http://bugs.winehq.org/show_bug.cgi?id=29969
Bug #: 29969
Summary: msvcr90/msvcr90 test sometimes hangs
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 39012
--> http://bugs.winehq.org/attachment.cgi?id=39012
relay,seh,tid,msvcrt,msvcr90
I've seen this about 5 times on buildbot's trunk build:
Errors:
alarum: Timeout! Killing child ../../../wine.
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"microsoft.vc90.crt" (9.0.20718.0)
fixme:msvcrt:MSVCRT__set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
fixme:msvcrt:MSVCRT__set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
fixme:msvcr90:MSVCRT_type_info_name_internal_method type_info_node parameter
ignored
fixme:msvcrt:_getptd returns undocumented/not fully filled data
alarum: fail: terminated abnormally, command '../../../wine msvcr90_test.exe.so
msvcr90.c '
make: *** [msvcr90.ok] Error 99
GnuTLS error: An unexpected TLS packet was received.
I ran the test in loop with a timeout (script attached) and got a
relay,seh,tid,msvcrt,msvcr90 log (also attached).
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http://bugs.winehq.org/show_bug.cgi?id=19566
Summary: RPG Maker XP RTP/Player: Failed To Load Archive
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
After installing RPG Maker XP RTP 1.02e, starting an RPG Maker XP Game results
in "Failed to load archive."
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http://bugs.winehq.org/show_bug.cgi?id=26754
Summary: Regedit crashes on start when compiled with clang from
trunk
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34075)
--> (http://bugs.winehq.org/attachment.cgi?id=34075)
backtrace
I hit a clang bug recently, that required upgrading to trunk from 2.9 (or going
down to 2.8):
http://llvm.org/bugs/show_bug.cgi?id=9676
that's been fixed. Compiling wine from trunk works, but running it crashes in
wineboot. Backtrace indicates comctl32, and indeed, compiling just comctl32
with gcc gets regedit working.
Wineboot still shows a crash, but doesn't seem fatal. No backtrace though..
Comctl32/regedit backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=21321
Summary: Machines: crash when starting any scenario
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://sloik.ezwebtogo.com/downloads/Machines/machines
demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyorokpeter(a)freemail.hu
Created an attachment (id=25659)
--> (http://bugs.winehq.org/attachment.cgi?id=25659)
Log of Machines Demo crashing
Machines (both the demo and the full version) crash when trying to launch a new
scenario. The demo can be downloaded from the provided URL.
OS: Ubuntu 9.10
Graphics card: GeForce 8400M
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http://bugs.winehq.org/show_bug.cgi?id=25831
Summary: user32:dialog tests fail on clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/user32:dialog.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Doesn't get any output, even with a +dialog. Just hangs indefinitely:
austin@midna ~/wine-clang/dlls/user32/tests $ WINEDEBUG=+dialog make dialog.ok
../../../tools/runtest -q -P wine -M user32.dll -T ../../.. -p
user32_test.exe.so dialog.c && touch dialog.ok
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http://bugs.winehq.org/show_bug.cgi?id=11340
Summary: Regression: Warcraft 3 displays the start splashscreen
forever and doesn't continue with the game start.
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
CC: julliard(a)winehq.org
Warcraft 3 displays the start splashscreen forever and doesn't continue with
the game start.
I noticed a new log line:
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
which appears now as last log line.
2921f5c156b368b4ce6e615eb61dad5c5f423bf8 is first bad commit
commit 2921f5c156b368b4ce6e615eb61dad5c5f423bf8
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jan 22 20:06:35 2008 +0100
server: Invalidate the correct region when custom valid rects are
specified.
:040000 040000 1385d5899b5b6affd5da84328e1bc15985406976
5c8756013a67c0402f3bb5fb9f3ee7b4a50e124a M server
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http://bugs.winehq.org/show_bug.cgi?id=14893
Summary: WoW Crashes without any error but wine has console
output...
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: der_billyboy(a)hotmail.com
Created an attachment (id=15463)
--> (http://bugs.winehq.org/attachment.cgi?id=15463)
console error output
This crash seems to be a random one, i could not locate where it's happening.
WoW Client crashes without any error and in wine Console i get the attached
error output. Looks not very helpful eh?
Does anyone else have this error?
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http://bugs.winehq.org/show_bug.cgi?id=27088
Summary: Microsoft Product Support Reporting Tool 6 (32-bit)
doesn't detect somethings
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.downloadcrew.com/article/22291-microsoft_pr
oduct_support_reporting_tool_6_32-bit
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
fixme:advapi:DecryptFileA "C:\\users\\andrew\\Temp\\IXP000.TMP\\" 00000000
Syntax error
wine: cannot find L"C:\\windows\\system32\\ELSE.exe"
File not found
fixme:cmd:WCMD_for /F needs to handle options
Syntax error
wine: cannot find L"C:\\windows\\system32\\'ver'.exe"
File not found
wine: cannot find L"C:\\windows\\system32\\do.exe"
File not found
Syntax error
Syntax error
Syntax error
Syntax error
Syntax error
=====================================================
Error: Detected unsupported version of Windows
CMD Version 1.3.19
=====================================================
Press Return key to continue:
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http://bugs.winehq.org/show_bug.cgi?id=26003
Summary: In Magicka, certain polygons can stretch across the
map and track the player.
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
Created an attachment (id=33153)
--> (http://bugs.winehq.org/attachment.cgi?id=33153)
Screenshot
This only happens in a few select areas (specifically a few select objects).
The first time is right at the start after leaving the first room and going
past the painting.
The 2nd time in when you find a pair of skeltons in a burned out house.
Later on it's most obvious when you enter a grove with trolls and a whole bunch
of skeletons.
The screenshot shows that it appears to be certain objects with the problem
(most notably skeleton hands).
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http://bugs.winehq.org/show_bug.cgi?id=9612
Summary: Silent Hunter III: Crashes on loading a savegame at sea
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
On loading a career-mode savegame at sea that has worked in earlier wine
versions, I get a Unhandled exception: page fault on write access to 0x00000000
in 32-bit code (0x601d3e77).
The traceback refers to memset
IDirectSoundBufferImpl_Duplicate
DirectSoundDevice_DuplicateSoundBuffer
IDirectSound8_IDirectSound8_DuplicateSoundBuffer
Will attach a +dsound trace. Changing from alsa to oss and playing around with
sound settings in winecfg doesn't cure the crash.
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http://bugs.winehq.org/show_bug.cgi?id=11073
Summary: crash in kernel32 with lib.exe (VC++6.0)
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: picca(a)synchrotron-soleil.fr
Created an attachment (id=10092)
--> (http://bugs.winehq.org/attachment.cgi?id=10092)
crash in lib.exe
Hello
I am using scons with VC6++ to compile a library and with the upgrade 0.9.50->
0.9.52 it now crash.
I attached the dump of the crash
hope it can help.
Frederic
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http://bugs.winehq.org/show_bug.cgi?id=27290
Summary: Enterprise Architect crashes when creating a project.
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Install msxml4 via winetricks.
Run Enterprise Architect.
Create a new Project
On the "Select Model(s)" dialog, check "Class"
Click OK.
If the program doesn't crash at this point, then click the + in the Project
Browser window.
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http://bugs.winehq.org/show_bug.cgi?id=27564
Summary: Dungeons and Dragon Launcher crashes
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.ddo.com/ddosupport/download-ddo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35240)
--> (http://bugs.winehq.org/attachment.cgi?id=35240)
relay,seh,tid - part 1
Initial output made me suspect shdocvw, but native ie7 doesn't help (nor did
gdiplus).
This is after bug 27563 (so using dotnet11).
relay,seh,tid attached (bzip2'ed, then split in two).
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http://bugs.winehq.org/show_bug.cgi?id=28645
Bug #: 28645
Summary: Classic Shell installer fails to extract setup file
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://sourceforge.net/projects/classicshell/files/Ver
sion%203.2.0%20general%20release/ClassicShellSetup_3_2
_0.exe/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Running the installer (with the reported Windows version set to Vista or later
- XP is not supported) fails immediately with the following error:
Failed to extract setup file '%ALLUSERSPROFILE%\ClassicShellSetup32_3_2_0.msi'
Complete terminal output:
fixme:shell:DoEnvironmentSubstW
(L"%ALLUSERSPROFILE%\\ClassicShellSetup32_3_2_0.msi", 260): stub
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http://bugs.winehq.org/show_bug.cgi?id=20561
Summary: GRLEVEL2: Radar is offset in the upward direction
making sampling incorrect.
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.grlevelx.com/downloads/grlevel2_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fitguy42802(a)yahoo.com
Created an attachment (id=24523)
--> (http://bugs.winehq.org/attachment.cgi?id=24523)
Program display screenshot
under the latest version of wine, this program is fully functional EXCEPT that
the radar picture is shifted up in the viewing window. This leaves the lower
third of the window black. The major problem with this is that when trying to
sample the radar, it is reading data as if the radar image were centered. On
the attached screen cap you can see the radar offset. you can see the data
problem by looking at the "status" bar at the bottom of the program window.
note that the pointer is on the radar site KFFC thus the bering and distance
data on the status bar should read 0.00nm as opposed to 50.92. if i point the
mouse further south it approaches 0. if this is not a detailed enough
discussion please let me know. thanks.
