http://bugs.winehq.org/show_bug.cgi?id=21105
Summary: RealMYST 1.11: Fails to start (Possible D3D issue)
Product: Wine
Version: 1.1.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25342)
--> (http://bugs.winehq.org/attachment.cgi?id=25342)
Fixme and Err on boot, Notice the WineD3DtoDD Can't translate this
Pixelformat...
Unlike the ntdll bug in windows 98 compatibility, RealMYST does make an attempt
to launch in Windows XP mode. However, upon doing so I receive another list of
errors and the program shuts off.
I'm using the retail version of RealMYST with Patch v 1.11 from here:
http://www.ubi.com/US/Downloads/Info.aspx?dlId=62
Logs attached show me launching the game in two different screen resolutions
and receiving the same error regardless of them.
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http://bugs.winehq.org/show_bug.cgi?id=21080
Summary: Error at creation of shortcuts
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matveev(a)polesoft.ru
At installation of programs created by "Ghost" installer, creation of shortcuts
leads to an error:
rocker@rocker:~/.wine_/dosdevices/unc/10.250.0.1/pole_test/update$ wine
./poleclientsetup.exe
fixme:sfc:SfcIsFileProtected ((nil), L"C:\\Program
Files\\PoleSoft\\Pole\\psstart.exe") stub
err:ole:create_server class {00021401-0000-0000-c000-000000000046} not
registered
err:ole:CoGetClassObject no class object {00021401-0000-0000-c000-000000000046}
could be created for context 0x5
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http://bugs.winehq.org/show_bug.cgi?id=26891
Summary: MyPhoneExplorer crashes
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)averlon.net
Created an attachment (id=34290)
--> (http://bugs.winehq.org/attachment.cgi?id=34290)
stdout of command line start of MyPhoneExplorer
Hi,
the first start of MyPhoneExplorer works.
Once a profile of a mobile phone has been setup, all further starts crash.
MyPhoneExplorer: 1.8.1
Attached there is some more information I can not analyze.
Regards
Karl-Heinz
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http://bugs.winehq.org/show_bug.cgi?id=26518
Summary: mouse click events inactive in call of duty : black
ops
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien.fievet(a)free.fr
Created an attachment (id=33773)
--> (http://bugs.winehq.org/attachment.cgi?id=33773)
console output without debug switches
When i launch a multi-players game via steam, the game menu shows up correctly,
but clicking on menu items is no-op, and i have to kill wine from a terminal
to exit.
When i launch a single-player game, the game hangs when displaying the
welcome screen saying "click to continue". I have to kill wine from a terminal
to exit.
I tried downgrading to the versions reported in the Black ops appdb entry
without success. I also disabled the steam community stuff.
My config is :
- kernel 2.6.38
- GEForce 9800GT with nvidia binary driver v260.19.36
- OpenAL soft 1.13
attached is the console output when lauching steam, then a black ops
multi-players game. Please tell me what debug switches would be helpful, and
i'll
provide the log(s).
thanks,
Seb.
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http://bugs.winehq.org/show_bug.cgi?id=24838
Summary: Blood II crashes
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cheery314(a)hotmail.com
Created an attachment (id=31415)
--> (http://bugs.winehq.org/attachment.cgi?id=31415)
Backtrace, etc. for error with Blood II
Blood II crashes in the level "Lafayette Museum of Antiquities"
I have attached the backtrace, etc. below.
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http://bugs.winehq.org/show_bug.cgi?id=20812
Summary: Respect %windir% in middle of file path
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Installing Performance Guru with Wine generates this desktop file:
#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Performance Guru
Exec=env WINEPREFIX="/home/scott/.wine" wine "C:\\program
files\\Flygprestanda\\%windir%\\system32\\javaw.exe" -Djava.library.path=.\\
-Dguru.path=.\\ -jar "c:\\program files\\Flygprestanda\\guru-core.jar"
Type=Application
StartupNotify=true
Path=/home/scott/.wine/dosdevices/c:/Program Files/Flygprestanda
Icon=/home/scott/.local/share/icons/d37a_flygp.png
However, this .desktop file doesn't work for actually opening the application.
Wine returns:
wine: cannot find 'C:\program files\Flygprestanda\%windir%\system32\javaw.exe'
If I manually change this to:
Exec=env WINEPREFIX="/home/scott/.wine" wine "C:\\windows\\system32\\javaw.exe"
-Djava.library.path=.\\ -Dguru.path=.\\ -jar "c:\\program
files\\Flygprestanda\\guru-core.jar"
The program loads a bit but dies with a java file not found warning when I
double click the .desktop file. The same thing happens when I run the above in
a terminal window (from folder ~).
