http://bugs.winehq.org/show_bug.cgi?id=24790
Summary: Trainz 2004: crash with "Hardware Exception" dialog on
start
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Oddly, on one of my machines, this game works... for user A.
Other users see the crash on startup.
A +seh,+module log for the unfortunate users implicated dsound, and
a +seh,+dsound log showed
trace:dsound:DSOUND_MixToPrimary Mixed at least 0 from all buffers
trace:dsound:norm16 0x1f59aa8 - 0x1f44218 0
trace:dsound:DSOUND_timer completed processing at 8239, duration = 0
trace:seh:__regs_RtlUnwind code=c0000027 flags=2
Happily, winetricks dsound seems to work around the crash.
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http://bugs.winehq.org/show_bug.cgi?id=16366
Summary: Wine crashes with graphics exception
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 412(a)gmx.net
Created an attachment (id=17685)
--> (http://bugs.winehq.org/attachment.cgi?id=17685)
Shell dump
Once I tricked A Vampyre Story into thinking it was properly installed (broken
installer did the registry things and I copied the files from a windows
installation) I get an error message. I start the game in Windows XP mode and
with a replaced d3d_x38 (or whatever the name is) DLL.
The really weird thing are these two lines which is the last of the output I
get before it crashes completely:
Assertion failed: _pipe == (GraphicsPipe *)NULL at line 194 of
c:\orenpanda\panda\src\display\graphicsOutput.cxx
Assertion failed: _window == (GraphicsOutput *)NULL at line 99 of
c:\orenpanda\panda\src\display\displayRegion.cxx
There is no such thing as "panda" installed by the game and I didn't do it
either. I have no clue what that is.
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http://bugs.winehq.org/show_bug.cgi?id=25489
Summary: GLC_Player: Fails to start
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32453)
--> (http://bugs.winehq.org/attachment.cgi?id=32453)
Terminal output on Wine 1.3.9
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko vcrun2008
3) install GLC_Player_2.2.0-setup.exe
4) download http://www.down-dll.com/dll/q/qtsvg4.dll.zip and unpack qtsvg4.dll
to the main directory of the application
5) wine glc_player.exe
Behaviour:
Application hangs up.
Expected behaviour:
Application shouldn't hang up.
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http://bugs.winehq.org/show_bug.cgi?id=24707
Summary: RobotZ DX freezes just after you start a level
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://www.freegamearchive.com/game.php?id=10359
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=31217)
--> (http://bugs.winehq.org/attachment.cgi?id=31217)
~/wine-git/wine RobotzDX.exe &> log.txt
After you start the level in just a few seconds it becomes unplayable and
requires to be killed.
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http://bugs.winehq.org/show_bug.cgi?id=19457
Summary: Starfleet Command graphics distorted (lacking
transparency)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=22607)
--> (http://bugs.winehq.org/attachment.cgi?id=22607)
Screenshot of graphics glitch
When playing the game Starfleet Command (either the full game or the demo), the
graphics of items needing transparency (torpedoes, in-game menu, explosions
etc) have permanent black squares around them, as though lacking transparency.
In particular, if the player's ship flies "inside" of one of these squares
(such as towards an explosion), the ship turns completely blue against the
black square background.
I've attached a screenshot to demonstrate the issue as well as console logs
from the app.
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http://bugs.winehq.org/show_bug.cgi?id=24896
Summary: Lord of the Rings Online crashes at startup
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devh(a)stuffit.at
When trying to start LOTRO or for the matter also DDO wine hangs and last line
on the log is ReportFault. The dndclient.log of DDO than contains the error
INT_DIVIDE_BY_ZERO. All logs are from Ubuntu 10.10 32bit edition using pylotro
with LOTRO.
Linux 2.6.35-22-generic-pae #35-Ubuntu SMP Sat Oct 16 22:16:51 UTC 2010 i686
GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=19215
Summary: Dragon NaturallySpeaking 10 Standard crashes
performing Language Model Optimization
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
This bug was uncovered on July 6 2009, by the correction of bug #15631. The bug
concerns a sub-menu in DNS 10's Accuracy Center.
To replicate:
Open program
CTL-T to open Tools drop-down menu
Select Accuracy Center
Select Run the Acoustic and Language Model Optimizers
Uncheck Perform Acoustic Optimization (this runs, and I think it runs well)
Check Perform Language Model Optimization (this function causes the crash)
Wine-dbg>attach 0x8
0xb80da42e: jmp 0xb80da423
Wine-dbg>set $BreakOnFirstChance=0
Wine-dbg>cont
fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const value
szNlsKeyName (a)
start_process () at /home/susan/wine/dlls/kernel32/process.c:941
0x7b877bba start_process+0xda [/home/susan/wine/dlls/kernel32/process.c:941] in
kernel32: movl %esi,0x0(%esp)
941 ExitThread( entry( peb ) );
Wine-dbg>
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http://bugs.winehq.org/show_bug.cgi?id=27218
Summary: virtualbox needs ntoskrnl.exe.IoAcquireRemoveLockEx
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
0. download virtualbox for windows, 32bit.
http://www.virtualbox.org/wiki/Downloads
1. register native netcfgx.dll, works around Bug 27060
2. install virtualbox
3. start virtualbox.
$ wine VirtualBox.exe
wine: Call from 0x7b839ab2 to unimplemented function
ntoskrnl.exe.IoAcquireRemoveLockEx, aborting
wine: Unimplemented function ntoskrnl.exe.IoAcquireRemoveLockEx called at
address 0x7b839ab2 (thread 0027), starting debugger...
wine: Call from 0x7b839ab2 to unimplemented function
ntoskrnl.exe.IoAcquireRemoveLockEx, aborting
though virtualbox will not crash ,but running virtualbox for windows on wine
may be a good testcase for the function ntoskrnl.exe.IoAcquireRemoveLockEx.
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http://bugs.winehq.org/show_bug.cgi?id=20213
Summary: AutoCAD 2009: Cross-hair leaves trace on drawing sheet
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23839)
--> (http://bugs.winehq.org/attachment.cgi?id=23839)
Traces on drawing sheet
I'm using Wine-1.1.30 on Fedora 11 32 bit. My graphic card is NVIDIA 9xxx with
drivers version 190.32.
When I move cross-hair or "create" selection windows (green or blue), it leaves
it's copy there but it should disappear. It also doesn't disappear when I move
drawing sheet.
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http://bugs.winehq.org/show_bug.cgi?id=26943
Summary: copy command has different behaviour
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iip.umar.rifai(a)gmail.com
how to test:
- concatenate all txt files into files name alltxt.dat:
copy *.txt alltxt.dat
on Wine, it will ask for confirmation whether we want to overwrite or no, so
alltxt.dat will be the same as the last .txt copied.
on Windows, if alltxt.dat is not directory, it will create files named
alltxt.dat and if file alltxt.dat already exist, it will ask confirmation only
for the first time, and then it will concatenate all .txt files into
alltxt.dat. if alltxt.dat is a directory, it will copy .txt files under
alltxt.dat (separated file)
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