http://bugs.winehq.org/show_bug.cgi?id=20427
Summary: Lemmings Paintball: Crash when switching to
fullscreen.
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
When you choose to switch to fullscreen mode the game crashes (see attached
terminal output).
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http://bugs.winehq.org/show_bug.cgi?id=24980
Summary: windows size not saving
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emoxam(a)gmail.com
openned client connection do not save it's size after it was full screened
once.
it became always "fit to screen" size.
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http://bugs.winehq.org/show_bug.cgi?id=24197
Summary: Borderlands : installer skips many steps before
installing
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30465)
--> (http://bugs.winehq.org/attachment.cgi?id=30465)
log +msi
When I attempt to install Borderlands, the setup program installs the game
right away. It skips many pages and questions (eg. which users are allowed to
access the game, the game directory, etc.). When testing the game in Windows,
the installer asks all the required questions before installing the game. In
both cases the Launcher.exe program was used.
I uploaded a +msi log. If you need anything else, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=25011
Summary: whispers don't suggest the files while typing names
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emoxam(a)gmail.com
"whisper" is a program! where you can store your password in a crypted
password.
So in the field "file name" i cannot find the file,
while i am typing the name of file system ignores me.. for sure i can use this
"type'n'select" function in a list of files.. but it's not what i want to.
how it always and everywhere working (even so whisper working in windows)
in the field "filename" you can type the fisrt letter of the file and the press
"enter" to open it if system suggest you a right file, or use scroll with a
"up" and "down" keys to select the other files system suggest you with letters
you typed.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=11665
Summary: acdsee pro2 raw files
Product: Wine
Version: 0.9.55.
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 0632087736(a)orange.fr
CC: 0632087736(a)orange.fr
Installation of ACDSEE pro2 to manipulate raw picture files is from CD seems to
be ok
Try to start ok nothing special, clock in mouse icone in place of arrow and
nothing append no crash no error message, no run acdsee
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http://bugs.winehq.org/show_bug.cgi?id=17548
Summary: wine startup scans all fonts, takes ages
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felix-wine(a)fefe.de
wine startup takes ages for me, particularly the first time. I have about 3500
fonts installed on my system, and wine opens all the files at startup. This
takes 15-20 seconds on my moderately fast PC. I find this completely
unacceptable. We already have TWO font databases to avoid exactly this
unnecessary work: fontconfig and the "Software\\Wine\\Fonts\\External Fonts"
key in user.reg.
Please give me a way to stop this.
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http://bugs.winehq.org/show_bug.cgi?id=24997
Summary: HeavyMetal Pro crashes on closing when a Mech design
was loaded
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: bunglehead(a)gmail.com
Created an attachment (id=31669)
--> (http://bugs.winehq.org/attachment.cgi?id=31669)
Crash on close with Wine 1.3.6
Nikolay Sivov fixed bug 21665 with commit
6ec621e835e03f715d5fee27c5de5b0d361814de in Git, since then it is possible to
easily load any Mech design in HeavyMetal Pro 5.10 R3. But unfortunately this
commit revealed another bug: if you've loaded any Mech design (I think I've
tried over twenty by now) and then close the program (any other action like
attempting to print (see bug 21666) doesn't change this behaviour), you get the
crash you can see in the attached log.
I'm currently using Wine 1.3.6 + 2 patches (see
<http://dev.carbon-project.org/debian/wine-unstable/> for details).
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http://bugs.winehq.org/show_bug.cgi?id=14772
Summary: The Hobbit (Game) can´t install
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pro.rammstein(a)googlemail.com
Created an attachment (id=15296)
--> (http://bugs.winehq.org/attachment.cgi?id=15296)
it´s the report of the terminal
The game instalation stops at the half with the errror -1603 (msi)
I coppied the two cd on my harddrive3 and started the insatlation.
sorry for my bad english
hope you can help or fix, marcel
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http://bugs.winehq.org/show_bug.cgi?id=30013
Bug #: 30013
Summary: MS Project 2010: Task inspector is not available
Product: Wine
Version: 1.4-rc5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
When trying to open a task with allocation problems in the Task Inspector a
dialog pops up stating that an error occured when loading the web pane.
