http://bugs.winehq.org/show_bug.cgi?id=27415
Summary: The Geometer's Sketchpad 5.03 does not display
pictures. "fixme:gdiplus:GdipCreateMetafileFromEmf not
implemented"
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nifgraup(a)gmail.com
CC: madewokherd(a)gmail.com
Created an attachment (id=35060)
--> (http://bugs.winehq.org/attachment.cgi?id=35060)
A test document for sketchpad containing a picture.
Download the application here, http://www.keypress.com/x24795.xml, install and
open attached file using it. A picture is not displayed. Pictures are displayed
when using a native gdiplus.dll.
output when opening file:
fixme:gdiplus:GdipCreateMetafileFromEmf not implemented
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http://bugs.winehq.org/show_bug.cgi?id=24916
Summary: Soulbringer: crash in D3D Hardware mode
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emanuele.emalele(a)gmail.com
As stated in bug 11616 the game SEEMS to work but only in Software low detailed
mode: when speaking about 'mode' I'm referring to an internal game mode
selection.
The game has four execution mode they can be chosen by a menu during launch.
Please note that I do not know the truly meaning of the mode itself but I
reported them as the game name themselves.
Here follows the Wine report:
Wine 1.2 report ->
Exec game mode: DirectDraw6 HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 HAL -> not working, black screen and return to desktop
Exec game mode: D3D7 T&L HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 RGB -> not working, black screen and return to desktop
Exec game mode: Software -> not working, black screen and return to desktop
Wine 1.3.5 report ->
Exec game mode: DirectDraw6 HAL -> black screen, return to desktop but music
in background so it seems that the game has launched
Exec game mode: D3D7 HAL -> not working, black screen and return to desktop
Exec game mode: D3D7 T&L HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 RGB -> not working, black screen and return to desktop
Exec game mode: Software -> IF I install native DCOM98 with winetricks -> the
game works perfectly
Exec game mode: Software -> IF I DO NOT install native DCOM98 with winetricks
-> the game has a similar behaviour as DirectDraw6 HAL but in this case I have
music and only a part of the first game menu's screen instead of black screen
I opened an issue to you as per point 6.6 of the Wiki Wine FAQ about DCOM;
anyway the best solution of course it's a fix of the hardware D3D mode. Please
note that I've tried D3D mode both with Vertex Shader hardware On and Off.
Thank you and please ask me anything you may need to solve the problem.
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http://bugs.winehq.org/show_bug.cgi?id=28672
Bug #: 28672
Summary: VirtualDub: crash when using directx for display panes
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t0p0linik(a)yahoo.it
Classification: Unclassified
Latest wine updates are causing constant crashes in VirtualDub; these happens
with several file types since wine-1.3.28 and I've been able to load back those
files after disabling directx usage.
Running wine from console (when using directx, as I used to do) gives me a
single error report (among several fixme messages, as usual) when VD has loaded
the file and is about to show it:
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x20b1c8, last error 0x591
then the application crashes and shows a dialog box with an alert "An integer
division by zero occurred in module 'VirtualDub'" which I believe is not really
related to the crash.
The error message (d3d error) points me to a video issue which, in fact,
disappears when disabling directx for display panes.
These crashes appeared when upgrading from 1.3.26 to 1.3.28 (there was no
1.3.27 wine binary for my lucid lynx) and still happen with 1.3.29.
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http://bugs.winehq.org/show_bug.cgi?id=17196
Summary: Text Editor Curser can be scrolled outside editor
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
This bug is about the cursor which displays the position,
where text will appear in an text editor.
In a text editor like notepad with enough content for scrollbars it is possible
to scroll so long, until the cursor gets displayed oudside the actual text
editor.
If you scroll to much the cursor gets captured outside the editor and doesn't
come back if you scroll back.
I can reproduce the bug with notepad, however if you scroll the cursor so much,
that it stays outside it will be actually out of the window.
To see that the cursor gets actually displayed, if there is still window at the
position you try the Application Warcraft III: World Editor, which suffers from
the same bug.
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http://bugs.winehq.org/show_bug.cgi?id=11808
Summary: winefile: broken horizontal scrolling
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
I've tested 0.9.56, 0.9.48, 0.9.21(!) and noticed that there is a bug with
horizontal scrolling with winefile.
After clicking the right half of the horizontal scrollbar, so that the view
scrolls to the right, click to the left. The view should scroll back to the
left, but this does not happen.
The same happens in both displays of winefile (the file list and directory
tree). In the tree, the visual effect when scrolling back is "interesting".
OTOH, regedit scrolls perfectly fine.
Same when clicking the horizontal arrows instead of the bar.
I'm using Ubuntu Dapper and Gutsy, compiling wine snapshots myself, running
wine in a 800x600 virtual desktop.