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http://bugs.winehq.org/show_bug.cgi?id=19668
Summary: cmd /c doesn't wait for result before exiting?
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The cygwin shell script,
http://kegel.com/wine/vc2005x.sh.txt
runs properly on Windows Vista and Windows 7, but
fails on Wine because the script continues on to
the "rm -rf" immediately rather than waiting for
Ixpvc.exe to finish, as it does on Windows.
I suspect this is a bug in wine's cmd. Removing
the cmd /c prefix from the commandline, to let
cygwin's shell run Ixpvc itself, behaves properly,
and the following lines aren't run until Ixpvc finishes.
(The only reason the cmd is in the script at all
is because it was the only way I could get Ixpvc to
run at all on Windows; without it, Windows would
report "permission denied", presumably because it
thought some bad script was trying to install something.)
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http://bugs.winehq.org/show_bug.cgi?id=16761
Summary: Supreme Commander: No audio at default sample rate/with
full audio hardware acceleration
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)continuity.cjb.net
Created an attachment (id=18430)
--> (http://bugs.winehq.org/attachment.cgi?id=18430)
+dsound,+dsa,+dsalsa,+dsound3d,+dswave,+ds,+sound logs for audio acc full/emu
in Supreme Commander
Using "full" audio hardware acceleration settings, I get no audio in Supreme
Commander. dsound logs look ok apart from "warn:dsalsa:SetFormat Could not set
sound rate to 48000, but instead to 44100". Seems my sound card (Intel
HDA/SB7xx Azalia; audio was broken with my old ES1370 card, too, though) does
not support 48kHz sample rate or something. In AppDB setting default sample
rate to 48k is recommended (no sound otherwise?- Don't know.) so perhaps this
is related.
The game works flawlessly in Windows. Sound works in Wine with audio hardware
acceleration: "emulation" setting here, too.
Logs for emulation/full acceleration are attached.
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http://bugs.winehq.org/show_bug.cgi?id=21747
Summary: Pausing Pikachu Volleyball and opening menus disrupts
fade-in/fade-out effects
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://games.hotut.com/post/pikachu-volleyball/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=26272)
--> (http://bugs.winehq.org/attachment.cgi?id=26272)
Terminal output
If Pikachu Volleyball is paused while the picture is fading-in or fading-out,
opening and closing menus can cause unexpected changes to the picture. Opening
and closing any menu in the game, including the "game" menu where the pause
option is located, causes the area behind that menu to become brighter or
darker.
If the game was paused while the picture was fading in, the area becomes
brighter; if the picture was fading out, the area becomes darker. If a menu is
repeatedly opened and closed, the problem grows progressively worse until the
area is at full brightness (for fade-in) or completely black (for fade-out).
These fade-in and fade-out effects occur at the start of each match and
whenever either player scores a point.
Graphics hardware: Intel GMA 950
Driver version: 2.9.0
Window manager: KWin with all desktop effects/compositing disabled
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http://bugs.winehq.org/show_bug.cgi?id=13828
Summary: Direct3D only shows garbage when rendering to a child
window on intel
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=13878)
--> (http://bugs.winehq.org/attachment.cgi?id=13878)
Example of corruption, this should be a white square in a black square.
If you have a program that creates a child window and then tries to render
something to it, you will only see garbage, instead of the expected image.
This doesn't seem to happen with the nvidia drivers, so it could be an intel
bug only.
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http://bugs.winehq.org/show_bug.cgi?id=24020
Summary: League of Legends / Pando downloader can't use its
bundled MSVCP90
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://l3cdn.riotgames.com/Installer/ProdSource.06_29_
2010/LeagueofLegends.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once you have slogged through
bug 22152 - workaround: export GC_DONT_GC=1
bug 24017 - workaround: apply patch that implements reg query)
bug 24019 - workaround: apply patch that implements
FormatMessage(WSAECONNREFUSED)
the next problem is that
C:/Program Files/Pando Networks/Media Booster/PMB.exe
explodes because it needs lots of imports from msvcp90.dll, and for some
reason Wine doesn't find
c:/Program Files/Pando Networks/Media Booster/Microsoft.VC90.CRT/msvcp90.dll.
That last bit sounds like bug 14980, but I'm not quite sure it's a duplicate
yet.
winetricks vcrun2008 works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=16513
Summary: locomotive like noise effects with Syberia 2
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.4players.de/4players.php/download_start/PC-
CDROM/Download/6172.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: dmitry(a)codeweavers.com
To close bug #12255 for 1.1.6, Dmitry Timoshkov wrote a patch to winmm/mmio.c
that stopped a loud locomotive-like noise that plagued Syberia2 (retail & demo)
between versions 1.1.0 and 1.1.5.
1.1.6 worked perfectly.
Alas, Dmitry's post-1.1.6 patch to the same file
commit d40e003303d4ae2a2239ddfd5ef8b0be61959ac4
winmm: MMIO_ALLOCBUF is ignored if mmioOpen gets a valid buffer
reintroduced the noise.
Vitaliy Margolen asked that I create a new bug item for this issue, i.e. the
old one be kept closed.
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http://bugs.winehq.org/show_bug.cgi?id=27013
Summary: RIFT needs d3dx9_43.dll in system32 dir (but no
override) to run
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=34448)
--> (http://bugs.winehq.org/attachment.cgi?id=34448)
Ugly picture of gameplay without d3dx9_43.dll in system32
RIFT requires d3dx9_43.dll file (but NO override(override breaks it)) in the
windows\system32 directory to run.
Without it, the game starts but the display is completely unintelligible and
the game is unplayable (see attached screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=16976
Summary: Level-R Intro Video is only white if fbo is selected
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://levelr.gamigo.de/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Using fbo as offscreenrendering method causes the intro video of the game to be
just a white screen. With backbuffer its working.
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6595
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6595
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http://bugs.winehq.org/show_bug.cgi?id=19650
Summary: Can't Start Olympus Master Software
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.olympusamerica.com/cpg_section/oima_softwar
emaster.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
Created an attachment (id=22935)
--> (http://bugs.winehq.org/attachment.cgi?id=22935)
Olympus Master Installation Log
Olympus Master is a program created by Olympus, a camera manufacturer. Olympus
master can be used to transfer and edit digital photos, and it is required to
update the firmware on Olympus Cameras. When trying to start the program, it
complains about "vcmop.dll". I looked up this dll file, and it appears to be a
"Microsoft® C/C++ OpenMP Runtime DLL", which is part of Visual Studio 2005. For
some reason the installer for the Olympus Master doesn't provide this required
file, however, after extracting the files from the Installation exe file, I
noticed it includes copies of Microsoft Visual C++ 2005 Redistributable, in
both x86 and x64 format. This lead me to assume that something is wrong with
how Wine handles the installation process, as Visual C++ 2005 should've been
installed if it was included in the Installation File. I then proceeded to
remove all the files related to Olympus Master from my wine drive_c, using the
remove option in the Uninstall Wine Software menu, however this didn't work, as
everytime I tried, I got an error message saying that msiexec.exe has
encountered a serious problem and needs to close, so I simply deleted the
Olympus Folders from Program Files. After that, I reinstalled Olympus Master
through terminal to get debugging information. The log files are attached.
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http://bugs.winehq.org/show_bug.cgi?id=20818
Summary: Heroes 3 WOG 3.58f frequent crashes and slow drawing
(regression since 1.0.1)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ksenni(a)gmail.com
Heroes Wake of the Gods 3.58f frequent freezes/crashes on any map during
gameplay (leave town, battle, etc...) and slow drawing in main screen
(all regression since 1.0.1)
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http://bugs.winehq.org/show_bug.cgi?id=29277
Bug #: 29277
Summary: Steam Demo Underworld, shader errors on ATI hardware
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gw.fossdev(a)gmail.com
Classification: Unclassified
Created attachment 37866
--> http://bugs.winehq.org/attachment.cgi?id=37866
screenshot
Some shaders from the Steam Demo of Tomb Raider Underworld can not be compiled
and used properly on ATI hardware (Radeon 6800 HD series, frgxl 11.11). As a
result Lara is drawn as a flas gray shape.
The log and a screen shot is attached.
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http://bugs.winehq.org/show_bug.cgi?id=29250
Bug #: 29250
Summary: Blurry fonts antialiasing in Word 2007
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rui1965(a)voila.fr
Classification: Unclassified
Created attachment 37825
--> http://bugs.winehq.org/attachment.cgi?id=37825
Word 2007 with incorrect antialiasing in Wine 1.3.34
Since Wine 1.3.33, the antialising in Word 2007 text zone looks a little
blurry.
Still happens in 1.3.34.
The first screenshot attached shows how it looks.
A bisect between 1.3.32 and 1.3.34 shows:
e9612c1af06d09dbf03745535288575e05cacb56 is the first bad commit
commit e9612c1af06d09dbf03745535288575e05cacb56
Author: Huw Davies <huw(a)codeweavers.com>
Date: Mon Nov 14 12:49:07 2011 +0000
gdi32: Add support for drawing text in the dib driver.
