http://bugs.winehq.org/show_bug.cgi?id=13792
Summary: Abomination:The Nemesis Project Crashes at startup
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realheadcrusher(a)hotmail.com
Created an attachment (id=13829)
--> (http://bugs.winehq.org/attachment.cgi?id=13829)
Crash dump
Abomination game installs fine but Abomb.exe, the game itself, crashes at
startup.
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http://bugs.winehq.org/show_bug.cgi?id=25447
Summary: Men of War does not let me select anti-aliasing
options
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Created an attachment (id=32387)
--> (http://bugs.winehq.org/attachment.cgi?id=32387)
Terminal output from run
Men of War works fine, and every setting in the options menu is the same as it
is on Windows 7, with one exception: I cannot set antialiasing options to
anything other than "none". On Windows I can go up to 8x.
I have an NVidia GTS 450 with proprietary drivers (260.19.06) running on Ubuntu
10.10 64 bit.
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http://bugs.winehq.org/show_bug.cgi?id=12212
Summary: DeusEx: regression - running at big resolutions result
in screen shift&crop
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anton(a)korzh.ru
CC: julliard(a)winehq.org
Running DeusEx since 0.9.56 in resolution different to 640x480, results in
incorrect fullscreen positioning and picture cropping to upper-left quarter of
screen in first main menu view. In 0.9.55 is everything ok.
git bisect helped to find a commit which have introduced the regression:
0.9.55-409
winex11: Re-introduce a separate X11 window for the client area of top-level
windows
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http://bugs.winehq.org/show_bug.cgi?id=26416
Summary: Fullscreen problems with Phantasy Star Online
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
This applies to the demo version of Phantasy Star Online
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=2170).
Download the demo version from
http://download.cnet.com/Phantasy-Star-Online-demo/3000-7539_4-10243432.html
Bug 1: The game runs in fullscreen mode, but the Ubuntu menu bar and task bar
hide a bit of the game display.
Bug 2: If several programs are running, it is typically possible to switch
between them by pressing Alt-TAB -- but the game won't show up! I only see the
other programs I'm running.
Bug 3: The game changes my screen resolution from 1366x768 to 640x480. If I
start the game, press "enter" at the title screen and then "exit", my screen's
resolution changes back to 1366x768 when I'm exiting the game.
Now try another thing: start the game, press "enter" at the title screen and
then "new game". The stage will load. Now press the "escape" key and then
"exit" (ゲーム終了 if you're using the default Japanese language setting). You
should now be back at the title screen. Now you can repeat: "enter" and then
"exit". This time, the screen resolution *doesn't* change back to 1366x768, and
it is necessary to manually go to the display settings to fix the resolution.
Bug 4: If I Alt-TAB to another program, the game still hides that program,
unless I'm also changing workspace.
Bug 5: The game is a 4:3 game but the image is stretched out on my 16:9
display. When using the same hardware but rebooting into Windows 7, I get a 4:3
image with black bars on the left and right sides. Thus, Wine and Windows
behave differently. Maybe this is because of a setting; I'm not sure.
None of these bugs applies if I'm using the "emulate a desktop" setting in
Wine's configurations. They only apply if this setting is unchecked.
When launching the game, there is first a dialogue box with settings for fonts
and other things. The bugs don't apply to this dialogue box. Press the button
in the dialogue box and the game will start and then the bugs will apply.
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http://bugs.winehq.org/show_bug.cgi?id=22703
Summary: Running Galcon Fusion demo gives error message
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.galcon.com/fusion/files/GalconFusion_Setup.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=27975)
--> (http://bugs.winehq.org/attachment.cgi?id=27975)
terminal log
At the end of the installer a message comes up:
'Microsoft Visual C++ Runtime Library
Runtime error!
...
R6034
An application has made an attempt to load the C runtime library incorrectly'
Works fine with vcrun2008 installed via winetricks
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http://bugs.winehq.org/show_bug.cgi?id=30038
Bug #: 30038
Summary: Detect CPU speed by using sysctl "hw.clockrate"
instead of "dev.cpu.0.freq"
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hardy.schumacher(a)gmx.de
Classification: Unclassified
In dlls/ntdll/nt.c cpu speed on FreeBSD is actually taken from sysctl
"dev.cpu.0.freq". If the related value could not be found default value of 1GHz
is used.
