http://bugs.winehq.org/show_bug.cgi?id=11115
Summary: "Please do not PASTE logs and back traces" message is
ignored too often
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: jnewman(a)codeweavers.com
ReportedBy: jeffzaroyko(a)gmail.com
It could be that the way the Enter Bug page is designed, this message is not
prominent enough for everyone to perceive its importance.
maybe it could be larger to place more emphasis on the message or alternatively
feature a stop sign graphic next to it saying something like "STOP, read this."
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http://bugs.winehq.org/show_bug.cgi?id=24663
Summary: Adobe photoshop CS5 portable don't start
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: motadom(a)hotmail.com
Created an attachment (id=31181)
--> (http://bugs.winehq.org/attachment.cgi?id=31181)
This is what it shows after loads the splash screen
I have an adobe PS CS5 portable in my ubuntu 10.04 and it didn't start. It just
load the splash screen but then it crash.
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http://bugs.winehq.org/show_bug.cgi?id=22864
Summary: stepmania 3.9 locks up after a kde pop-up
Product: Wine
Version: 1.1.29
Platform: x86
URL: http://www.stepmania.com
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eur0maniac(a)yahoo.ca
I used Wine version 1.1.29 to launch the freeware Stepmania DDR game,
and I noticed that when a KDE based alert appears, it would usually never
disappear like it normally does when the wine program is not in use. Instead,
the alert stays on forever, and the game locks up. The only way out is to force
a power down of the computer and to turn it back on. Sometimes, this results in
the data loss on the FAT32 partition the game is on.
Such KDE alerts are as follows:
-- a large bubble identifying the program the arrow is pointing at in the
taskbar
-- a bubble in kopete messenger indicating the message the sender is sending
-- a box from kopete indicating one's online status.
I have tried this using "windows vista" and then using "windows xp" in
"application settings" of the wine control panel.
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http://bugs.winehq.org/show_bug.cgi?id=17009
Summary: TurboTax 2008: Installer crashes
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)qrivy.net
Created an attachment (id=18805)
--> (http://bugs.winehq.org/attachment.cgi?id=18805)
WINEDEBUG=warn+all output
After installing ie6 and .NET 2.0 w/ winetricks (to satifsy the dependecies),
the TurboTax second stage installer crashes on start.
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http://bugs.winehq.org/show_bug.cgi?id=11748
Summary: Adobe Dreamweaver 8 trouble with document root on
external drive?
Product: Wine
Version: 0.9.30.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.stos.org/1/2007/02/07/dreamweaver-on-linux-with-wine/
said there was some problem with setting the document
root to be an external drive (maybe a permissions problem).
Recording here even though I haven't tried it myself yet.
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http://bugs.winehq.org/show_bug.cgi?id=21168
Summary: Reason V4.0 Demo - Install fails with access violation
at address 004097C2
Product: Wine
Version: 1.1.33
Platform: x86-64
URL: http://dl.propellerheads.se/propellerhead/ReasonDemo_w
in.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeseahed(a)free.fr
Created an attachment (id=25405)
--> (http://bugs.winehq.org/attachment.cgi?id=25405)
Winedbg trace
By trying to install the demo of reason V4, Wine comes up with an error:
"Access violation at address 004097C2. Write of address 00400000."
Rebirth338v20 installed successfully and works properly. I've got not idea what
to do to have the Reason demo installation work.
Running winedbg gives the attached document.
OS details (Debian lenny):
Linux debian 2.6.26.8-rt16 #2 SMP PREEMPT RT Tue Aug 18 23:45:42 CEST 2009
x86_64 GNU/Linux
Wine reposotory in sources.list
deb http://www.lamaresh.net/apt lenny main
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http://bugs.winehq.org/show_bug.cgi?id=23519
Summary: Microsoft Office 2007: Mini-toolbar does nothing.
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unwantedspamhere(a)gmail.com
Created an attachment (id=29359)
--> (http://bugs.winehq.org/attachment.cgi?id=29359)
Terminal output with and without overrides.