:040000 040000 d9ea0238bfba414b9640d7a48f65807488291503
a6d7d781b21fac960f105d095fdb8773c0042d21 M dlls
This change brought a very big improvement regarding the scrolling speed an
mentioned in "Bug 27181 - Very slow performance in Word 2007", that is updated
by mistake (sorry!).
Reversing this fix brings back the good antiliasing but at the cost of slow
scrolling.
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http://bugs.winehq.org/show_bug.cgi?id=23880
Summary: d3dx9/asm tests fail in a real windows vista box
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows Vista
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
CC: wine-bugs(a)winehq.org
Everything is said in the title: here is the failure
asm.c:1522: Test failed: wrong parent_data value
asm.c:1707: Test failed: D3DXAssembleShaderFromFile path search test failed
with error 0x88760b59 - 2905
asm.c:1709: D3DXAssembleShaderFromFile path search messages:
incl4.vsh(1,2): error: "wrong include"
incl4.vsh(1,23): error X2001: shader version expected
asm.c:1724: D3DXAssembleShader messages:
C:\Users\David\AppData\Local\Temp\wctEBB7.tmp\memory(1,1): error X2001: shader
version expected
asm.c:1734: this is the last test seen before the exception
asm: unhandled exception c0000005 at 77628312
test failed: crash
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http://bugs.winehq.org/show_bug.cgi?id=30066
Bug #: 30066
Summary: Format Factory crash crash in Video Options
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 39172
--> http://bugs.winehq.org/attachment.cgi?id=39172
Screenshot
Format Factory, works great in wine. Installation, video conversion without any
problems.
But when you open the box for video, the program crashes.
opens the error.
This check box is where you can change the audio (useful for movies) and you
can also cut a piece of video.
This problem happens with the latest version of the Format 2.90, but it also
happens with the oldest from of 2.30.
A detail, clicking the close button of the error box of wine, the process
continues running mplayer.exe, the whole interface format factory closes, but
the sound of the video is running.
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http://bugs.winehq.org/show_bug.cgi?id=24942
Summary: Fable: The Lost Chapters rendered scenes mostly black
without native d3dx9_36
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
After installing on Windows, copying over, and installing mfc42,
the game is mostly playable... except that the tip screen background at
the beginning, and most of the rendered scenes, are black.
winetricks d3d9x_36 works around this
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http://bugs.winehq.org/show_bug.cgi?id=17264
Summary: The SunSpider JavaScript benchmarks does not show the
Results
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www2.webkit.org/perf/sunspider-0.9/sunspider-
driver.html
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=19253)
--> (http://bugs.winehq.org/attachment.cgi?id=19253)
+ole,+shdocvw,+tid,+loaddll,+process
wine iexplore.exe
"http://www2.webkit.org/perf/sunspider-0.9/sunspider-driver.html"
Might be related to one of this missing features:
0033:fixme:shdocvw:ClOleCommandTarget_Exec
(0x131494)->({000214d1-0000-0000-c000-000000000046} 67 0 0x32e968 0x32e958)
0033:warn:shdocvw:InternetExplorer_QueryInterface
(0x131488)->({79eac9c5-baf9-11ce-8c82-00aa004ba90b} 0x32e97c) interface not
supported
0033:fixme:shdocvw:ClOleCommandTarget_Exec
(0x131494)->({000214d1-0000-0000-c000-000000000046} 84 0 (nil) 0x32fbc0)
Full log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=30251
Bug #: 30251
Summary: Word 2010 does not display reference styles with
builtin msxml6
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Classification: Unclassified
Created attachment 39511
--> http://bugs.winehq.org/attachment.cgi?id=39511
Screenshot comparing Styles list with builtin msxml6 (left) to how it should
display (right)
On the References tab in Word 2010, there is a dropdown list of Styles that is
supposed to display the various bibliographic style options (MLA, APA, etc.).
With builtin msxml6, the list just displays empty rectangles.
Word 2007 has the same field, but it works fine with builtin msxml6.
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http://bugs.winehq.org/show_bug.cgi?id=28832
Bug #: 28832
Summary: ddraw/tests/d3d.ok fails sometimes under valgrind with
"Expected message 0x7e, but didn't receive it."
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Today, when running "make d3d.ok" in ddraw/tests under valgrind, it failed with
d3d.c:4258: Test failed: Expected message 0x7e, but didn't receive it.
I saw a similar error three days ago:
d3d.c:4258: Test failed: Expected message 0x7e, but didn't receive it.
d3d.c:4274: Test failed: Expected message 0x7e, but didn't receive it.
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http://bugs.winehq.org/show_bug.cgi?id=23712
Summary: Rollercoaster tycoon not working
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remco.siemonsma(a)gmail.com
CC: remco.siemonsma(a)gmail.com
Rct falls back to menu after trying to choose a park. Wine does not display any
error messages so used strace to find out what wine is actually doing. Added
the log as an attachement.
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http://bugs.winehq.org/show_bug.cgi?id=21047
Summary: cmd does not handle for %%a in ('command')
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
an example in bug 15359 shows that firefox's build script
relies on cmd being able to loop over the output of another
command using the for command:
FOR /F "tokens=2* delims= " %%A IN ('REG QUERY "%MSVC6KEY%" /v
ProductDir') DO SET VC6DIR=%%B
Similar behavior is documented at
http://technet.microsoft.com/en-us/library/bb490909.aspx
but there it uses the /f option usebackq, and uses backquotes
rather than single quotes?
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http://bugs.winehq.org/show_bug.cgi?id=16238
Summary: Star Wars: The Battle of Endor: Crashes while starting.
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=7864
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flossl(a)live.com
Created an attachment (id=17496)
--> (http://bugs.winehq.org/attachment.cgi?id=17496)
Terminal log.
The game gives the error "Game could not be initialized.
Error:430
Description:Class does not support Automation or does not support expected
interface" and crashes after clicking the "Ok" button on the error window.
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http://bugs.winehq.org/show_bug.cgi?id=29749
Bug #: 29749
Summary: Download Accelerator Plus: hangs on start without
native ie7
Product: Wine
Version: 1.4-rc1
Platform: x86
URL: http://download.speedbit.com/dap96.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 38605
--> http://bugs.winehq.org/attachment.cgi?id=38605
terminal output
Follow up to bug 28367. Application hangs on start, then issues its crash
dialog. Native ie7 works around it.
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=28834
Bug #: 28834
Summary: setupapi/tests/devinst.ok fails on some machines under
Valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Twice now on my i5 laptop under valgrind, I've seen the test fail with
devinst.c:997: Test failed: SetupDiCreateDevRegKey failed: deadbeef
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http://bugs.winehq.org/show_bug.cgi?id=23331
Summary: Medal of Honor Airborne: Install recognizes it as
"ProductName"
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
Hi,During all install ths game is recognized as "ProductName" , and this is how
it is recognized in WINE uninstaller.
I´m using Ubuntu Lucid Lynx.
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http://bugs.winehq.org/show_bug.cgi?id=20320
Summary: Mouse don't runs in Medal of Honor Airborne
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)muramatsu.com.br
The game runs fine, but the mouse not.
The moviment in game is based on mouse 360º but, moving mouse don't have any
moviment.
I'm using Wine 1.1.31 by mandriva rpm package.
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http://bugs.winehq.org/show_bug.cgi?id=28900
Bug #: 28900
Summary: Jedi Academy Multiplayer Mouse regression in 1.3.x
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newfie.bugreporting(a)gmail.com
Classification: Unclassified
Tested on two completely different machines with different Linux distros
(Ubuntu 11.04 and Fedora 15 x64).
There have been some mouse issues which prevent JKA (only testing multiplayer)
from being playable. Starting at around 1.3.14 the mouse has been completely
broken- the cursor randomly freezes and darts around the screen every few
seconds. This issue has largely been fixed, but there are still lingering
issues in 1.3.31.
Compared to the last time I tried WINE beta (1.3.22?) this has improved lots
but is still not playable. Instead of the mouse freezing entirely, it just
feels "lagged" and sort of chops around the screen every other second. The
amount of mouse movement and precision in JA's multiplayer makes playing under
these conditions impossible. The problem is most noticeable on menus, where the
mouse *does* still freeze and slow down dramatically. Additionally, the mouse
movement seems to get worse and worse the longer the game is played.
Nutshell..
Expected experience: The mouse should be perfectly smooth like on Windows.
Actual experience: The mouse stutters, lags, and locks up for brief periods
making it impossible to play the game.
I appreciate any sort of feedback or comments on this. There are a growing
number of Linux users in the JKA community who would love to see this fixed
before 1.4 goes stable Just to clarify, this isn't a "fix me now!" request.
Keep up the great work.