Actually FreeBSD does not provide a sysctl variable "dev.cpu.0.freq".
The actual speed of the cpu is stored in sysctl variable "hw.clockrate".
Potential fix:
Change in dlls/ntdll/nt.c (line 1181)
--if (!sysctlbyname("dev.cpu.0.freq", &num, &len, NULL, 0))
+++if (!sysctlbyname("hw.clockrate", &num, &len, NULL, 0))
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http://bugs.winehq.org/show_bug.cgi?id=11430
Summary: Applications based on CodeJock Software ToolkitPro fail
with division by zero
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: developers(a)tefnet.pl
ToolkitPro from CodeJock software fails during initial UI drawing with:
wine: Unhandled division by zero at address 0x423325 (thread 0009), starting
debugger...
Sample application can be downloaded from:
http://www.codejock.com/public/download/win32/TabbedViewPro.zip
This makes applications like DIALux
(http://www.dial.de/CMS/English/Articles/DIAL/DIAL.html?ID=1) widely used in
lighting industry not usable.
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http://bugs.winehq.org/show_bug.cgi?id=21984
Summary: Glumbuster crashes on load
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=26698)
--> (http://bugs.winehq.org/attachment.cgi?id=26698)
terminal output + crash
Wine 1.1.40, Ubuntu 8.10, nvidia 195.30 8800GTS.
Glumbuster crashes on start, backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=28598
Bug #: 28598
Summary: ArchiCAD 12: crashes when creating a new file or open
an existing one
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=11719&iTestingId=31408
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P4
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roymcavoy(a)katamail.com
Classification: Unclassified
When you create a new file to the welcome interface (screencap1.png), the
software fails to finish loading the workspace (screencap2.png) and start
reporting tool bug Graphisoft (screencap3.png)
same problem with versions 14 and 15 of ArchiCAD
content of attachment.tar.gz
last 200 lines of debug report -> bugII.out
last 20 lines of the log -> winearchicad.exe_commandoutput.out
screencaptures -> screencap1.png screencap2.png sceencap3.png
Archicad 15 italian trial version: www.archicad.it
Other info:
linux distro: archlinux 3.0-ARCH
kernel: linux 3.0.6-1
component: atmlib, dotnet20, gdiplus, gecko120, msxml3, vcrun2008
installed: java6, quicktime player
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http://bugs.winehq.org/show_bug.cgi?id=19106
Summary: (Touhou Fuujinroku ~ Mountain of Faith) Stage
backgrounds aren't always rendered properly
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
Occasionally, the game will render the stage background incorrectly.
For example, on stage 4, the background is supposed to be a raging waterfall
with falling maple leaves, however, sometimes this will be rendered as maple
leaves falling against a plain, crimson red background.
Other levels suffer from this bug in a similar manner except for the color of
the matte background.
The error message associated with this bug is to the best of my knowledge as
follows:
fixme:d3d:buffer_UnLoad >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDeleteBuffersARB @ buffer.c / 628
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http://bugs.winehq.org/show_bug.cgi?id=18569
Summary: TeamViewer: App doesn't start, probably heap
corruption
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.teamviewer.com/download/TeamViewer_Setup.ex
e
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scpan(a)live.fr
Created an attachment (id=21230)
--> (http://bugs.winehq.org/attachment.cgi?id=21230)
Result of WINEDEBUG=+relay,+seh,+tid wine TeamViewer.exe &>/tmp/relay.txt
I installed TeamViewer with the default options. At the end the cursor blinks
forever so I ctrl-c it.
I moved to the working directory and tried to launch TeamViewer with: wine
TeamViewer.exe
The app doesn't start and I get an error in terminal (check attach)
I went to #winehq irc to find help, I did steps below :
I removed my .wine directory and re-installed TeamViewer: same error
I did a trace log with WINEDEBUG=+relay,+seh,+tid wine TeamViewer.exe
&>/tmp/relay.txt and lzma -9 /tmp/relay.txt
You can find the trace log in attachment
Focht thinks it's because of a heap corruption, I did
WINEDEBUG=+relay,+seh,+tid,+heap wine TeamViewer.exe &>/tmp/relay.txt and
TeamViewer launches succesfully but it doesn't lauch with WINEDEBUG=warn+heap
wine ./TeamViewer.exe
So I now use WINEDEBUG=+seh,+tid,+heap wine TeamViewer.exe &>/tmp/relay.txt for
a workaround but still looking for a fix.
