http://bugs.winehq.org/show_bug.cgi?id=29488
Bug #: 29488
Summary: BurnPlot sporadically fails to start with an X error
(invalid Window parameter)
Product: Wine
Version: 1.3.35
Platform: x86-64
URL: http://download.imgburn.com/BurnPlot_1.0.1.5.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 38176
--> http://bugs.winehq.org/attachment.cgi?id=38176
Normal log
Once in a while (maybe 5% or so) BurnPlot fails to start with the message "X
Error of failed request: BadWindow (invalid Window parameter)" instead of
giving the error dialog described in bug 28605.
Prerequisite: winetricks vb6run
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http://bugs.winehq.org/show_bug.cgi?id=29035
Bug #: 29035
Summary: winmm deadlock at exit
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Winmm now deadlocks at exit when it failed to play a sound concurrently.
Use my MCI shell from bug #20232, comment #10:
wine wintest.exe mcishell
open z:\usr\share\sounds\ekiga\newmessage.wav alias nm
open z:\usr\share\sounds\ekiga\ring.wav alias ri
set nm output 1
set ri output 1
play ri from 0 notify
This will use "plughw:0" instead of "default" on ALSA. Now copy&paste these 2
lines at once:
play nm from 0
play ri from 0 wait
The first sound will play while the second one gets:
err:winmm:WINMM_OpenDevice Activate failed: 80004005
mci.c:1326: Test failed: mci play ri from 0 wait error: 265(9
MCIERR_DEVICE_OPEN)
Everything seems normal until you try and exit the shell with ^Z or ^D.
mci.c:1332: GetLastError: 1
mcishell: 12 tests executed (0 marked as todo, 1 failure), 0 skipped.
But the program does not exit. Hitting ^C leads to:
fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
err:ntdll:RtlpWaitForCriticalSection section 0x7efec8e4 "loader.c:
loader_section" wait timed out in thread 002a, blocked by 0009, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7eecc1c0 "console.c:
CONSOLE_CritSect" wait timed out in thread 002b, blocked by 002a, retrying (60
sec)
...
Process of pid=0008 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
Bug #28042 too is about loader.c deadlocks. But here it's at exit, not DllMain
start.
Note that for the bug to trigger it seems essential to "play ri from 0 notify"
once successfully.
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http://bugs.winehq.org/show_bug.cgi?id=19691
Summary: Visual C++ 2005 Express: can't uninstall or reinstall
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Run the script http://kegel.com/wine/vc2005x.sh.txt
(in cygwin in wine)
and then either run 'wine uninstaller' or run that
script a second time. Either way, wine complains
fixme:msi:ACTION_CustomAction msidbCustomActionTypeTSAware not handled
fixme:msidb:JOIN_get_row (0xe1c0d0, 2, 0x87cb28): stub!
fixme:msi:ACTION_CustomAction msidbCustomActionTypeTSAware not handled
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned
1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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http://bugs.winehq.org/show_bug.cgi?id=17345
Summary: So Blonde: Crashes when pick up some items
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pik(a)arcor.de
Created an attachment (id=19380)
--> (http://bugs.winehq.org/attachment.cgi?id=19380)
wine crash output
After picking up the shell on the beach at the very beginning of the game it
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=27750
Summary: No dynamic shadows with pixel shaders enabled in Tomb
Raider: Anniversary
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
If you have "Allow Pixel Shader" checked in winecfg Lara doesn't cast a shadow.
Disabling pixel shader enables it.
nVidia 260GTX, official drivers 270.41.06, Ubuntu 11.04
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http://bugs.winehq.org/show_bug.cgi?id=18436
Summary: New Shorter Oxford Dictionary won't run after latest
update
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sean.anseo(a)gmail.com
After yesterday's update the program fails on startup with the following
message:
"The program winevdm.exe has encountered a serious problem and needs to close."
I've never had any problems with this program under Wine before. Setting the
application settings to Windows 3.1 doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=21326
Summary: "Sticky" right click in MS Paint
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
In MS Paint, the right-click drawing function seems to be a little bit buggy.
Holding down the right mouse button and drawing works as it should, producing a
line in the alternate color. However, when the button is released, this drawing
continues as if it was still being held down. It only stops when the left mouse
button is clicked.
The version of MS Paint I used is the one from Windows 98 (not SE, if there's a
difference). AppDB test results suggest this also affects the XP version of
Paint, but I haven't tested it myself.
With a clean wineprefix, running paint, reproducing the bug, then closing the
program produces no terminal output whatsoever.
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http://bugs.winehq.org/show_bug.cgi?id=24204
Summary: wine notepad crashes: BadLength (poly request too
large or internal Xlib length error)
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30475)
--> (http://bugs.winehq.org/attachment.cgi?id=30475)
Test file
Open the attached (binary) file with wine notepad and try to scroll down.
adys@azura:~/bin/Work$ notepad Spell.dbc
X Error of failed request: BadLength (poly request too large or internal Xlib
length error)
Major opcode of failed request: 96 (X_RecolorCursor)
Serial number of failed request: 3200
Current serial number in output stream: 3199
or:
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
after 2434 requests (2340 known processed) with 0 events remaining.
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http://bugs.winehq.org/show_bug.cgi?id=22996
Summary: Altium Designer print preview displays inverted text
in schematic views
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnvoltz(a)gmail.com
Created an attachment (id=28487)
--> (http://bugs.winehq.org/attachment.cgi?id=28487)
Screenshot
The print preview function in Altium Designer displays inverted (Y axis) text
when viewing the print preview for a schematic diagram.
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http://bugs.winehq.org/show_bug.cgi?id=29800
Bug #: 29800
Summary: Gangsters 2 Demo (German): No aperture effect in the
main menu
Product: Wine
Version: 1.4-rc1
Platform: x86
URL: http://www.pcgames.de/Gangsters-2-PC-16428/Downloads/G
angsters-2-spielbare-Demoversion-9842/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: earns.61(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 8692ff48a953f368860967c1141ec875adba9aaf
In recent wine versions the effect worked whe way it should, you could see the
animation of appearing of the main menu. Since some build it has been broken.
Bisect told
8692ff48a953f368860967c1141ec875adba9aaf is the first bad commit
commit 8692ff48a953f368860967c1141ec875adba9aaf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jan 20 00:36:26 2012 +0100
wined3d: Don't load the draw_binding location in surface_unmap() unless the
surface is on a swapchain.
It really makes no sense to do this just because a surface happens to be
the
current render target. In particular, this patch prevents needlessly
bouncing
the surface between the CPU and the GPU when the application does e.g.
multiple colorkeyed blits to the current render target to draw a HUD.
:040000 040000 9016e62637f5a313868c17e4229441bf2f4f3779
cb294d3ecc22aa2285a5c78b9e74747523da8014 M dlls
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