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http://bugs.winehq.org/show_bug.cgi?id=21112
Summary: fixme:ntdll:NtLockFile I/O completion on lock not
implemented yet (with Newsbin 32 Bit Client)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannes.black(a)gmail.com
newest 32 bit newsbin beta under wine (debian unstable)
After starting and using newsbin (usenet client)
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
wine: Unhandled page fault on execute access to 0x7d88d9f0 at address
0x7d88d9f0 (thread 0024), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0xa91498 "?" wait timed out in
thread 003b, blocked by 003c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0xa91498 "?" wait timed out in
thread 0039, blocked by 003c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0xa91498 "?" wait timed out in
thread 003a, blocked by 003c, retrying (60 sec)
In the meantime is there any workaround available?
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http://bugs.winehq.org/show_bug.cgi?id=17032
Summary: Lord of the Rings: Conquest gets stuck on main menu
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=18831)
--> (http://bugs.winehq.org/attachment.cgi?id=18831)
command line output
After creating a profile, the game enters the main menu. At the right you can
choose multiplayer, singleplayer options and so on and on the upper middle part
of the screen there is just a bar that says "loading". And it seems to load
forever.
I attached command line output but I am pretty sure there are no hints on it
because the output does not change if the game changes from intro movies to
main menu.
Anyone any idea what component can be related to the problem? I tried
WINEDEBUG=+all but then then wine is busy with giving output before something
happens a very long time.
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http://bugs.winehq.org/show_bug.cgi?id=19801
Summary: cygwin can't run a batch file from inside a shell
script without explicit cmd /c
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Given the batch file foo.bat containing
echo FOO
and the shell script 'foo.sh' containing
./foo.bat
the command
./foo.bat
interactively will output
FOO
on both cygwin/windows and cygwin/wine, but the command
sh foo.sh
will produce
FOO
on cygwin/windows but will fail on cygwin/wine saying
foo.sh: line 1: ./foo.bat: permission denied
This happens both in an interactive cygwin shell started under wineconsole,
as well as the naked command
$ wine ~/.wine/drive_c/cygwin/bin/sh foo.sh
which sometimes says permission denied, and sometimes says "bad address", e.g.
foo.sh: line 1: ./foo.bat: Bad address
13 [main] sh 50! _cygtls::handle_exceptions: Error while dumping state
(probably corrupted stack)
foo.sh: line 1: 50 Segmentation fault (core dumped) ./foo.bat
So the "permission denied" error might be a symptom of a crash, too.
This was found while trying to automate the chrome and firefox build
setup procedures.
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http://bugs.winehq.org/show_bug.cgi?id=18734
Summary: DlgDirList(DDL_DRIVES|DDL_DIRECTORY) on 16-bits
displays files on listbox in Windows but not Wine.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, patch, source, win16
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a_villacis(a)palosanto.com
Created an attachment (id=21484)
--> (http://bugs.winehq.org/attachment.cgi?id=21484)
Screenshot of problem (QEMU virtual session and Wine, side by side)
When an 16-bit Windows application displays a listbox and manually fills it
with DlgDirList (not as a part of a Common Dialog), the flag combination
DDL_DRIVES|DLL_DIRECTORY should make files appear according to the set filter.
Wine does not do this, as it (incorrectly) appends DDL_EXCLUSIVE to the bitmask
of flags before delegating to 32-bit code.
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http://bugs.winehq.org/show_bug.cgi?id=21404
Summary: winedbg does not support fixed host:port parameter
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myvonkpos(a)mweb.co.za
If using winedbg to debug Windows apps in a Linux IDE is to become practical
winedbg --gdb --no-start needs an extra parameter to specify a fixed host:port
TCP connection, similar to what gdbserver has. Currently the port is chosen at
random, which means IDEs have to be reconfigured on every debug attempt.
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http://bugs.winehq.org/show_bug.cgi?id=24374
Summary: Driller fails to run
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://download.ovinebydesign.com/driller/download.asp
x
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30720)
--> (http://bugs.winehq.org/attachment.cgi?id=30720)
terminal output
Driller is a freeware remake of a classic 3D adventure game, which was quite
popular in the 8-bit computer era.
The standalone executable Driller.exe fails to run in Wine, showing only a
messagebox, saying:
'Error! User lib not found', then it quits.
I can't verify how it behaves under a native Windows environment because I have
no Windows installed. According to the developer's page the game is Vista
compatible.
I'm not sure it has something to do with the issue, but the Driller.exe is
packed/protected(?) by Molebox Ultra. That is some kind of virtualization which
helps creating portable applications.
