http://bugs.winehq.org/show_bug.cgi?id=22978
Summary: SimCity2000: race condition causes crash in MCI during
startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=28457)
--> (http://bugs.winehq.org/attachment.cgi?id=28457)
mci+winmm trace & crash backtrace
The attached log shows a crash that is triggered because the asynchronous
mciseq/mcimidi player is still attempting to open the device while the main
thread already successfully called MCI_CLOSE.
The mcimidi player does not implement proper locking. Unlike mciwave, its state
variable is not yet set to MCI_MODE_PLAY when opening the MIDI device, which
lets MCI_CLOSE not see something is busy playing.
Actually, even looking at mciwave, one can construct unfortunate sequences of
scheduling that would cause mciwave to hang in such a situation. So there's no
trivial patch simply moving
wmm->dwStatus = MCI_MODE_PLAY;
a couple of lines up.
The crash generally occurs when starting SimCity 2000 using
"wine 'C:\Program...\Game\simcity.exe'"
Curiously, "wine start simcity.exe" always works. As I said, it's a race
condition.
It seems like sometimes, the initialisation of WINMM and MIDI takes a long
time.
The bug is then triggered when MCI_CLOSE is called by the application.
MCI_CLOSE is called, among others, when clicking "exit" in the initial menu.
Often enough, the app crashes before showing this menu. IMHO, the fact that the
app calls MCI_CLOSE that early is triggered by another bug in Wine that AppDB
testers have mentioned every now and often, but never put to Bugzilla: SimCity
2000 starts fine (showing its logo) when using full screen mode, but needs a
resize or uniconify when using a virtual desktop: then presumably, the app
sends MCI_CLOSE to stop the music, causing or not a crash via the present race
condition.
BTW, since the crash occurs in the asynchronous MCI MIDI player, the app
nevertheless works...
This issue has nothing to do with the bug, presumably in the app, that "wine
simcity.exe" crashes whereas "wine 'c:\full\path\simcity.exe'" (should) work.
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http://bugs.winehq.org/show_bug.cgi?id=29017
Bug #: 29017
Summary: 4th Dimension 6.5.4 crashes
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien.ramage(a)gmail.com
Classification: Unclassified
The app. crashes when trying to start "tools => Explorer" or in french "Outils
=> Explorateur'
wine reports : err:seh:raise_exception Exception frame is not in stack limits
=> unable to dispatch exception.
the app and a sample database can be download here :
http://www.janin-tools.com/download/wine/4th_Dimension_6.5.4.tar.gz
to reproduce the bug :
- download the archive and uncompress it
- launch 4D.exe
- choose "Démo" on the welcome dialog
- choose "Ouvrir une base existante" and select the test database (click on
"Autre..." if necessary)
- When database opened, choose "Outils" then "Explorateur" in the menu bar.
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http://bugs.winehq.org/show_bug.cgi?id=9848
Summary: flipviewer fails to load
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eyecreate(a)gmail.com
Created an attachment (id=8321)
--> (http://bugs.winehq.org/attachment.cgi?id=8321)
Error log for flipviewer
The flipviewer(www.flipviewer.com) app installs and the library program works,
but the actual program fails. Backtrace log attached.
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http://bugs.winehq.org/show_bug.cgi?id=28186
Summary: uninstaller has no proper usage message
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
First uninstaller uses WINE_ERR() to tell the user he got the usage wrong (like
when he forgets a parameter). That's wrong as this is not a Wine error.
Second it never prints a usage message thus leaving the user guessing.
Finally if run in the wineconsole the user will see no output at all but that's
a somewhat independent issue (see bug 28185).
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http://bugs.winehq.org/show_bug.cgi?id=14915
Summary: FlushFileBuffers() fails on disk volume, sets
ERROR_INVALID_HANDLE when handle supposedly valid
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vesselinpeev(a)hotmail.com
Ran under Wine, the following program receives ERROR_INVALID_HANDLE as a
Windows last error when the flushing call fails.
Note that if you are testing under Windows Vista, you need to run the program
with administrative privileges to be able to get the handle to the volume.
For brevity, I've omitted GetLastError() printing for failure cases except the
flushing one, but, needless to say, you may want to add them for full
correctness / error handling / safety, or do let me know and I'll happily add
these and re-post the code.
