http://bugs.winehq.org/show_bug.cgi?id=29744
Bug #: 29744
Summary: STALKER-SoC/CoP hangs at splash screen due to OpenAL32
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: openal32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)rptd.ch
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Starting STALKER-SoC using wine 1.3.37 results in the splash screen shown and
then the game hangs. Testing shows that if openal32 is overwritten to be
"native" and an OpenAL32.dll from the Internet is used (overwriting
OpenAL32.dll in bin directory) the game runs and can be played albeit there is
no sound output.
So there are two bugs:
1) "openal32" set to "builtin" => game hangs at splash screen
2) "openal32" set to "native" + replace OpenAL32.dll => game playable but no
sound
Could not get further information about the problem. Debug output of wine shows
nothing helpful. Looks like the builtin OpenAL is broken and causes the hang
most probably on initializing the sound system somehow.
Testing system is GenToo amd64. Installed system openal is
media-libs/openal-1.13 . No Pulsed-Audio is installed. Sound output with ALSA
works. Sound output with DSound works (tested on various other games). Only
OpenAL32 seems to be affected by this bug.
STALKER-CoP does not run no matter with or without setting "openal32" to
"native" so most probably a special OpenAL32 would be required to get at last
in-game.
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http://bugs.winehq.org/show_bug.cgi?id=25494
Summary: Office Pro 2010 Trial: Word, Excel, and Powerpoint
cannot open OOXML (docx, xlsx, pptx) files
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Depends on: 25492
Created an attachment (id=32457)
--> (http://bugs.winehq.org/attachment.cgi?id=32457)
Trying to open an xlsx file
To reproduce:
1. Deselect Outlook when installing to get around bug 25476.
2. Start Excel. When the activation wizard comes up, click cancel (bug 25478)
3. Install urlmon with winetricks to get around bug 25492.
4. Try to open an xlsx file. Excel will throw up an error message that it found
unreadable content in the file and ask if you want to recover the contents. If
you click yes, it will tell you that the workbook cannot be opened or repaired.
Word and Powerpoint behave similarly, though the wording of their error
messages is slightly different.
I don't have a workaround for this one. I tried winetricks msxml3, msxml4, and
msxml6, but they did not help.
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http://bugs.winehq.org/show_bug.cgi?id=26459
Summary: Dragon Age: Origins doesn't recognize dvd?
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is a followon to bug 20887.
Installing Dragon Age goes ok (I do winetricks vcrun2005 physx first),
but running the game fails with
"Failed to authenticate the disk. Please insert the correct disk and try
again."
Oddly, IIRC, installing from an .iso image works around this.
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http://bugs.winehq.org/show_bug.cgi?id=20238
Summary: ODBC and PostgreSQL
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: odbc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elcotorro(a)gmail.com
In a VB6 application wich uses ADO, the application does not see the PostgreSQL
ODBC driver. It happens even when the odbcad32.exe test is succesfull.
in version 1.0.1 it works fine
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http://bugs.winehq.org/show_bug.cgi?id=6200
Sylvain Petreolle <spetreolle(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spetreolle(a)yahoo.fr
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http://bugs.winehq.org/show_bug.cgi?id=4756
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |FIXED
--- Comment #38 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-02-05 03:51:00 CST ---
(In reply to comment #37)
Please make sure you are using a recent wine version, in a clean wineprefix
(WINEPREFIX=~/new-wine wine bardstale.exe)
Closing fixed due to 3 reports of the bug being fixed.
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http://bugs.winehq.org/show_bug.cgi?id=25454
Summary: scifinder: Non-English character on certain pages (ie.
search result)
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jian_xing(a)hotmail.com
Created an attachment (id=32396)
--> (http://bugs.winehq.org/attachment.cgi?id=32396)
Screen shot of the scifinder windows with wrong character
This is a regression bug. Wine 1.3.5 does not have the bug.
Characters on certain pages are not displayed as English
The error message from the terminal is:
fixme:gdi:ExtCreatePen Hatches not implemented
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http://bugs.winehq.org/show_bug.cgi?id=28190
Summary: winepath: No output in wineconsole
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this start the console with 'wine wineconsole cmd' and then type
'winepath c:' in the wine console.
The usage will be displayed in the terminal in which you started the
wineconsole instead of in wineconsole itself. This is because winepath uses
regular Unix stdio functions like printf() instead of WriteConsole().
See the XCOPY_wprintf() function in programs/xcopy/xcopy.c or the output_*()
functions in programs/net/net.c for a model on how to fix this.
After fixing this, verify that running 'winepath c:' still works fine in a
regular xterm or equivalent.
