Lock On Modern Air Combat nor does one of the
rotational controls on the partner joystick it appears as an axis in the game
but does not function.
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http://bugs.winehq.org/show_bug.cgi?id=22621
Summary: Application not supported
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zunoraind(a)yahoo.com
Hi there, I am using Wine 1.01. I have Adesso Cyberpad, also known as Waltop
Digital Note T01 S. It comes with bundled software My Ink and Free Notes. Wine
runs My Ink but does not support Free Notes.
Thank you in Advance
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