# include <windows.h>
# include <stdio.h>
# include <tchar.h>
int _tmain()
{
LPCTSTR volName = _T("\\\\.\\C:");
HANDLE hFile = CreateFile(volName, GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE, 0,
OPEN_EXISTING, 0, 0);
if (hFile != INVALID_HANDLE_VALUE) {
_tprintf(_T("Opened volume %s\n"), volName);
SetLastError(0xdeadbeef); /* to make sure that it's really the next call
that sets the last error -- advice taken from Dmitry Timoshkov's comment at
http://bugs.winehq.org/show_bug.cgi?id=14855 */
if (FlushFileBuffers(hFile)) {
_tprintf(_T("File buffers flushed\n"));
}
else {
DWORD dwRet = GetLastError();
_ftprintf(stderr, _T("File buffers not flushed, GetLastError() returned
%lu"), dwRet);
if(dwRet == ERROR_INVALID_HANDLE) {
_ftprintf(stderr, _T(" (\"The handle is invalid\")"));
}
_ftprintf(stderr, ".\n");
}
}
else {
_ftprintf(stderr, _T("Could not open volume %s\n"), volName);
return -2;
}
if(! CloseHandle(hFile)) {
_ftprintf(stderr, _T("Could not close handle to volume %s\n"), volName);
return -3;
}
return 0;
}
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http://bugs.winehq.org/show_bug.cgi?id=19425
Summary: notepad: running notepad with a non-existent file and
choosing yes to create a new file should do so
immediately (appinstall)
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
'notepad foobar.txt'
pops up a dialog telling you that the file does not exist, and asking if you'd
like to create it.
Yes - Opens notepad with foobar.txt, but doesn't create a new file.
No - Opens notepad with a blank new document.
Cancel - Closes notepad.
On windows, choosing yes immediately creates the new (empty) file.
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http://bugs.winehq.org/show_bug.cgi?id=28770
Bug #: 28770
Summary: Diablo 2 - sound works in menu, stops after starting
game (kind of regression)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Classification: Unclassified
I've noticed that with recent Wine I don't hear any sound in Diablo 2 when
playing my character. When I start Game.exe - sound is here during watching
into and as long as I'm in the menu. When I start playing (the map and my
character show up) it stops. After that I don't hear anything anymore.
Bisection has resulted in the following:
There are only 'skip'ped commits left to test.
The first bad commit could be any of:
901af51ea32f2d192a598808abab2d1b6a940773
be158e48ad8ee556941bd3f1ff94ca7116680d00
We cannot bisect more!
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
I'm using ALSA in Wine and Pulseaudio in my system.
I'm almost sure it's duplicate of #27908, but I was asked by Austin to create
new bugzilla report.
Right after starting Game.exe with affected Wine I get following fixmes:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
When starting real game (map and character, sounds goes away) nothing appears
in the console.
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http://bugs.winehq.org/show_bug.cgi?id=26688
Summary: Risen requires vcrun2005
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
The game outputs no missing functions and mscodescan reveals nothing either,
yet the game complains about vcrun2005. winetricks vcrun2005 works around it
xavier@xavier /wine/risen/drive_c/jeu/bin $ wine Risen.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.OpenMP" (8.0.50727.762)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library vcomp.dll (which is needed by
L"C:\\jeu\\bin\\Engine.dll") not found
err:module:import_dll Library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:import_dll Loading library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Game.dll") failed (error c0000018).
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library Game.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:import_dll Loading library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") failed (error c0000018).
err:module:import_dll Loading library Game.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") failed (error c0000018).
err:module:import_dll Library vcomp.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") not found
err:module:import_dll Library Importer.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\jeu\\bin\\Risen.exe" failed, status c0000135
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http://bugs.winehq.org/show_bug.cgi?id=17055
Summary: wine does not put wine executable path into desktop icon
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beagle7(a)shaw.ca
when installing an app, when wine installs a desktop icon (under KDE), it does
include the proper env WINEPREFIX, but it does not include the path to to wine
(e.g., /usr/local/1113/bin/wine) under which the app was installed. I.e., if I
do exactly this:
env WINEPREFIX=~/.wine-some-app /usr/local/wine-install-dir/wine
~/path/windows-app-installer.exe
the resulting desktop icon, in properties, would have under command, the
following:
env WINEPREFIX="~/.wine-app" wine "C:\Program Files\Path\app.exe"
or similar.
What I'd like it to have is:
env WINEPREFIX="~/.wine-app" /usr/local/wine-install-dir/wine "C:\Program
Files\Path\app.exe" (as appropriate)
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http://bugs.winehq.org/show_bug.cgi?id=27482
Summary: Tomb Raider III demo crashes in the launcher
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.tombraiderchronicles.com/cgi-bin/dl03/dl.pl
?dm_tombraider3complete
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35145)
--> (http://bugs.winehq.org/attachment.cgi?id=35145)
terminal output
To reproduce the problem:
1) Install the demo as usual.
2) The launcher requires ie6 (winetricks ie6). Start the demo by tomb3.exe.
Click on <Start Free Trial button> ...a crash happens here.
The launcher started correctly in 1.3.21:
f3ae1b99f637c7a22546a7528edb0f9df2d57678 is the first bad commit
commit f3ae1b99f637c7a22546a7528edb0f9df2d57678
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Thu Jun 9 18:29:36 2011 +0300
ddraw: Separate IDirectDrawSurface vtable.
:040000 040000 375fc8c1597978349b5e1f9f8b418c6d5fa0a539
839c77ec396a4be43237f36c110c257a0db09131 M dlls
The patch can be reverted cleanly on wine-1.3.22-78-g4b2bfb4 and that fixed the
crash.
I couldn't add the author to the CC list.