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=19862
Summary: CodeCreatures crashes.
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://ftp.sunet.se/pub/games/PC/guru3d/benchmark/Code
creatures_Benchmark_Pro_Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I tried some benchmark programs from guru3d, this (rather old) benchmark
program crashes.
I'll attach the log generated by the app itsself. The console output didn't
really tell anything interesting.
Note for myself, the dumb hack below makes the app run fine.
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index c22c491..58b5365 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -270,7 +270,7 @@ static HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface,
hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
wined3d_mutex_unlock();
- return hr;
+ return 0;//hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8
iface, CONST RECT *pDirtyRect) {
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http://bugs.winehq.org/show_bug.cgi?id=24160
Summary: sigcheck incorrectly validates modified exes
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://technet.microsoft.com/en-us/sysinternals/bb8974
41.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
http://www.pastethat.com/dJurt/get
(3MB compressed, 8MB uncompressed - cant attach)
wine sigcheck -q wow2.exe
Z:\home\adys\Wow2.exe:
Verified: Signed
Signing date: 1:43 PM 8/26/2010
Publisher: Blizzard Entertainment
Description: World of Warcraft Retail
Product: World of Warcraft
Version: Version 3.3
File version: 3, 3, 5, 12340
fixme:mscoree:CorExitProcess (0) stub
The file is NOT valid, and on Windows it shows up as "Bad signature" instead of
Signed.
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http://bugs.winehq.org/show_bug.cgi?id=24903
Summary: Regression: NoX game crashes when trying inputting
anything in any textbox
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: evengard(a)trioptimum.com
The NoX game
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=4324) is crashing
when inputting in any textbox ingame (setting the player name, chatting,
inputting in game console) with the following error:
wine: Unhandled page fault on read access to 0xffff0027 at address 0xffff0027
(thread 0009), starting debugger...
I did a regression testing of the bug and found that the
0e270bbd226c34bd2831673c1c546f8db76b0487 commit is the bad one.
If needed, I can post here any backtraces needed (just say what is needed to
perform a test).
NOTE: the game works perfectly well in Win98, WinXP, WinVista and Win7
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http://bugs.winehq.org/show_bug.cgi?id=29205
Bug #: 29205
Summary: Can't play Warrock
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis_pak(a)hotmail.com
Classification: Unclassified
Created attachment 37704
--> http://bugs.winehq.org/attachment.cgi?id=37704
error
First I install and update warrock all fine...
But then when I try to run the game the give me the error that is missing
msvcp90.dll
I downloaded and copy to system32 directory.
When I try to play again give me an error but is not especific just say that
this error don't appear in windows just in wine
Best Regards
Luis Vicente
PS: In attach I send a print
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http://bugs.winehq.org/show_bug.cgi?id=13365
Summary: Mising Text in IFC Markets Terminal Graphics
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://ifcmarkets.com/download/IFCMTerminalSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
When you're viewing the platform graphics, the text at the right that shows the
current prices of the currencies are missing. You can see the problem in the
screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=23108
Summary: Problems switching between instances of PowerPoint
2007 with KDE
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
Created an attachment (id=28717)
--> (http://bugs.winehq.org/attachment.cgi?id=28717)
Superfluous third
I am using KDE 4 and run PowerPoint 2007 via wine 1.2rc2 (however, the problem
I will describe exists for me since the time I first started using wine more
intensively)
How to reproduce:
1. Use KDE 4 (a friend tested with another window manager and could not
reproduce it)
2. Open a PowerPoint file. Everything is fine so far, works great. As usual, I
can switch between different windows without any problems
3. Open another PowerPoint file. Now things get strange! Instead of two
PowerPoint windows, I can see three windows: the two opened files and a third
window without any content but the title. (see attached screenshot)
In that state, I cannot simply change between the instances of PowerPoint but
always have to maximize the window I would like to choose.
When closing the second PowerPoint file, the superfluous small window stays.
As far as I have tested, this behaviour does not occur with multiple instances
of Word, for instance.
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http://bugs.winehq.org/show_bug.cgi?id=15084
Summary: ReadConsoleInputW() handles a NULL lpNumberOfEventsRead
parameter incorrectly
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dg(a)cowlark.com
On the Windows console, if I try to read input events with ReadConsoleInputW()
and pass in NULL as the pointer to the lpNumberOfEventsRead field, wine
completes successfully where Windows XP fails and returns an error code.
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http://bugs.winehq.org/show_bug.cgi?id=26184
Summary: Program E-Mail Grabber Error
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghostknight22(a)gmail.com
I can´t start the program "Email Grabber" (http://www.emailgrabber.de/) with
wine. After a few seconds the program crashes.
