http://bugs.winehq.org/show_bug.cgi?id=11607
Summary: Blood 2: The Chosen keyboard repeat problem
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I'm filing another Blood 2 bug. This one is input related, more precisely about
keyboard input. I know that the Blood 2 informations on the net mentioned the
support for DirectInput devices, but I'm not sure this is a dinput bug. So I'm
leaving this to unknown for now.
To the problem:
I installed Blood 2 through wine and did no patching (version is still 1.0).
Also the copy protection was not removed, the executable should be clean.
Starting the game and entering the configuration menu I noticed it was very
hard to setup the keys I wanted to use in the game (like moving forward,
backward, etc.)
When running Blood 2 natively you select a action in the menu you want to map.
You press ENTER and the game engine waits for you to press another key, which
it uses for mapping.
Now when running wine I had to be REALLY quick when pressing the mapkey. Like
some milliseconds later, it was really no fun to config the game. When I wasn't
quick enough for an action the ENTER key itself is mapped.
Now the interesting part. When not releasing the ENTER key after pressing it,
and then pressing the mapkey, the process works.
I suspect that the ENTER key generates two events for the game. Pressing and
releasing, and the game interprets both events as seperate key presses, so
ENTER gots mapped to everything (because the engine thinks it's pressed twice).
So either this is X related or a bug in the wine's keyb implementation.
Thanks,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=30045
Bug #: 30045
Summary: Arcanum: objects flickering, periodically disappear
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://www.fileplanet.com/59649/50000/fileinfo/Arcanum
:-Of-Steamworks-&-Magick-Obscura-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: f20e07b77bec5863e71141cfe623f1ef8ef28c60
Created attachment 39139
--> http://bugs.winehq.org/attachment.cgi?id=39139
screenshot (comparison)
Certain objects, game characters disappear frequently in Arcanum: Of Steamworks
& Magick Obscura during gameplay.
Sometimes they reappear for a short period only to vanish again. They're either
completely missing or only partially drawn.
This happens only when the game is running with hardware rendering. Using the
software renderer (-no3d command line argument) the problem is non-existent.
A plain terminal output doesn't reveal anything interesting.
This is a regression between 1.4-rc4 and 1.4-rc5, caused by
f20e07b77bec5863e71141cfe623f1ef8ef28c60 is the first bad commit
commit f20e07b77bec5863e71141cfe623f1ef8ef28c60
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 22 09:36:28 2012 +0100
ddraw: Always pin surfaces.
:040000 040000 3a4b5dc1da94b07b08f7ad7d57be18d3e128882f
1ae6afde9ec90129d70c7feac04bd30a2980e82c M dlls
The reverted patch fixed the problem.
Steps to reproduce the problem with the demo:
Install the demo. Start the demo with Arcanum.exe. In the main menu choose
<Single Player>, <New Game>, then <Pick Character>. Skip the intro video. The
game opens with a conversation. You can observe that during the conversation
game characters are missing.
Fedora 16
X.Org X Server 1.11.4
Nvidia 250 / driver 290.10
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http://bugs.winehq.org/show_bug.cgi?id=26143
Summary: pcsx2 0.9.7 (beta) r4268: Failed to load GSdx plugins
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark-vlados(a)mail.ru
Created an attachment (id=33303)
--> (http://bugs.winehq.org/attachment.cgi?id=33303)
Logs of terminal and pcsx2 log.
Linux version of pcsx2 don't have gsdx plugin (because it used directx). Gsdx -
best video plugin. Almost all games runs only with him!
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http://bugs.winehq.org/show_bug.cgi?id=15936
Summary: Rollercoaster Tycoon 3 : crashes when start up
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://fenopy.com/torrent/Rollercoaster_Tycoon_3__Full_G
ame_Crack_Cd_Key__Thaboo/MTE4MDM5NA==/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beansoft(a)163.com
Rollercoaster Tycoon 3 crashes when start. I got this output.