Fedora 15
Nvidia GeForce 250 / driver 270.41.19
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http://bugs.winehq.org/show_bug.cgi?id=29468
Bug #: 29468
Summary: not able to click anything on Star Wars Republic
Commando launcher
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tommivs(a)gmail.com
Classification: Unclassified
When i am trying to click on anything on the launcher with a mouse or using tab
and enter the launcher doesn't register anything.
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http://bugs.winehq.org/show_bug.cgi?id=12454
Summary: iriver plus 3 doesn't start
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.iriver.com/plus/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hewus.owns(a)gmail.com
iriver plus 3 installs, but does not start. I added mfc42u.dll to get rid of
missing dll messages, but it now ends here (0.9.59):
err:module:attach_process_dlls "iDeviceM.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\iriver\\iriver plus 3\\iPlus3.exe" failed, status c0000142
I tried yesterday on 0.9.58 and got this:
err:module:LdrInitializeThunk "iDeviceM.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\iriver\\iriver plus 3\\iPlus3.exe" failed, status c0000142
The errors are slightly different, if that helps at all. I am able to provide
more debugging if required.
Free download:
http://www.iriver.com.au/iriver/uploads/software/iplus3_setup_full.zip
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http://bugs.winehq.org/show_bug.cgi?id=28444
Summary: zenilib 0.4.1.0 applications: crash when attempting to
use d3dx9 for rendering
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazald(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=36469)
--> (http://bugs.winehq.org/attachment.cgi?id=36469)
Output log
I'm responsible for the development of a "simple" game engine, zenilib. It
compiles and runs natively under Linux, so most code isn't doing anything too
platform specific. The Windows build runs magnificently in Linux when using
OpenGL for rendering, but something is preventing applications from starting at
all when attempting to use Direct3D9.
You can download the engine and supporting files here:
http://zenilib.com/download/#vs
To reproduce:
1. unzip zenilib_0.4.1.0.zip
2. unzip zenilib_0.4.1.0_support.zip
3. cd zenilib/config
4. cat zenilib.xml | sed 's/OpenGL/DX9/' > temp && mv temp zenilib.xml
3. cd ../bin
4. wine Application.exe
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http://bugs.winehq.org/show_bug.cgi?id=29081
Bug #: 29081
Summary: Drag and Drop: Duplicate entries in winamp playlist
window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anwetli(a)hotmail.com
Classification: Unclassified
Created attachment 37475
--> http://bugs.winehq.org/attachment.cgi?id=37475
Wine log for xdnd
Operating System: Kubuntu 10.04 LTS with KDE 4.4.5 / i386 / nvidia grafics
driver
Bug is related to winamp, a windows music player (www.winamp.com). Other
applications may be affected by this bug.
Problem:
Every File drag and dropped to the playlist-window of winamp will duplicated.
It generates double entries for every file dropped to the playlist-window.
Version of wine:
This bug has been introduced since version 1.3x. In wine 1.2 everything is
fine.
Details:
If you drag drop a file to the main window of winamp, no duplicate entries will
be generated. But if you drop a file to the playlist-window (a window within
the winamp application), you will get two entries (duplicated). So it seems to
me that the bug is connected to how the drag drop code specifies the target
window.
Wine trace (WINEDEBUG=xdnd wine winamp.exe)
last lines in wine 1.2x:
----------------------------
trace:xdnd:X11DRV_XDND_DropEvent
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x10056)
0x1356a4(L"E:\\x.mp3")
trace:xdnd:X11DRV_XDND_FreeDragDropOp
last lines in wine 1.3x:
----------------------------
trace:xdnd:X11DRV_XDND_DropEvent
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x101e0)
0x1abe6c(L"Z:\\home\\angel\\Desktop\\x.mp3")
trace:xdnd:create_stream_from_map size 4096
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adbb4={.tymed=0x1,
.dwAspect=1, .cfFormat=49326}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application didn't find
UniformResourceLocator
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adba0={.tymed=0x1,
.dwAspect=1, .cfFormat=15}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application found CF_HDROP
trace:xdnd:XDNDDATAOBJECT_GetData (0x68a29320, 0x7adba0, 0x7adbd8)
trace:xdnd:XDNDDATAOBJECT_GetData application is looking for CF_HDROP
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adba0={.tymed=0x1,
.dwAspect=1, .cfFormat=15}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application found CF_HDROP
trace:xdnd:X11DRV_XDND_DropEvent drop succeeded
trace:xdnd:X11DRV_XDND_FreeDragDropOp
It seems that with wine 1.3 new code for a better drag and drop functionality
has been introduced. But also leading to a bug with duplicate entries.
Maybe someone can fix this? Would be nice :-)
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http://bugs.winehq.org/show_bug.cgi?id=23650
Summary: PowerPoint 2007 insensitive to changes in screen
resolution
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
For presentations, you usually have to change your screen to the right
resolution such that the external monitor / projector can display your slides.
However, I found that when you start PowerPoint 2007 using wine 1.2rc7 or more
specifically the wine server before adopting the screen resolution, then
PowerPoint or at least parts of it will stick to the former screen resolution.
