http://bugs.winehq.org/show_bug.cgi?id=25938
Summary: Modo 501: Crashes on viewport loading (after main UI
has finished loading).
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chiefwhosmoralsareelastix(a)googlemail.com
Created an attachment (id=33064)
--> (http://bugs.winehq.org/attachment.cgi?id=33064)
Wine console output for modo 501.
On launching Modo 501 the main interface loads correctly, however the viewport
doesn't load, but shows through to the desktop background. After a few seconds
the following error message is displayed by wine (1.2 and above):
Program Error.
The program modo.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience.
This may be caused by a deficiency in wine....etc.
Modo 501 works to the same degree as 302 (some menus do not work but the
program is still useable) with wine versions 1.0 up until 1.44 (the wine
archives I was using for testing finished at 1.44).
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http://bugs.winehq.org/show_bug.cgi?id=30232
Bug #: 30232
Summary: Kingdoms of Amalur severe slow down with when NPCs are
present
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: praus_aluco(a)yahoo.com
Classification: Unclassified
Created attachment 39475
--> http://bugs.winehq.org/attachment.cgi?id=39475
Kingdoms of Amalur fixme, err log
This is possibly related to GLSL bug reported here:
http://bugs.winehq.org/show_bug.cgi?id=30168.
After applying the patch recommended in the GLSL bug report mentioned above and
upgrading to wine 1.5 dev I noticed a possibly related, severe slowdown of the
game any time more then a few NPCs are in the game with you. When no NPCs are
around the game runs very smoothly and none of the graphical glitches from the
previous bug are visible. I've included a copy of the fixme+all,err+all trace
from the moment of slowdown.
If it matters:
I'm running Mac OS X Lion 10.7.3 (11D50)
graphics card is an ATI Radeon HD 4850 with 512 MB.
Processor 2.8 GHz Intel Core i7.
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http://bugs.winehq.org/show_bug.cgi?id=21394
Summary: nul: nul and + doesn't not work for copy.
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.ghostscript.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
am running nmake with win 7 sdk (vc 9 express) to build ghostscript . most of
the build procedure ork as is, but a script used for copying files from one
directory to another (gs/base/cp.bat)
-----------------------
@rem $Id$
@echo off
if "%2"=="." goto ne
if exist _.tmp erase _.tmp
rem Both of the following lines are necessary:
rem the first one works on MS DOS and Windows 95/98 but not Windows NT,
rem the second works on Windows NT but not the other MS OSs.
rem > _.tmp
copy nul: _.tmp > nul:
copy /B %1+_.tmp %2
erase _.tmp
goto x
:ne
copy /B %1 %2
:x
------------------------
does not work - using it as it result in a few "Path not found" about the use
of nul: and also joining files ("+"). Granted nmake -f psi/msvc32.make works on
windows.
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http://bugs.winehq.org/show_bug.cgi?id=14438
Summary: Moving cursor in RA2 freezes game
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.vdburgt(a)xs4all.nl
CC: thomas.vdburgt(a)xs4all.nl
When mocing the cursor in Red Alert 2 the game freezes. In the menu's it
totally freezes, ingame it stutters. This makes the game unplayable.
No relevant console output is given, although wine not being able to change the
screen to 16bpp (fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change
screen BPP from 32 to 16)
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http://bugs.winehq.org/show_bug.cgi?id=27003
Summary: Latest gnutls breaks wine ssl support
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wubbbi(a)gmx.de
Hello :)
I am using ArchLinux with wine 1.3.19 and GnuTls 2.12.3 and ssl Support seems
to be broken. As you can see here
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19141
on the Topic "Cannot connect" for example, I am not the only one having this
Problem. The error I get is:
"GnuTLS error: Ein fataler TLS-Alarm wurde empfangen."
In English:
"GnuTLS error: A fatal TLS-Alarm had been recieved."
I compiled wine with Debug enable. So if you have any further question, please
ask me.
More describtion:
I cant connect Via SSL anymore. Every ssl connection is going to be canceld. As
I can see, it is since GnuTLS 2.12.0 ... maybe a big change in GnuTLS? Pls take
a look an it.
Thank you and greetings
Wubbbi ( Also my IRC-Name! )
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http://bugs.winehq.org/show_bug.cgi?id=23100
Summary: BURRACO: startup error and then closing connection
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=19927
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mac_man2005(a)hotmail.it
Hi to all.
