http://bugs.winehq.org/show_bug.cgi?id=30098
Bug #: 30098
Summary: Photoshop CS5, broken Paintbrusch Tool
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)timroes.de
Classification: Unclassified
In Photoshop CS5.1 the Paintbrush Tool is broken. If you press down the mouse
button and drag the mouse, the expected output would be a line. Instead you get
a dot, where you pressed the mouse and no line is drawn.
Around every 10th time the drawing works normal (as long as you don't release
the mouse button). Its not exactly every 10th time and the interval is random.
I narrowed it down to the first wine version where it occurred. In 1.3.34 it
works all fine, and from 1.3.35 till the current release candidate 1.4-rc5 it
shows the same behavior.
While you move the mouse, the navigation panel inside Photoshop shows the
correct mouse positions, so it seems that the mouse coordinate is passed
correctly to Photoshop. During the few times the line is drawn the coordinates
in the navigation panel are refreshed quite slower.
The same behavior is described in the following test, by another user:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=20158&iTesting…
Please tell me what logs you need especially from which wine versions, and I
will be glad to help fixing that bug.
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http://bugs.winehq.org/show_bug.cgi?id=11832
Summary: App scans folders with charts but fails to display them
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
As part of normal startup, Coastal Explorer (CE) scans designated (either by
default or user choice) specific folders within all drives, building an XML
document with descriptions of each chart found. At the end of the process,
however, CE announces there are no charts to be found and asks if the user
wants to download charts from web sites.
It was found that interrupting the scan process (there is a "Stop" button
available) will make charts visible and usable. This is, however, a rather
inelegant solution and one which poses problems when using the "Chart
Portfolio" tool (e.g., duplication of charts).
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http://bugs.winehq.org/show_bug.cgi?id=30035
Bug #: 30035
Summary: metapad - use of special characters in replace mode
does not work
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://liquidninja.com/metapad/downloads/metapad36.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Metapad is a free and very efficient notepad replacement, one file executable.
The author states, that metapad has NO dependencies of win32 DLLs, so one
should expect metapad to behave identical in WINE and Windows platform.
Unfortunately, this is not the case.
Steps to reproduce the error:
- download metapad.exe from URL given in header and unpack it (no install
required)
- open metapad.exe
- choose Menu->Edit->Replace (or just press CTRL-H)
- click on the second right button with down arrow, which enable user to enter
some special characters like \t for Tab or \n for Newline.
- On wine it is ALWAYS disabled, and you can not enable any of the special
characters. On WIN32 you can enable use of the special characters.
You can think about this bug as completely unimportant, but in my company it is
widely used function - like add some new lines after closing tags in html.
One note: on the terminal, wine complaints:
$ wine metapad.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
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http://bugs.winehq.org/show_bug.cgi?id=18800
Summary: Debugger goes into race condition after 123 crash on
bug 18324
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Please reference bug 18324 on this bug. This is bug is on the debugger and
18324 in on Lotus 123.
Basically, when you try to copy from two cell into the clip board in Lotus 123,
123 will crash (bug 18324). And, the debugger goes into a race condition,
eating up as much CPU as the OS will give it. It never finished. The only way
to stop the race is tho do a "kill -9" on 123's process ID.
-T
Steps to reproduce:
1) open the 123 attachment on 18324
(http://bugs.winehq.org/attachment.cgi?id=20865)
2) highlight across two cell horizontally
3) press <ctrl><c> or go to "Edit", "Copy"
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http://bugs.winehq.org/show_bug.cgi?id=27236
Summary: Lego Pirates of the Carribean demo: psychadelic
rendering artifacts
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This happens with or without native dlls, it seems.
(Either winetricks alldlls=builtin or winetricks --force d3dx9 gives same
results. Similar results with wine-1.3.5 or wine-1.3.15, tested with native
d3dx9.)
It's quick to reproduce; the game shows a splash screen
or two, then jumps right into a rendered cinematic
which shows the problem nicely. The sky and some foreground
objects are show with very wrong colors.
See attached screenshots.
This is on a nvidia gtx 470 with 270.26 drivers. The log shows lots of
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawArrays @ drawprim.c / 48
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
(0x8cdd)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x211360)
WINED3DFMT_B8G8R8A8_UNORM 256x256
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http://bugs.winehq.org/show_bug.cgi?id=10886
Summary: RTS_CONTROL_TOGGLE doesn't work
Product: Wine
Version: 0.9.51.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ports
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)tut.by
in WINE, setting DCB.fRtsControl to RTS_CONTROL_TOGGLE and doing SetCommState()
sets RTS line always high. (btw, this is the same as described to be bug in
win95, see http://support.microsoft.com/kb/140030 ). According to MSDN, RTS
should be set to high before data transmission, then data should be sent, and
then RTS should go back to low.