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http://bugs.winehq.org/show_bug.cgi?id=15100
Summary: Google Talk cannot be "x"ed out
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benjamin.j.mccann(a)gmail.com
Created an attachment (id=15783)
--> (http://bugs.winehq.org/attachment.cgi?id=15783)
Output fron running "wine googletalk.exe"
The "x" in the upper right hand corner of the Google Talk window does not work
for closing the application. However, the minimization button does work. I'm
unsure as to which feature has a bug or is unimplemented.
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http://bugs.winehq.org/show_bug.cgi?id=21397
Summary: LookupAccountName cannot retrieve a 'groups' SID
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Debugging an application I found the cause of the first failure is that the
software installs a 'group' (which fails with a fixme). Post install, I created
a group (addgroup) but the application calls LookupAccountName to retrieve the
SID of that created group.
You can hack around this (if LookupAccountName fails, query the current user
and re-call the function to get it's sid) but looking at the function there is
complete support missing for anything other than the current user.
Ideally it should call (something like getgrent?) and if it finds a group, map
it to a SID somehow (perhaps end the SID with the gid?). It could handle
querying other users as well in a similar way (getpwnam?)
JEWMQ
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http://bugs.winehq.org/show_bug.cgi?id=23775
Summary: Text box is too small in 16-bit program. Only one line
high, should be two.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29800)
--> (http://bugs.winehq.org/attachment.cgi?id=29800)
Stellar Explorer 2.0b demo
The 16-bit game Stellar Explorer 2.0b (attached) shows a problem with the size
of a text box.
The text box at the upper left of the window should show two lines of text.
Running under Wine, it's only one line high and the scroll buttons at the right
side consequently appear squashed.
Run stellar2.exe. Click through the initial dialog boxes then select File->New
from the menu and click OK.
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http://bugs.winehq.org/show_bug.cgi?id=26852
Summary: Not all Japanese characters displayed in Skeedreceiver
installer
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
Created an attachment (id=34232)
--> (http://bugs.winehq.org/attachment.cgi?id=34232)
Shows readable licence and unreadable labels etc.
1: Go to http://phantasystaruniverse.jp/download/ and click on
"SkeedReceiverインストールはこちら" to download the program.
2: Run the program. Use a Japanese locale just in case: "LANG=ja_JP.UTF-8 wine
SKEE~OQ5.EXE"
3: Start the installation process. The installer will now download the whole
Skeedreceiver program. Download starts automatically. The only button available
says "cancel" (キャンセル), so there is no need to do anything. Japanese characters
are displayed properly at this step.
4: After the program has been downloaded, you will see more information where
many Japanese characters are turned into square boxes. Only the licence
agreement is readable: everything else consists of boxes.
Attached image shows a screenshot of the licence agreement. The character
display problem occurs elsewhere in the program too.
Some terminal output:
wine: created the configuration directory '/home/user/.wine-extra'
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:iphlpapi:NotifyAddrChange (Handle 0xf2e90c, overlapped 0xf2e8f0): stub
wine: configuration in '/home/user/.wine-extra' has been updated.
fixme:x11drv:sync_window_opacity LWA_COLORKEY not supported
fixme:x11drv:sync_window_opacity LWA_COLORKEY not supported
fixme:x11drv:sync_window_opacity LWA_COLORKEY not supported
fixme:x11drv:sync_window_opacity LWA_COLORKEY not supported
fixme:x11drv:sync_window_opacity LWA_COLORKEY not supported
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:sxs:cache_QueryAssemblyInfo 0x1b15d8, 0x00000002,
L"version=\"8.0.50727.4053\",Microsoft.VC80.CRT,type=\"win32\",publicKeyToken=\"1fc8b3b9a1e18e3b\",processorArchitecture=\"x86\"",
0x33f9a8
fixme:sxs:cache_QueryAssemblyInfo 0x1b15d8, 0x00000002,
L"version=\"8.0.50727.4053\",policy.8.0.Microsoft.VC80.CRT,type=\"win32-policy\",publicKeyToken=\"1fc8b3b9a1e18e3b\",processorArchitecture=\"x86\"",
0x33f9a8
fixme:sxs:cache_QueryAssemblyInfo 0x1b15d8, 0x00000002,
L"version=\"8.0.50727.4053\",Microsoft.VC80.MFC,type=\"win32\",publicKeyToken=\"1fc8b3b9a1e18e3b\",processorArchitecture=\"x86\"",
0x33f9a8
fixme:sxs:cache_QueryAssemblyInfo 0x1b15d8, 0x00000002,
L"version=\"8.0.50727.4053\",policy.8.0.Microsoft.VC80.MFC,type=\"win32-policy\",publicKeyToken=\"1fc8b3b9a1e18e3b\",processorArchitecture=\"x86\"",
0x33f9a8
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
The installer runs fine apart from the square box problem.
