http://bugs.winehq.org/show_bug.cgi?id=16612
Summary: Appearance of site is blare.
Product: WineHQ.org
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danykey(a)gmail.com
Created an attachment (id=18164)
--> (http://bugs.winehq.org/attachment.cgi?id=18164)
index gray
You use white backgroung for div.rbox above body dark background.
div.rbox div.content {
background-color: #FFFFFF;
}
Instead of this I have suggest to set #DDDDDD color or disable
color(transparence).
I have attached several screenshots with gray color and transparence
approaches.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=22887
Summary: Disable voting for your own bugs
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Why people can vote for bugs that they reported? That make no sense.
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http://bugs.winehq.org/show_bug.cgi?id=29138
Bug #: 29138
Summary: Typo in title of Wine identifier search page
Product: WineHQ.org
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
The title of the Wine identifier search page (http://source.winehq.org/ident)
has had a typo for years ("identfier").
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http://bugs.winehq.org/show_bug.cgi?id=25164
Summary: Sound dies on video in binkplay 1.0 when mouse is
moved outside window
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
I have a .bik file (in this case extracted from FF8 CD)
using binkplay.exe 1.0 I run
wine start binkplay.exe Clip.bik
This starts a video playing
By default, when the cursor is moved outside the window, the video pauses and
the sound is muted. Then when the cursor is moved back inside the window, the
video resumes but the _sound does not_.
Using the binkplay.exe /J option means that the video does not pause when the
mouse is moved outside the window and in this case sound is not lost.
Terminal gives:
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15a518,0x15b418): stub
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebf0,0x00000000), stub!
err:mmtime:TIME_MMTimeStop Timer still active?!
Please tell me what trace to provide.
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http://bugs.winehq.org/show_bug.cgi?id=16189
Summary: Google Earth install fails
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://earth.google.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer offered to Windows users at http://earth.google.com
is based on Google Updater, and is similar to the one mentioned
in bug 14684. However, installing native msxml3 is not enough
to get this one going.
It exits early, with a dialog box saying google updater can not continue.
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http://bugs.winehq.org/show_bug.cgi?id=24695
Summary: Saira crashes when fullscreen mode is selected
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://nifflas.ni2.se/content/Saira/Saira%20112.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=31204)
--> (http://bugs.winehq.org/attachment.cgi?id=31204)
crash log
The game Saira crashes on startup if you choose 'Fullscreen' option in the
configuration utility.
The game uses a weird 1024x600 screen resolution so I tested using Wine's
virtual desktop mode.
How to reproduce the issue in the demo:
1. Download and install the demo (240 MB). After installation Msvcp60.dll must
be placed into /system32 to start the game.
2. Launch the configuration utility by 'Settings.exe' and make sure Display
mode is set to 'Fullscreen'.
3. Press on 'Exit & Launch Game' >> Wine will crash.
Fedora 13
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=29883
Bug #: 29883
Summary: Game created with RPG Tkool VX Ace (Japanese version
of RPG Maker VX Ace): can not write save data
(Save*.rvdata2)
Product: Wine
Version: 1.4-rc3
Platform: x86-64
URL: http://tkool.jp/products/rpgvxace/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kakurasan(a)gmail.com
Classification: Unclassified
Regression SHA1: f67b0377abd491bfe4cc2713ee644119a3e00218
"Save" function does not work. Loading data works fine.
Steps to reproduce:
1. Download sample game from "www.famitsu.com/freegame/vxace/0001.html"
(Note: RTP is not needed to play the game)
2. Extract files from Notbrave2.exe (run it or use cabextract)
3. Run Game.exe
4. Select "ニューゲーム (New game)"
5. After starting the game, open menu
6. Select "セーブ (Save)"
7. Choose file number -> FAIL
Result of regression test:
f67b0377abd491bfe4cc2713ee644119a3e00218 is the first bad commit
commit f67b0377abd491bfe4cc2713ee644119a3e00218
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Sun Nov 7 19:14:46 2010 +0100
kernel32: Use fd availability for testing whether a console handle refers
to a bare console.