The workaround is to toggle RTS manually.
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http://bugs.winehq.org/show_bug.cgi?id=18887
Summary: document is solid black during drag-select in
PowerPoint 2007
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paint007(a)cs.duke.edu
In PowerPoint 2007, when doing a drag-select (clicking and dragging the mouse
cursor to select items on the page), the document goes solid black, making it
impossible to see which objects are currently in the selection rectangle.
When run using winedbg, this fixme appears during drag-select operations, seems
relevant:
fixme:xrender:X11DRV_AlphaBlend Ignoring SourceConstantAlpha 176 for
AC_SRC_ALPHA
Found this link to a possible patch, but have not yet installed all of the
libraries necessary to build and test:
http://www.winehq.org/pipermail/wine-patches/2008-June/056030.html
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http://bugs.winehq.org/show_bug.cgi?id=25729
Summary: Dead Space joypad always looks up
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
When the game starts while a joypad is plugged in, the character will always
look up. Other that that the gamepad works fine.
Unplugging the gamepad after starting the game doesn't stop the looking up.
Someone else reported a similar problem in the first post here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14457
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http://bugs.winehq.org/show_bug.cgi?id=23195
Summary: wine notepad: Bugged scrolling with long files
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://winehq.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Download attachment 28858 from bug 23193 and uncompress it. Open it in wine
notepad.
Scroll down the window by DRAGGING the scroll handle.
Around the end of file (~10 pixels on a 800px window), scrolling bugs out and
stops while the window shows the top of the file. Scrolling back towards the
top "fixes" it. It's like an additional dead area.
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http://bugs.winehq.org/show_bug.cgi?id=20284
Summary: Fingerprint software for encrypted USB stick (APDisk)
doesn't work, likely due to unsupported hard disk
ioctl
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muehlenhoff(a)univention.de
We're trying to make an encrypted USB stick with an integrated fingerprint
scanner work with Linux. The stick comprises of two sections, the actual
storage partition which is encrypted by firmware and a user-visible partition
containing a Windows application to unlock the secured section. The password
tool allows the checking of a fingerprint through an integrated scanner or
entering a password.
Tests were done with Wine 1.1.29 built on Debian Lenny:
When running the unlock tool, the following error messages are given:
root@scratch:/media/APdisk$ wine AutoVerify.exe
err:rpc:I_RpcGetBuffer no binding
root@scratch:/media/APdisk$ err:rpc:I_RpcGetBuffer no binding
fixme:netapi32:NetUserGetLocalGroups ((null), L"root", 0, 00000001, 0x33e7c0
-1, 0x33e7b4, 0x33e7b0) stub!
fixme:advapi:LookupAccountNameW L"" L"Everyone" (nil) 0x33e110 (nil) 0x33e114
0x33e108 - stub
fixme:advapi:LookupAccountNameW L"" L"Everyone" 0xa12674 0x33e110 0x15f1a0
0x33e114 0x33e108 - stub
fixme:mountmgr:harddisk_ioctl unsupported ioctl 4d014
fixme:mountmgr:harddisk_ioctl unsupported ioctl 4d014
I suppose the error stems from the unsupported ioctl? Judging from some Google
searces it normally seems to be used for low-level access, especially for copy
protection and tools doing bit-exact copies of CDROMs.
Are there plans to implement this functionality or do you need further debug or
logging information?
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http://bugs.winehq.org/show_bug.cgi?id=11991
Summary: Wine Windows OpenGL support regression
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: imamdxl8805(a)yahoo.com
Dear Wine developers,
This is wine version 0.9.56 and 0.9.57
There are two games that support OpenGL rendering as well as Direct3D redering.
Here are the games:
1. Hitmen 2 Silent Assasin
2. Hitmen 3 Contracts
When I have updated my wine version to 0.9.57, then these games are not playing
anymore with OpenGL rendering. But when I start these games with Direct3D
rendering they are playing fine.
These games played properly with wine version 0.9.55 with OpenGL rendering as
well as Direct3D rendering.
Then I have decided to reinstall wine 0.9.55.
Sorry for the err message printed in the command line. Because I do not have
Internet connection in my home PC.
Best regards,
DXL
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http://bugs.winehq.org/show_bug.cgi?id=10643
Summary: WInUAE settings window reappears after being dismissed
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
WinUAE is an open source (GPL) emulator of Amiga computers. After running
WinUAE and starting the emulation, pressing F12 brings up the settings window.