I have tried to report the problem here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19927
I have followed the instructions reported at the beginning of that page.
You can find a short description of the problem and the complete report of the
error detail. Same error on two Ubuntu machines. One of them is surely 64 bit.
The other one may be 32 bit.
BURRACO version 4.53.0.82
Any suggestion please?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=17680
Summary: nhOneClick: Authorization required message on some HTML
pages
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)ics.de
Created an attachment (id=19876)
--> (http://bugs.winehq.org/attachment.cgi?id=19876)
screenshot
This is an error that appears in nhOneClick.exe after successfully logging into
the server, only for some pages. Other pages display succesfully.
This error only happens in nhOneClick under wine, not under windows connecting
to the same server.
The error message is misleading in that the credentials are 100%ly correct,
otherwise one would not have gotten so far
-----
The application is a graphical front end to a NetworkManagement Suite. I have
uploaded a copy for limited time to:
http://ftp.ics.de/outgoing/ehealth/nhOneClick.exe
I am using yesterdays build wine-1.1.16-292-g1b9a6fb on ubunto 8.04
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http://bugs.winehq.org/show_bug.cgi?id=14421
Summary: Wing Commander 3 Kilrathi saga edition. Sound Stutters
on movie playback
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
as in the bug description. Sound stutters when playing movies in the game. The
Movies are a MAJOR part of the game has (mark hamill, john rhys davies, malcolm
mcdowell, tom wilson) all in it. There's no commandline output to indicate an
issue that I'm aware of but I'll look into it further. If someone who knows
dsound more can help diagnose/test it that'd be great.
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http://bugs.winehq.org/show_bug.cgi?id=27210
Summary: MCM2: wineqtdecoder crashes after intro
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=34770)
--> (http://bugs.winehq.org/attachment.cgi?id=34770)
console output including crash backtrace
Motocross Madness 2 (MCM2) crashes at the end of the intro video (ran to
completion or aborted with a key press), prior to entering the main menu.
According to the backtrace, wineqtdecoder is involved:
=>0 0x92106354 CFRelease+0x24() in corefoundation (0x0032ec58)
1 0x45df93a9 _QT_Release+0x118() in wineqtdecoder (0x0032ecb8)
yet I'm wondering what role it's playing, because MCM2's Intel Indeo video has
been playing fine in Wine long before wineqtdecoder was added. Disabling
wineqtdecoder.dll gets past the crash with no observable loss in functionality.
The backtrace is attached. I once had another backtrace involving
QTInPin_Release in wineqtdecoder, also at the end.
Native amstream, quartz and devenum are needed because of e.g. bug #17836.
Perhaps the crash is caused by missing functionality in the new decoder,
witness
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
fixme:qtsplitter:QT_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:qtsplitter:QT_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
The demo is presumably not affected, because it does not play a video.
BTW, there's some regression between 1.3.17-282-g3ec195 and 1.3.18-244-g34ba20
that causes MCM2 to receive no mouse clicks in the main menu => dead => garbage
rating.
What component would suit this bug? still quartz?
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http://bugs.winehq.org/show_bug.cgi?id=12832
Summary: Propellerheads reason 4 works a lot slower than on WinXP
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: creeco(a)gmail.com
CC: creeco(a)gmail.com
Propellerheads reason 4 works a lot slower than it does on windows. Tested on
ubuntu 8.04 wit the alsa sound driver and default settings in wine.
A demo of the app you can use for testing is avaiable here:
http://www2.propellerheads.se/download/files/ReasonDemo_win.zip
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http://bugs.winehq.org/show_bug.cgi?id=22793
Summary: JumpGate: The Reconstruction Initiative glitches
badly.
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.jossh.com/terminal_civilian.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
When starting JumpGate: The Reconstruction Initiative (Downloadable from
http://www.jossh.com/terminal_civilian.html ), the NetDevil logo shows
properly. The intro movie shows properly. But then once the program reaches the
docking bay, there's a constant glitching of the screen. The program also locks
up every few seconds for a second or two, and the mouse cursor is almost
impossible to navigate around the menus.
The above happened using Wine 1.1.44 on gentoo linux running openbox, using a
Zotac GeForce 9800 GT videocard.
It is only a minor improvement over my earlier submitted bug (Bug number 14214
to be precise), which had the game crash after the two movies were done. This
bug was recently abandoned and closed. Considering it does not happen on my
system anymore, this bug should not be seen as a duplicate of that bug.
