http://bugs.winehq.org/show_bug.cgi?id=18334
Summary: Winedbg --auto dialog broken on OpenSolaris
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Solaris
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Running the test suite today on OpenSolaris, I noticed that the winedbg --auto
crash dialog is broken.
Instead of the usual, Application crashed, report a bug, I got:
"Internal errors - invalid parameters received"
Running with +winedbg doesn't show much...:
sock_init: ERROR in sock_check_pollhup()
fixme:ntoskrnl:KeInitializeSpinLock stub: 7ef8274c
wine: Call from 7fb772eb to unimplemented function
ntoskrnl.exe.KeInitializeMutex, aborting
wine: Unimplemented function ntoskrnl.exe.KeInitializeMutex called at address
7fb772eb (thread 0015), starting debugger...
Can't attach process 000f: error 6
wine: Call from 7fb772eb to unimplemented function
ntoskrnl.exe.ExInitializeResourceLite, aborting
wine: Unimplemented function ntoskrnl.exe.ExInitializeResourceLite called at
address 7fb772eb (thread 001e), starting debugger...
Can't attach process 0018: error 6
(That was a clean ~/.wine, then 'winetricks -q wmp9' to trigger a crash).
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http://bugs.winehq.org/show_bug.cgi?id=19503
Summary: Broken Sword - The Angel of Death ... Game crashes
when started in Wine
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tavvva(a)seznam.cz
Created an attachment (id=22682)
--> (http://bugs.winehq.org/attachment.cgi?id=22682)
trace
Hello, I found bug 6268 as CLOSED/ABANDONED, but the problem is still present.
The installation works, but the game doesn't ...
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http://bugs.winehq.org/show_bug.cgi?id=16963
Summary: Winzip 11: crashes at startup
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: companheiro.vermelho(a)gmail.com
Created an attachment (id=18739)
--> (http://bugs.winehq.org/attachment.cgi?id=18739)
Console Output
Winzip 11 crashes at startup and shows a dialog saying a "Internal Error
Occurred" and generates a crash log. I used a clean WINEPREFIX.
Unfortunately this old version of WinZip can't be found for download easily.
WinZip 12 (the newer version) doesn't even install, but that's another bug.
I THINK in a old wine version of Wine used to run. But it was a very old
version (prior to 1.0) and I'm not sure if the it would still be relevant.
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http://bugs.winehq.org/show_bug.cgi?id=17173
Summary: ACPI : devices on bus ID with high number are
unacessible
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fierevere(a)ya.ru
Programs that work with DVD/CD-ROM/RW drives dont see drives that are assigned
scsibus with high ID number, such as scsibus1000 , with lower ID's device may
work fine.
Programs include but not limited to: CDSpeed2000 (Nero) , KProbe2
problematic device -
scsibus1000:
1000,0,0 100000) 'SONY ' 'DVD RW DRU-700A ' 'VY08' Removable CD-ROM
when arranging kernel modules to boot in specific order , busid can be set to 0
or 5, that drive works fine with above programs.
Device is attached to IDE controller, while system has SATA (AHCI) controllers
and scsibus id's are assigned to built in (connected via USB) cardreader
usb_storage device
Possible issue in WINE's ACPI?
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http://bugs.winehq.org/show_bug.cgi?id=28528
Bug #: 28528
Summary: Unimplemented function
msvcp80.dll.??0?$basic_ofstream@DU?$char_traits@D@std@
@@std@@QAE@XZ
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://dl.google.com/earth/client/ge4/release_4_3/goog
leearth-win-plus-4.3.7284.3916.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Unimplemented function
msvcp80.dll.??0?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAE@XZ stops
Google Earth 4.3 from loading.
winetricks vcrun2005 works around this.
Note: There are bugs open for very similar, but not identical, unimplemented
functions in msvcp80.dll.
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http://bugs.winehq.org/show_bug.cgi?id=28041
Summary: Galactic Civilisation II: Graphical glitches: some
polygons of ships seem to have wrong coordinates
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patrick(a)bb-goettingen.de
Created an attachment (id=35902)
--> (http://bugs.winehq.org/attachment.cgi?id=35902)
Screenshot of a ship with cyan polygons sticking out
Ships and starbases are not rendered correctly. It looks like either some
polygons have wrong coordinates as they stick out or those polygons that leave
the 3D-objects are supposed to be transparent (maybe something like a light
effect that is not implemented yet?). See the example screenshots attached
below - the cyan polygons that stick out of the ship are not supposed to be
like that.
I encountered that with every wine version I tried (that would be almost any
since about 1.3.15) using closed source nvidia-drivers v. 270.41.19 on an
nVidia Geforce GTS 250 card. This happenes to any galciv2 version I tried as
well. (Dark Avatar - v. 1.5, Twilight of the Arnor / Ultimate Edition -
v.1.97).
Reproduce: Start a new game and zoom in to a ship or starbase or go to the
shipyard and attach some random items to a ship.
