http://bugs.winehq.org/show_bug.cgi?id=29988
Bug #: 29988
Summary: Wordpad crashes on opening the printer setup dialog
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine.dev(a)web.de
Classification: Unclassified
Regression SHA1: bea70326875077c488cb42f2d487d777e5721b2e
Created attachment 39041
--> http://bugs.winehq.org/attachment.cgi?id=39041
Terminal output
Builtin wordpad crashes after clicking file -> page setup -> printer.
Regression testing indicated:
bea70326875077c488cb42f2d487d777e5721b2e is the first bad commit
commit bea70326875077c488cb42f2d487d777e5721b2e
Author: Detlef Riekenberg <wine.dev(a)web.de>
Date: Mon Feb 13 00:26:53 2012 +0100
comdlg32: Exclude the driver path from the result.
:040000 040000 5bbced5a9d7e132f1001dde80bbf30cc0b0ec9dd
79e94c6342e24a8fe4039f9bd27c3a4b9cae21c5 M dlls
Reverting the patch prevented the crash.
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http://bugs.winehq.org/show_bug.cgi?id=29767
Bug #: 29767
Summary: ellipse_first_quadrant() runs into dead loop for large
width and height because of negative overflow
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jiashulu(a)gmail.com
Classification: Unclassified
The ellipse_first_quadrant() function located in dlls/gdi32/dibdrv/graphics.c
is used to compute points of an ellipse. When provided large width and height
parameters, it will fall into dead loop and finally result in an access
violation exception.
To reproduce, just pass the following parameters to ellipse_first_quadrant():
width = 815, height = 815
The problem is that the following line will encounter negative overflow:
int dx = 4 * b * b * (1 - a);
which makes the two if statement in the while loop to be false.
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http://bugs.winehq.org/show_bug.cgi?id=21293
Summary: Comanche 3 freezes after a mission
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=25621)
--> (http://bugs.winehq.org/attachment.cgi?id=25621)
The game freezes when pressing 1, 2 or 3
Comanche 3 finally runs in wine-1.1.36.
But after a mission when you see the helicopter flying and can select 1, 2 or 3
and when pressing any of those numbers the game freezes.
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http://bugs.winehq.org/show_bug.cgi?id=11133
Summary: Shade: Wrath of Angels Demo - no graphics drawn in game
Product: Wine
Version: 0.9.52.
Platform: PC
URL: ftp://ftp.gameaholic.com/pub/demos/shade_demo_101.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.52, Ubuntu 7.10, nVidia FX5200
intro movie plays, menus work, but
Upon starting the first level, there are no visuals, just a black screen, the
game appears to play but nothing but black is on screen.
If you hit ESC, a status bar is drawn, or if you scroll the mouse a small
movement speed graphic is drawn, but nothing else. Attaching +d3d log.
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http://bugs.winehq.org/show_bug.cgi?id=29750
Bug #: 29750
Summary: Spotify crash when I use the search box
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mathdabomb(a)gmail.com
Classification: Unclassified
Created attachment 38606
--> http://bugs.winehq.org/attachment.cgi?id=38606
wine log file
When I search an song or a artist with the search box, when the result is
displyed on the Spotify screen, It crash.
Spotify version : 0.8.1.76.g4773b858
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http://bugs.winehq.org/show_bug.cgi?id=28404
Summary: Incoming Forces: visual glitches
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.fileplanet.com/85297/80000/fileinfo/Incomin
g-Forces-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 708d94212b4a6419f15200c1c9c5b79c5264903d
Created an attachment (id=36419)
--> (http://bugs.winehq.org/attachment.cgi?id=36419)
screenshot
The game is a 3D shooter, released in 2002.
When turning with the mouse in mid-game, strange visual artifacts appear:
textures are smearing, leaving an afterimage(?) behind (see attached
screenshot). Text is also drawn over (at the top of the screen).
Nothing interesting in the terminal while running the game.
The same in wine-1.3.28-247-g54b37b8 too.
This is due to the following commit:
708d94212b4a6419f15200c1c9c5b79c5264903d is the first bad commit
commit 708d94212b4a6419f15200c1c9c5b79c5264903d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Jun 5 22:48:50 2011 +0200
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
:040000 040000 3f31511205215608752163b4feda891e0a76bc29
7012cb2766378f7cb711e1ec9ccc14b8506ba30e M dlls
Other bug related to this commit: bug #27821. I must add that I can't reproduce
bug #27821 in the GTA games.
Steps to reproduce the problem:
1) Unpack and install the demo (uncheck the DX8 option during setup).
2) Launch the game by forces.exe. If the game crashes in dsound, choose
'emulation' instead of 'full' in winecfg's Audio tab.
