http://bugs.winehq.org/show_bug.cgi?id=14255
Summary: Direct3d child window draws "out of place"
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.engine001.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedevilsjester(a)gmail.com
The Direct3d surface is being drawn at 0x0 on the parent of the canvas, rather
than the canvas itself.
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http://bugs.winehq.org/show_bug.cgi?id=11714
Summary: Popup with tide station name blank but present
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://wxtide32.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
WXTide32 uses a vector artwork map, showing land mass outlines that can be
scaled up and down, and red (tide station) and blue (current station) squares
to mark the specific geographic location of reporting/predicting stations. As
the cursor moves over a square, the station's name is displayed in a popup
placed near the square. Under wine, the popup is drawn in the appropriate
place but no text is displayed in the popup. This problem is consistently
present and repeatable on demand. This problem was first observed under Wine
0.9.55 and is unchanged under 0.9.56. It has the feel of a problem seen in the
main application - see Bug 11562.
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http://bugs.winehq.org/show_bug.cgi?id=19577
Summary: Sword of the Stars background texture very pixellated
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.gamershell.com/download_14762.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Created an attachment (id=22815)
--> (http://bugs.winehq.org/attachment.cgi?id=22815)
On the mid-left side of the screen you can see the space background very
pixellated
In Sword of the Stars the main game screen background has a very pixellated
look (see attached screenshot).
There is a demo available: http://www.gamershell.com/download_14762.shtml
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http://bugs.winehq.org/show_bug.cgi?id=13483
Summary: Opengl.c test fails in windows xp when in 16bit color
mode
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://test.winehq.org/data/156dad05c08cd921288aedf1b281
ff23844a1692/xp_aenglish-xp-16bit/report
OS/Version: Windows XP
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Tried running the test suite in windows xp, with color set to 16 bit. Results
were mostly the same, only difference being opengl:
opengl32:opengl start dlls/opengl32/tests/opengl.c ad05822127
opengl.c:217:SetPixelFormat on main device context failed
opengl.c:263: Test failed: WGL_COLOR_BITS_ARB (16) does not equal R+G+B+A (24)!
opengl.c:316:hread EF01056E, hdc EF01056E
opengl.c:108:nOnscreenFormats: 80
opengl.c:109:Total number of pbuffer capable pixelformats: 194
opengl.c:118:Selected iPixelFormat=1
opengl.c:142:iPixelFormat returned by GetPixelFormat: 1
opengl.c:143:PixelFormat from wglChoosePixelFormatARB: 1
opengl.c:155:Selected iPixelFormat: 81
opengl.c:172:iPixelFormat returned by GetPixelFormat: 1
opengl.c:173:PixelFormat from wglChoosePixelFormatARB: 81
opengl: 254 tests executed (0 marked as todo, 1 failure), 0 skipped.
opengl32:opengl done (1)
Might need a skip?
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http://bugs.winehq.org/show_bug.cgi?id=27887
Summary: Wrong color on the launcher's text
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=35678)
--> (http://bugs.winehq.org/attachment.cgi?id=35678)
Wine behaviour
See attachments
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http://bugs.winehq.org/show_bug.cgi?id=26912
Summary: GMA4500 d3d not working
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisneilbrown(a)gmail.com
My setup
Dualcore2 duo 2G RAM
intel GMA4500
wine-1.3.17
xf86-video-intel 2.15
opengl works in X just fine, all native 3d games I've tried work as expected.
I'm now trying to run games I got working on my other laptop with a nvidia GPU
The games work fine up untill it actually needs to use 3d. Responsive and
colourful, as it it works perfectly. Then when going to 3d the frame rate is
very low, its unresponsive and all the gfx appear to be very very bright and
washed out. The sound also works fine, always, no artifacts, pauses or
stuttering.
I think something in wine is not setup right
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http://bugs.winehq.org/show_bug.cgi?id=28206
Summary: Touhou 9 - Phantasmagoria of Flower View: freeze after
beating first level
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garam(a)onet.eu
the game freeze after beating first level, music plays
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http://bugs.winehq.org/show_bug.cgi?id=17244
Summary: Luka: graphic object not found / cannot load savegame
just after start
Product: Wine
Version: 1.1.11
Platform: PC
URL: http://www.luka.polizei-beratung.de/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The application "Luka und das geheimnisvolle Silberpferd" throws an exception
and exits when
- trying to load a saved game or
- attempting to select one of the scenes intended for teachers
("Lehrerversion")
but only in case you just started the application.
It is possible to load a saved scene after you went once through the (long)
"start new game" introduction sequence.
The application's log file (Ogre.log) mentions that some object could not be
found as the cause of the exception
Function: SceneManager::getLight
Description: Cannot find Light with name youthclub_youthclub_1.