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http://bugs.winehq.org/show_bug.cgi?id=25094
Summary: Battlefield Bad Company 2: needs
msvcr80.dll._CRT_RTC_INITW et al (purist)
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If set to builtin only, fails on msvcr80.dll._CRT_RTC_INITW. According to
mscodescan, may also need:
./BFBC2Game.exe imports following stub symbols:
msvcr80:_CRT_RTC_INITW
msvcr80:__daylight
msvcr80:_findfirst32
msvcr80:_findnext32
msvcr80:_resetstkoflw
msvcr80:_stat32
msvcr80:_wstat32
msvcr80:wcsrtombs_s
for the record, it also wants some msvcp80 stuff:
msvcp80:??0?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@H@Z
msvcp80:??4?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z
msvcp80:??4?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAEAAV01@PB_W@Z
msvcp80:??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AAI@Z
msvcp80:??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AA_J@Z
msvcp80:??_D?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ
msvcp80:?append@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBD@Z
msvcp80:?begin@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
msvcp80:?clear@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ
msvcp80:?end@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
msvcp80:?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@V32@0@Z
msvcp80:?find@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIPBDII@Z
msvcp80:?replace@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@IIID@Z
msvcp80:?swap@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXAAV12@@Z
msvcp80:_FInf
msvcp80:_FSnan
msvcp80:wctype
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http://bugs.winehq.org/show_bug.cgi?id=30152
Bug #: 30152
Summary: Metatrader 5 Demo hangs during registration
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The log shows
fixme:propsheet:PROPSHEET_SetHeaderSubTitleW (0x4102c6, 1, L"To start working
an account is required:"): stub
fixme:nls:GetGeoInfoW -1 9 0x89cb78 259 0
fixme:nls:GetGeoInfoW -1 8 0x89cb78 259 0
fixme:propsheet:PROPSHEET_SetHeaderTitleW (0x4102c6, 2, L"Personal details"):
stub
fixme:propsheet:PROPSHEET_SetHeaderSubTitleW (0x4102c6, 2, L"To open an
account, please fill out all the following fields:"): stub
The GUI pops up a modal dialog to fill out with your name, address, etc.
The modal dialog locks up every time halfway through filling out the form.
There are no futher log messages. The app continues redrawing normally
if you move the modal dialog, but you can't finish or cancel the modal
dialog.
If you cancel out before getting to that dialog, you can use the app
a bit, but selecting File / Login brings up a similarly locked-up modal
dialog.
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http://bugs.winehq.org/show_bug.cgi?id=24403
Summary: Mixmeister Fusion 7.3.5.1 with latest Wine version
installs but does not run
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linux(a)osfight.de
Created an attachment (id=30758)
--> (http://bugs.winehq.org/attachment.cgi?id=30758)
output of windbg fusion.exe (fusion.exe ist the mixmeister exe)
I am trying to run Mixmeister Fusion 7.3.5.1 with wine 1.3.2. Installation
works, but running the app ends in an error (attachted). Regarding AppDB it
never worked so far.
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http://bugs.winehq.org/show_bug.cgi?id=22065
Summary: wine crashes with unhandled page fault when running
HeadOverHeels
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wickeduk(a)hotmail.co.uk
Created an attachment (id=26880)
--> (http://bugs.winehq.org/attachment.cgi?id=26880)
contains crash log
App at: http://retrospec.sgn.net/game/hoh
Crash occurs when starting the application, much earlier versions of wine ran
it with occasional crashes on start up (and ran fine).
Often see 'Error setting graphics mode.' if trying to run it a second time
after the crash.
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http://bugs.winehq.org/show_bug.cgi?id=29766
Bug #: 29766
Summary: Ace of Spades wont connect to any server.
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hargtholan(a)gmail.com
Classification: Unclassified
Ace of Spades 0.70 can not connect to any server. It displays the
"Mis-configured or full server" message dialog. In Wine 1.3.7 it works.
I am using debian wheezy on amd64, and wine-unstable_1.4~rc1-0.1_amd64.deb
Kind regards.
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http://bugs.winehq.org/show_bug.cgi?id=28762
Bug #: 28762
Summary: Metatrader 4 doesn't display toolbar icons
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iskren.vichev(a)gmail.com
Classification: Unclassified
Created attachment 36942
--> http://bugs.winehq.org/attachment.cgi?id=36942
Metatrader icons missing
When running Metatrader 4 there are no icons in the front toolbar as can be
seen in the screenshot. I'm running Ubuntu 11.04, LXDE and Wine 1.2.2. I
confirmed all libraries and fonts are present. The server is an OpenVZ
container run through and the desktop is run through VNC.
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http://bugs.winehq.org/show_bug.cgi?id=28736
Bug #: 28736
Summary: ntdll/tests/env.ok: uninitialized value used in
testQuery
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make env.ok" in ntdll/tests, valgrind complains:
Conditional jump or move depends on uninitialised value(s)
at testQuery (env.c:114)
by func_env (env.c:295)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at testQuery (env.c:53)
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http://bugs.winehq.org/show_bug.cgi?id=22662
Summary: Red Alert 3 1.12 fails to start
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Created an attachment (id=27888)
--> (http://bugs.winehq.org/attachment.cgi?id=27888)
Wine output for Raed Alert 3
The game crashes right after exe file launch displaying only loading splash
screen. Wine output+backtrace (I installed debuginfo but not sure if backtrace
is good or not) is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24347
Summary: Aion versions >= 2.0 crashes right after splash screen
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michal.zajac(a)gmail.com
Created an attachment (id=30688)
--> (http://bugs.winehq.org/attachment.cgi?id=30688)
Log from the command in the bug report
New patch to Aion probably introduced some "features" and that makes the game
crash. I'm not entirely sure if the info provided is useful, please let me know
if there is anything I should try and report.
My specs: Intel Core i5, GeForce GTS 250 with proprietary nVidia driver.
Distro: Ubuntu Linux 10.04
Winetricks: I did only "winetricks d3dx9 vcrun2005 dotnet20" as earlier version
tutorial recommends.
The command:
WINEDEBUG=+relay,+seh,+tid wine bin32/aion.bin -noauthgg -ip:188.138.16.252
-port:2106 -cc:1 -lang:enu -noweb &> log.txt
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http://bugs.winehq.org/show_bug.cgi?id=26523
Summary: metatrader 5 fail to connect metatester local agents
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
i'm using latest built 420 of MT5 on linux i386 (ubuntu) with latest wine
version 1.3.16
the problem is that metatester always fail to connect 127.0.0.1:3000 - 3003 (4
cores)
and i get numerous same warnings logged while trying to connect it:
mshtml: HlinkTarget_SetBrowseContext (0x1b3cd0)->((nil))
mshtml: nsURI_GetAsciiHost Use Uri_PUNNYCODE_IDN_HOST flag (repeated lot of
times)
this happen with default wine installation (no extra winetricks addon nor
builtin lib overwrite)
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http://bugs.winehq.org/show_bug.cgi?id=17298
Summary: Strategy Tester 'use date' and slider bar next to
'visual mode' are not working
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.alpari-us.com/en/mt_userguide/getting-
started.html?download=1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viper7882(a)yahoo.com
Steps to reproduce:
1. Open up Strategy Tester via View menu->Strategy Tester if you haven't do so.
2. Select any Expert Advisor.
3. Select any symbol.
4. select Model as every tick.
5. Check "Use Date" field.
6. Enter any date date earlier than today - preferably 1 week ago into "From:"
field.
7. Ensure "To:" field is filled with today's date.
8. Hit on Start button in Strategy Tester.
9. Verify that the status bar is showing "Collecting M1...".
10. Verify that the progress bar runs from 0% to 100% quickly.
11. Click on the Journal tab, verify that "no ticks generated" error is shown.
(Problem)
12. Go back to Settings tab.
13. Check "Visual Mode" field.
14. Change the value of the slider bar next to "Visual Mode".
15. Verify that the tooltip is showing the new value of slider (from 1 to 32)
but the slider is not moving in terms of visual. (Problem)
16. Hit on Start button in Strategy Tester.
17. Verify that the visual chart has been created.
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http://bugs.winehq.org/show_bug.cgi?id=19033
Summary: No crosshair in "The godfather 2"
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla_new(a)arcor.de
How you can see in the title, I player "The godfather 2", but no crosshair
there..
The console only says (some hundred times):
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,4,15,15) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
And at the end, one time:
fixme:d3d:IWineD3DQueryImpl_Release Query was created in a different context,
skipping deletion
wine client error:41: write: Bad file descriptor
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http://bugs.winehq.org/show_bug.cgi?id=21097
Summary: Secret of Monkey Island Special Edition: Seems to run
fine, but doesn't show graphics
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkanis(a)gmx.de
I did the following steps to get the game working:
* installed the game via Steam in a fresh WINEPREFIX,
* copied d3dx9_36.dll and XAudio2_4.dll into windows\system32,
* installed vcrun2005, vcrun2008, dotnet35, and xact using winetricks,
* and ran regsvr32 "c:\windows\system32\XAudio2_4.dll"
The game seems to run fine, music plays. When I move the mouse, I can hear the
"clicks" of the items in the main menu. I click on the first one and the game
intro starts. The graphics are missing, the game's text appears (on an
otherwise black screen) and the music is playing.
Wine outputs this every second or so:
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glCompressedTexSubImage2DARB @ surface.c / 532
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http://bugs.winehq.org/show_bug.cgi?id=21752
Summary: kRO Ragnarok Online crashes while trying to update
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lastminutepanic(a)aol.com
Created an attachment (id=26286)
--> (http://bugs.winehq.org/attachment.cgi?id=26286)
Ragnarok.exe log
RAG_SETUP0923.EXE installs without issue, then Ragnarok.exe executable
complains of needing mfc42.dll. mfc42.dll installed via winetricks vcrun6.
Ragnarok.exe starts to run and then crashes with huge debug log, attached.