If I change my working directory to ~/.wine/drive_c/Program Files/Flygprestanda
on the terminal and then run the exec line above it works normally.
So it seems that there are 2 things: 1) we don't support %windir% properly when
it's in the middle of the file path, and 2) we need to set the working
directory to whatever the path was before the %windir%
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http://bugs.winehq.org/show_bug.cgi?id=29415
Bug #: 29415
Summary: fixme:ole:GetHGlobalFromILockBytes problem with wine
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ratnesh.iitd(a)gmail.com
Classification: Unclassified
Running wine version 1.0.1 on CentOS release 5.5 (Final) version.
When I run my native executable with this configuration as following:
/usr/bin/wine myapp.exe myapp_arguments
I get following error and program never terminates.
fixme:ole:GetHGlobalFromILockBytes cbSize is 119160
thanks
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http://bugs.winehq.org/show_bug.cgi?id=20609
Summary: Neverwinter Nights 2 reports insufficient video RAM
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oldrocker99(a)gmail.com
I have the Direct2Drive version of Neverwinter Nights 2. It installed
apparently fine with the usual problems with patches, When I run it, it reports
that I have only 128 MB of video ram. I have a nVidia 8600 with 512 MB of video
ram. I haven't found this bug elsewhere.
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http://bugs.winehq.org/show_bug.cgi?id=23522
Summary: Planescape Torment crashes when resting.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
I have not found the cause myself, but this thread
http://www.shsforums.net/topic/44714-resting-causing-freezecrash/
seems to indicate that the cause is generated code by recent gcc.
I have no idea the primary cause, so i thought to punt it to the pros, so you
could find it and report to gcc and/or workaround the bug.
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http://bugs.winehq.org/show_bug.cgi?id=27343
Summary: Perfect World Russian doesn't start, since wine-1.3.20
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malkov.victor(a)gmail.com
Created an attachment (id=34967)
--> (http://bugs.winehq.org/attachment.cgi?id=34967)
error message (it is unreadable, may be window title is useful)
Game shows its first startup window, but when I press "Play", error message is
shown. Message is unreadable - it is localization bug. Error dialog's title
says about something wrong with models.
Game worked in wine-1.3.18 and before, and doesn't work in 1.3.20 and 1.3.21. I
can't test the game in 1.3.19 because wine-1.3.19 doesn't compile on my Gentoo,
but there are some messages on game's forum saying it works in 1.3.19 too.
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http://bugs.winehq.org/show_bug.cgi?id=9943
Summary: cannot activate Microsoft Office 2003 over the internet
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8445)
--> (http://bugs.winehq.org/attachment.cgi?id=8445)
console output
When i press activate now over the internet in EXCEL 2003 I get a dialog box
saying communications failed.
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http://bugs.winehq.org/show_bug.cgi?id=30167
Bug #: 30167
Summary: Sibelius 7 refuses to install
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Sibelius 7's installer complains
"This program requires Windows NT version 6.0 Service Pack 2 or later"
There are failing calls to GetProcAddress for SetSearchPathMode,
InitializeConditionVariable, ShutdownBlockReasonDestroy,
ShutdownBlockReasonCreate, and ChangeWindowMessageFilterEx,
but since none of those were in that version of windows, that's probably
not the cause...?
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http://bugs.winehq.org/show_bug.cgi?id=27358
Summary: Can't run d3d apps on 2011 MBP with AMD Radeon HD
6490M
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikejbond(a)gmail.com
I have been unable to run any d3d app in wine on the new 2011 MacBook Pros with
the AMD Radeon HD 6490M gpu. Any attempts to launch a d3d app in wine causes an
error dialog at which point the only option is to terminate wine.
Tthe fact that the card is not listed in the gpu_description_table in directx.c
I suspect is the most likely cause, however simply adding it there with vendor
and card ids does not appear to work either so I am clearly missing something.
The vendor id for the card is 0x1002 (HW_VENDOR_AMD) and the card id is 0x6760,
memory is 256m. I tried using DRIVER_AMD_R600 for the driver.