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http://bugs.winehq.org/show_bug.cgi?id=27609
Summary: GTA Vice City hangs in initial menu
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.suarez.agapito(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=35289)
--> (http://bugs.winehq.org/attachment.cgi?id=35289)
Wine 1.3.23's log of the crash
I am running Kubuntu x86 32bit with linux 2.6.39-3-generic (more specifically
2.6.39-3.10 from ubuntu's xorg-edgers ppa), with mesa
7.11.0+git20110623.1e5cef96-0ubuntu0sarvatt~natty and xserver-xorg-video-radeon
6.14.99+git20110623.9bb31158-0ubuntu0sarvatt~natty (both from ubuntu's
xorg-edgers ppa) and wine 1.3.23 from wine's ubuntu ppa. The system's specs are
AMD Athlon 64 x2 4800+, 2Gb RAM, ATI Radeon HD 4850.
GTA Vice City hangs just when the main menu of the game loads. The screen does
not respond to mouse or keyboard input (i.e. you cannot move the mouse and you
cannot use the arrow keys to navigate through the menu). The only way to exit
the program is by killing (Ctrl+Alt+Del) the game.
I am attaching wine's log. Please, note that although the game is installed
under the .Playonlinux folder, it was run via the system stock wine (1.3.23
from wine's ppa) and the ~/.wine/ registry etc. are used (I just didn't want to
copy or move the folder to the ~/.wine/drive_c folder). No modifications to the
registry nor dll overrides had been made.
The game was working properly under wine 1.3.22 and previous.
I have done a git bisect from 1.3.22 to 1.3.23 and it seems the culprit is
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f ("wined3d: Give
GL_ARB_map_buffer_range another try.").
If any additional info is needed, please let me know. Although this system is
not fast at compiling wine several times and I can't write code at all, I will
try to help as much as possible.
Regards,
José
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http://bugs.winehq.org/show_bug.cgi?id=21745
Summary: Magic Workstation: icons and some text appear
upside-down
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: addiebk(a)hotmail.com
Icons representing cards on the playing field are rendered upside-down, as well
as any lists of text including card names in sideboard, library, graveyard, and
'exiled' cards. Most text and 'enlarged' cards display properly.
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http://bugs.winehq.org/show_bug.cgi?id=29992
Bug #: 29992
Summary: Rally Trophy: crashes on startup when Logitech G25
plugged in
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jettis(a)gmail.com
CC: lfzawacki(a)yahoo.com.br
Classification: Unclassified
Created attachment 39043
--> http://bugs.winehq.org/attachment.cgi?id=39043
wine log
Rally Trophy crashes on startup when I have Logitech G25 plugged in. Without
G25, Rally Trophy starts as it should.
I have Ubuntu 11.10 with 3.0.0-16-generic x86-64 kernel.
Regression test found this as a problematic commit:
79bd7249e471bbdeb665547a1a3a75454c6c41f8 is the first bad commit
commit 79bd7249e471bbdeb665547a1a3a75454c6c41f8
Author: Lucas Fialho Zawacki <lfzawacki(a)gmail.com>
Date: Thu Jul 21 15:38:43 2011 -0300
dinput: SetActionMap for joysticks.
:040000 040000 2090b0e285fd17e7ab73031bd72c5448a2cb925b
3f012117a9ce453b43a42f1383dff3d38e2ad6d5 M dlls
Demo version behaves exactly as full version.
Download demo here:
http://games.softpedia.com/get/Games-Demo/Rally-Trophy.shtml
Wine log attached.
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http://bugs.winehq.org/show_bug.cgi?id=28801
Bug #: 28801
Summary: stack_set_frame_internal passes undefined value into
SymSetContext()?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On my i5 laptop, with ubuntu 11.10, its gcc-4.6.1, and wine compiled
with the options mentioned in bug 28753, valgrind complained in d3d9/visual.ok:
...
visual.c:7741: Tests skipped: Card has unconditional pow2 support, skipping
conditional NP2 tests
Invalid read of size 2
at 0x52E44EC: ??? (in /tmp/gl25sfGl (deleted))
Address 0x0 is not stack'd, malloc'd or (recently) free'd
wine: Unhandled page fault on read access to 0x00000000 at address 0x52e44ec
(thread 0038), starting debugger...