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http://bugs.winehq.org/show_bug.cgi?id=21926
Summary: Invalid glCopyTexSubImage2D call
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.cencora(a)gmail.com
During d3d9 visual test(np2_strect_rect_test) wine is calling
glCopyTexSubImage2D for texture level 0, that hasn't been previously defined
with glTexImage2D call (at least that's what mesa is reporting).
Reproducable on r300 dri driver under KMS, and software rasterizer with
disabled extensions: EXT_framebuffer_blit, ARB_framebuffer_object,
ARB_texture_npot.
fixme:d3d_surface:fb_copy_to_texture_hwstretch >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glCopyTexSubImage2D @ surface.c / 3309
It's the first glCopyTexSubImage2D function call in the
fb_copy_to_texture_hwstretch.
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http://bugs.winehq.org/show_bug.cgi?id=14164
Summary: Command and Conquer flashing screen and no full-screen
video
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: weed_richard(a)hotmail.com
Command and Conquer (the original recently released as a freebie), has major
graphics issues. Screen flashes while you move the mouse around and
full-screen video in cut scenes does not play (you can hear the audio).
This used to work fine...the only setting I had to put in the configuration for
the EXE was for the OS (set to 'Windows 95'). That still is necessary or it
hangs/crashes on startup.
I tried setting the virtual desktop option to get it to run in a window, but it
did not solve the problem.
I am running Fedora 8 (kernel 2.6.25.6-27.fc8) and version 173.14.09 of the
nVidia 64-bit video driver.
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http://bugs.winehq.org/show_bug.cgi?id=15787
Summary: The I of the Dragon: black screen with grafic errors
after start
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiep(a)arcor.de
Created an attachment (id=16904)
--> (http://bugs.winehq.org/attachment.cgi?id=16904)
screenshot
After starting the game, i get a just a black sreen with a grafic error and the
it does not react on any key or mouse movement.
There is a screenshot as attachment
the game demo can be downloaded here:
http://www.gamershell.com/download_5386.shtml
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http://bugs.winehq.org/show_bug.cgi?id=16857
Summary: Mouse pointer does not show in "Kalle Kunskap 8"
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.gill(a)gmail.com
Well, the mouse pointer does not show in the game "Kalle Kunskap 8".
It seems clicking things still work, at least in the screen where the player
enters a name to use, but the pointer is invisible.
Below is the output from running the game without any special logging.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef9c,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x153d70,0x15b128): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x153d20,0x15b128): stub
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1d48a8,0),stub!
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0xbc2a50,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x21b608,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1ddbf0,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0xbc3400,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1ddbf0,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0x1f2c28,0),stub!
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http://bugs.winehq.org/show_bug.cgi?id=11306
Summary: software built with Visual C++ software library crashes
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ketil(a)vestby.name
Created an attachment (id=10414)
--> (http://bugs.winehq.org/attachment.cgi?id=10414)
console dump with the errormessages as described
When running the latest wtlib, wine crashes. It tart by complaining about the
spooler - and continues from there. Earlier versions of wtlib install and run
smoothly.
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http://bugs.winehq.org/show_bug.cgi?id=24826
Summary: WoW 4.x D3D: Out of Memory errors with detailed
shadows
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
orm=fbo
In d3d mode with detailed shadows, WoW tends to crash with out of memory errors
very fast. With shadows set to High, running around in Dalaran at peak time
will crash in a few minutes at best.
(Reported for posterity, I'll be unavailable to test for the next few days)
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http://bugs.winehq.org/show_bug.cgi?id=29147
Bug #: 29147
Summary: Wine freezes then crash when trying to load an EA
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petelachatte(a)gmail.com
Classification: Unclassified
Metatrader runs fine; until i load an expert advisor (MDP).
I get a bunch of :
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002d, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002b, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 0029, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 0027, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002f, blocked by 003c, retrying (60
sec)
in console. Then Metatrader freezes and then dissapears.
Steps to reproduce the problem :
- Run mdp12.exe; select metatrader folder; install.
- Run terminal.exe; maximize "EURUSD" chart; then on the left side right click
on "million dollar pips" then choose attach to chart.
- On the EA settings leave it as it is; click OK
- Metatrader freezes.
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http://bugs.winehq.org/show_bug.cgi?id=20755
Summary: W-buffer not well handled
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nikos42(a)gmail.com
There are some minor display problems in Mafia. In particular, at the very
beginning of the demo, when people are sitting around a table, their eyeballs
seem to pop out of their heads. This is probably due to the fact that Mafia
uses a W-buffer, while Wine handles it as a Z-buffer (this can be seen in
dlls/wined3d/state.c).
Moreover, I get this fixme message:
fixme:d3d:state_zenable W buffer is not well handled
Would it be a lot of work to add support for a W-buffer in Wine? (the
WGL_EXT_depth_float OpenGL extension might be used)
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http://bugs.winehq.org/show_bug.cgi?id=29513
Bug #: 29513
Summary: win2flash crashes on start with segfault
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Win2flash is downloadable application from
http://wintoflash.findmysoft.com/download/
Tested version was both the newest available (07.0026 as of today) as some
older versions.
When run, it displays some splash screens, and in the console window there is
"Segmentation fault" error message.
The same version runs OK on the same machine but with WinXP OS.
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http://bugs.winehq.org/show_bug.cgi?id=21694
Summary: MotorM4X fails to run
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.thalinger(a)gmail.com
Created an attachment (id=26222)
--> (http://bugs.winehq.org/attachment.cgi?id=26222)
output of wine-1.1.38-131-g6805045
I took over maintainership of this game
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=15060) because I
want to get it running on OpenSolaris and it seems it worked at some point on
Linux.
Despite the appdb report I had to install d3dx9 via winetricks to get the game
running at all. I have an NVIDIA graphics card using the proprietary drivers
(glxinfo output attached).
A recent GIT build additionally has the regression that the background image in
the menu screens is not shown (this works in 1.1.26, output attached).
To reproduce the crash simply start the game and start the demo (press return a
couple of times).
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http://bugs.winehq.org/show_bug.cgi?id=12651
Summary: Bad sound quality in Starcraft when running with
hardware acceleration
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alanceil(a)gmx.net
When starting Starcraft with any kind of sound DirectSound hardware
acceleration enabled (Basic, Standard, Full (in winecfg)), the ingame sound has
a very bad sound quality, it sounds like it was output by an 8bit sound card.
This is particularly noticeable when you click on any of the buttons in the
starting screen.
Here is an 'lspci -v' of the used soundcard:
---
00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio
Controller (rev 03)
Subsystem: Apple Computer Inc. Unknown device 00a0
Flags: bus master, fast devsel, latency 0, IRQ 20
Memory at db500000 (64-bit, non-prefetchable) [size=16K]
Capabilities: [50] Power Management version 2
Capabilities: [60] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0
Enable-
Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00
Capabilities: [100] Virtual Channel <?>
Capabilities: [130] Root Complex Link <?>
Kernel driver in use: HDA Intel
Kernel modules: snd-hda-intel
---
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http://bugs.winehq.org/show_bug.cgi?id=28477
Summary: Pollux Ride : Unhandled exception: unimplemented
function
msvcp80.dll.??0?$basic_fstream@DU?$char_traits@D@std@@
@std@@Q
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Horse riding, children program from PAN Vision, crahes on startup.
Winedbg report:
C:\Program Files\PAN Vision\rnge>winedbg equestrianapp.exe
WineDbg starting on pid 0034
0x7b85718e DbgBreakPoint+0x12 in kernel32: addl $4,%esp
Wine-dbg>c
Unhandled exception: unimplemented function
msvcp80.dll.??0?$basic_fstream@DU?$char_traits@D@std@@@std@@Q
AE@XZ called in 32-bit code (0x7b82db78).
I tried also with winetricks msvcp80.dll, but it did not help.
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http://bugs.winehq.org/show_bug.cgi?id=30100
Bug #: 30100
Summary: LT Spice locks under Xubuntu 12.04 beta 1 with Wine
1.4
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yellow56(a)gmail.com
Classification: Unclassified
System Info…
Host OS: Windows 7, 64-bit, Service Pack 1
VMware: VMware Player 4.0.2, 4G RAM and 2 CPU Cores dedicated to the VM
Guest OS: Xubuntu 12.04 Beta 1, 64-bit
Wine: Wine 1.4 1.4~rc6-0ubuntu1
LTSpice: v4.13s
Application launches successfully.
Problem 1: Attempt to sync release fails. Dialog appears saying “This utility
will check Linear Technology web site…” The dialog box has no buttons and I’m
hung at this point and have to terminate the application.
Problem 2: Opened test bench for LT3011 and ran simulation. Application
failed. Re-launched application and ran the simulation again, probed a couple
of signals, which showed up in the graph, then the application appears to
freeze.
Wine output:
wine: Unhandled page fault on write access to 0x0000005d at address 0x7bc47aac
(thread 0026), starting debugger...
I am running LT Spice successfully on Kubuntu 10.04, 64-bit + Wine1.2, under
VMware Player 4.0.2 on the same physical machine.
Sorry, I'm not a WINE power user so I don't know what other details to add or
where to find logs and such.