Steps to reproduce:
1. Start your computer with a certain screen resolution, say 1280x1024
2. Start up PowerPoint 2007 with wine.
(Everything is fine, presentation mode works as expected)
3. Change screen resolution
4. Activate presentation mode
-> The presentation will be rendered to fit in the old screen resolution and
there is no way to change this.
Possibly this also affects other applications.
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http://bugs.winehq.org/show_bug.cgi?id=25225
Summary: MPLAB: toolbars getting reorganised every time when
the window minimized and restored in MPLAB
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theozo77(a)gmail.com
Created an attachment (id=32026)
--> (http://bugs.winehq.org/attachment.cgi?id=32026)
Screenshots before minimize and after restore the window
When the MPLAB minimized to the tray and restored, the toolbars organized into
one row, will change to one toolbar per one row. So 3 toolbars will use 3
lines, while the horizontal position of their stays unchanged.
The program is available here:
http://ww1.microchip.com/downloads/en/DeviceDoc/MPLAB_IDE_v8_60.zip
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http://bugs.winehq.org/show_bug.cgi?id=24601
Summary: L4D2: Client.dll always fails validation when
verifying game cache.
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)eternaldusk.com
Using the Steam "Verify Integrity of Game Cache" option produces the following
in the GameValidation.log file:
Starting validation of Left 4 Dead 2
Validation failure: w:\games\steam\steamapps\common\left 4 dead
2\left4dead2\bin\client.dll
Validation complete: 24850 Total Files, 1 Failed Validation
The file is then re-downloaded.
Rerunning the check produces the same results.
Deleting the file has no effect: it will be re-downloaded, and will fail the
validation check the next time you run it.
I noted that the message in the log showed "client.dll" as all lowercase, while
the filename is actually "Client.dll". I tried creating a link, but it still
failed the check. I tried renaming the DLL, and it still failed the check.
The game is installed on a BtrFS partition. I'm using Kubuntu 10.10 (AMD64),
kernel 2.6.35-22.
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http://bugs.winehq.org/show_bug.cgi?id=16722
Summary: Virtual RC Racing crashes on startup
Product: Wine
Version: 1.1.11
Platform: Other
URL: http://www.virtualrc.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
https://answers.launchpad.net/ubuntu/+source/wine/+question/54580
complained that this game crashes on startup with access violation errors.
Sure enough, it does. A log shows some urlmon calls right before
the crash. "winetricks ie6" gets past this crash and on to a later
crash/hang.
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http://bugs.winehq.org/show_bug.cgi?id=18320
Summary: Approach: need flywheel (scroll wheel) or similar
support
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Oh now this is truly a pain in the neck (why the P2 priority). Lotus Approach
does not have scroll wheel support. In XP, you can load a utility called
"Flywheel" that will give you back your scroll wheel. Problem: flywheel does
not work in Wine.
Would you please enhance the mouse drives in Wine to support a function similar
to Flywheel to allow Approach to use the scroll wheel? Or, fix Wine to use
Flywheel?
Many thanks,
-T
Flywheel is "Abandonware" and is free. The author had a page stating so
several
years ago but has taken it down since. Here is a reference to its status on PC
World:
http://www.pcworld.com/article/117821/windows_tips_get_on_a_roll_with_freew…
You can download it from:
http://www.pcworld.com/downloads/file/fid,23737-order,1-page,1-c,alldownloa…
Or, I can eMail you my copy.
To register it: Go to Control Panel, Mouse, "Fly Wheel" tab, click on
"Registration Info".
registration name: I Am Free (note spaces)
registration number: 13601409
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http://bugs.winehq.org/show_bug.cgi?id=13759
Summary: Cannot create a new account with Titan Poker
Product: Wine
Version: 1.0-rc3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JohannesBauer(a)gmx.de
When using Wine and Titan Poker, no new account can be created. Instead Wine
hangs at the "New Account Registration" screen - screenshot attached.
I bet this is some tivial thing... but Titan Poker becomes unusable for new
users when you're unable to register.
I've also tried 0.9.48 before (upgraded to 1.0-rc3 because I thought maybe
there the bug was fixed) - same thing.
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http://bugs.winehq.org/show_bug.cgi?id=23819
Summary: Red Alert 3 doesn't shown ground on some maps
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pabloflv(a)yahoo.com
Created an attachment (id=29886)
--> (http://bugs.winehq.org/attachment.cgi?id=29886)
Red Alert 3 1.0 English Backtrace
When I try to start a game with a fan created map the ground is just black,
nothing, only buildings and something more but no ground, I think it's a
problem with textures, but I tested it in windows, and even with earlier
versions of wine and ubuntu worked without problems, even other maps, bonus and
default work, the maps which shows the same problems are: Moscow Madness and
Hostile DAWN Beta
I'll attach the backtrace, hope it helps
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http://bugs.winehq.org/show_bug.cgi?id=23212
Summary: REDCINE v3.1.8 interface has no text
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.red.com/support/download/107
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28888)
--> (http://bugs.winehq.org/attachment.cgi?id=28888)
REDCINE v3.1.8 incorrect interface rendering
With wine-1.2-rc3-57-gb3f0425, launching REDCINE succeeds, but the resulting
interface renders no text for the various UI elements. The only observed output
is:
fixme:win:EnumDisplayDevicesW ((null),0,0xfbe40c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0xfbe40c,0x00000000), stub!