An issue possibly related might be that after playing for some time (or
whatever the bug trigger is), one may enter a scene where the main character is
not rendered, as if its graphics were missing. The log is then similar. The
game is not playable anymore from that point on, one must return to the main
menu. Even a save/load cycle does not restore the character once it
disappeared.
Be sure to install the "XP 1.0.1" patch as well as the main program (as I
mention in the test results), otherwise the application hangs during startup.
Also be sure to select the OpenGL renderer as I explain in AppDB.
This affects wine-0.9.61..wine-1.1.11 (wine-1.1.14 suffers from a regression,
that's a distinct issue). Using Ubuntu Hardy and the XOrg Intel video driver.
If this were fixed, the app rating would jump from bronze to gold.
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http://bugs.winehq.org/show_bug.cgi?id=14317
Summary: The Cepstral SwiftTalker toolbar with the Zune theme is
transparent
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.cepstral.com/downloads/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
1. Install a Cepstral voice (e.g. Callie), containing Cepstral SwiftTalker
2. Install Zune theme (go.microsoft.com/fwlink/?LinkID=75078)
3. Run winecfg and set the theme to Zune
4. Run SwiftTalker (c:\\program files\\cepstral\\bin\\swifttalker.exe)
The toolbar at the bottom of the SwiftTalker application is transparent.
5. Bring an application on top of SwiftTalker
6. Minimize the application
The toolbar will contain part of the application that was over the toolbar.
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http://bugs.winehq.org/show_bug.cgi?id=14220
Summary: Digital Servo Controller programming software
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://a-m-c.com/download/software/amcds3-7-6.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iluvatar.dx(a)gmail.com
Created an attachment (id=14507)
--> (http://bugs.winehq.org/attachment.cgi?id=14507)
the output text on the terminal, using WINEDEBUG=+relay
Unhandled page fault appears when the DriveSuite 3.7.6 try to connect to the
drive using serial port, it just freeze.
The program use RS232 to write and read to the servo controller, already tested
the serial port configurations on the computer and the port itself is working.
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http://bugs.winehq.org/show_bug.cgi?id=28264
Summary: Sony Vegas: Generated text disappears when edited.
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
OK, so I managed to install and run Sony Vegas in my Wine prefix, but when I'm
trying to edit a Downfall parody project that I previously saved, generated
text doesn't show up anymore when I change them.
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http://bugs.winehq.org/show_bug.cgi?id=27276
Summary: Notification pop-ups are not displayed.
Product: Wine
Version: 1.3.20
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkhaytman(a)gmail.com
Forgive me if this is not a "bug". It's more of a feature request.
I am running live2support (www.live2support.com) in wine 1.3 on Ubuntu 10.04.2.
In windows live2support shows a notification box when a new chat is requested,
I am looking for a way to have that notification displayed by wine, or maybe
have it displayed by libnotify. I've searched extensively for a solution but
can't seem to find one. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=24737
Summary: fixme in win:EnumDisplayDevicesW
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piotr.kosek(a)o2.pl
Running dedicated server of Drakan game on x86, Wine 1.3.4 results in:
~/Games/Drakan $ wine Drakan.exe +dedicated +levellist "Ground Only"
+maxplayers 5 +fraglimit 20
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1bc,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=15783
Summary: Webcalldirect: needs DNS_QUERY_RETURN_MESSAGE to run
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.webcalldirect.com/en/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kimatrix(a)hotmail.com
Created an attachment (id=16895)
--> (http://bugs.winehq.org/attachment.cgi?id=16895)
Shows the crash
The application installes fine and starts but it will not run because there is
missing a implementation in: dnsapi.dll
fixme:dnsapi:dns_map_options option DNS_QUERY_RETURN_MESSAGE not implemented
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http://bugs.winehq.org/show_bug.cgi?id=27214
Summary: Earth 2140 installs but won't start
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.goleb+winehq.org(a)gmail.com
Created an attachment (id=34774)
--> (http://bugs.winehq.org/attachment.cgi?id=34774)
Error at starting the game
Earth 2140 installs but won't start. Error messages attached.