I've attached the log using the changes below:
index a29533e..53daffc 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1100,6 +1100,7 @@ static const struct gpu_description
gpu_description_table[] =
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800
Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900
Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6310, "AMD Radeon HD 6310
Graphics", DRIVER_AMD_R600, 1024},
+ {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6490, "AMD Radeon HD
6490M", DRIVER_AMD_R600, 256},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800
Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900
Series", DRIVER_AMD_R600, 2048},
/* Intel cards */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index aaf1423..8e10918 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1360,6 +1360,7 @@ enum wined3d_pci_device
CARD_AMD_RADEON_HD5870 = 0x6899,
CARD_AMD_RADEON_HD5900 = 0x689c,
CARD_AMD_RADEON_HD6310 = 0x9803,
+ CARD_AMD_RADEON_HD6490 = 0x6760,
CARD_AMD_RADEON_HD6800 = 0x6739,
CARD_AMD_RADEON_HD6900 = 0x6719,
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http://bugs.winehq.org/show_bug.cgi?id=26761
Summary: SIV fails to report the workgroup name
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
SIV fails to report the workgroup name. This is caused by
NetGetJoinInformation() being a stub. Please can it be fixed?
When I run SIV the log typically starts:
ray@RUW:~/siv$ wine siv32x
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:netapi32:NetGetJoinInformation Stub (null) 0x22981cc 0x22981d0
Note: netapi32 is missing from the Component list, so I have enterd -unknown.
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http://bugs.winehq.org/show_bug.cgi?id=26710
Summary: Minitroid tech demo does not start
Product: Wine
Version: 1.3.13
Platform: x86-64
URL: http://www.metroid-database.com/fanapps/MinitroidTechD
emo.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toddrme2178(a)gmail.com
Created an attachment (id=34021)
--> (http://bugs.winehq.org/attachment.cgi?id=34021)
commandline output when running "wine MinitroidTechDemo.exe"
The Minitroid tech demo does no start. When I run MinitroidTechDemo.exe,
before any window appears it pops up the following error message:
Runtime Error
An unexpected error occurred and the application was terminated. We
apologize for the inconvenience.
Please report this problem to the application developer.
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http://bugs.winehq.org/show_bug.cgi?id=25779
Summary: world of tanks updater: never shows a gui without
winetricks ie7
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://game.worldoftanks.com/update
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 25730
Created an attachment (id=32854)
--> (http://bugs.winehq.org/attachment.cgi?id=32854)
WINEDEBUG=+shdocvw,+urlmon,+tid wine WOTLauncher.exe &> ~/log.txt
First, workaround bug 25730 with winetricks msxml3.
Then, run the updater:
austin@midna ~/.wine/drive_c/Games/World_of_Tanks_closed_Beta $ wine
WOTLauncher.exe
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER: unimplemented
TransmitFile
fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000017
fixme:shdocvw:PersistStreamInit_InitNew (0x15f118)
fixme:shdocvw:navigate_url Unsupported args (Flags 0x32f870:3; TargetFrameName
0x32f860:8)
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:shdocvw:bind_to_object BindToObject failed: 8007007e
'winetricks ie7' works around it.
WINEDEBUG=+shdocvw,+urlmon,+tid attached.
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http://bugs.winehq.org/show_bug.cgi?id=22865
Summary: Split Second demo foggy, doesn't show most of scene
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://www.fileplanet.com/212404/210000/fileinfo/Split
/Second-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Looks like there are some interesting d3d errors in the log, attached.
e.g.
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xb9d50a8 stub!
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #445:
fixme:d3d_shader:print_glsl_info_log Fragment info
fixme:d3d_shader:print_glsl_info_log -------------
fixme:d3d_shader:print_glsl_info_log 0(8) : warning C7050: "R0.z" might be
used before being initialized
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software
blit
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Stretched blit not implemented
for bpp 64!
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software
blit
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Stretched blit not implemented
for bpp 64!
fixme:d3d_shader:shader_glsl_validate_link Program 509 link status invalid.
...
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #509:
fixme:d3d_shader:print_glsl_info_log Fragment info
fixme:d3d_shader:print_glsl_info_log -------------
fixme:d3d_shader:print_glsl_info_log (0) : error C6001: Temporary register
limit of 2 exceeded; 9 registers needed to compile program
...
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http://bugs.winehq.org/show_bug.cgi?id=21808
Summary: URU Complete Chronicles: Black Screen Freeze upon
UruExplorer.exe launch
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26390)
--> (http://bugs.winehq.org/attachment.cgi?id=26390)
fixme:d3d8 plus attempted "bt all"
Install works fine (after sh winetricks mfc42), as does setting up config using
"UruSetup.exe", but as soon as you click play, it begins to load (starts
UruExplorer.exe) and the screen goes totally black. Wine then becomes
non-responsive, log attached.