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http://bugs.winehq.org/show_bug.cgi?id=21655
Summary: MacOS: broken mixing in dsound8 tests + assertion
failure
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Must set WINETEST_INTERACTIVE or use runtest -i to get this.
Ouch, my ears. OTOH, the interactive winmm/wave tests sound fine.
More precisely, all primary buffers of the form Nx24x1|2 or Nx32x1|2 produce
various forms of hissing or plain noise.
../../../tools/runtest -i -P wine -M dsound.dll -T ../../.. -p
dsound_test.exe.so dsound8.c
dsound8.c:624: Testing a primary buffer at 96000x32x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
Assertion failed: (ptr1 < buflen), function DSOUND_BufPtrDiff, file mixer.c,
line 305.
wine: Assertion failed at address 0x0007:0x91c09f95 (thread 0009), starting
debugger...
Abort trap
The wave tests report that 32bit width is unsupported. They also contain
comment that 24bit width is not tested because ALSA has trouble with it. Yet
dsound tests it?
First I suspected this to be another instance of the broken
DSOUND_PrimarySetFormat known from bug #20056 or bug #19124. OTOH, what
happens here is different: WaveOpen fails initially, then the MAPPER+ACM kicks
in and accepts to convert 24 or 32bit PCM to 16 => WaveOpen succeeds.
On Linux, the sound is far from correct too, but there's no crash.
With 24 or 32 bit tests outcomment in dsound8.c the only failure is:
dsound8.c:624: Testing a primary buffer at 8000x16x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
ds3d8.c:517: Test failed: The sound played for 875 ms instead of 1000 ms
(and 8kHz indeed sounds strange, while the other frequencies are much better).
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http://bugs.winehq.org/show_bug.cgi?id=27466
Summary: Broken listview
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://netikka.net/dev/Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/Demo.exe
Click "Add rows" and scroll.
Terminal is filled: err:listview:LISTVIEW_WindowProc unknown msg 1044
wp=00000000 lp=0032fb80
winetricks comclt32 -> its not broken anymore, but not all features work, like
background, column higlight..
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http://bugs.winehq.org/show_bug.cgi?id=11342
Summary: NFS3 demo version does not uninstall
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
NFS3 demo version reports error when trying to uninstall. Possibly related to
bug http://bugs.winehq.org/show_bug.cgi?id=11266.
Download NFS3 demo version: http://www.gamershell.com/download_4364.shtml
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http://bugs.winehq.org/show_bug.cgi?id=27320
Summary: sims3 crashes after a while in wined3d
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
sims3 is unstable on my son's computer under ubuntu 10.10 and 11.04,
and crashes after a few minutes of use.
wine --version says wine-1.3.19-248-g6a3255b
glxinfo says
OpenGL renderer string: GeForce GT 220/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 270.41.06
c:/users/dank/My Documents/Electronic Arts/The Sims 3/xcpt pantry 11-05-28
07.00.36.txt
says
type: ACCESS_VIOLATION reading address 0xfeeeff06
address: 0x68211d3f "C:\windows\system32\wined3d.dll":0x0001:0x00040d3f
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http://bugs.winehq.org/show_bug.cgi?id=28723
Bug #: 28723
Summary: Sound stutter in Rage when emulated windows version is
set to "Windows 7" (XAudio2 -> mmdevapi sound out
path)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: b0652dd8bdb144645be4a6bf77cbb68a8ade49d9
This bug is twin-brother of fixed bug #28679. That one was when the app were
using dsound API, this one seems to be when app uses mmdevapi directly.
Same "first bad commit", reverting it fixes sound stutter in RAGE.
I don't know any other Windows app I've got installed on my workstation which
uses mmdevapi either directly or through XAudio2 (except for Starcraft II which
seems to be unaffected by either this bug and bug #28679).
Andrew, do you need usual sound-related debug logs for tracking this down? I
can capture them from RAGE but I'm afraid they would be a bit polluted by
unrelated messages from Steam client.