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http://bugs.winehq.org/show_bug.cgi?id=20765
Summary: The Oracle IRM Desktop option window property pages
are drawn excessively small
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://download.oracle.com/otn_software/sealed/PR51/De
sktop/Oracle IRM Desktop EN 5.5.15.22.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.33-259-g7782ebe, after installing the Oracle IRM Desktop
application and launching the supplied sealmon.exe executable, right-clicking
on the Oracle IRM Desktop's system tray icon and selecting "Options..." in the
context menu yields an options window whose property pages are drawn much too
small to be usable. The options window appears to be a control panel applet
hosted in control.exe. The only output visible is:
fixme:service:EnumServicesStatusExA 0x1618a0 level=0 type=30 state=1 (nil) 0
0x32f3fc 0x32f400 0x32f404 (null)
fixme:rpc:RpcMgmtWaitServerListen not waiting for server calls to finish
fixme:service:EnumServicesStatusExA 0x162d48 level=0 type=30 state=1 (nil) 0
0x33eca8 0x33ecac 0x33ecb0 (null)
fixme:msg:pack_message msg 80 (WM_SETICON) not supported yet
err:rpc:I_RpcGetBuffer no binding
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http://bugs.winehq.org/show_bug.cgi?id=14562
Summary: Photoshop Elements 6.0 editor hangs when scripting
engine started
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric(a)ericschaffner.net
Created an attachment (id=14915)
--> (http://bugs.winehq.org/attachment.cgi?id=14915)
Back trace from page fault
The Photoshop Elements 6.0 editor hangs if the Photoshop scripting engine is
initialized.
Steps to reproduce:
-------------------
(1) Download the Adobe Photoshop Elements 6.0 trial from here:
http://www.adobe.com/downloads/
(2) Install onto a Wine 1.1.1 prefix
(3) Copy connapi.dll into windows\system32 OR remove the NokiaManager file as
described here:
http://kb.adobe.com/selfservice/viewContent.do?externalId=kb403011&sliceId=2
Otherwise, PSE won't launch.
(4) Start PhotoshopElementsEditor.exe. You may need to kill the
PhotoshopElementsFileAgent.exe for startup to continue.
(5) Chose the trial
(6) Navigate to File -> New -> Photomerge Panorama.
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http://bugs.winehq.org/show_bug.cgi?id=27793
Summary: Pragmatica freezes at some stages during gameplay
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://properundead.com/hive/Pragmatica_110611.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Removed richedit fixmes
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x21d740, (nil), (nil),
0x10098, 8, 64, 3f, (nil)): to check
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x21fe98,0x21f690): stub
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio return dsound(0x2523f20,0)
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x21d740, dmusic =
(nil), dsound = 0x2523f20, hwnd = 0x10098)
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath
(0x21d740)->(8, 64, 0, 0x21d90c): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate
(0x25a3250, 0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f698,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Example of it freezing
During CONTRACT > PROGMATICA Training 1 > Welcome
after you hit the ABORT switch
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http://bugs.winehq.org/show_bug.cgi?id=21696
Summary: Civilisation2: round turns take very long time, if
screen is focused on own cities
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.sachau(a)gmx.de
If you do start a round turn in Civilisation 2, all other computer players do
their turn. usually you only see the movement of units visible to you, so that
is quickly done. But it seems like there is either something wrong with wine or
Civ2 code, since it takes now very long, when you see your own cities on
screen. From the timing, it might be related to the amount of moves the
computer players do.
My thought is that the game thinks you can see all units and does the moves
slowly as it is done for visible units. But you dont see most enemy units, so
this is a bug, which creates a big slowdown.
Often it helps as a workaround, when you center the screen on some other part
of the screen, the roundturn is much faster, until the current screen moves to
your cities because of a seen movement. In this case, it becomes slow again.
Since i have WinXP in a VM, i can test the game there too and there it works as
expected: Fast roundturns, independent of screen content.
Time difference for bigger games:
-Windows XP: takes a few seconds
-wine: takes a few minutes
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http://bugs.winehq.org/show_bug.cgi?id=18047
Summary: Sony Ericsson Update Service does not detect mobile
phone
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.sonyericsson.com/cws/download/1/110/61/123902
2074/Update_Service_Setup-2.9.4.19.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
The Sony Ericsson Update Service updates the firmware on Sony Ericsson mobile
phones via USB.
My mobile phone is the Sony Ericsson K610i
http://www.sonyericsson.com/cws/support/phones/k610i
At the point in which the application attempts to communicate with the phone,
the following is printed in the console:
fixme:win:RegisterDeviceNotificationW (hwnd=0x13003c,
filter=0x1388e93c,flags=0x00000000),
returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x13003c,
filter=0x1388e93c,flags=0x00000000),
returns a fake device notification handle!
fixme:setupapi:CM_Locate_DevNodeW 0x1239e018 (null) 0x00000000: stub
Each subsequent attempt prints a new "fixme:setupapi:CM_Locate_DevNodeW" line.
There is no error message from the application, and it simply returns to the
previous window.
I realise USB support in Wine is in its infancy, so this could be a long one.
Update Service does create its own logs, but it's not clear what format they
are (not plain text).