:040000 040000 ba84ca5000322180567de19b120c0ed551a3ab3e
6bcfdb2687ebad0c64cfca17fb196787ca5e3be4 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=24267
Summary: Touhou 12.3 Hisoutensoku: Don't draw some sprites.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
CC: wine-bugs(a)winehq.org
Created an attachment (id=30556)
--> (http://bugs.winehq.org/attachment.cgi?id=30556)
Vertical lines instead of normal sprites
Anything that is rendered with depth buffer use, such as shadows, etc show a
only one pixel wide chunk of the texture.
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http://bugs.winehq.org/show_bug.cgi?id=29981
Bug #: 29981
Summary: Galactic Civilizations 2 is unplayable due to possible
severe memory leak
Product: Wine
Version: 1.4-rc4
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olelukoie(a)mail.ru
Classification: Unclassified
Since several wine versions I can not play GalCiv2:Twilight of the Arnor game.
After a several dozens of turns the game interface freezes and all text in it
disappears. If I'm enabling autosave then I also get the "Out of memory"
message (possibly caused by autosaving attempt).
I've made some testing and found that initially the game uses ~600 MiB of RAM
but after each turn the memory consumption increases significantly (more than
30 MiB each turn even when playing on small maps) and when it reaches ~1.7 GiB
the game stops responding.
If it matters I use 64-bit openSuSe Linux 12.1, Core 2 Duo E8500, 6GiB RAM and
nVidia GTX 460 1GB video card with latest stable nVidia proprietary driver.
These are the wine packages I have currently installed:
wine-1.3.38_1.4rc4-1.2.x86_64
wine-mp3-1.1.39-12.4.i586
wine-32bit-1.3.38_1.4rc4-1.2.x86_64
wine-gecko-1.4-24.1.noarch
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http://bugs.winehq.org/show_bug.cgi?id=12739
Summary: Improper drawing of radio buttons
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sistemas(a)upcnba.org
Radio buttons in Visual FoxPro are shown inside a black box.
To see this bug you can download a demo application Sistematic at
http://www.sistematicperu.com/descarga_demo.htm.
>From menu "Caja -> Imprimir Hoja de Movimientos" you can view a dialog with the
radio buttons.
I have seen this bug in several versiones of Wine in Ubuntu including latest
version 0.9.60.
Attached there are one pict of the dialog as views in Windows XP, and other of
Wine running in Ubuntu 7.10.
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http://bugs.winehq.org/show_bug.cgi?id=29869
Bug #: 29869
Summary: Re-Volt is missing an HUD element
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hougaard.junior(a)gmail.com
Classification: Unclassified
Created attachment 38819
--> http://bugs.winehq.org/attachment.cgi?id=38819
Loading screen of Re-Volt 1.2 Alpha 12.0107
For years the borders "(spru)" around the menus in Re-Volt have been missing in
Wine and this is also the case with the Wine v1.4-rc3. All other HUD elements
appear normally. I have been investigating this issue with a lot of help from
Re-Volt 1.2 Patch developer Huki and he managed to compile a build of Re-Volt
for me which doesn't suffer from this issue.
Here is what Huki wrote to me in an e-mail:
"Vertices of the quad used to draw the menu-box and borders (spru) were using z
coordinate value of 300. Changing it to zero seems to be working (which was
already the case for rest of the HUD parts). But the Z-Buffer is turned off
during 2D drawing anyway, so the vertex z coordinate should be ignored (and it
is when running natively in Windows). Perhaps Wine does not handle the Direct3D
Z-Buffer Render State call
IDirect3DDevice3::SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE)
properly."
The terminal output for Re-Volt 1.2 Alpha 12.0107 ("revolt.exe") and the
modified Re-Volt build ("rvwine.exe") are identical to each other despite the
now working borders in the latter build.
http://pastebin.com/11kgQYGChttp://pastebin.com/wdkpv9Cy
**********************
REPRODUCING THIS BUG
**********************
All versions of Re-Volt shows this issue including the free-to-use demo.
Download the demo here:
http://www.fileplanet.com/6256/0/0/0/1/section/Demos. The modified Re-Volt
build is attached to this bug report but ONLY works if you apply the Re-Volt
1.2 Alpha 12.0107 patch first. You can download the patch here:
http://rv12.zackattackgames.com/downloads/rv1.2a12.0107.exe.
After installing the patch, place the modified Re-Volt build inside the Re-Volt
Demo folder.