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http://bugs.winehq.org/show_bug.cgi?id=19570
Summary: Cake Mania 2 page fault
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.playfirst.com/game/cakemania2/download/wind
ows
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22803)
--> (http://bugs.winehq.org/attachment.cgi?id=22803)
Wine 1.1.25 console output
Cake Mania 2 causes a page fault and exits before any screen is shown.
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http://bugs.winehq.org/show_bug.cgi?id=25539
Summary: Heroes of Newerth needs native msvcp80
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://dl.heroesofnewerth.com/HoNClient-2.0.2.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
You can reproduce this without an account. Download, install, run winecfg and
set msvcp80 to builtin, run hon.exe, and get:
wine: Call from 0x7b838d43 to unimplemented function
msvcp80.dll.??0?$basic_fstream@DU?$char_traits@D@std@@@std@@QAE@XZ, aborting
may also need:
./k2.dll imports following stub symbols:
msvcp80:??$?9DU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z
msvcp80:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@ABV10@0@Z
msvcp80:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@ABV10@PBD@Z
msvcp80:??$?MDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z
msvcp80:??0?$basic_fstream@DU?$char_traits@D@std@@@std@@QAE@XZ
msvcp80:??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@M@Z
msvcp80:??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAV01@AAV01@@Z@Z
msvcp80:??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z
msvcp80:??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@D@Z
msvcp80:??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@PBD@Z
msvcp80:??_D?$basic_fstream@DU?$char_traits@D@std@@@std@@QAEXXZ
msvcp80:?_Lock@_Mutex@std@@QAEXXZ
msvcp80:?_Myptr@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IBEPBDXZ
msvcp80:?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEXXZ
msvcp80:?_Unlock@_Mutex@std@@QAEXXZ
msvcp80:?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
msvcp80:?clear@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
msvcp80:?close@?$basic_fstream@DU?$char_traits@D@std@@@std@@QAEXXZ
msvcp80:?endl@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@1@AAV21@@Z
msvcp80:?eof@ios_base@std@@QBE_NXZ
msvcp80:?fail@ios_base@std@@QBE_NXZ
msvcp80:?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@XZ
msvcp80:?gcount@?$basic_istream@DU?$char_traits@D@std@@@std@@QBEHXZ
msvcp80:?infinity@?$numeric_limits@M@std@@SAMXZ
msvcp80:?is_open@?$basic_filebuf@DU?$char_traits@D@std@@@std@@QBE_NXZ
msvcp80:?is_open@?$basic_fstream@DU?$char_traits@D@std@@@std@@QBE_NXZ
msvcp80:?open@?$basic_fstream@DU?$char_traits@D@std@@@std@@QAEXPB_WHH@Z
msvcp80:?rdstate@ios_base@std@@QBEHXZ
msvcp80:?read@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@PADH@Z
msvcp80:?seekg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@JH@Z
msvcp80:?seekg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@V?$fpos@H@2@@Z
msvcp80:?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
msvcp80:?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHD@Z
msvcp80:?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHPBDH@Z
msvcp80:?tellg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAE?AV?$fpos@H@2@XZ
msvcp80:?uncaught_exception@std@@YA_NXZ
msvcp80:?write@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@PBDH@Z
msvcp80:_FInf
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http://bugs.winehq.org/show_bug.cgi?id=26195
Summary: Counter-Strike Source Beta freezes after 30 seconds of
internet gameplay on a multi-core system
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gQuigs(a)gMail.com
Created an attachment (id=33395)
--> (http://bugs.winehq.org/attachment.cgi?id=33395)
CSS Crashing
Summary:
Counter-Strike Source Beta freezes after 30 seconds of internet gameplay on a
multi-core system. I have confirmed that on my hardware both a local game
server doesn't crash, and that if you limit cpus with maxcpus=1 it also doesn't
crash. Steps to reproduce each case below, and logs attached.
All crashers show the last line as:
err:ntdll:RtlpWaitForCriticalSection section 0x68cf0d00 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0029, blocked by 0009, retrying
(60 sec)
There are several other bugs with similar symptoms (search X11DRV_CritSection)
but this bug seems much more specific.
Need to be on similar hardware config:
I think it needs ATI Graphics, I have a Radeon HD 3870
I am almost positive it needs a multi core processor, I have aAMD Phenom(tm) II
X4 945 Processor
Steps to reproduce crash (css-crash.log):
1. Install Steam (likely with winetricks) and Counter Strike Source Beta
2. Run Counter Stroke Source
3. Join an internet game, (fully go to either spectate or play it doesn't
matter)
4. Wait 30 seconds. Hard crash of entire computer, even if windowed (still
accessible by ssh actually)
Steps to reproduce current workaround (css-working-one-core.log):
1. Restart machine with kernel option maxcpus=1
2. Join an internet game, (fully go to either spectate or play it doesn't
matter)
3. Enjoy the game crash free!
Steps to reproduce another crash free experience - no internet
game(css-localserver.log):
1. Restart machine with normal kernel options
2. Create a local server with bots
3. Enjoy the game crash free!
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