Update Service uses the Java Runtime Environment, but it is unclear if it uses
Java to communicate with the phone or not.
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http://bugs.winehq.org/show_bug.cgi?id=18121
Summary: SCTS window layout broken after minimizing
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winedrinker.20.zcI1uvtHHi9G(a)spamgourmet.com
Created an attachment (id=20568)
--> (http://bugs.winehq.org/attachment.cgi?id=20568)
SCTS windows before minimizing
Hi!
While using the SCTS program (downloadable from [1]) I have the following
problem: When I minimize the window and then display it again, the position of
some GUI elements has changed. This can be seen in the attached screenshots, it
is reproducable every time. Under native Windows XP, the minimizing works. I
just noticed that the window layout will also break when I switch from one KDE
virtual desktop to another.
Another issue that may or may not be related to this is that under Wine, I can
resize the program window to any size I want. But under Windows XP, the SCTS
program enforces a certain minimum size for its window.
System:
- 64 bit openSuse 11.1, window managers tested were KDE 3.5 and TWM.
Wine was configured to act like Windows {95,98,ME,2000,XP,NT4.0}, but no
change.
- 32 bit Windows XP SP3
[1] http://sourceforge.net/projects/oma-scts/
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http://bugs.winehq.org/show_bug.cgi?id=16724
Summary: FLV Player included with aTube Catcher appear as a black
window.
Product: Wine
Version: 1.1.11
Platform: PC
URL: http://atube-catcher.dsnetwb.com/get-video-software-
windows-home/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Following bug 16711. After the FLV player start I only get a black window with
a tree at the right side of the window.
All i see in console is:
fixme:ole:OleLoadPictureEx
(0xa4e6cc,774,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32fabc),
partially implemented.
fixme:ole:OLEPictureImpl_SaveAsFile (0x131158)->(0x135510, 0, (nil)), hacked
stub.
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
....
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
....
And continue every time you put the mouse over the window
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http://bugs.winehq.org/show_bug.cgi?id=29369
Bug #: 29369
Summary: [World of Warcraft] Sound is lost when switching X
Servers
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolterh6(a)gmail.com
Classification: Unclassified
At first sight, this might seem to you like a duplicate of bug #9087 #23925 or
#9276, but it is not.
I am using WoW version 3.3.5 and my computer is running Ubuntu 11.04 64bit,
thus PulseAudio as sound server.
Steps to reproduce:
1. Switch to an unused tty console.
2. Run the following command:
xinit -- :1 & ck-launch-session &
(Which will create a new X Server and add sound to it)
In my case, the new X Server is allocated at the tty8.
3. Start WoW. If the application starts without sound, it might work to change
the Game Sound Output options around.
4. Switch back to your previous tty, e.g. tty7
5. Switch to the tty with WoW, e.g. tty8
You will notice sound has gone away.
Expected results:
Sound should be still playing, like if the switches were never performed.
Known workarounds:
Because the problem is caused by the incompatibilities between Wine and
PulseAudio, one can run WoW with the command:
pasuspender wine Wow
And WoW's sound will be perfect, no matter what; but in my case it is not a
viable option since I use skype at the same time (which relies on PulseAudio on
my setup).
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http://bugs.winehq.org/show_bug.cgi?id=27717
Summary: Skype 5.3: Not detecting any sound.
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlmk(a)hotmail.com
When installing Skype as described in my appdb entry (download .exe, run, find
.msi install that) Skype does not detect any soundcard or sound resources. The
only entry in Skype's Audio settings are "default" but nothing comes out or
goes in.
I should mention that during the program launch, it experiences one crash
(crash report box) and one access violation (small access violation box). I'll
try and find/create bugs for those cases as well.
Apart from Skype not detecting any sound resources (and trying to display the
default start screen in Firefox) it works more or less flawless, I'd say 90%,
and if we can get this bug fixed, then it would be really damn close to 100%
functionality.
Yes, I know that there is a Linux client, but this is nothing short of a shame
when it comes to features.
Well, there are a LOT of messages that pops up in console when this application
is launched, I'll give you a way to reproduce this bug instead of attaching a
lot of useless logs. Of course if you need anything from me with regards to
zero in on this bug I'm more than happy to accommodate.
1. Download from skype.com the windows client.
2. Start the installer, and when it is done with the downloading it
freezes/halts.
3. Kill it/Exit it.
4. Find Skype.msi in .wine/drive_c/users/Public/Application\
Data/Skype/\{D6F879CC-59D6-4D4B-AE9B-D761E48D25ED\}/ and run it with "msiexec
/i Skype.msi"
5. Log in, check sound preferences, only "default" is displayed.
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