Fedora 13
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=18164
Summary: dlls/iphlpapi/ifenum.c: compiler warnings
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -I/usr/pkg/include -I/usr/include
-I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -O2 -I/usr/pkg/include
-I/usr/include -I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -o
./ifenum.o ./ifenum.c
./ifenum.c: In function 'enumIPAddresses':
./ifenum.c:693: warning: pointer of type 'void *' used in arithmetic
./ifenum.c:693: warning: comparison of distinct pointer types lacks a cast
./ifenum.c: In function 'getIPAddrTable':
./ifenum.c:754: warning: pointer of type 'void *' used in arithmetic
./ifenum.c:754: warning: comparison of distinct pointer types lacks a cast
No patch for this one yet. Won't complain if someone beats me to it ;-).
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http://bugs.winehq.org/show_bug.cgi?id=27497
Summary: Regedit mangles registry keys containing embedded
NULLs
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.gog.com/en/gamecard/sacrifice
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35155)
--> (http://bugs.winehq.org/attachment.cgi?id=35155)
raw file
Noticed this while messing around with Sacrifice
(http://www.gog.com/en/gamecard/sacrifice).
The game stores a few keys with embedded NULLs, apparently all the ones that
store string values (dword/hex values aren't affected).
Looking at the raw registry (system.reg) shows the values fine:
"Graphic detail"=dword:00000000
"IP address"="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
"Key repeat delay"=dword:0000000a
"Key repeat start"=dword:00000032
but if I export the key with wine's regedit, it mangles them:
"Graphic detail"=dword:00000000
"IP address"=""Key repeat delay"=dword:0000000a
"Key repeat start"=dword:00000032
notice how a quote goes missing along with the newline. The game really likes
those newlines. If I remove them and rerun the game, then adjust its settings,
it adds them back.
I'll attach a text file with the raw registry, along with what I get when
exporting.
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http://bugs.winehq.org/show_bug.cgi?id=28037
Summary: cmd: sharing violation when using >>
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Assuming "bar" does not pre-exist, issuing
if 1==1 echo foo>>bar
in cmd generates a "Sharing violation" message, and "bar" isn't created
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http://bugs.winehq.org/show_bug.cgi?id=28251
Summary: Shadows do not appear in Mafia II
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
I'm not sure if it can be fixed via winetricks, but shadow maps don't show up
ingame even if I tweak with the ingame settings. Also, the skydome texture
occasionally flickers when I drive or move around. Nothing really that
show-stopping, as I can play the game just fine, albeit with somewhat lower
framerates.
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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http://bugs.winehq.org/show_bug.cgi?id=24951
Summary: Call of Duty / UO: Jerky freelook
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gav616(a)gmail.com
At the main menu:
When the cursor is moveed around it 'seems' to be at a very low framerate and
it jerks about.
In-game:
When freelooking around, the game seems to stay at the correct rate but the
mouse movements are jerked and misinterpreted. It looks like the FPS is
dropping to 5 when the jerks occur, but the FPS remains constant through the
jerks.
Audio is not effected.
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http://bugs.winehq.org/show_bug.cgi?id=29474
Bug #: 29474
Summary: IconsExtract: Tooltips for Search, Save, Copy, [icon]
Properties, and Close buttons do not appear when
hovering mouse over button.
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply open IconsExtract (either version 1.46 or 1.47) in Wine (haven't seen a
Wine version be able to do this) and hover your mouse over the buttons on the
top that have picture icons (Magnifying glass for Search, Floppy diskette for
Save, Finger pointing to a piece of paper for [icon] properties, and an arrow
pointing out an ajar door for Quit). A tooltip is supposed to appear saying
what the button does when the mouse is hovered over, but no tooltip appears.
There is zero terminal output. Nada. None. Not even a single stub or fixme.
And yes Gecko was installed, and yes it was a clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=14552
Summary: Chalos League screen is black
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henryju(a)yahoo.fr
When launching Chaos League the screen is black (except cursor). We can hear
music and clicking one the menu seems to work (according to the sound).
Logs are full of
fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 2825
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http://bugs.winehq.org/show_bug.cgi?id=24674
Summary: Civilization V shows white screen instead of video
when staring the game
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=31189)
--> (http://bugs.winehq.org/attachment.cgi?id=31189)
Output on console
Instead of a video, the game shows a white screen when starting the game. The
video that should play is in WMV format.
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