Whenever selecting text and right-clicking, the mini-toolbar pops up above the
right-click menu. However, when clicking any of the buttons, the menu and
toolbar closes, but nothing changes in the selected text.
If trying to change the font type or font size by clicking the arrow on the
drop down menu, the drop down choices (e.g. font type or font size) shows
momentarily for half a second. However, both the mini-toolbar and right-click
closes down before selecting a font type or font size.
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http://bugs.winehq.org/show_bug.cgi?id=21620
Summary: Grand Theft Auto: San Andreas Crash at Start of Game
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulmmj(a)gmail.com
My game crashes at the beginning of a new game. It opens, runs fine, and then
when a new game starts it just crashes. I'm using driconf for my 3D rendering
because my computer has an nVidia card. I don't know how to put the "code" for
the my crash on here, but I can if I get some instruction on the matter.
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http://bugs.winehq.org/show_bug.cgi?id=19140
Summary: LineAge II T2 Gracia part II crashes at startup with
"Exception frame is not in stack limits"
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: evstropovd(a)yandex.ru
LineAge II T2 Gracia part II crashes at startup with err:seh:raise_exception
Exception frame is not in stack limits => unable to dispatch exception.
wine og in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=27220
Summary: Internet Explorer 8 always show error message on
startup
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mr_wire(a)mail.ru
Created an attachment (id=34783)
--> (http://bugs.winehq.org/attachment.cgi?id=34783)
Wine console output
I installed IE8 in 1.3.19/1.3.20 and it always shows me standard error message
on startup. This message doesn't prevent me from using IE but it's annoying.
Standard trace attached. Please, write me if extended debug trace is needed.
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http://bugs.winehq.org/show_bug.cgi?id=27362
Summary: Java control panel fails to open
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://www.java.com/en/download/manual.jsp
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I was looking at an old bug that wanted java (bug 12090), so I installed java
and reran the app. Nothing changed, so I wanted to verify that java was
installed. I ran 'wine control', and sure enough, I see the java control panel.
Double clicking that doesn't do anything though:
austin@aw25 ~ $ wine control
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:win:EnumDisplayDevicesW ((null),0,0x380db44,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x380db44,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x380da20,0x00000000), stub!
err:ntdll:RtlpWaitForCriticalSection section 0x7dbbdd40 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0033, blocked by 0034, retrying (60 sec)
#
# A fatal error has been detected by the Java Runtime Environment:
#
# Internal Error (0xc0000194), pid=36, tid=51
#
# JRE version: 6.0_25-b06
# Java VM: Java HotSpot(TM) Client VM (20.0-b11 mixed mode, sharing windows-x86
)
# Problematic frame:
# C [ntdll.dll+0x1c4fc]
#
# An error report file with more information is saved as:
# C:\Program Files\Java\jre6\bin\hs_err_pid36.log
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Using:
b6b1c0e058902d1e46895a1ea480f678c1d5b5bf jre-6u25-windows-i586-s.exe
wine-1.3.21-92-gb6484cc
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http://bugs.winehq.org/show_bug.cgi?id=29431
Bug #: 29431
Summary: General Dsound crash in games
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
I tried to play some games today (namely Might and Magic 7, Deathspank and TES4
: Oblivion), and all of them crash with the same backtrace related to Dsound.
All these games were working very well on my computer before Wine 1.3.30.
=>0 0x7c58c255 DSOUND_RecalcVolPan+0xa5(volpan=0x67d3068)
[/wine-git/dlls/dsound/mixer.c:58] in dsound (0x0032f194)
1 0x7c57b463 IDirectSoundBufferImpl_Create+0x382(device=0x67d2848,
pdsb=0x32f2a8, dsbd=0x32f360) [/wine-git/dlls/dsound/buffer.c:1004] in dsound
(0x0032f1e4)
2 0x7c584d9e DirectSoundDevice_CreateSoundBuffer+0x4ad(device=0x67d2848,
dsbd=0x32f360, ppdsb=0x1e718dac, lpunk=(nil), from8=0x1)
[/wine-git/dlls/dsound/dsound.c:1638] in dsound (0x0032f2c4)
3 0x7c585387
IDirectSound8_IDirectSound8_CreateSoundBuffer+0x96(iface=0x6808638,
dsbd=0x32f360, ppdsb=0x1e718dac, lpunk=(nil))
[/wine-git/dlls/dsound/dsound.c:855] in dsound (0x0032f314)
Could this be a bug related to the MMdevAPI rewrite? Tagging Andrew.