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http://bugs.winehq.org/show_bug.cgi?id=23566
Summary: Arcanum crash after start.
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: g.wurgengel(a)gmail.com
Created an attachment (id=29450)
--> (http://bugs.winehq.org/attachment.cgi?id=29450)
Arcanum Crash Log
Arcanum crash after start.
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http://bugs.winehq.org/show_bug.cgi?id=19200
Summary: Neverwinter Nights 2 crashes
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axelgenus(a)gmail.com
Created an attachment (id=22199)
--> (http://bugs.winehq.org/attachment.cgi?id=22199)
Error log
The game starts with no problems. When I play the official campaign
nwn2main.exe crashes as soon as I exit the Daegun house.
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http://bugs.winehq.org/show_bug.cgi?id=16935
Summary: BCG Slider thumb doesnt display correctly
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.bcgsoft.com/download.htm
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Downlaod the "BCGControlBar Professional Edition demonstration"
Run the Slider.exe example
Try to move the slider across, it doesn't move.
The new value is recorded, as a Dialog appears stating the value.
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http://bugs.winehq.org/show_bug.cgi?id=26384
Summary: BabasChess crashed after examining a game for a while
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.natewood(a)gmail.com
Created an attachment (id=33599)
--> (http://bugs.winehq.org/attachment.cgi?id=33599)
Terminal output
To reproduce:
Examine a game in BabasChess 4.0.
Use the mouse scroll wheel to navigate between moves.
Keep repeating previous step until it will crash. Will take between immediate
to a few minutes, unknown what it depends on.
Download link:
http://www.babaschess.net/download/SetupBabasChess_4_0_XP.exe
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http://bugs.winehq.org/show_bug.cgi?id=28042
Summary: [regression] deadlock introduced/exposed with recent
changes to winmm
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cfiend(a)talent.edu.pl
Running recent versions of Wine (1.3.25 or 1.3.26) causes "Cuban Missile
Crisis: The Aftermath" (known also as "The Day After: Fight for Promised Land")
to hang during startup with a message similar to:
err:ntdll:RtlpWaitForCriticalSection section 0x7efec8e4 "loader.c:
loader_section" wait timed out in thread 001f, blocked by 0009, retrying (60
sec)
I cannot test this as currently I'm not in possesion of suitable software but
there is a possibility that other games using the Enigma engine might suffer in
the same way: Blitzkrieg, Blitzkrieg 2, Stalingrad. This needs confirmation
though.
git bisect converges on the following commit:
30eeb996edc3be14b06244ed13b2b8f84be5f400 is the first bad commit
commit 30eeb996edc3be14b06244ed13b2b8f84be5f400
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Jul 13 14:20:40 2011 -0500
winmm: Implement mixer* on top of MMDevAPI.
:040000 040000 3d0e5786be14ebaa13b08f4cd4234ddcbf112eb1
2ba46764f5cf7c6d823ce3a2d9d6132d43db7013 M dlls
Switching between hardware or emulation in sound settings does not help,
neither does turning off sound entirely.
I will gladly provide any additional logs or information on request.
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http://bugs.winehq.org/show_bug.cgi?id=11675
Summary: Flatout 2 demo refuses to run - unimplemented function
in d3dx9_36.dll
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.gamershell.com/download_16702.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: tony.wasserka(a)freenet.de
While testing Bug #10418, the demo refuses to run because of unimplemented
functions in d3dx9_36:
d3dx9_36.dll.D3DXCreateEffect
d3dx9_36.dll.D3DXCreateEffectCompiler
d3dx9_36.dll.D3DXCreateEffectCompilerFromFileA
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http://bugs.winehq.org/show_bug.cgi?id=12653
Summary: The Sims crashes on startup
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=12299)
--> (http://bugs.winehq.org/attachment.cgi?id=12299)
The Sims backtrace when running in Win 98 mode (game designed for)
The game "The Sims" (v.1) crashes on startup and does not run. Oddly, when
running Wine in Win 95 or 98 mode (which is what the game is designed for), I
get a number of error messages asking to set Wine to NT4.0 or 3.1 (see log:
sims98.txt). These do not appear when I run in NT4.0 (see log: simsnt4.txt) or
in XP mode (sims.txt).
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