fixme:keyboard:RegisterHotKey (0x10052,4097,0x00000001,70): stub
fixme:win:GetMouseMovePointsEx (16 0xfbe528 0xfbe538 1 2) stub
fixme:win:GetMouseMovePointsEx (16 0xfbe528 0xfbe538 1 2) stub
fixme:wgl:X11DRV_wglGetSwapIntervalEXT (),stub!
fixme:win:GetMouseMovePointsEx (16 0xfbe528 0xfbe538 1 2) stub
with repetitions of the last line.
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http://bugs.winehq.org/show_bug.cgi?id=17615
Summary: In quick3D, the menu icons appear and disappear.
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://3d2f.com/download/7-888-quick3d-viewer-free-
download.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 231036448(a)freemail.gr
To see the menu icons,
in the main window, in quick3D,
you need to move the mouse over them.
If you click the mouse away from them,
they will disappear.
If you move the application window,
they will disappear, again.
If minimize, and then bring up the window,
the icons will appear, but the 3D object will disappear.
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http://bugs.winehq.org/show_bug.cgi?id=28053
Summary: Multiple graphical glitches in Psychonauts
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Created an attachment (id=35918)
--> (http://bugs.winehq.org/attachment.cgi?id=35918)
Demo runlog
After video playback and first level loading screen is flickering. First time
game start in 640x480 or 800x600 (I don't remember) screen resolution. User is
able to press Esc and set native screen resolution. Game runs fine without any
graphical glitches until next start. In next start game run in native
resolution, but screen again is flickering and user doesn't able to get rid of
this problem (particularly because upper part of game video settings screen is
invisible when screen is flickering and use workaround "change resolution" is
not available anymore). When screen is flickering there is some 3D graphical
glitches - example screenshots attached. Log also attached.
Problem is perfectly reproducable with demo:
http://www.psychonauts.com/psychic.htm
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http://bugs.winehq.org/show_bug.cgi?id=29638
Bug #: 29638
Summary: QQ International crash after login (iexplore)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install qq:
http://dl_dir.qq.com/qqfile/qq/QQ2010/QQIntl1.0.exe
sha1sum:
10f67ede6b52f260257d2217800dd2a700332f9d QQIntl1.0.exe
2. winetricks riched20, workaround Bug 29636
3. Start QQ and login to QQ
$ cd ".wine/drive_c/Program Files/Tencent/QQIntl/Bin"
$ wine QQ.exe
The crash seems happen after QQ popup the "QQ International today" news dialog.
The last log before crashing:
--- snip ---
###!!! ASSERTION: invalid default font returned by GetDefaultFont:
'defaultFont', file /build/wine-mozilla-1.4/gfx/thebes/gfxFont.cpp, line 2004
fixme:dbghelp:elf_search_auxv can't find symbol in module
--- snip ---
Backtrace:
=>0 0x7b835f73 DbgBreakPoint+0x3()
[/home/fracting/wine-git/dlls/kernel32/../../include/winternl.h:1996] in
kernel32 (0x0032cd28)
1 0x3acd92f9 RealBreak+0xc()
[/build/wine-mozilla-1.4/xpcom/base/nsDebugImpl.cpp:395] in xul (0x0032cd38)
2 0x3acd95b9 Break+0x2bd(aMsg="###!!! ASSERTION: invalid default font
returned by GetDefaultFont: 'defaultFont', file
/build/wine-mozilla-1.4/gfx/thebes/gfxFont.cpp, line 2004")
[/build/wine-mozilla-1.4/xpcom/base/nsDebugImpl.cpp:483] in xul (0x0032d1b8)
3 0x3acd92d0 NS_DebugBreak_P+0x26e(aSeverity=0x1, aStr=*** invalid address
0x3bc63f98 ***, aExpr=*** invalid address 0x3bc63f8a ***, aFile=*** invalid
address 0x3bc63a8c ***, aLine=0x7d4)
[/build/wine-mozilla-1.4/xpcom/base/nsDebugImpl.cpp:380] in xul (0x0032d5d8)
4 0x3ad3aa97 gfxFontGroup::BuildFontList+0x9e(this=0x47b1ab8)
[/build/wine-mozilla-1.4/gfx/thebes/gfxFont.cpp:2004] in xul (0x0032d9c8)
winetricks ie7 works around for it.
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http://bugs.winehq.org/show_bug.cgi?id=29593
Bug #: 29593
Summary: Civilization IV crashes when loading mod and clicking
on the menu
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabrielbyrnei(a)gmail.com
Classification: Unclassified
Created attachment 38333
--> http://bugs.winehq.org/attachment.cgi?id=38333
extract of the full log.