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http://bugs.winehq.org/show_bug.cgi?id=30206
Bug #: 30206
Summary: Doom Builder 2: fails to initialize graphics when
opening a map
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamie(a)superjamie.net
Classification: Unclassified
Doom Builder 2 is a .Net 2.0 application which used to work fairly well in Wine
1.3.36 and .37
* http://appdb.winehq.org/objectManager.php?sClass=version&iId=12221
Now with 1.4, the app still installs fine (after winetricks dotnet20) however
opening a map displays an error "Unable to initialize Direct3D video device"
and the following terminal output:
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for
context 0x200cc8, last error 0x591
If you need a wadfile to test, you can get one from the GPL-licensed Freedoom.
* http://www.nongnu.org/freedoom/
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http://bugs.winehq.org/show_bug.cgi?id=13465
Summary: Overlord: adding native d3dx9_36.dll results in a crash
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin.smulders(a)gmail.com
Created an attachment (id=13382)
--> (http://bugs.winehq.org/attachment.cgi?id=13382)
backtrace/log "wine Overlord.exe"
Reason for adding native dll: bug 13406
Overlord: adding native d3dx9_36.dll results in a crash
added the backtrace/log
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http://bugs.winehq.org/show_bug.cgi?id=24873
Summary: LTSPICE crashes some seconds after running a
simulation
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaron.moore(a)alsatis.net
Created an attachment (id=31482)
--> (http://bugs.winehq.org/attachment.cgi?id=31482)
LTSPICE IV crashes
I can open and edit Spice models and circuits without problem, but when I run a
circuit simulation LTSPICE IV will crash after about 10 to 30 seconds.
The simulation actually works. I do see what I expect for some seconds.
It seems to crash faster with multiple simulation nodes but I have to say it is
apparently random. Best I've seen is about 30 seconds, worst about 1 second.
attached the error message. Please direct me to suitable logs if you require
them.
regards
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http://bugs.winehq.org/show_bug.cgi?id=28871
Bug #: 28871
Summary: MT5 installs but window doesn't respond
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedrolopes(a)gmx.com
Classification: Unclassified
After reporting the bug 28870 (http://bugs.winehq.org/show_bug.cgi?id=28870) I
uninstalled the MT5 from the previous unsuccessful installation and upgraded
Wine to version 1.3.31 from
http://download.opensuse.org/repositories/Emulators:/Wine/openSUSE_11.4/i58… ,
then I installed MT5 again, when I tried to open the MT5 terminal a lot of
errors showed up on the command line and the MT5 stop responding after e few
seconds, also the MT5 window graphics stop being updated by X11. I had to kill
the "Terminal.exe" process in order to close the window, it was consuming 70%
of my CPU resources.
Note: MT4 was tested and seems to work fine.
do I need to "winetrick" something?
The command used:
"~> wine /home/account/.wine/drive_c/Programas/MetaTrader5/terminal.exe"
The errors returned:
"
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c10 (device=2d access=0
func=304 method=0)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c10 (device=2d access=0
func=304 method=0)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c10 (device=2d access=0
func=304 method=0)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c10 (device=2d access=0
func=304 method=0)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c10 (device=2d access=0
func=304 method=0)
fixme:shell:InitNetworkAddressControl stub
fixme:ieframe:PersistStreamInit_InitNew (0x2eb3ca0)
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:iphlpapi:NotifyAddrChange (Handle 0x3ade8fc, overlapped 0x3ade8e0): stub
fixme:ieframe:ClOleCommandTarget_QueryStatus (0x2eb3d50)->((null) 1 0x32aa3c
(nil))
fixme:ieframe:ClOleCommandTarget_QueryStatus command_0: 27, 0x0
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ieframe:ClientSite_GetContainer (0x2eb3d50)->(0x32aa4c)
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:ieframe:ClientSite_GetContainer (0x2eb3d50)->(0x32b8cc)
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:ieframe:DocHostUIHandler_GetDropTarget (0x2eb3d50)
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d0-0000-0000-c000-000000000046}
fixme:ieframe:PropertyNotifySink_OnChanged unimplemented dispid 1005
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d0-0000-0000-c000-000000000046}
fixme:propsheet:PROPSHEET_SetHeaderTitleW (0x4102ba, 0, L"Trading servers"):
stub
fixme:propsheet:PROPSHEET_SetHeaderSubTitleW (0x4102ba, 0, L"Select a more
suitable trading server:"): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32971c,0x00000000), stub!
fixme:resource:GetGuiResources (0xffffffff,0): stub
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{de4ba900-59ca-11cf-9592-444553540000}
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 35
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 28
fixme:ieframe:DocObjectService_FireDocumentComplete 0x397c510 0x397baa0 0
Killed
"
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http://bugs.winehq.org/show_bug.cgi?id=19100
Summary: Age of Wonders Shadow Magic: Game doesn't launch!
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anishmangal2002(a)gmail.com
Created an attachment (id=22053)
--> (http://bugs.winehq.org/attachment.cgi?id=22053)
Error_Log
Age Of Wonders Shadow Magic:
Installing the game worked perfectly. Launching some game configuration
applications worked. Launching the game level editor worked. Launching the game
failed with the attached information. I suspect that this could be something
related to opengl/3d display. In the log, the name of the missing dll file
isn't listed.
My system info is
Ubuntu 9.04, x86_64
intel x3100 graphics display subsystem
intel core 2 duo T7300 @ 2GHz, 4MB L2 cache
2 GB RAM
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http://bugs.winehq.org/show_bug.cgi?id=21226
Summary: MetaEditor has black rows in the editor text.
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sasha.Medvedev(a)gmail.com
Created an attachment (id=25504)
--> (http://bugs.winehq.org/attachment.cgi?id=25504)
Screenshot
MetaEditor is part of metatrader4 platform. Editing of mq4 files is unusable
because of black rows in editing windows. I add screenshot in attachments.
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http://bugs.winehq.org/show_bug.cgi?id=24557
Summary: winmm/msacm: Improper shutdown sequence
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msacm32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=30999)
--> (http://bugs.winehq.org/attachment.cgi?id=30999)
winmm,msacm,tid trace of shutdown, including backtrace
How to reproduce with source code:
Use my MCI shell (bug #20232, comment #10), play a .wav involving the
MSACM (i.e. not a linear PCM file, but e.g. an ADPCM encoded one) then
end the shell application while it's playing.
play 11kadpcm.wav # auto-open
ctrl-Z/ctrl-D # end the program while music plays
Native does not crash and stops the music.
The attached log shows how upon exit, Wine first detaches msacm -- while winmm
is still playing -- then the MCI from within winmm. Closing the MCI device
causes Wine to crash in acmStreamUnprepareHeader when indirectly invoking the
MSACM codec that handles the file.
trace:msacm:DllMain 0x7e210000 0x0 0x1
trace:msacm:acmDriverClose (0x740598, 00000000)
trace:winmm:DllMain 0x7e820000 0x0 0x1
trace:mci:MCI_Close (ffffffff, 00000002, (nil))
The console EOF bug #24306 currently shadows this bug when using the MCI shell,
so use wine-1.3.1 or older (or write a one-liner mciSendStringA("play
11kadpcm.wav",...);). BTW, in even older versions of Wine (1.0 IIRC), this
scenario would trigger a critical section lock timeout instead of a crash.
Perhaps ACM_GetStream should test the handle like MSACM_GetObj does?
Crashes with (and does not depend on) either OSS or ALSA.
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http://bugs.winehq.org/show_bug.cgi?id=26877
Summary: Cannot save games in SC3kU
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Attempting to save a game in Sim City 3000 Unlimited fails. The app doesn't
give any further details and there is nothing printed in the console.
Tried saving directly to c:\ and tried a short filename (New.sc3) but neither
helped.
+file trace shows
trace:file:GetFileAttributesW L"c:\\New City.sc3"
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32efb0,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ed10 (nil))
trace:file:wine_nt_to_unix_file_name L"\\New City.sc3" not found in
/home/test/.wine/dosdevices/c:
trace:file:GetFileAttributesW L"c:\\New City.sc3"
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32ef58,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ecb8 (nil))
trace:file:wine_nt_to_unix_file_name L"\\New City.sc3" not found in
/home/test/.wine/dosdevices/c:
trace:file:CreateFileW L"c:\\New City.sc3" GENERIC_READ FILE_SHARE_READ
FILE_SHARE_WRITE creation 4 attributes 0x80
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32ef10,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ec54 (nil))
trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\New City.sc3" ->
"/home/test/.wine/dosdevices/c:/New City.sc3"
trace:file:CreateFileW returning 0x3dc
trace:file:DeleteFileW L"c:\\New City.sc3"
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32ef54,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ecd8 (nil))
trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\New City.sc3" ->
"/home/test/.wine/dosdevices/c:/New City.sc3"
But this doesn't say a great deal to me. Any +relay log will fill my drive
before getting this far.
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http://bugs.winehq.org/show_bug.cgi?id=22308
Summary: Downloadable content is unauthorized and disabled when
logged in to Dragon Age: Origins server
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)tibit.com
I have Dragon Age: Origins running under wine, along with two pieces of
downloadable content: Blood Dragon Armor and The Stone Prisoner. The game is
properly registered with the Bioware server[1]. Both DLC packages are properly
registered as well[2]. I have installed dotnet (using winetricks) and the
daupdatersvc service is running when the game starts.