When this is dismissed by pressing Reset, Quit, Restart, OK, or Cancel, the
window closes and reopens. It should not reopen. That repeats if you press one
of those buttons again. If you press Quit, then Cancel a few times after the
window closes and reopens, the program does eventually quit.
Steps to demonstrate the problem:
(Typical usage of WinUAE involves obtaining an Amiga ROM image file, however it
is possible to use some software without.)
- Download WinUAE 1.4.4 from http://www.winuae.net/. Direct URL for the
installer is http://www.winuae.net/files/InstallWinUAE1440.exe
- Run the installer.
- For an example disk image, you can download e.g.
ftp://ftp.coresystems.de/pub/uae/rsi1.adf.gz
- Start WinUAE. The settings/configuration window appears. Click the "Floppy
drives" entry in the left side of the window, then the "..." button for drive
DF0:. Select the rsi1.adf.gz file.
- Click Start to start emulation.
- Press F12 to bring up the settings window.
- Try to dismiss the window by pressing one of the buttons at the bottom.
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http://bugs.winehq.org/show_bug.cgi?id=24644
Summary: AstroburnLite fails to install
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31146)
--> (http://bugs.winehq.org/attachment.cgi?id=31146)
Error message
Steps to reproduce:
1) remove ~/.wine
2) wine AstroburnLite130-0100.exe
Behaviour:
error (see attachment)
Expected behaviour:
Application should start installing
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http://bugs.winehq.org/show_bug.cgi?id=21428
Summary: Stronghold 2: some textures are not displayed, map
hangs for a while when scrolled;
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alientor(a)poczta.onet.pl
Created an attachment (id=25805)
--> (http://bugs.winehq.org/attachment.cgi?id=25805)
terminal output, what You see should be multiplied...
Hi;
I've installed 'Stronghold 2 1.4' on 'Ubuntu 9.10' with 'Wine 1.1.36', the game
didn't work at first, but started after installing DirectX 9.0c. Almost
everything is fine, the game loads fine (except for the first time when it
hanged at players name confirmation...). Menu, options etc. looks and works
perfectly. Then I tried playing...
On the play-map I can see the grass, trees, water is always perfectly
displayed... and so on, but except for two buildings, stockpile and sawmill I
see squares in blue or red colour, I haven't seen any units also, maybe the
weren't any at this time, but most likely they're not displayed correct also.
It looks to me that this could be fixed, as game doesn't crash, it only looks
funny. What should I change to get it to work? I've seen this bug in other
posts, but it never seemed to be the problem that was fixed. Could anyone help?
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http://bugs.winehq.org/show_bug.cgi?id=16296
Summary: Activeworlds client 4.2 chat breaks after sending one
message
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://activeworlds.com/products/download.asp
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Do "winetricks vcrun6" to get missing redistributables (mfc42 and msvcp60),
"winetricks wininet" if needed to work around bug 16292, and
"winetricks directx9" if needed to work around bug 16293.
Then send a chat message by typing in the chat window.
("Hello, is chat working?" is a good one to try :-)
If somebody is around and friendly, they will reply, and
you will see their reply above their head, but the chat
window goes blank after you put in your first message.
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http://bugs.winehq.org/show_bug.cgi?id=29032
Bug #: 29032
Summary: Need for speed undercover crashes when display
settings are modified.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco_oscillada(a)yahoo.com.ph
Classification: Unclassified
Created attachment 37388
--> http://bugs.winehq.org/attachment.cgi?id=37388
This is being displayed whenever program crashes.
When any of the graphic prefs are modified, e.g anti-aliasing set to 2x, nfs
undercover crashes.
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http://bugs.winehq.org/show_bug.cgi?id=22644
Summary: DX8000: Crashes during startup
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://support.pelco.com/view.php?fDocumentId=20688
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doofusroy(a)gmail.com
Created an attachment (id=27855)
--> (http://bugs.winehq.org/attachment.cgi?id=27855)
Command line output.
Tested with vanilla Ubuntu 10.04 install and it's Wine 1.1.42 via its package
manager, as well as using "winetricks mfc42.dll", I'm unable to get beyond the
startup of the program where the status says "init comm..." and I get the
blanket program error "...has encountered a serious problem and needs to
close."
My current test is on an AMD 64-bit install of Ubuntu, but I have tested it
from a 32-bit as well giving a similar error. I don't have that system running
at this time, but I can get it back up in a day if anyone needs to go that
route as well.
I've included the URL to the download, as well as attached the output I see
from wine via the command prompt.