After loading a mod into Civilization IV, and clicking on any of the buttons of
the menu, the game freezes and crashes.
This is with the latest available patch, 3.19 BTS.
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http://bugs.winehq.org/show_bug.cgi?id=14935
Summary: Final Fantasy 7 exits on start with no error messages
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryan.reich(a)gmail.com
Created an attachment (id=15519)
--> (http://bugs.winehq.org/attachment.cgi?id=15519)
Console and debug output
Final Fantasy 7 (original CD, unpatched) installs fine, but when run, exits
before even displaying a start screen: the Wine desktop opens and then, a
second later, closes. No message boxes, no error messages on the console aside
from a few fixme's. Attached is a portion of the WINEDEBUG=+relay log leading
up to a call of ExitProcess(); the only error I can detect is that ShowCursor
failed. My question is WHY, and what improvement in wine it requires to
succeed.
Seems similar to bug #13388, except that nowhere can I find mention of
KeInitializeMutex.
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http://bugs.winehq.org/show_bug.cgi?id=13633
Summary: dogfood: vlc with other default skin disappears while
dragging
Product: Wine
Version: 1.0-rc3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pascal.duersteler(a)gmail.com
If you open vlc and switch to the second delivered skin ( Settings » Switch
interface » Skin 2 ) and dragging it around it disappears after a while.
Sometimes you have to drag it around a bit longer, sometimes it disappears if
you move it a few pixels and release the mouseclick.
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http://bugs.winehq.org/show_bug.cgi?id=13466
Summary: Samsung PC Studio: cannot connect to /dev/ttyACM0
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin.smulders(a)gmail.com
Created an attachment (id=13383)
--> (http://bugs.winehq.org/attachment.cgi?id=13383)
log "wine Launcher.exe"
/dev/ttyACM0 is the device that appears when i connect my mobile phone with the
USB cable.
Note that gammu/wammu detects my phone on this port but can't connect either.
Samsung PC Studio doesn't give any messages as to why it can't connect, it
doesn't even say it can't.
This bug might be a duplicate of some other usb/serial port device bug, but i
leave that to the judgement of somebody with more experience.
Attached is the log from running "wine Launcher.exe"
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http://bugs.winehq.org/show_bug.cgi?id=24375
Summary: Final Fantasy XIV beta: login screen blank
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After working around bug 24358 by adding port forwards to the
local router and running parts of the bootstrapper with +relay
or +winsock, the next problem is that the login window
is blank. 'winetricks ie6' works around that.
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http://bugs.winehq.org/show_bug.cgi?id=27048
Summary: need for speed world launcher has trouble downloading
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Using the recipe
winetricks dotnet20 ie7
one can then install need for speed world's launcher,
but the launcher has trouble downloading the game.
There seem to be more than one failure mode;
sometimes you get a dialog and can press "download"
to retry, other times it locks up.
It does eventually succeed after something like
2-3 kills+restarts and 2-3 clicks on the download error dialog + download
button.
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http://bugs.winehq.org/show_bug.cgi?id=27212
Summary: Kugou starts once, gives a gdiplus violation, then
fails to start again
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://softdl1.tech.qq.com/soft/63/kugou_6.2.24.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: fracting(a)gmail.com
Created an attachment (id=34772)
--> (http://bugs.winehq.org/attachment.cgi?id=34772)
gdiplus,relay,seh,tid
Installs fine, and runs once, then gives me two access violations in gdiplus.
After that, refuses to start.
winetricks gdiplus lets it start.
gdiplus,relay,seh,tid trace attached.
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http://bugs.winehq.org/show_bug.cgi?id=18957
Summary: FIFA World Cup 2006: invisible fonts with Intel Xorg
driver
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Sadly, FIFA WC/WM 2006 is barely useable with the Intel Xorg graphics driver
for the i915 device because all text is invisible in all menus.
These (partly animated) menus have a Shockware/Flash look&feel and are probably
drawn by the windows\system32\Macromed\Flash\Flash.ocx component that is
registered during installation.
This "invisible font" issue is quite different from ones I faced before in that
a +font,+xrender trace shows nothing. Also, Massimo's DIB engine doesn't help
here.
On my NVidia Mac with OSX 10.5.7, the game works flawlessly (I'll have to test
installation there before submitting a gold rating). Curiously, it doesn't even
need the three fonts EA05_Bod.ttf, EA05_Tit.ttf, EASSanCB.ttf that
CreateScalableFontResource() leaves in windows\temp\ during installation.
It's too bad that the fonts are invisible on the Intel HW. Sound, Speech,
Animation, game play etc. are all working: The Intel's 3D is (almost) good and
fast enough for this game.
The default log produces the following noteworthy output:
fixme:d3d:IWineD3DDeviceImpl_Release (0x1404c0) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x13cc18 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d8:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x41
Using (K)Ubuntu 8.04 and 8.10 with similar results.
[Since wine-1.1.23, you need HKCU\Software\Wine\Direct3D
"OffscreenRenderingMode"="backbuffer" in order to start fifawc, see bug
#18956.]