(split off from bug 13861)
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rambo_8713(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rambo_8713(a)hotmail.com
--- Comment #37 from rambo_8713(a)hotmail.com 2012-02-05 03:37:35 CST ---
CA Erwin Eula is not acceptable, but even with scroll down and all suggestions
how to fix this? I its been 5 years., and who do I go to for a solution? I its
greed out and can't accept even with scrolling
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http://bugs.winehq.org/show_bug.cgi?id=11670
Summary: Anno 1602 page fault
Product: Wine
Version: 0.9.55.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anakin.skyw(a)gmx.de
Created an attachment (id=10881)
--> (http://bugs.winehq.org/attachment.cgi?id=10881)
Output of wine 1602
While playing Anno 1602 Königsedition (1602AD Kings edition), wine crashes
with an unhandled page fault after about one minute of play. See Attachment for
output.
This is wine-0.9.55 compiled on Gentoo.
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http://bugs.winehq.org/show_bug.cgi?id=6033
--- Comment #82 from Karol Lewandowski <karol.k.lewandowski(a)gmail.com> 2012-02-04 14:48:21 CST ---
I too confirm that mouse pointer works flawlessly when playing fallout 1 and 2
using wine 1.4-rc2.
(Hardware - Thinkpad X60s, Core 2 Duo L7500 cpu, Intel 945 gpu)
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http://bugs.winehq.org/show_bug.cgi?id=4066
Jay <jaynobyl(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaynobyl(a)gmx.de
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http://bugs.winehq.org/show_bug.cgi?id=22559
Summary: Final Fantasy 8: text is rendered incorrectly
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: thunderbird2k(a)gmail.com
In FF8 the text rendering is broken since commit
9fec1a02b9e13969f929a3eed249e67773286033 .
This is with a geforce8 and driver 195.36.15.
The broken rendering is shown here (
http://bugs2.winehq.org/attachment.cgi?id=27638 ).
>From the commit message I guess, I have to try it on windows, to see if the
rendering is also broken. Changing the FF8 render engine to uses software mode
works around that problem.
9fec1a02b9e13969f929a3eed249e67773286033 is the first bad commit
commit 9fec1a02b9e13969f929a3eed249e67773286033
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Mon Apr 5 20:05:15 2010 +0200
wined3d: Disable paletted texture support. It was only offered on a few
cards, so can be missed.
:040000 040000 b11ffa7bd20131ea4a3416c5b5b07e0263847c66
71fb12b39fd165362923aa34f5e5283568e688e9 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29657
Bug #: 29657
Summary: winecoreaudio memory management and locking
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Running my render tests in a loop sometimes causes an endless sequence of
errors
wine(4470,0x40805a00) malloc: *** error for object 0x4022e310: double free
*** set a breakpoint in malloc_error_break to debug
Process analysis shows that IAC_Release/DisposeQueue is involved
1465 func_render
1465 test_clock
1465 AudioClient_Release
1465 AudioQueueDispose
1465 AQServer_DisposeQueue
1465 AudioQueueObject::~AudioQueueObject()
100.000% 1465 free
A possibly related issue is a deadlock mentioned in bug #28023, comment #4
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http://bugs.winehq.org/show_bug.cgi?id=22778
Summary: PlayOnline viewer's window is not correctly updated
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://dl.square-enix.co.jp/polus/setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28102)
--> (http://bugs.winehq.org/attachment.cgi?id=28102)
pol.exe refresh problem when in windowed mode
In windowed mode, when you move app's window that only part is visible, then in
this partially visible state is not correctly updated.
1) Probably nobody can explain that better than Henri
I think what happens is that the blit is rejected because it's partially
outside
the screen. While moving the window to the outside that isn't very noticeable,
but as soon as you move it back you see the now cleared parts of the window
that don't get updated until the window is fully inside the screen again.
2) Another test scenario:
When app's window is only partly visible and then resized, it becomes black.
Attachment shows the 1st test scenario (they are probably related, thus in one
bug report).
Starting line for this bug report is wine-1.1.44-322-g5cc00e8 (there were many
bug before: bug 22145, bug 22197, bug 22290, bug 22294, bug 22311, bug 22735).
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http://bugs.winehq.org/show_bug.cgi?id=7517
Erich Hoover <ehoover(a)mines.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ehoover(a)mines.edu
--- Comment #14 from Erich Hoover <ehoover(a)mines.edu> 2012-02-03 11:52:06 CST ---
I don't believe that ITStorageImpl_SetControlData is the source of this
problem, having that function return S_OK does not change the application's
behavior.
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http://bugs.winehq.org/show_bug.cgi?id=17808
Summary: AutoCAD Mechanical 2007 fails to install
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
I installed gecko,msxml3,vcrun2005,dotnet20,corefonts,gdiplus through
winetricks.
The problem is that AutoCAD Mechanical 2007 fails to install properly (default
installation).