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http://bugs.winehq.org/show_bug.cgi?id=29245
Bug #: 29245
Summary: WinUAE graphics trashed/corrupted, regression between
1.3.15 and 1.3.28?
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Hi,
[I set the component of this bug to directx-d3d, but I'm not certain that's
correct.]
WinUAE is an open-source Amiga emulator. I tested WinUAE version 2.3.3 in Wine.
The test system was running Lubuntu 11.10 x86-64 with Nvidia graphics driver
version 285.
There has been a regression, probably some time between 1.3.15 and 1.3.28. (I
don't recall seeing this issue with Wine 1.3.15 in Xubuntu 9.10 32-bit.)
First test, using Wine 1.2.3. This works correctly:
- Download and run the WinUAE installer.
- Run winuae.exe
- Click OK at the dialog box about system ROMs.
- The WinUAE Properties window appears. Click Start.
- The emulation window opens. It shows shades of grey for several seconds,
then "No bootable media found..." text. There's a red mouse pointer which you
can move.
Second test, running Wine 1.3.28:
- First four steps as above.
- The emulation window opens. There is just graphical trash/garbage in it. The
window contents are static, and don't have any relation to the graphics which
should be there.
Testing with Wine 1.3.34 shows the same problem as 1.3.28.
There's little difference in console output testing with 1.3.28 vs 1.2.3. There
was this line in the 1.3.28 output:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
However I've seen similar lines with other programs before when there was no
corruption.
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http://bugs.winehq.org/show_bug.cgi?id=26934
Summary: JPEG support breaks with libjpeg8
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Wine builds, however jpeg support is broken with libjpeg8 (at least on Ubuntu,
x64).
err:jpeg:error_exit_fn Wrong JPEG library version: library is 62, caller
expects 80
err:ole:OleLoadPicture IPersistStream_Load failed
err:jpeg:error_exit_fn Wrong JPEG library version: library is 62, caller
expects 80
err:ole:OleLoadPicture IPersistStream_Load failed
Wine either should break on compile or properly accept libjpeg8.
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http://bugs.winehq.org/show_bug.cgi?id=26624
Summary: Typo in online documentation
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
URL: http://www.winehq.org/docs/winedev-guide/x2988#AEN3090
Go to the table "Table 8-1. DOS, Win32 and NT paths equivalences".
In the section "Drive relative path", it says "On Windows NT (and DOS), \toto
is the default directory on drive J:."
Based on text earlier in the "8.6.1.3. Wrap up" section on that page, it is
supposed to say "Windows 9x" instead of "Windows NT". The Windows NT behaviour
is explained on the following two lines.
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http://bugs.winehq.org/show_bug.cgi?id=27959
Summary: [bisected] wine3d performance regression using NVidia
proprietary drivers
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redalert.commander(a)gmail.com
This issue occurs for the first time in 1.3.23 and also 1.3.24 and 1.3.25.
When testing the latest git development code (it was a while ago) I
noticed a strong performance regression when running direct3d
applications. I proceeded with git bisecting the issue and came up with
a single bad commit, reverting the offending commit fixed the issue.
Note: All tests were run with "Command & Conquer Generals: Zero Hour"
and "Starcraft 2".
=========================
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment
issues that caused major
performance problems. If the user is using an older driver we now
drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
=========================
More info about my system:
OS: Debian wheezy
GPU: NVidia 9800 gt
Driver: binary blob nvidia-glx 275.09.07-5 (debian testing repositories)
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http://bugs.winehq.org/show_bug.cgi?id=18728
Summary: Black screenshots in wow d3d with
OffScreenRendering=fbo
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
When you do an ingame screenshot in WoW running under d3d, if
offscreenrendering is set to fbo, the following error is spit out:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6994
The produced screenshot is completely black. This happens at least as early as
wine-1.1.11 - haven't tested with earlier versions but I don't think it's a
regression.