NOTE: A few errors will appear while loading, but they can be skipped by
pressing Enter. These errors occur only because the Re-Volt 1.2 patch is meant
to be installed on retail versions of Re-Volt - they are not relevant.
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http://bugs.winehq.org/show_bug.cgi?id=19159
Summary: Command & Conquer 3: Tiberium Wars hangs at splash
screen
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrejx(a)gmail.com
Command & Conquer 3: Tiberium Wars hangs at splash screen. The CPU usage is at
100% and there appears to be no hard disk utilization.
Tested with Wine versions: 1.1.24, 1.1.23, 1.1.20, 1.1.18, 1.1.10, 1.1.8
Same results on all of them.
Tested using "Windows XP" and "Vista" options. Nothing works. It was suggested
to disable all audio modules in winecfg, but that did not help either.
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http://bugs.winehq.org/show_bug.cgi?id=14769
Summary: Firefox 3 window size isn't restored after returning
from fullscreen (dogfood)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andre.wisplinghoff(a)gmail.com
How to reproduce:
Start Fx3, press F11 two times (go fullscreen and back).
The window should have the same size as it had before, but it seems it just
remains being full sized (eg. it becomes an odinary window but still has
1280x800 on my system)
On KDE4 this leads to the title bar being hidden (window has negative top). On
KDE3, the window is positioned at (0,0), but because it's to large it continues
behind the taskbar. After going fullscreen and back again, there's the same
effect as on KDE4.
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http://bugs.winehq.org/show_bug.cgi?id=21981
Summary: Igor Pro: Drop-down menu only works when arrow key is
pressed
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_may(a)web.de
In Igor Pro 6.12A, drop-down menus don't work properly, they can only be
activated when you click on them, holding pressing an arrow key.
For example, go to the menu 'Analysis' -> 'Packages' -> 'Multipeak Fitting' ->
'Multipeak Fitting 2'. A window called 'Start Multi-peak Fit' should appear.
Try to click on the drop-down menu 'Panel Position'. This doesn't work. It only
opens, when you click on the menu and then press an arrow key, but even for
that, you sometimes need several tries.
A free Trial of Igor can be found under
http://wavemetrics.com/support/demos.htm
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http://bugs.winehq.org/show_bug.cgi?id=22414
Summary: Grand Theft Auto: Vice City - Unhandled exception on
startup unless virtual desktop is used
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The game will change your resolution, but won't start, and give an unhandled
exception window (which you can't see, it's all black).
Running it in a virtual desktop, however, almost works. In a virtual desktop,
you'll only see the blue screen until you click inside, at which point the
splash screen appears. Seems fine after that (haven't tested too much).
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http://bugs.winehq.org/show_bug.cgi?id=22216
Summary: Problem with freopen("CONOUT$", "w", stdout);
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: terra(a)gnome.org
I am having trouble with code that reads...
has_console = FALSE;
{
typedef BOOL (CALLBACK* LPFNATTACHCONSOLE)(DWORD);
LPFNATTACHCONSOLE MyAttachConsole;
HMODULE hmod;
if ((hmod = GetModuleHandle("kernel32.dll"))) {
MyAttachConsole = (LPFNATTACHCONSOLE) GetProcAddress(hmod,
"AttachConsole");
if (MyAttachConsole && MyAttachConsole(ATTACH_PARENT_PROCESS)) {
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
dup2(fileno(stdout), 1);
dup2(fileno(stderr), 2);
has_console = TRUE;
}
}
}
The freopen calls should cause stderr and stdout to be redirected
to the console. Under wine they are not.
The failure occurs in dlls/kernel32/console.c function OpenConsoleW
when it checks creation != OPEN_EXISTING. creation at that point is
CREATE_ALWAYS.
Changing the check to allow CREATE_ALWAYS fixes my problem, but
may not be right.
(The code is from Gnumeric, btw.)
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http://bugs.winehq.org/show_bug.cgi?id=24259
Summary: Possible race condition
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
FC13 x86_64
wine 1.2 from Fedora repo
GeForce GTS250 with Twinview enabled, using nvidia binary driver from rpmfusion
Compiz disabled
When running World of Warcraft in Windowed/Maximized OpenGL mode, I seem to be
getting 100% CPU usage from Xorg and about 20% from WoW.exe but can't pin down
a certain way to reproduce it, therefore I assume there is a race condition
somewhere, but not sure if it is in Xorg or wine.