...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x052e44ec).
Conditional jump or move depends on uninitialised value(s)
at SymSetContext (dbghelp.c:487)
by stack_set_frame_internal (stack.c:82)
by stack_fetch_frames (stack.c:238)
by dbg_exception_prolog (tgt_active.c:137)
by dbg_handle_exception (tgt_active.c:274)
by dbg_handle_debug_event (tgt_active.c:354)
by wait_exception (tgt_active.c:556)
by dbg_active_wait_for_first_exception (tgt_active.c:587)
by dbg_active_auto (tgt_active.c:832)
by main (winedbg.c:676)
Uninitialised value was created by a stack allocation
at stack_set_frame_internal (stack.c:70)
(Dunno what caused that exception, kind of reminds me of bug 20985,
but the interesting bit is the uninitialised variable, which happens while
showing the backtrace from that exception.)
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http://bugs.winehq.org/show_bug.cgi?id=29167
Bug #: 29167
Summary: Star Wars: The Old Republic launcher locks up on icon
highlighting
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Classification: Unclassified
Created attachment 37624
--> http://bugs.winehq.org/attachment.cgi?id=37624
Console output
The SW:TOR launcher locks up after login if multiple buttons are highlighted.
If I immediately press the "Play" button I am able to launch the game
executable, but if I mouse over the "Exit" button first, or over any other
highlightable region in the launcher window, the launcher hard locks up and
throws a stack trace. Console output and winedbg backtrace attached. Please
let me know what other debug output might be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=13248
Summary: Incomedia Website X5: crashes when install
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://www.websitex5.com/en/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antonino(a)arcidiaco.com
I have an original copy of this program, but it doesn't install
the error is:
C:\windows\temp\WZSE0.TMP\CPWCTL32.OCX
-???-
Error: 3
after that, crashes...
I attach the terminal log...
hi all
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http://bugs.winehq.org/show_bug.cgi?id=17564
Summary: 7-zip file manager interface selection problem
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
In the 7-Zip File manager if you try to select objects with shift + arrows or
mouse the objects count is not updated!
Another (minor) problem is that with ctrl + arrows should only mantain the
currently highlighted items and change the selected item (without choosing it)
7-zip 4.64
Wine 1.1.5 - Ubuntu 8.04
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http://bugs.winehq.org/show_bug.cgi?id=22558
Summary: Harbinger (demo) graphical issue: green artefacts
around objects
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.gamershell.com/download_1499.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: thunderbird2k(a)gmail.com
Created an attachment (id=27669)
--> (http://bugs.winehq.org/attachment.cgi?id=27669)
screenshot showing the issue
In Harbinger (at least the demo is showing the issue) objects are surrounded by
green squares in Wine-1.1.43. This was not the case prior to 1.1.43.
Regression testing resulted the following commit:
9fec1a02b9e13969f929a3eed249e67773286033 is the first bad commit
commit 9fec1a02b9e13969f929a3eed249e67773286033
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Mon Apr 5 20:05:15 2010 +0200
wined3d: Disable paletted texture support. It was only offered on a few
cards, so can be missed.
:040000 040000 b11ffa7bd20131ea4a3416c5b5b07e0263847c66
71fb12b39fd165362923aa34f5e5283568e688e9 M dlls
Reverting the patch on top of wine-1.1.43-408-g3317fc3 was successful and fixed
the issue.
Author of the patch added to CC.
Fedora 12 x86
Nvidia 7xxx series card with driver 195.36.24
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http://bugs.winehq.org/show_bug.cgi?id=27484
Summary: openvpn for windows doesn't work on wine
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Download openvpn-2.2.0-install.exe from http://openvpn.net/download.html
1. install openvpn:
$ wine openvpn-2.2.0-install.exe
Wire installing, an error dialog display with message "An error occurred
installing the TAP device driver."