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http://bugs.winehq.org/show_bug.cgi?id=26630
Summary: Please add an 'upstream' resolution
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
There have been a few different bugs reported in wine's bugzilla that ended up
being bugs upstream, either in the Linux kernel, AMD/Nvidia/Mesa drivers, in
Mono, etc. It would be nice to know that the bug is fixed upstream, rather than
marked as invalid like we're doing now.
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http://bugs.winehq.org/show_bug.cgi?id=29421
Bug #: 29421
Summary: Gcc crash under wine
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, gcc crash under wine (all version 4.4.0 -> 4.7.0)
How debug it?
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http://bugs.winehq.org/show_bug.cgi?id=27907
Summary: No sound
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emyr(a)batemania.org.uk
After upgrading to Wine 1.3.25 through the official Wine PPA for Ubuntu 11.04
64bit, there is no sound on any of the installed games.
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http://bugs.winehq.org/show_bug.cgi?id=20433
Summary: Earth Eternal cannot connect, creates flood of DNS
requests
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ramon.cahenzli(a)gmail.com
Earth Eternal is an online game by Sparkplay Media with an AppDB entry here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=18115
The game is usually started with a parameter telling it where to find its
resources. The parameter takes the form of a URL.
The current standard URL is used here:
wine Spark.exe
"http://static.beta.eartheternal.com/Release/Current/EarthEternal.car"
However, if this is done in WINE, Earth Eternal floods WINE with
gethostbyname() calls (500 calls per second on my machine). The calls all
return the correct IP address, I've verified this by adding some ugly trace
code to dlls/ws2_32/socket.c. Since Earth Eternal is closed source, we cannot
find out whether the result of the gethostbyname() call is used correctly or
whether that loop of gethostbyname() calls is a bug.
We are now trying to disassemble the binary to find out.
It seems the game might work otherwise, it has a simple 3D renderer built in a
popular engine (OGRE), and there are a few OGRE-based games that already work
in WINE.
There is a workaround to at least partially get EE to connect and retrieve its
data files. If started like this:
wine Spark.exe "http://208.71.157.18/Release/Current/EarthEternal.car"
The date files are fetched and installed. Connection still fails at the login
screen, though, because the program then proceeds to establish *all*
connections with 208.71.157.18 instead of using the respective servers (login,
static content and routing servers).
Some details of this bug are discussed here:
http://www.eartheternal.com/forums/earth-eternal-chat/topics/EE-on-Linux-In…
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http://bugs.winehq.org/show_bug.cgi?id=28826
Bug #: 28826
Summary: mIRC 7.22 crash on wine 1.3.30 (works on 1.3.29)
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.lyon(a)gmail.com
Classification: Unclassified
Running mIRC 7.22 on wine 1.3.30 the application crashes a few seconds after
startup, I've run mIRC in previous versions with no problems at all.
Trace attached, let me know if you need any more info.
Andy
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http://bugs.winehq.org/show_bug.cgi?id=29724
Bug #: 29724
Summary: steam unable to launch games
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tux9656(a)hotmail.com
Classification: Unclassified
After upgrading from 1.3.37 to 1.4-rc1, Steam is unable to launch a game. This
occurs in both my normal prefix and a new prefix that I created. When trying
to launch a game, Steam displays the normal dialog showing that it is launching
the game, but then the dialog disappears and nothing happens. This is on
Debian wheezy AMD64 built with gcc 4.6.2-4.
This is the output to the console when trying to launch Team Fortress 2:
fixme:advapi:RegisterTraceGuidsW (0x3412630, 0x3eab7b8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x3e7d5f8, (null), (null),
0x3eab7d0,): stub
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7edfb313
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x10126
When trying to launch Team Fortress Classic:
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7edfb313
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x20124
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