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http://bugs.winehq.org/show_bug.cgi?id=27855
Summary: entry field in Quicken98-2002 follows keys rather than
filling out field
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesl(a)bestweb.net
Created an attachment (id=35625)
--> (http://bugs.winehq.org/attachment.cgi?id=35625)
Quicken98 sample data
(applies to Quicken98, Quicken 2000 and Quicken 2002. Have not tested against
Quicken99 or 2001)
In the window for writing checks, at the "payee" field, the normal behavior
under Windows is that the field will try to find a match according to what you
are typing. For example, if you were entering a check for "Sears Home Stuff",
you would type the letters s, e, a, r, s, and the field would fill out the
entry until it found the matching memorized transaction, which you could then
select and continue on filling out the rest of the fields.
Under Wine, in the same field if you type those letters, instead of filling out
the field, it will show the first memorized transaction that matches that
letter. Thus "S" would show "Saa...", "E" would show "Esso...", "A" would show
"Amiga...", and so forth. Entering new data (any payee not memorized) can be
difficult as well.
It is possible to enter text by forcing the field to show it's dropdown list,
but it's not what the user expects (in particular my older brother who
discovered this bug <g>).
Sample data files for the versions tested are attached. This bug occurs as
late as Wine 1.3.24, and at least as far back as CrossoverOffice 9.1 (and
whatever version of Wine that was based on).
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http://bugs.winehq.org/show_bug.cgi?id=28039
Summary: IAudioClock_GetPosition must ignore underruns (MacOS)
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
GetPosition is critical because the new "winmm on mmdevapi" layer relies on it
for its buffer management. Currently, neither winealsa nor winecoreaudio
entirely fulfill GetPosition's contract.
GetPosition yields "the stream position of the sample that is currently playing
through the speakers". My tests show that it ignores underruns and is therefore
not identical to a clock. One can derive at least 2 tests from that:
1. GetPosition <= elapsed time * samples/sec (cannot hear the future).
2. GetPosition <= sum of samples fed to the device.
3. GetPosition == sum of samples once all have been played.
4. Getposition is monotically increasing (except when Reset).
Actually GetPosition does not yield samples, replace the above with GetPosition
/ GetFrequency * samples per sec to be correct.
My tests attached to bug #27937 show that:
- winecoreaudio fails test 3 (then 2).
- winealsa with dmix fails test 1 during the first seconds of play.
- winealsa with pulse fails test 1 much worse.
See bug #27937 comment #1 and 2 for log snippets.
On MacOS, GetPosition appears to continue to grow in the presence of underruns,
violating 2 and 3. Hence the name of the present issue.
Note that underruns are unknown to WINMM. A perfectly legal use is:
waveOutOpen()
waveOutPrepare(hugeboomheader)
waveoutPrepare(clickheader)
waveoutPrepare(ouchheader)
waveoutPrepare(beepheader)
then write the headers as the conditions arise (arguably dsound's mixing would
be more adequate). Guess what happens when GetPosition grows playing nothing
between 2 beeps?
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http://bugs.winehq.org/show_bug.cgi?id=13194
Summary: Gordian Knot unable to open codec settings dialog
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
URL: http://sourceforge.net/projects/gordianknot
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emwine(a)earthlink.net
Created an attachment (id=13019)
--> (http://bugs.winehq.org/attachment.cgi?id=13019)
testcase source and exe
Install Codec Pack (for XviD), and rippack for GK. Run, go to options tab,
click "First Pass" under XviD default codec settings. Nothing. Same with
other codecs and "Codec settings" when trying a compressibility test.
GK is open source, but in pascal. So I created a small testcase in VC++ 6.0
using the same technique. Testcase relies on XviD as opposed to other codecs.
I'm not 100% sure that XviD (and other codecs) are properly registered so that
the technique ought to work. But I think the problem is not codec
registration. Also, I guessed at the component.
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http://bugs.winehq.org/show_bug.cgi?id=16975
Summary: [StrongDC++] switching between tabs show background
windows
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://strongdc.sourceforge.net/download.php?lang=eng
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazara.net(a)inbox.ru
If you open several tabs (windows) inside strongdc like hubs and click on a tab
to switch to another hub you should see how all other opened background windows
redraws until it show the one you clicked. If you have many opened hubs like 30
it will take several seconds to do that.
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http://bugs.winehq.org/show_bug.cgi?id=30071
Bug #: 30071
Summary: Need a CreateTimerQueueTimer that is stable over time
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Andrew Eikum's quick test in
http://www.winehq.org/pipermail/wine-devel/2012-February/094457.html
suggests that CreateTimerQueueTimer stabilizes itself over time on *average*.