2. make a tap dev with wine openvpn.exe:
full log is below:
$ wine openvpn --dev tap0Wed Jun 15 03:29:47 2011 OpenVPN 2.2.0 Win32-MSVC++
[SSL] [LZO2] built on Apr 26 2011
Wed Jun 15 03:29:47 2011 IMPORTANT: OpenVPN's default port number is now 1194,
based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and
earlier used 5000 as the default port.
Wed Jun 15 03:29:47 2011 NOTE: OpenVPN 2.1 requires '--script-security 2' or
higher to call user-defined scripts or executables
Wed Jun 15 03:29:47 2011 ******* WARNING *******: all encryption and
authentication features disabled -- all data will be tunnelled as cleartext
Wed Jun 15 03:29:47 2011 Error opening registry key:
SYSTEM\CurrentControlSet\Control\Class\{4D36E972-E325-11CE-BFC1-08002BE10318}
Wed Jun 15 03:29:47 2011 Exiting
( notes:
a list of nonstandard 802.1x authentication protocols are used in universities
in our country, such as H3C 802.1x , doctorcom 802.1x , cernet 802.1x ...
Most of them has no Linux Client, and there Windows Client usually don't work
with wine, complaining "no network interface found" . Without those Client,
students can not access the Internet, that is say, students in many
universities can not connect to the Internet without windows ...
I guess if we can make openvpn works with wine, then we could create a openvpn
server on the Linux host with server-bridge mode, then run the openvpn client
with wine, connect to the bridge, and run the nonstandard 802.1x client with
wine, let the 802.1x authentication packet forward by the openvpn bridge, then
finally we can access the Internet without Windows... )
Really appreciate for your help!
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http://bugs.winehq.org/show_bug.cgi?id=23184
Summary: Mass Effect 2: can't authenticate disc
Product: Wine
Version: 1.2-rc3
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installing Mass Effect 2 works mostly fine (aside from bug 22919). However,
attempting to run it fails, since it can't verify its disc.
Terminal output is short:
austin@midna:~/.wine/drive_c/Program Files/Mass Effect 2$
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x18fd048,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fcf4c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe518,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe41c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe1ec,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x149e50,0x149dc0): stub
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http://bugs.winehq.org/show_bug.cgi?id=29101
Bug #: 29101
Summary: I tried to install fraps using the fraps installer and
it came across a critical error while trying to
install.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sancarn(a)hotmail.co.uk
Classification: Unclassified
Fraps installer came across a critical error while trying to install.
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http://bugs.winehq.org/show_bug.cgi?id=21781
Summary: wine 1.1.38 onwards caused controls to be placed at
the wrong places on FM2010 Demo Installer
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagikliwon(a)gmail.com
Created an attachment (id=26334)
--> (http://bugs.winehq.org/attachment.cgi?id=26334)
Installer Screenshot
This is a regression.
>From wine 1.1.38 onwards I am unable to install FM2010 Demo as the controls are
placed at the wrong location over during installation and I am unable to select
the next button.
This doesn't happen on 1.1.37 and before.
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http://bugs.winehq.org/show_bug.cgi?id=29400
Bug #: 29400
Summary: Bug submission requirements: guidelines not clear that
you should be using the latest beta.
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hgtoo(a)yahoo.com
Classification: Unclassified
When clicking to lodge a new bug you're directed to read
http://wiki.winehq.org/Bugs which says you should be "using the latest version
of Wine" & in turn directs you to http://www.winehq.org/site/download There,
two latest releases, stable & development, are listed.
Next, http://www.winehq.org/download/ubuntu hints that you should go for stable
rather than development release, so I did, especially as I've never known a bug
submission process that requires you to be running a beta. But, that's what I
was told to do, in the comments, when I actually submitted bug 29398 & bug
29399
I've since had
http://wiki.winehq.org/FAQ#head-0bae04b4126dffb8a08bf020982badacb6f367ff
pointed out to me, which more strongly hints the opposite - that you should run
the development release.
More clarity about this in the instructions presented to users when lodging bug
reports would be a good idea. The barriers are high enough already - yet
another account to register for (openoffice, google code, sourceforge,...),
system to get the hang of, & process to learn. I'd already put this off for
months.
Not a complaint, just a suggestion.
Cheers.
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http://bugs.winehq.org/show_bug.cgi?id=8854
tanriol(a)mail.ru changed:
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