As long as I don't log in to the Dragon Age servers, both DLC packages work
just fine. When I log in to the servers, Blood Dragon Armor continues to work,
but The Stone Prisoner stops working and gets marked as "(Unauthorized)" in the
Installed Content window. I will attach screen shots.
I have re-downloaded and re-installed the content, but it didn't help. I have
followed various recommendations in the Redeemed DLC Unofficial Troubleshooting
FAQ[3], but that didn't help either.
I installed from CD. The problem is present with versions 1.02a and 1.03 of
the game. I have not tried earlier versions.
[1] verified at http://social.bioware.com/user_bw_games_register.php
[2] verified at http://social.bioware.com/user_entitlements.php
[3] http://social.bioware.com/forum/1/topic/58/index/81613/
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http://bugs.winehq.org/show_bug.cgi?id=30241
Bug #: 30241
Summary: Heroes IV Crash in 16:9 resolution
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
Created attachment 39498
--> http://bugs.winehq.org/attachment.cgi?id=39498
Winedbg log
If you have 16:9 monitor (as default) [1366x768] and you try to run Heroes IV,
then (after logo) game crashed, but if u have 4:3 resolution (for ex. 1024x768)
and you play Heroes IV - They works normal. I didn't check how it works in
Windows.
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http://bugs.winehq.org/show_bug.cgi?id=27741
Summary: Imbricated for loops parameters not expanded correctly
Product: Wine
Version: 1.3.24
Platform: All
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Created an attachment (id=35491)
--> (http://bugs.winehq.org/attachment.cgi?id=35491)
+cmd log
Say your test_builtins.cmd looks like
@echo off
for %%i in (A) do (
for %%j in (A) do (
call :myFun %%i %%j ))
goto :end
:myFun
echo %1 %2
goto :eof
:end
and the test_builtins.cmd.exp contains "A A" as only line.
Then a test run gives:
batch.c:205: Test failed: unexpected char 0x69 position 0 in line 1 (got 'i A',
wanted 'A A')
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http://bugs.winehq.org/show_bug.cgi?id=27056
Summary: WebcamMax: Crash at installation
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://download.coolwaremax.com/webcammaxcur/WebcamMax
-7.2.8.2.MultiLanguage.Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34487)
--> (http://bugs.winehq.org/attachment.cgi?id=34487)
Terminal output on wine-1.3.19-49-g92e05ed
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine WebcamMax-7.2.8.2.MultiLanguage.Setup.exe
4) next->next->next...
Behaviour:
Crash.
Expected behaviour:
No crash.
Workaround:
winetricks wininet
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http://bugs.winehq.org/show_bug.cgi?id=28422
Summary: scanf family of functions provides only 7 digits of
precision for converting doubles and long doubles
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: irwin(a)beluga.phys.uvic.ca
Created an attachment (id=36434)
--> (http://bugs.winehq.org/attachment.cgi?id=36434)
Patch to greatly reduce numerical noise in scanf conversion of doubles and long
doubles
If I compile the test_scanf.c code attached below using "gcc test_scanf.c"
under MinGW/MSYS on wine-1.3.26, I get the following results from running the
a.exe executable that is created by that build under Wine.
bash.exe-3.1$ echo "1.1e-30" |./a.exe
1.1e-30 is input string
1.1000004917384256455392e-030 = 3f9b64f8772f16505258 is long double value
1.1000004917384256198806e-030 = 39b64f8772f16505 is double value
1.1000004917384e-030: 13: 1.1000009834770454030908e-030 =
39b64f881a45deaf
1.10000049173843e-030: 14: 1.1000009834770755310078e-030 =
39b64f881a45df5b
1.100000491738426e-030: 15: 1.1000009834770715022747e-030 =
39b64f881a45df44
1.1000004917384256e-030: 16: 1.1000009834770711519501e-030 =
39b64f881a45df42
1.10000049173842562e-030: 17: 1.1000009834770711519501e-030 =
39b64f881a45df42
I annotate the above lines of output to demonstrate what the test application
does.
1. Read a string from stdin (in this case 1.1e-30) and output the result.
2. Transform that string to a long-double value (80-bit floating point) using
sscanf with a format string of "%Le" and output that result in decimal and
hexadecimal. The decimal result (in this case 1.1000004917384256455392e-030)
immediately demonstrates the bad numerical significance loss in sscanf since
the answer has a relative error of ~5e-7 rather than the expected relative
error of order ~1.e-20. The 64-bit mantissa in the hexadecimal representation
of the long double is shifted to the left _on output_ by one bit to simulate
the hidden bit that occurs for double values to make hex comparisons with the
corresponding double in line 3 easier.
3. Transform the string to a double value (64-bit floating point) using sscanf
with a format string of "%le" and output the result in both decimal and
(unshifted) hexadecimal form. The decimal form (of
1.1000004917384256198806e-030) demonstrates a relative error of 5.e-7 rather
than the expected relative error of order of 1.e-16.
4-8. Use sprintf to write the double-precision form of the number to a
character string in rounded form using a precision of "i" where i ranges from
13 to 17. Transform that string to a double value (64-bit floating point) using
sscanf with a format string of "%le" and output the rounded string, the value
of i, and the double result in both decimal and (unshifted) hexadecimal form.
This test indicates how much precision is required for the conversion from
double to a rounded string in order to read back a double that is the same as
the original double. In this case at a precision of 16 and beyond sscanf
provides consistent results, but they are not the same as the original double
because of the large numerical noise in the results from sscanf.
I then applied a patch (attached) to wine-1.3.26/dlls/msvcrt/scanf.h that fixes
this numerical precision issue for conversions of doubles and long doubles by
the scanf family of functions. (Note, wine-1.3.26/dlls/msvcrt/scanf.h and
wine-1.3.28/dlls/msvcrt/scanf.h are identical so this patch should apply for
wine-1.3.28 as well.) What the patch does is make sure all calculations during
the conversion are done in long double precision with results scaled in such a
way that all calculations except a possible multiplication or division at the
last are done with integers stored in long double form. These changes assure
exact results for input numbers between 0 and 2^65 - 1 that can be represented
exactly in long double form, and results with minimal numerical noise in other
cases. Here are the same test results for this patched test case:
bash.exe-3.1$ echo "1.1e-30" |./a.exe
1.1e-30 is input string
1.0999999999999999999835e-030 = 3f9b64f86cb9cefaf7a0 is long double value
1.0999999999999999165078e-030 = 39b64f86cb9cefaf is double value
1.1000000000000e-030: 13: 1.0999999999999999165078e-030 =
39b64f86cb9cefaf
1.10000000000000e-030: 14: 1.0999999999999999165078e-030 =
39b64f86cb9cefaf
1.100000000000000e-030: 15: 1.0999999999999999165078e-030 =
39b64f86cb9cefaf
1.0999999999999999e-030: 16: 1.0999999999999999165078e-030 =
39b64f86cb9cefaf
1.09999999999999992e-030: 17: 1.0999999999999999165078e-030 =
39b64f86cb9cefaf
The results are vastly improved by the attached patch for the scanf family of
functions. Now the relative numerical error for "%Le" conversion to long
double is reduced from 5.e-7 to 2.e-20 and the relative numerical error for
"%le" conversion to double is reduced from 5.e-7 to ~1.e-16. Furthermore, the
round trip test of converting a double to rounded string form and then back to
double shows exact agreement. (For other tests with repeating decimal input
such as 1.111111111111111111111111111e-30, exact agreement was obtained for a
rounded precision of 16.)
Just as a matter of interest, here are the results for the same test
application (compiled with gcc for Linux) on Linux:
software@raven> echo "1.1e-30" |./a.out
1.1e-30 is input string
1.0999999999999999999835e-30 = 3f9b64f86cb9cefaf7a0 is long double value
1.0999999999999999165078e-30 = 39b64f86cb9cefaf is double value
1.1000000000000e-30: 13: 1.0999999999999999165078e-30 =
39b64f86cb9cefaf
1.10000000000000e-30: 14: 1.0999999999999999165078e-30 =
39b64f86cb9cefaf
1.100000000000000e-30: 15: 1.0999999999999999165078e-30 =
39b64f86cb9cefaf
1.0999999999999999e-30: 16: 1.0999999999999999165078e-30 =
39b64f86cb9cefaf
1.09999999999999992e-30: 17: 1.0999999999999999165078e-30 =
39b64f86cb9cefaf
which is identical with the patched wine result except for the 2-digit
exponents.
When I created JPL binary ephemerides (consisting of roughly 1.5GB of doubles)
from JPL ascii ephemerides with my ephcom-2.0.2 software on Linux and on
Wine-1.3.26 built with the attached patch, I got exact agreement between the
double data for the Linux- and Wine-produced binary ephemerides in most cases.
However, 0.04 per cent of the time the double values on the two platforms
differed at the 1.e-16 relative difference level which is consistent with scanf
errors in the two cases differing on average by one in the last bit of the long
double representation. By chance such small differences would propagate to the
double representation (with 11 bits less in the mantissa when counting the
hidden bit) roughly 0.04 per cent of the time. So I feel this patched scanf
family of functions does very well against the Linux equivalent.