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http://bugs.winehq.org/show_bug.cgi?id=25658
Summary: Need for Speed World
Product: Wine
Version: 1.3.10
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: root(a)hmbg.eu
Need for Speed World GameLauncher won't start
Console Input
fixme:sync:CreateMemoryResourceNotification (0) stub
err:ole:CoGetContextToken apartment not initialised
trace.log (File belong to Game)
2010-12-31 12:54:53,241 [1] ERROR GameLauncher.ProdUI.Program Main Exception:
System.Security.Cryptography.CryptographicException: m_safeCertContext is an
invalid handle.
at
System.Security.Cryptography.X509Certificates.X509Certificate2.get_SubjectName()
at GameLauncher.ProdUI.Program.Main(String[] args)
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http://bugs.winehq.org/show_bug.cgi?id=16358
Summary: Repainting problems in Swing applications
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Ronny.Standtke(a)gmx.net
Created an attachment (id=17674)
--> (http://bugs.winehq.org/attachment.cgi?id=17674)
Screenshot showing the repaiting problem in Swing applications
Swing applications have a redrawing problem when running under Wine.
I tested running Kubunut-8.04.1 with wine 1.1.10 and installed Java 1.5.0_17 in
wine. I tested both with JSmoothGen (http://jsmooth.sourceforge.net) and Pauker
(http://pauker.sourceforge.net). I both cases moving the appliation window
produced heavy artefacts (see attached screenshot). Please note that kwin is
configured to show the window size when moving windows.
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http://bugs.winehq.org/show_bug.cgi?id=23335
Summary: Tribunal and bloodmoon: autorun do nothing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
Hi, the autorun for these games shows, and I click install, then the autorun
windows closes as expected, but nothing happens. I had to run setup.exe
directly.
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http://bugs.winehq.org/show_bug.cgi?id=14974
Summary: Nike+ (plus) Running Utility fails to launch
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://nikeplus.nike.com/nikeplus/?locale=en_us
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliketoast(a)gmail.com
Created an attachment (id=15580)
--> (http://bugs.winehq.org/attachment.cgi?id=15580)
Nike Plus Output
When attempting to run the Nike+ running tracker, the error attached is output.
Nothing occurs afterwards.
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http://bugs.winehq.org/show_bug.cgi?id=29799
Bug #: 29799
Summary: Ground Vehicle Is Totally Stuck At Beginning of 1st
Level - Battle for Naboo
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
At the beginning of the first level when in Wine, the flash speeder doesn't go
forward. In Windows, it starts going forward unless you put the brake on.
To get the vehicle to go forward in Wine, if you can, you have to "wiggle" it.
You put the thrusters on, point it all the way off to one side (left or right),
then all the way to the other and wiggle it back and forth until it snaps out
of it and goes forward.
In later versions of Wine, however, you cannot get it to go forward no matter
how much you wiggle it.
Even back in Wine 1.3.16 and 1.3.20, you had to wiggle the flash speeder "out
of it" to get it to move forward at the first level.
After some bisecting, I found out that in Wine 1.3.28, you can wiggle your way
out, but in 1.3.29 you can't wiggle your way out. So a patch from ~.28 to ~.29
broke it.
Jake
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http://bugs.winehq.org/show_bug.cgi?id=24383
Summary: Close Combat III Russian Front installs but fails to
run
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vince.barwinski(a)gmail.com
Created an attachment (id=30727)
--> (http://bugs.winehq.org/attachment.cgi?id=30727)
Shows backtrace of failed execution of Close Combat III Russian Front
Close Combat III Russian Front installs but fails to run. The error message
just says something serious has happened and to view your applications database
and then perhaps use your bugzilla
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http://bugs.winehq.org/show_bug.cgi?id=17526
Summary: Live For Speed: hot keys in message window don't work
propertly
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lvlopkl3a(a)gmail.com
Created an attachment (id=19641)
--> (http://bugs.winehq.org/attachment.cgi?id=19641)
System Info
According this page: http://en.lfsmanual.net/wiki/Keys#Chat_Input I can
copy/past/cut text in LFS message window. But works only paste function. When I
press ctrl+C game just close itself.
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http://bugs.winehq.org/show_bug.cgi?id=29272
Bug #: 29272
Summary: Portal 2 steam version: Black screen after load game
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: midnighterdev(a)gmail.com
Classification: Unclassified
Created attachment 37856
--> http://bugs.winehq.org/attachment.cgi?id=37856
Portal 2 with black screen log
I start steam client, start game "Portal 2" and after load game I hear the
voice but see only black screen. When I press the "escape" button I can see the
menu of game. I have Fedora 16 with last updates.
[midnighter@localhost ~]$ lspci | grep Graphics
00:02.0 VGA compatible controller: Intel Corporation Mobile GME965/GLE960
Integrated Graphics Controller (rev 0c)
00:02.1 Display controller: Intel Corporation Mobile GME965/GLE960 Integrated
Graphics Controller (rev 0c)
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http://bugs.winehq.org/show_bug.cgi?id=18105
Summary: WindSlayer dies immediately
Product: Wine
Version: 1.1.19
Platform: Other
URL: http://windslayer.outspark.com/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JNowka(a)gmail.com
Created an attachment (id=20539)
--> (http://bugs.winehq.org/attachment.cgi?id=20539)
WINEDEBUG=warn+all
Install went fine. When I try to start the game up, it quits without
displaying anything. This game is free to download and play.
