http://bugs.winehq.org/show_bug.cgi?id=18001
Summary: Mass Effect Xlib: unexpected async reply
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ylai(a)users.sourceforge.net
Created an attachment (id=20378)
--> (http://bugs.winehq.org/attachment.cgi?id=20378)
Patch for missing OpenGL locks in dlls/wined3d/context.c
When running Mass Effect 1.0 with Wine 1.1.18 on RHEL 5 and Core 2 Duo T7500,
it frequently crashes with "Xlib: unexpected async reply", caused by multiple
threads to access the same GLX surface. Enabling tracing for d3d shows that
this happens at least in the vincinity of context_bind_fbo, and
context_apply_attachment_filter_states (dlls/wined3d/context.c). These
functions lack OpenGL locking via ENTER_GL()/LEAVE_GL().
Applying the attached patch apparently fixes the problem.
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http://bugs.winehq.org/show_bug.cgi?id=27999
Summary: ComboBoxEX item images aren't drawn correctly
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
Created an attachment (id=35847)
--> (http://bugs.winehq.org/attachment.cgi?id=35847)
Demo / Test App
If the ComboBoxEx items have images, they aren't displayed correctly or in the
same way as they are in Windows.
In Windows, only the currently selected item (the one shown in the control)
uses the 'selected' image - highlighting them in the drop down list does NOT
make them selected in the sense that they should suddenly use the selected
image, which is what happens under Wine.
Also, under Wine, when the comboboex loses focus (even just when displaying the
drop down list), the item shown in the control stops being displayed with its
selected image. That doesn't happen in Windows.
It may not matter once the above has been fixed but as the image changes from
normal to selected (and back) when highlighting the items in the drop down
list, the control doesn't seem to clear the area before painting the new image
- so what you end up with is a combination of the two.
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http://bugs.winehq.org/show_bug.cgi?id=29625
Bug #: 29625
Summary: TreeView item label truncated when made bold
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vishal.pr87(a)gmail.com
Classification: Unclassified
Created attachment 38379
--> http://bugs.winehq.org/attachment.cgi?id=38379
Screenshot showing the treeview with mouse over and mouse away from the item
SQLyog uses TVIS_BOLD style to indicate the active database in object browser.
When the mouse is over the item with TVIS_BOLD, it wont show in bold font. When
you move the mouse away it will become bold but, the label is truncated. This
works fine in Windows.
A screenshot showing the problem is attached.
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http://bugs.winehq.org/show_bug.cgi?id=17388
Summary: Chessmaster 10th edition crashes after game analyze
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=19445)
--> (http://bugs.winehq.org/attachment.cgi?id=19445)
Crash log
After playign a game i wanted to test analyze function, after finishing it
chessmaster crashed. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=24630
Summary: Everquest 2 Extended - lots of black artifacting
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://everquest.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: dank(a)kegel.com
Created an attachment (id=31127)
--> (http://bugs.winehq.org/attachment.cgi?id=31127)
screenshot
It's been mentioned in a few bugs, but I don't see a bug for it, so here we go.
First, make sure bug 11354 is fixed (e.g., that you're using git / 1.3.5 /
applied that patch manually).
Then, create a character and choose city Neriak, then launch into game. Go to
the city, and move the camera around. Compare to the attached screenshot.
This is on an nvidia GeForce 480.
The buildings in the city should look like boring old off-white stucco,
but instead they look like a distorted funhouse mirror, with hundreds of
distorted reflections of your character.
To work around this, turn on Shader 3.0 in options
(click on EQII logo in lower left -> Options -> Performance -> Shader 3.0)
and restart the game.
According to the mouseover text, this requires cards with "600 PS instruction
slots".
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http://bugs.winehq.org/show_bug.cgi?id=19836
Summary: Hardwar: The screen often goes black in Direct3D mode.
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.filefront.com/3777156/Hardwar-Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoonsworld(a)yahoo.co.uk
I'm running the Hardwar demo patched to version UIM.06(the patch upgrades the
demo to retail status).
The screen will go completely black in cockpit view depending on which way
you point your craft.
It occurs most often during the games night phase(the game simulates day and
night).
I've found that adding and setting the registry string value:
'RenderTargetLockMode' to 'textex'
in: HKEY_CURRENT_USER/Software/Wine/Direct3D/
will stop the screen going completely black.
Instead it will darken slightly.
I'm running the game with a GeForce 2 mx graphics card and have tried various
graphical settings in the game without any luck.
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http://bugs.winehq.org/show_bug.cgi?id=21148
Summary: No$Zoomer crashes when it is started
Product: Wine
Version: 1.1.34
Platform: x86
URL: http://forums.ngemu.com/attachments/no-gba-discussion/
202887d1238487417-no-zoomer-versatile-addon-fixes-some
-games-but-_only_-no-gba-2-6a-no-zoomer-2.3.0.1-eng-.7
z
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Majora700(a)gmail.com
Created an attachment (id=25389)
--> (http://bugs.winehq.org/attachment.cgi?id=25389)
debugger output, backtrace, et cetera
When No$Zoomer is executed (assuming a location for No$GBA
[http://nocash.emubase.de/no$gba-w.zip] has been defined), a program error
(from Wine) window appears (and the debugger is started). Despite the fact that
No$Zoomer crashes, it manages to launch No$GBA. For debugger output, backtrace,
et cetera, please look at the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=13013
Summary: ProntoEdit NG 2.1.8 tree control shows all labels as ZZZ
Product: Wine
Version: 0.9.61.
Platform: Other
URL: http://www.remotecentral.com/cgi-
bin/files/rcfiles.cgi?area=prontong&db=other&br=programs
&dv=philipsprontong&md=philipsprontoproeditng&kw=&st=&ar
=&dt=&so=&pg=1&file=prontong/programs/ProntoProEditNG_v2
.1.8.zip
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://winehq.org/pipermail/wine-users/2008-May/033707.html
a user noted that he had to use winetricks to update common controls
before ProntoEdit NG's tree control would work.
The app needs mfc42, and refuses to even start unless you do
sh winetricks vcrun6
To see the tree problem, do File / New Configuration and click OK.
The labels on the tree control to the left will be all ZZZZZZ.
After
sh winetricks cc580
they appear correct.
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http://bugs.winehq.org/show_bug.cgi?id=26751
Summary: configure improperly detects Wunused-but-set-parameter
as supported on Clang
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
configure:12269: clang -o conftest -std=gnu89 -g -Wunused-but-set-parameter
conftest.c >&5
warning: unknown warning option '-Wunused-but-set-parameter'
[-Wunknown-warning-option]
1 warning generated.
configure:12269: $? = 0
configure:12278: result: yes
It seems the WINE_TRY_CFLAGS check fails on clang, because clang warns when an
unused option is given, rather than considering it fatal as gcc does.
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http://bugs.winehq.org/show_bug.cgi?id=28849
Bug #: 28849
Summary: LabVIEW 2010: Some DLLs aren't installed at all
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 37058
--> http://bugs.winehq.org/attachment.cgi?id=37058
Installation log on Wine 1.3.31
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20sp2
3) wine setup.exe
4) default installation
Behaviour:
Installer fails to install some LabView dlls.
Expected behaviour:
Installer should install all LabView dlls.
Additional information:
Wine 1.3.24 installs those dlls but installation process is slow (see bug
#27841). It's a regression but I won't be re-installing LabView each time to
check which commit caused this.
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