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32
vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers +
MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4cc,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation
support to SetDepthStencilSurface
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1280x960x0 @0! (desktop)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1600x1200x0 @0! (desktop)
err:quartz:GetClassMediaFile Media class not found
err:quartz:GetClassMediaFile Media class not found
wine: Unhandled page fault on write access to 0x40157bb6 at address
0x140a6f (thread 0009)
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http://bugs.winehq.org/show_bug.cgi?id=19076
Summary: Create glyphs for U+2660, 2663, 2665, 2665
Product: Wine
Version: 1.1.21
Platform: PC
URL: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+b
ug/80963
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From launchpad:
I use wine to execute Windows program "Marriage" (http://www.marriage.ru).
All is OK except the special character (suits: spider etc. U+2660, 2663,2665,
2665).
Choosing another font does not help.
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http://bugs.winehq.org/show_bug.cgi?id=30034
Bug #: 30034
Summary: Adobe Edge Preview 4 fails to install
Product: Wine
Version: 1.4-rc5
Platform: Other
URL: https://www.adobe.com/cfusion/entitlement/index.cfm?e=
labs_edge
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
The installer fails to complete its execution. It initialises successfully and
allows me to select an install location. Afterwards it presents a generic error
message : your installation has failed.
The installation fails with WINEARCH=win32 as well.
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http://bugs.winehq.org/show_bug.cgi?id=16316
Summary: Vademecum Przedsiębiorcy 2009 NS displays incorrectly
(unusable)
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.netsystem.info.pl/download/vademecumdemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piekarzarkadiusz(a)gmail.com
Created an attachment (id=17621)
--> (http://bugs.winehq.org/attachment.cgi?id=17621)
How it looks in Wine
Vademecum Przedsiębiorcy 2009 NS is a software for small companies to manage
their documents and work. It installs and launches fine, but the interior of
its window is displayed completely wrong. It's gray with random stuff (read
from a bad memory sector?), while there should be a folder tree on the left and
list of documents on the right. You can click on menu buttons on top, but only
when the cursor is above them, not directly on them. I've attached screenshots
of how it should look and how it is in Wine.
You can download a demo from here -
http://www.netsystem.info.pl/download/vademecumdemo.exe
Ubuntu 8.10, Metacity / Compiz (same look), Wine 1.1.9-340-g934aa49.
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http://bugs.winehq.org/show_bug.cgi?id=25310
Summary: Bugs in RtlUnwindEx
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkoegler(a)auto.tuwien.ac.at
MSDN (http://msdn.microsoft.com/en-us/library/ms680615(VS.85).aspx) describes
the passed context as scratch-space, not something that the application has to
initialize. The wine implemetation expect a valid context.
Looking at the debug output, it is also clearly visible, that the wine
implementation unwinds the stack pointer one stack frame to far.
The attached patch fixes these problems:
* RtlUnwindEx is called via DEFINE_REGS_ENTRYPOINT and the new context is used
as starting point.
* Stay at the same context, if the target stack frame has been reached.
There have been more infomation about the internal of RtlUnwindEx published:
http://www.nynaeve.net/?p=113
The patch make RtlUnwindEx more compilant with this description - it is still
incomplete.
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http://bugs.winehq.org/show_bug.cgi?id=24828
Summary: Unhandled Exception running JRWorker.exe
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tombert(a)live.at
The following application includes an DLNA service:
http://www.jriver.com/
version 15
wich causes an unhandled exception.
log files attached.
thx
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http://bugs.winehq.org/show_bug.cgi?id=25673
Summary: Garry's Mod 12 crashes to desktop on startup
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunderphon(a)gmail.com
Created an attachment (id=32701)
--> (http://bugs.winehq.org/attachment.cgi?id=32701)
Log of crash to desktop Garry's Mod 11 bug
Upon running Garry's Mod it crashes to desktop after a few seconds (before any
loading screen is shown)
Attached bug log shows the output when run via terminal.
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