3) In the menu select Start game > Demo mission.
Fedora 15 x86
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=16557
Summary: print preview broken
Product: Wine
Version: 1.1.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simonetregnago(a)grivaonline.com
CC: dmitry(a)codeweavers.com
Created an attachment (id=18047)
--> (http://bugs.winehq.org/attachment.cgi?id=18047)
good preview
The print preview of my ERP is broken by the following patch:
df76fe6f0cdd55568ba67489cc725813804061fd is first bad commit
commit df76fe6f0cdd55568ba67489cc725813804061fd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Tue Jun 24 16:11:40 2008 +0900
gdi32: Perform the world transform separately from font scaling.
:040000 040000 7e4c02c7f5cb4715c20194183dafaacd61654202
414c51959fb6c23ff9ffe29a2dec0289bba6670e M dlls
Characters seems to be stretched.
Please also note that in the latest wine version (1.1.10) the situation changed
again, and characters seems to be totally inverted.
I attach 3 screenshots:
- 1.png show the preview before the patch
- 2.png show the preview after the patch
- 3.png show the preview in 1.1.10
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http://bugs.winehq.org/show_bug.cgi?id=29904
Bug #: 29904
Summary: Perfect World: Latest Descent patch crashes Launcher
window
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rtfm13(a)gmail.com
Classification: Unclassified
New Descent patch for Perfect World International game client crashes the
window while downloading game update.
The terminal continuously outputs:
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
But I think it's still downloading and patching. Maybe the progress bars?
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http://bugs.winehq.org/show_bug.cgi?id=15397
Summary: gdi32: path.c fails to build with gcc 4.2, -Werror -O3
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
ccache /usr/bin/gcc-4.2 -O3 -c -I. -I. -I../../include -I../../include
-I/usr/include/freetype2 -D__WINESRC__ -D_GDI32_ -D_REENTRANT -fPIC -Wall
-pipe -fno-strength-reduce -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -Werror -o path.o path.c
cc1: warnings being treated as errors
path.c: In function ‘PATH_PolyPolygon’:
path.c:1079: warning: ‘startpt.y’ may be used uninitialized in this
function
path.c:1079: warning: ‘startpt.x’ may be used uninitialized in this
function
make: *** [path.o] Error 1
Relevant code:
BOOL PATH_PolyPolygon( DC *dc, const POINT* pts, const INT* counts,
UINT polygons )
{
GdiPath *pPath = &dc->path;
POINT pt, startpt;
UINT poly, i;
INT point;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
for(i = 0, poly = 0; poly < polygons; poly++) {
for(point = 0; point < counts[poly]; point++, i++) {
pt = pts[i];
if(!LPtoDP(dc->hSelf, &pt, 1))
return FALSE;
if(point == 0) startpt = pt;
PATH_AddEntry(pPath, &pt, (point == 0) ? PT_MOVETO : PT_LINETO);
}
/* win98 adds an extra line to close the figure for some reason */
PATH_AddEntry(pPath, &startpt, PT_LINETO | PT_CLOSEFIGURE);
}
return TRUE;
}
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http://bugs.winehq.org/show_bug.cgi?id=29919
Bug #: 29919
Summary: PanzerKiller hangs with a black screen on start
Product: Wine
Version: 1.4-rc3
Platform: x86
URL: http://www.fileplanet.com/116850/110000/fileinfo/Tiger
-Hunt-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: be3a9b5ecb7f15f908323cf4b7ad09f3035a62ca
PanzerKiller (also known as Operation Tiger Hunt) is showing a black screen
after starting, then it freezes. If I wait for about 1 minute, the game finally
crashes (but no backtrace is shown).
Can be reproduced with the demo too.
Still present as of wine-1.4-rc3-86-gf07317f.
Terminal output:
>fixme:win:EnumDisplayDevicesW ((null),0,0x129e418,0x00000000), stub!
>err:ntdll:RtlpWaitForCriticalSection section 0x7dcff1e0 "wined3d_main.c: wined3d_cs" wait timed out in thread 002a, blocked by 0032, retrying (60 sec)
The game starts normally with Wine-1.3.36 but hangs with 1.3.37.
The result of the regression test:
be3a9b5ecb7f15f908323cf4b7ad09f3035a62ca is the first bad commit
commit be3a9b5ecb7f15f908323cf4b7ad09f3035a62ca
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Jan 11 21:27:30 2012 +0100
wined3d: Hold the wined3d mutex in device_process_message().
:040000 040000 84405f52dcd7367f63cd37012dfe086c147d0b48
47d21b78dfea7b72172da96f44c6960036c32d4e M dlls
Fedora 16
X.Org X Server 1.11.4
Nvidia 250 / driver 290.10
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