I have classified this apparently long-standing bug after a lot of thought as
"critical". The reason for that classification is the scanf family is a
fundamental building block for any platform and the numerical precision of the
scanf family for double values is critical to a lot of applications (such as
ephcom-2.0.2 where I first discovered the issue). One could argue that a
workaround is available (Dan Kegel noted this on the wine-devel list) of using
Microsoft's version of msvcrt.dll rather than the Wine version. So this is not
critical because of the availability of that alternative msvcrt.dll. However,
there is a chicken/egg problem here. Presumably some of those apps that use
the Microsoft version of msvcrt.dll do so because the scanf numerical precision
bug in Wine's version is giving them trouble. Anyhow, applying this patch
going forward is fundamental to Wine as an independent platform so that is why
I chose to use a "critical" classification as a first approximation subject, of
course, to any reclassification Wine developers want to make for this bug.
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http://bugs.winehq.org/show_bug.cgi?id=29452
Bug #: 29452
Summary: msi installer don't shows open dialog
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prueboblog(a)gmail.com
Classification: Unclassified
In some versions of the installer, when you wants to change the default
installation path, it don't shows the open dialog. However, it is here, becouse
if you hit "esc" or "return" key control backs to the main dialog as if you
have clicked the "cancel" or "accept" buttons.
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http://bugs.winehq.org/show_bug.cgi?id=27813
Summary: Windows 7 msacm32 needs CompareStringOrdinal
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
When using native msacm32 from w7, wine crashes because of missing
CompareStringOrdinal.
A stub helps as attached. Sent the patch but wasn't picked up; I don't remember
what's wrong with it.
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http://bugs.winehq.org/show_bug.cgi?id=22696
Summary: RCT2 crashes when changing screen resolution
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan(a)jbsoft.nl
Created an attachment (id=27963)
--> (http://bugs.winehq.org/attachment.cgi?id=27963)
RCT2 Crashes with Access Violation error
In Roller Coaster Tycoon 2 when trying to change the screen resolution.
A dialog box is shown (see screenshot) and the application crashes.
This error happens every time when the menu option is clicked.
This function seemed to work in previous versions.
OpenSuse 11.2
ATI Radeon driver 6.12.4 (Mesa 7.8.1) on a ATI X1270
Resolution RCT2 at startup = 1024x768
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http://bugs.winehq.org/show_bug.cgi?id=23837
Summary: The Spirit Engine 2 crashes on startup
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.thespiritengine.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
Created an attachment (id=29919)
--> (http://bugs.winehq.org/attachment.cgi?id=29919)
Runtime error channel
The Spirit Engine 2 v.1.06 crashes after (apparently) installing correctly.
Installation has been performed using
msiexec /i
stderr is available in the attached install.log
The program has been launched using
wine "The Spirit Engine 2.exe" from the installed program directory.
stderr is available in the attached run.log
Program is downloadable from the website http://www.thespiritengine.com
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http://bugs.winehq.org/show_bug.cgi?id=15973
Summary: Bad encoding on help Metatrader 4
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zburguy(a)gmail.com
Created an attachment (id=17164)
--> (http://bugs.winehq.org/attachment.cgi?id=17164)
screenshot
Bad Russian encoding help MENU in Metatrader 4 http://www.metaquotes.ru/
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http://bugs.winehq.org/show_bug.cgi?id=24453
Summary: Snes9x 1.52 runs very slowly with DirectDraw.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30850)
--> (http://bugs.winehq.org/attachment.cgi?id=30850)
Terminal Output
Two tests were performed. The first one is with ddr=gdi. Like this, the
audio/video are both sluggish when the video mode is set to DirectDraw. The
second one is after using winetricks to set ddr=opengl, in which case it runs
even more slowly. Also, the video does not appear properly until after
toggling the "hide menu bar" option at least once after loading a game.
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http://bugs.winehq.org/show_bug.cgi?id=22350
Summary: Wine does not support .net apps out-of-the-box
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Simple .net apps should work in Wine without having to
install anything extra; see
http://wiki.winehq.org/Mono for current status.
This affects, for instance, the Sims 3 launcher.
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http://bugs.winehq.org/show_bug.cgi?id=22034
Summary: EXIT_ON_ERROR should use ERR instead of WARN in
winealsa.drv
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: superquad.vortex2(a)gmail.com
In winealsa.drv , WARN() should not be used in EXIT_ON_ERROR() since those
functions in waveout.c and wavein.c are all fatal errors
(e.g. snd_pcm_hw_params_set_period_time() may return error on when using "hw"
device for some alsa driver by modifying registry "ALSA Driver" "UseDirectHW"
to "Y" for those hardware mixing sound cards)
wine is unable to report those error message for those alsa drivers
#define EXIT_ON_ERROR(f,e,txt) do \
{ \
int err; \
if ( (err = (f) ) < 0) \
{ \
WARN(txt ": %s\n", snd_strerror(err)); \
+ ERR(txt ": %s\n", snd_strerror(err)); \
retcode=e; \
goto errexit; \
} \
} while(0)
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http://bugs.winehq.org/show_bug.cgi?id=24579
Summary: Steam windows move twice as far as they are moved
Product: Wine
Version: 1.3.3
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sheeettin(a)gmail.com
(From bug 20865)
Moving any Steam window by its own decorations (never the window manager's)
often results in the window moving twice as far as it should.
Dragging windows to a new position works fine, but on release of the left mouse
button, the window jumps the same distance you moved it beyond where you moved
it to.
This effect occurs most often with short, jerky moves. Waiting before releasing
the LMB may result in proper behavior.
This bug occurs with or without a virtual desktop. However, WITH a virtual
desktop, it DOES occur when resizing. (Without a virtual desktop, resizing
works properly.)
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http://bugs.winehq.org/show_bug.cgi?id=25604
Summary: Faerie Solitaire [Steam]: mouse clicks don't register
in the menu
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32602)
--> (http://bugs.winehq.org/attachment.cgi?id=32602)
terminal output
This bug seems to affect only the Steam version of the game (the demo works
fine): mouse clicks don't register in the main menu thus making the game
unplayable.
I can move the mouse pointer freely on the screen, hovering the cursor over any
of the menu items it displays a tooltip but clicking on the buttons has no
effect.
I tried with Wine's fullscreen mode and virtual desktop mode: the same problem
occurs.
The only difference in the terminal log while starting the game that the
following lines are not present in the (working) demo:
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the device window yet
Fedora 14
Gnome-2.32.0
Nvidia Geforce 250 GTS / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=29538
Bug #: 29538
Summary: No support for thumbnails in KDE's task switcher
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Classification: Unclassified
Created attachment 38272
--> http://bugs.winehq.org/attachment.cgi?id=38272
Thumbnail of 2 opened Wine windows
Hi
Wine seems to have no support for thumbnails in KDE's task switcher or vice
versa.
For every other application within the taskbar the task switcher shows
thumbnails.
Regards,
Ettore
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http://bugs.winehq.org/show_bug.cgi?id=16471
Summary: New version of Mplus (5.2) does not work under wine
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gg.alex.weiss(a)gmail.com
Created an attachment (id=17848)
--> (http://bugs.winehq.org/attachment.cgi?id=17848)
Message I get when trying to run Mplus 5.2 under wine
I am a user of Mplus, a statistical software package. For some time and from
versions 4.2 to 5.1, I successfully ran Mplus under wine in Linux.
Unfortunately, the newest version (5.2) no longer runs under wine.
I contacted the authors of Mplus and they indicated that the problem appears to
have arisen due to their use of the latest version of the Intel Fortran
compiler (10.1.025).
At present, I am using version 5.1 of Mplus, though it would be nice to be able
to use the more recent version.
If any more information is needed, I can ask the people who produce Mplus; they
are quite good about supporting their product and this would likely benefit
them as well.
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http://bugs.winehq.org/show_bug.cgi?id=27572
Summary: Duke Nukem Forever: mouse jumps around in game
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Now that bug 27156 is declared fixed, DNF gets its own bug :).
wine-1.3.22-332-g016b7c5, mouse still jumps around in game.
X version is 1.9.5.
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http://bugs.winehq.org/show_bug.cgi?id=18590
Summary: Silent Heroes: Out of adapter memory
Product: Wine
Version: 1.1.22
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
Created an attachment (id=21260)
--> (http://bugs.winehq.org/attachment.cgi?id=21260)
Console output WINEDEBUG=+d3d
Game starts and while loading initial data errors out with message "Program
will be terminated".
In console it writes:
err:d3d:resource_init Out of adapter memory
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http://bugs.winehq.org/show_bug.cgi?id=24790
Summary: Trainz 2004: crash with "Hardware Exception" dialog on
start
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Oddly, on one of my machines, this game works... for user A.
Other users see the crash on startup.
A +seh,+module log for the unfortunate users implicated dsound, and
a +seh,+dsound log showed
trace:dsound:DSOUND_MixToPrimary Mixed at least 0 from all buffers
trace:dsound:norm16 0x1f59aa8 - 0x1f44218 0
trace:dsound:DSOUND_timer completed processing at 8239, duration = 0
trace:seh:__regs_RtlUnwind code=c0000027 flags=2
Happily, winetricks dsound seems to work around the crash.
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