For instance, when asked for a 12ms period, it will trigger 5 times within 60ms
even though it is unable to trigger every 12ms. The deltas are:
20, 10, 10, 10, 10, 20, 10, 10, 10, 10, ...
This is an essential property that it would share with winmm timers.
Both winealsa and wineoss today crucially depend on this property. The XAudio2
algorithm described in bug #28723 either writes one or zero period worth of
data per callback. Hence it requires callbacks to agree with frame consumption
by the audio device. If too late, XAudio2 will not catch up by writing 2
periods.
What currently happens is irregular crackling due to occasional underruns
because callbacks are further and further delayed and the audio buffers slowly
empties. Compare timestamps from apps using winmm with mmdevapi:
winmm mmdevapi
x.304 x.304
x.315 x.315
x.324 x.326
x.334 x.336
x.346 x.348
x.354 x.359
winmm corrects itself and manages to trigger all 10ms events on the same
millisecond as the initial one: x.xx4.
CTQT accumulates delays because as its core, queue_timer_expire uses:
[t->expire =] queue_current_time() + t->period;
I've separated this issue from bug #28723 because the root cause is not an
audio component and because several other bugs mention CreateTimerQueue, e.g.
bug #29585.
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http://bugs.winehq.org/show_bug.cgi?id=16263
Summary: Priority: Survive game window flickers
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://solarimpact.servegame.com/files/ps-1.0.3.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17537)
--> (http://bugs.winehq.org/attachment.cgi?id=17537)
Priority: Survive traces
With today's Git (wine-1.1.9-183-gbbaa72d), when running the Priority: Survive,
flickering can be noted ingame. irrespective of whether the virtual desktop is
enabled. I was unable to test whether different display modes changed the
flicking behavior since the game does not offer such an option. Traces are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=27854
Summary: ListView_SetTextBkColor doesn't work
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Source: http://www.delphidabbler.com/download?id=art-16
Download: http://netikka.net/dev/CustomLVDemo.exe
Text should be transparent, when checkbox is checked.
Not related to transparency. Even clRed instead of CLR_NONE doesn't set
background to red. Works with native comctl32
See also bug 27711
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http://bugs.winehq.org/show_bug.cgi?id=14140
Summary: Entropia Universe installer hangs
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.project-entropia.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The current installer,
94aaad630331ce64c219f45e31175f913e9ba402 entropia_installer.exe
goes into a loop forever, scanning backwards from the end
of the commandline, but not hitting its expected termination condition.
You can watch this with
WINEDEBUG=+relay ~/wine-git/wine entropia_installer.exe
grep Call.*strcmp log
Interestingly, it compares each char to both / and \.
And if you pass /, it gets happy and compares against u.
Passing /u makes it really happy, and it shows a ui briefly.
It seems to install a few files, then exits.
It should have launched the real downloader,
~/.wine/drive_c/Program Files/MindArk/Entropia Universe/ClientLoader.exe
Running that by hand downloads a bunch of stuff, then exits.
I think it's supposed to run
~/.wine/drive_c/Program Files/MindArk/Entropia Universe/Entropia.exe
When you do this by hand, wine complains
err:module:find_forwarded_export function not found for forward
'd3dx8.D3DXGetImageInfoFromFileA' used by
L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin
L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx9_36.D3DXGetImageInfoFromFileA' used by
L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin
L"d3dx9_30.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx8.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin
L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx9_36.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin
L"d3dx9_30.dll", try using the native one instead.
err:module:import_dll Library WMVCore.DLL (which is needed by L"C:\\Program
Files\\MindArk\\Entropia Universe\\Entropia.exe") not found
and exits. Doing winetricks directx9 wmp10 gets around this.
Entropia then puts up a window very briefly, then quits.
If you then do winetricks vcrun2005sp1, you get bug 14137
(i.e. the app loads msvcp80 wrong and exits).
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http://bugs.winehq.org/show_bug.cgi?id=20637
Summary: 3DMark 2000, 2001SE - no result of last test
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24616)
--> (http://bugs.winehq.org/attachment.cgi?id=24616)
3DMark2000- windowsXP
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.31-14-generic i686
GeForce 9600 GT PCI Express 190.42 512Mb
In 3DMark 2000 and 2001 the last tests seems to work but theare are no results
of this tests.
I also checked Wine 1.0.1.
Somebody can corfirm that?.
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