It doesn't crash and AutoCAD installer doesn't notify about any error. On the
end of the installation it shows that AutoCAD was installed successfully, but
it does not because there wasn't copied all files.
The error in terminal
err:msi:msi_cabextract FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet: L"acad6.CAB"
err:msi:ITERATE_Actions Execution halted, action L"InstallExecute" returned
1627
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http://bugs.winehq.org/show_bug.cgi?id=17806
Summary: AutoCAD LT 2008 fails to install
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20038)
--> (http://bugs.winehq.org/attachment.cgi?id=20038)
WINEDEBUG=+msi Wine 1.1.17
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
I installed gecko,msxml3,vcrun2005,dotnet20,corefonts,gdiplus through
winetricks.
The problem is that AutoCAD LT 2008 PL fails to install (default installation).
It doesn't crashes but the AutoCAD installer notifies about that.
The error in terminal is (installation stops at this)
err:msi:ITERATE_Actions Execution halted, action L"InstallExecute" returned
1603
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http://bugs.winehq.org/show_bug.cgi?id=27937
Summary: winmm kept busy playing silence after play finishes
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aeikum(a)codeweavers.com
The winmm player is kept busy for several seconds after audible rendering ends.
This is easily reproduced using my MCI shell from bug #20232, comment #10.
Issue these commands to the MCI:
open 8k8bitpcm.wav alias 8 ; any sample with at least 2 seconds of data
play 8 from 1000 to 2000 notify ; play sample from position 1s to 2s
play 8 from 1000 to 2000 WAIT
status 8 mode
I recommend to use a multi-line copy&paste to the console instead of typing.
The MCIWAVE player will correctly play 1 second worth of data. After that
however, a random amount of upto 4 messages about ALSA pcm underrun are sent to
the console, approx. 1 per second. It's only after those that the player
eventually stops, i.e. execution of the synchronous command ends.
The command "status 8 mode" serves to show when execution of the previous
command ends.
I suspect the cause is the way mmdevapi handles silence and/or feeds too much
data into the "default" ALSA device. I have no idea where that 1s log message
spacing comes from.
Expected behaviour (as in 1.3.24): the synchronous (WAIT flag) player is kept
busy for 1 second, after which the MCI shell processes the next command. Upto
one ALSA pcm underrun log message is the norm, since indeed WINMM is closed
only after all buffers (headers in waveOut* speak) have been returned to the
app, i.e. there's a tiny gap between "played last header => Set Event" and
waveOutClose. I.e. one underrun is designed into the WINMM API, after playing
ends.
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http://bugs.winehq.org/show_bug.cgi?id=6033
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #81 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-02-02 16:11:13 CST ---
Reported fixed
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--- Comment #80 from drachu(a)gmail.com 2012-02-02 15:46:39 CST ---
As I mentioned before. I did clean install of wine, at ubuntu 11.10, then
installed Fallout 2, and everything worked out of box like a charm. Even cursor
who had some issues in the past.
I've tested it with NVIDIA 9600GT with 275 driver (quite recent).
I would recommend to close this ticket.
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http://bugs.winehq.org/show_bug.cgi?id=8295
Henri Verbeet <hverbeet(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #29 from Henri Verbeet <hverbeet(a)gmail.com> 2012-02-02 15:06:45 CST ---
Resolving FIXED.
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--- Comment #28 from Henri Verbeet <hverbeet(a)gmail.com> 2012-02-02 15:06:28 CST ---
(In reply to comment #27)
> just a clarification regarding the performance - I've foud who kills it. It's
> the "Z Read" option at the very bottom of the graphic options (you have to set
> the Graphic detail to "Custom" in order to see it).
If that's depth readback, I think that makes sense. I wouldn't expect that to
be terribly fast on Windows either though.
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--- Comment #27 from Tomek Kaźmierczak <tomek-k(a)wp.eu> 2012-02-02 14:33:08 CST ---
just a clarification regarding the performance - I've foud who kills it. It's
the "Z Read" option at the very bottom of the graphic options (you have to set
the Graphic detail to "Custom" in order to see it).
With the option enabled I get average 10 fps. When it's off, I get 86 fps with
all options set to max and in 1366x768 screen res.
Have a nice play
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--- Comment #26 from Tomek Kaźmierczak <tomek-k(a)wp.eu> 2012-02-02 13:46:47 CST ---
Fixed in 1.4-rc1 (was still present in 1.3.37).
Now it's possible to run the game in hardware accelerated mode.
The performance of WineD3D is terribly poor, however - the game runs smoothly
in SW mode, even with highest gfx settings. In order for it to be playable in
HW mode, one has to turn off almost all gfx options and play in the lowest
screen resolution. But this is not related to this bug report.
As for me, the bug can be finally closed.
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