It does not result in a complete system hang. I am able to (slowly) get over to
my open terminal window, open a new tab, get top running, see Xorg chewing
through my processor, and then switch back to WoW to open the menu and hit
exit.
Once I get into top, my keyboard stops responding, even outside the terminal
window. Alt+Tab works to bring up the switcher menu, but won't actually switch,
'q' won't quit top, and alt+f4 won't quit wow, but the Escape key will at least
bring up the in-game menu to let me hit Exit Game. Once the menu is up I have
to slowly nudge the mouse toward the exit button since the FPS has dropped to
0.4fps by this point.
I would provide logs, but since I'm not sure what all areas this could touch, I
figured better to ask what you need me to do than provide useless information.
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http://bugs.winehq.org/show_bug.cgi?id=17723
Summary: Audiosurf: unable to fill textfields
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
URL: http://store.steampowered.com/news/2220/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitel(a)nomi.cz
Created an attachment (id=19927)
--> (http://bugs.winehq.org/attachment.cgi?id=19927)
This is entered after taping "a" key
When I try to fill any textfield in the game (Audiosruf login, Scrobbler
login), it enters strange characters after every keypress.
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http://bugs.winehq.org/show_bug.cgi?id=30040
Bug #: 30040
Summary: comctl32/monthcal test fails on leap years?
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
I noticed this failing on buildbot, and my local machine, starting at about the
time that UTC went to Feb 29th :).
Going back to an earlier wine build that didn't fail still fails, so seems
related:
monthcal.c:390: Test failed: Failed to set limits
monthcal.c:391: Test failed: Min limit expected
monthcal.c:393: Test failed: Failed to set limits
monthcal.c:405: Test failed: Expected 2011, got 2013
monthcal.c:406: Test failed: Expected 2, got 7
monthcal.c:407: Test failed: Expected 29, got 20
monthcal.c:416: Test failed: Failed to set limits
monthcal.c:417: Test failed: Min limit expected
monthcal.c:419: Test failed: Failed to set limits
monthcal.c:420: Test failed: Min limit expected
monthcal.c:422: Test failed: Expected 2013, got 0
monthcal.c:423: Test failed: Expected 2, got 0
monthcal.c:424: Test failed: Expected 29, got 0
monthcal.c:425: Test failed: Expected 3, got 0
monthcal.c:426: Test failed: Expected 2, got 0
monthcal.c:427: Test failed: Expected 20, got 0
monthcal.c:428: Test failed: Expected 49, got 0
monthcal.c:429: Test failed: Expected 613, got 0
monthcal.c:431: Test failed: Expected 0, got 2013
monthcal.c:432: Test failed: Expected 0, got 7
monthcal.c:433: Test failed: Expected 0, got 20
monthcal.c:434: Test failed: Expected 0, got 3
monthcal.c:435: Test failed: Expected 0, got 2
monthcal.c:436: Test failed: Expected 0, got 20
monthcal.c:437: Test failed: Expected 0, got 49
monthcal.c:438: Test failed: Expected 0, got 613
Nikolay?
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http://bugs.winehq.org/show_bug.cgi?id=29949
Bug #: 29949
Summary: PAF (Personal Ancestral File) help viewer unhandled
page fault
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmriches(a)ieee.org
Classification: Unclassified
Created attachment 38982
--> http://bugs.winehq.org/attachment.cgi?id=38982
stdout and stderr from a run that shows the unhandled page fault
This is a regression. This problem does not exist in 1.4-rc3. I plan to run a
regression test to find the exact commit. The application is downloadable.
Start from a fresh WINE prefix area with no pre-existing WINE processes
running.
When starting the application, it presents a 'Welcome ...' dialog. Click on
'New'. Enter any filename, click 'Save'. Click 'Cancel' on the next two
dialogs. This puts you in the family view with no pre-existing data. I get
the same results even if I use pre-existing data, but it's easier to bring up
without pre-existing data.
Click on the yellow question mark in the icon bar near the top of the window.
This brings up the help viewer.