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http://bugs.winehq.org/show_bug.cgi?id=12918
Summary: Skip intro video, not work, when mouse is over Wine
desktop
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: plamen_h_x(a)yahoo.com
This is related with Star Wars: Episode I - Racer game.
When virtual desktop is enabled and mouse is away from borders, it is possible
to skip video intros with Esc or Enter. Otherwise keys not work.
The demo version does not include this videos, so is unusable in this case.
I make logs with WINEDEBUG=+dinput,-d3d_surface.
In smartskip.log I skip videos, while in smartrun.log I press keys and move
mouse, but escape event is not triggered. I can make large logs with WINEDEBUG,
but got to know which channels to activate. Hope this will help.
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http://bugs.winehq.org/show_bug.cgi?id=11988
Summary: The Journeyman Project 2: Buried in Time installer hangs
in user32 call
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
After configuring the Wine prefix Windows version to Windows 95, the 16-bit
installer application was launched. Dialog boxes worked normally, but after the
dialog that requests installation location, the installer hangs. Relay logs
show the hang to be in:
0012:Call KERNEL.7: LOCALFREE(3ca4) ret=11ef:84b9 ds=11f7
0012:Ret KERNEL.7: LOCALFREE() retval=00000000 ret=11ef:84b9 ds=11f7
0012:Call KERNEL.10: LOCALSIZE(4b98) ret=11ef:853b ds=11f7
0012:Ret KERNEL.10: LOCALSIZE() retval=00000200 ret=11ef:853b ds=11f7
0012:Call USER.108: GETMESSAGE(11f7:0f2e,0000,0000,0000) ret=11ef:2d91 ds=11f7
No normal terminal output was emitted, and the relay logs span about 6 MB of
space.
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http://bugs.winehq.org/show_bug.cgi?id=27624
Summary: Wine crashes running Dawn of War II Setup.exe
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=35313)
--> (http://bugs.winehq.org/attachment.cgi?id=35313)
Crash log
Using the CD version of Dawn of War II.
On running Setup.exe wine crashes.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=25286
Summary: Cassio Classpad 330 not connecting to it program.
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpxsat(a)gmail.com
The Calc Cassio Classpad 330 comes with a CD with programs to connect it to the
PC.
The program installs and works perfectly BUT the program can't "see" the calc.
My guess is that because the calc itself is not a drive wine doesn't 'see' it
neither - is there a way to connect anyway the usb port to the program??
Ask me anything, please.
But tell how to generate the information needed :)
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http://bugs.winehq.org/show_bug.cgi?id=28592
Bug #: 28592
Summary: From Dust installer can't find an audio device
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Before starting install, it runs a quick diagnostic, to make sure your
cpu/gpu/etc. are up to par. In wine, however, it fails to find an audio device.
Appears to be a devenum problem.
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http://bugs.winehq.org/show_bug.cgi?id=16313
Summary: SAPGUI show black and incorrect buttons and windows
title
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clebersantz(a)gmail.com
CC: clebersantz(a)gmail.com
When run SAPGUI after instalation the application show black windows title,
hide some texts, don`t show buttons borders and sometimes text too, black
images. A similar error occur on Windows(r) when the system have no more memory
to allocate.
$ env WINEPREFIX="/home/cleber/.wine" wine "C:\windows\command\start.exe"
"C:\Program Files\SAP\SAPsetup\setup\SAL\SapLogon.s8l"
By the way, when run SAPGUI with WINEDEBUG=+relay addition the application
appear without problems, but is loaded very slowed because several logs.
For more info see bug http://bugs.winehq.org/show_bug.cgi?id=12452
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http://bugs.winehq.org/show_bug.cgi?id=23407
Summary: Graphic issues on Death to Spies Moment of Truth.
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bezana(a)sapo.pt
CC: wine-bugs(a)winehq.org
In the game Death to Spies Moment of Truth, characters, including main
character and NPC, don't render as they should, as only the weapons and
additional material carried by the individual is shown.
Here's some screenshots alluding this bug:
http://img807.imageshack.us/i/deathtospies.jpg/http://img101.imageshack.us/i/deathtospies1.jpg/http://img534.imageshack.us/i/deathtospies2.jpg/
I tested with Ubuntu Lucid, and a hd2600xt agp, using the latest fglrx
(catalyst 10.6) and native d3dx9_*.dll (installed with winetricks). Can't
really state whether is a Wine bug or a driver related problem, as i don't own
any nvidia card.
Adding to the aforemented situation, the game crashes when defining texture
size to high.
Excluding these bugs, it actually runs very well, i could even use Depth of
Field, when selecting it on Windows corrupts textures and the overall colours.
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