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http://bugs.winehq.org/show_bug.cgi?id=11365
Summary: Total Annihilation:Kingdoms dies in fullscreen after
selecting a game or graphic options from menu
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesp(a)ndsupernet.com
Created an attachment (id=10472)
--> (http://bugs.winehq.org/attachment.cgi?id=10472)
output of wine using WINEDEBUG=warn+all, last 2 lines of the out put are
probably the cause of the problem
Running the game in fullscreen with winver set to 2000, the game dies when
selecting graphics options from the main menu or launching any game.
Setting winver to XP does the same thing, but also the intro movie and main
menu don't look right in fullscreen, My gnome taskbar never gets covered up.
Yet the game runs perfectly when using an emulated window.
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http://bugs.winehq.org/show_bug.cgi?id=17729
Summary: Trivial Pursuit Digital Choice does not detect the USB
device game pod
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://www.hasbro.com/trivialpursuit/tpchoice/default.cf
m?page=Entertainment/Download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frail.knight(a)gmail.com
The game pod is not detected when you hook it up by USB and run the
application. Trivial Pursuit Digital Choice displays an error stating:
"There was an error connecting to your handheld. Make sure it is plugged into
your PC and it is powered on."
Upon clicking ok it prompts you with another dialog box asking you to connect
the handheld and click ok to try again. No amount of retrying leads to a
solution. The program will continue to error and prompt you until you select
cancel and the program exits.
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http://bugs.winehq.org/show_bug.cgi?id=24456
Summary: Snes9x 1.52 doesn't change aspect ratios/window sizes.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Changing the default aspect ratio from 8:7 (native) to 4:3 doesn't do anything.
Video and window size remains the same.
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http://bugs.winehq.org/show_bug.cgi?id=15740
Summary: nullDC garbled screen with ATI cards (Radeon HD4870) and
fglrx drivers
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milest3g(a)gmail.com
Created an attachment (id=16834)
--> (http://bugs.winehq.org/attachment.cgi?id=16834)
Log
Using an ATI card and fglrx 8.10 (the one in Ubuntu 8.10) nullDC starts, and
the interface works, but starting the emulation (whether with a game or just
the Dreamcast bios) results in a garbled window, while this error is repeated
in the console :
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445
In order to start the program, natives dll are needed:
d3dx9_35
msvcp80
msvcr80
msvcr80d
A screenshot has been submited at
http://appdb.winehq.org/appimage.php?iId=20821
Attached is the output redirected to a log file.
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http://bugs.winehq.org/show_bug.cgi?id=14668
Summary: Star Sonata: No key commands work in the game.
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
URL: http://www.starsonata.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zaehlas(a)ultralarp.com
Created an attachment (id=15121)
--> (http://bugs.winehq.org/attachment.cgi?id=15121)
Error list from Wine
Graphics and sound work perfectly. No keyboard commands work. You can use the
mouse to do all normal activities, and even type into the chat bar, however the
normally "hotkeyed" keys will not respond.
Errors given by Wine are in the attachment.
Program can be obtained at http://www.starsonata.com/download.html
It is a free download, and free account up to level 20.
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http://bugs.winehq.org/show_bug.cgi?id=12464
Summary: ShellExecute does not integrate well with external
handlers
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
ShellExecute does not integrate well with external handlers.
For example; my GNOME desktop has a PDF viewer, but when an application that is
run via wine calls ShellExecute on a PDF file, wine is only capable of opening
this file with PDF handlers that are installed within the wine environment.
I think the best way to handle this would be to replace the implementation with
an xdg-open(1) wrapper.
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http://bugs.winehq.org/show_bug.cgi?id=29261
Bug #: 29261
Summary: DDR=opengl causes constant screen flickering in
SimCity 3000 Demo in fullscreen mode
Product: Wine
Version: 1.3.34
Platform: x86-64
URL: http://www.shacknews.com/file/758/simcity-3000-playabl
e-demo-windows
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
I've made a short video to demo the problem:
http://www.youtube.com/watch?v=S9BI-xaRGJE
URL for downloading SimCity 3000 Demo:
http://www.shacknews.com/file/758/simcity-3000-playable-demo-windows
URL for downloading AOE1 Trial:
http://www.microsoft.com/games/empires/downloads.htm
As far as i can tell, the flicker has been around since 1.1.5 at least. I have
no idea to whether it is a new old bug or a regression. This flicker bug does
affect quite some games on Mac OS X as far as I know.
DirectDrawRenderer=opengl
The flicker (& most of the time, supposedly also some random garbage from the
video memory) will always be present when the game runs under fullscreen mode.
NO flickering problem when the game runs in emulated virtual desktop mode.
Mac OS X 10.7.2 (64 bit)
Intel GMA 950 onboard display
Core 2 Duo 2.0 GHz
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