In the left-hand pane of the help viewer, click on chapter titles starting at
the top. Click at least one per second. At some point between about the
seventh entry and the bottom of the list, you will see a dialog saying the
application needs to close. The console will show an unhandled page fault.
I'll attach console output.
The visible symptoms here look very similar to some old bugs seen in
1.3.12-1.3.15, 0.9.57-0.9.60, 0.9.50, 0.9.52, 0.9.39, and 0.9.37. Bug number
25873 is a good example.
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http://bugs.winehq.org/show_bug.cgi?id=29689
Bug #: 29689
Summary: Crash wincfg on graphics tab with LC_ALL=ja_JP
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
Classification: Unclassified
Created attachment 38510
--> http://bugs.winehq.org/attachment.cgi?id=38510
log
I tried some japanese apps and wine crashes in them with LANG=ja_JP or
LC_ALL=ja_JP, when i tried fresh winecfg with LANG=ja_JP or LC_ALL=ja_JP and
it's crashes on graphics tab.
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http://bugs.winehq.org/show_bug.cgi?id=21019
Summary: Igor pro "Help brower" has no window decorations
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mycae(a)yahoo.com
The program "Igor Pro" has missing decorations on its help browser.
To reproduce, download the IGOR demo.
http://www.wavemetrics.net/Downloads/Win/setupIgor6.exe
Install, then run wine '/home/USER/.wine/drive_c/Program Files/WaveMetrics/Igor
Pro Folder/Igor.exe'
Now select Help->Help browser
The window normally has decorations, which allow for the window to be hidden
moved or otherwise controlled. These are missing.
Wine was installed on debian testing
$ aptitude show wine
Package: wine
State: installed
Automatically installed: no
Version: 1.0.1-2
Priority: optional
Section: otherosfs
Maintainer: Debian Wine Party <pkg-wine-party(a)lists.alioth.debian.org>
Uncompressed Size: 65.5k
Depends: wine-bin (= 1.0.1-2), wine-utils (= 1.0.1-2), libwine-alsa (= 1.0.1-2)
| libwine-oss (= 1.0.1-2) | libwine-esd (= 1.0.1-2) | libwine-jack (=
1.0.1-2) | libwine-nas (= 1.0.1-2), libwine-gl (= 1.0.1-2),
libwine-print (= 1.0.1-2), libwine-sane (= 1.0.1-2), libwine-cms (=
1.0.1-2), libwine-gphoto2 (= 1.0.1-2), libwine-ldap (= 1.0.1-2)
Recommends: ttf-liberation
Suggests: wine-doc, binfmt-support, ttf-mscorefonts-installer, winbind, avscan
|
klamav | clamav
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http://bugs.winehq.org/show_bug.cgi?id=26872
Summary: Cannot create new profile in Dawn of War demo
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://download.cnet.com/Warhammer-40-000-Dawn-of-War-
demo/3000-7483_4-10317161.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=34255)
--> (http://bugs.winehq.org/attachment.cgi?id=34255)
Screenshot of problem
Load the DoW demo and you are confronted with a "Create profile" window.
Enter a profile name TEST.
Hit create.
Nothing happens. The profile is not created so you cannot continue.
Nothing in the console except
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xacb8f0,0xacb8f4): stub
My last test report in Wine 1.1.18 doesn't mention such a problem, but I cannot
compile this far back for some reason so cannot run a regression test.
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http://bugs.winehq.org/show_bug.cgi?id=26613
Summary: painkiller redemption steam mouse wheel not working
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rivaldid(a)gmail.com
Created an attachment (id=33883)
--> (http://bugs.winehq.org/attachment.cgi?id=33883)
painkiller redemption steam log
it's a full working game, except the mouse wheel, i remember with wine 1.3.9
the wheel was working i'm sure.
this is a full log, from the start of steam till the end
wishes.
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http://bugs.winehq.org/show_bug.cgi?id=22359
Summary: Wolfenstein water displays strange rays
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
Created an attachment (id=27359)
--> (http://bugs.winehq.org/attachment.cgi?id=27359)
Screenshot
Wine displays strange "rays" in some places. It is easy to reproduces in the
sewers (right at the beginning) where water splashes from the ceiling: the rays
are displayed in addition to the water effect.
The attached screenshot was made later into the game but shows the same thing.
Running on NVidia Geforce 7950 with drivers 195.36.15
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