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http://bugs.winehq.org/show_bug.cgi?id=24112
Summary: Xara Designer Pro 6 demo crashes when you select
'continue trial'
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.xara.com/us/downloads/designer/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Install the free demo, then use 'winetricks msxml4' to get past bug 24111,
and the app presents a dialog asking whether you want to buy the app
or continue the trial. The buttons are poorly rendered.
If you continue the trial, it crashes with
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x00d691bf).
(I later accidentally ran the app with wine-1.2; it complained about msxml4
again,
but after that, in wine-1.3.1, the buttons were ok, and I even started the
app once all the way into its main interface.)
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http://bugs.winehq.org/show_bug.cgi?id=26531
Summary: Frogger: Unhandled exception: page fault on read
access (When jumping around on menu or clicking exit)
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=33791)
--> (http://bugs.winehq.org/attachment.cgi?id=33791)
Terminal Logs | wine frogger.exe + wine winedbg frogger.exe
This bug occurs when navigating the main menu in the game Frogger. It occurs
every single time if you press or click "Exit". It also hangs the debugger.
You'll find the default hang + backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=26264
Summary: Tanktics won't start
Product: Wine
Version: 1.2.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: valsiterb(a)gmail.com
Created an attachment (id=33471)
--> (http://bugs.winehq.org/attachment.cgi?id=33471)
Debug output + memory dump
I've tried to launch tanktics, but it always crash. Debug output attached.
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http://bugs.winehq.org/show_bug.cgi?id=20026
Summary: Metal Fatigue crashes when I attempt to change
skirmish map
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmatra(a)citromail.hu
Created an attachment (id=23568)
--> (http://bugs.winehq.org/attachment.cgi?id=23568)
Backtrace from Wine 1.0.1
In newer Wine versions I can't get back traces, because Wine hags with a system
error dialog(the send or don't send error report one if under Windows). I can't
click anywhere so I have to kill the process and I won't get the back trace.
However, I know this issue is very old so I installed a Wine (1.0.1) which
didn't have that error dialog yet. Now it simply crashes, but I get back
trace...
Clicking to change the map will immediately make an unhandled exception and the
debugger will start.
The Demo do not have any skirmish maps.
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http://bugs.winehq.org/show_bug.cgi?id=28982
Bug #: 28982
Summary: Application crashes on DSound playback
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailRoxas(a)gmail.com
Classification: Unclassified
Created attachment 37279
--> http://bugs.winehq.org/attachment.cgi?id=37279
WINEDEBUG log
Zero no Kiseki crashes when it tries to play 44100Hz Stereo WAVE music.
It does not crash when it's playing 22050Hz Mono WAVE sound effect.
The crash comes from DSound wrapper .dll called sound3d.dll that basically
seems to just load and play sound/music accordingly.
Attached is a
WINEDEBUG=+tid,+mmdevapi,+winmm,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio
output of the application.
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http://bugs.winehq.org/show_bug.cgi?id=23547
Summary: Railroad Tycoon 2: Platinum (Steam) crashes when
setting resolution to 800x600
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 6doughnuts(a)gmail.com
Created an attachment (id=29410)
--> (http://bugs.winehq.org/attachment.cgi?id=29410)
Logs from the time of the crash - not sure if they're related or not.
After beginning a scenario I went into the Options menu and chose the 600x800
graphics mode. The application crashed and I got the WINE 'serious error'
dialog. Attempting to restart the game causes it to crash again when it begins
playing the intro movie.
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http://bugs.winehq.org/show_bug.cgi?id=25516
Summary: Sims 3 flickering white textures
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
Created an attachment (id=32488)
--> (http://bugs.winehq.org/attachment.cgi?id=32488)
Terminal output
This problem happens for me on GeForce 400 series graphics cards using driver
260.19.21 and 195.36.31, but not on a GeForce 295 with driver 195.36.15
I attached the terminal output but there wasn't anything revealing in there.
The bug goes away when trying a WINEDEBUG=+d3d log.
The issue also goes away when you disable the 'advancedrendering' option in the
game's Options.ini file (My Documents/Electronic Arts/The Sims 3/).
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http://bugs.winehq.org/show_bug.cgi?id=17923
Summary: No music in X-COM: UFO Defense
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: afffect(a)gmail.com
No music playing in X-COM: UFO Defense Collectors Edition. Sound is ok. Older
Wine versions are affected too.
The only output is those 3 lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f644,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13af28,0x13ae28): stub
Probably has something to do with the SetVolumePan stub, I've tried to dig in
the code to implement it, but failed. I guess it shouldn't be too difficult to
implement for someone familiar with wine sound stuff.
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