http://bugs.winehq.org/show_bug.cgi?id=25797
Summary: Dogfighter (Steam) hangs when changing the video
settings
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: nerv(a)dawncrow.de
Created an attachment (id=32874)
--> (http://bugs.winehq.org/attachment.cgi?id=32874)
terminal output
The game hangs when I change any video related settings in the main menu. The
video options menu contains settings for the screen resolution, detail level
etc. After changing any of the options and pressing on <Accept> the game
freezes.
Wine-1.3.5: the game is starting properly, no crash when changing the settings
Wine-1.3.6: the game crashes early during the initial loading stage, due to
commit cd957f5b6458c5f92c216f0f3da82f34ddc106a6
The console is filled with :
'fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x124708, dst_window
0x300a6 stub!'
Wine-1.3.7: the game is starting correctly again but shows the mentioned
problem when changing the settings.
Bisecting between 1.3.6 and 1.3.7 revealed the following commit:
ce0e1f07dc597fd157b914baa70588423b7eb6c6 is the first bad commit
commit ce0e1f07dc597fd157b914baa70588423b7eb6c6
Author: André Hentschel <nerv(a)dawncrow.de>
Date: Thu Nov 11 20:35:20 2010 +0100
d3d9: Improve CheckDeviceState stub to run Firefox 4 Beta 7.
I had to revert *both* commits to get the game to behave correctly.
Fedora 14
Nvidia GeForce 250 / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=25312
Summary: WINE needs to support XRandR 1.2
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: owen.riddy(a)gmail.com
Created an attachment (id=32154)
--> (http://bugs.winehq.org/attachment.cgi?id=32154)
A patch to add support for XRandA 1.2. It will break many things.
Wine currently supports XRandR 1.1, which is fine for single-monitor users. It
is bad for multi-monitor users because every time wine tries to change the
resolution it completely mucks everything up, and usually switches off a
monitor, eg, bug 16958 (which is a XRandR problem).
XRandR 1.2 introduced some very major architecture changes (*) to support
multi-monitor setups.
I've attached a badly formatted & crufty patch that implements the required
bits of XRandR 1.2. Some issues remain:
A) Fullscreen applications no longer occupy the whole X Screen - only one
physical screen. Games will need to confine the mouse pointer to that screen to
remain playable, and I don't know where in Wine to do this. This may run afoul
of bug 6971.
B) I'm not certain how this patch might interact with DirectDraw & Direct3D -
it probably breaks the screen co-ordinate assumptions in wine.
I don't think it is worth tidying this patch to the formatting standard
required for Wine until A is dealt with.
The patch includes a lot of garbage included as I tried to work out how ddraw
and xrandr interacted (sorry), and what Xinerama was doing in the mix. The
really important parts are X11DRV_XRandR_Init(void), make_modes(void), int
X11DRV_XRandR_GetCurrentMode(void) and LONG X11DRV_XRandR_SetCurrentMode(int
mode) in xrandr12.c.
(*) http://cgit.freedesktop.org/xorg/proto/randrproto/tree/randrproto.txt -
Sec. 1.2 - wine should be resizing crtc, not the screen.
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http://bugs.winehq.org/show_bug.cgi?id=25187
Summary: Sandlot games launcher "Play Now" button does nothing
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After patching crypt32 to get past bug 25174, the game fails to launch
when you run the launcher. The log shows
fixme:mshtml:nsURI_GetAsciiHost Use Uri_PUNYCODE_IDN_HOST flag
0[139448]: file chrome://global/content/commonDialog.js, line 49: TypeError:
window.arguments is undefined
0[139448]: file chrome://global/content/commonDialog.js, line 60: TypeError:
gArgs is undefined
0[139448]: file chrome://global/content/commonDialog.js, line 176: TypeError:
gArgs is undefined
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 28
winetricks ie6 gets rid of log messages, but the game still doesn't launch.
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http://bugs.winehq.org/show_bug.cgi?id=20809
Summary: 15 Days: Crash at startup
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jojos_band(a)gmx.net
Created an attachment (id=24926)
--> (http://bugs.winehq.org/attachment.cgi?id=24926)
Wine console output and application's own error handler output
The game 15 days from house of tales crashes with an unhandled page fault. It
initializes the fullscreen loading screen (black background, small CD in the
bottom right edge) and reports an error afterwards. The application itself
catches the error and gives some hints in an error dialog.
I'll attach the console output of wine as well as the error information of the
game itself.
Currently, there is no demo of the game available.
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http://bugs.winehq.org/show_bug.cgi?id=30316
Bug #: 30316
Summary: Pegasus Mail v4.63 err:tooltips:TOOLTIPS_WindowProc
unknown msg 0444 wp=00000004 lp=0032cde8
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 39618
--> http://bugs.winehq.org/attachment.cgi?id=39618
debug codes
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
tooltips labels are left blank
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http://bugs.winehq.org/show_bug.cgi?id=28428
Summary: eXperience 112: broken shadows
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.fileplanet.com/184348/180000/fileinfo/eXper
ience112-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Created an attachment (id=36445)
--> (http://bugs.winehq.org/attachment.cgi?id=36445)
screenshot
Shadows are broken (seem to be fragmented) in the eXperience 112 game.
Terminal output doesn't reveal too much:
...
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet.
...
fixme:d3d:resource_check_usage Unhandled usage flags 0x8
...
Shadows appeared correctly in 1.3.22. The result of the regression test:
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
Other bugs related to this commit: bug #27534, bug #27600, bug #27959.
This might be a dupe of any of those.
As for performance issues due to this commit, I don't see major performance
degradation, just because this game always performed badly on my system, when
one or more cameras were activated in the game (5-6 fps @1024x768 resolution).
Steps to reproduce the problem in the demo:
Install...launch...new game..skip the intro video...the problem can be observed
right in the opening sequences.
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=30221
Bug #: 30221
Summary: Pegasus Mail v4.63 starts w/ exception "(0x80040100)
(0x80040100) @01AD84F5" (OleCommandTarget_Exec
Unsupported cmdID = 63)
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
The package generates the following exceptions in safecall methods at start up:
(0x80040100) (0x80040100) @01AD84F5
(OleCommandTarget_Exec Unsupported cmdID = 63 )
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http://bugs.winehq.org/show_bug.cgi?id=20170
Summary: Gruntz: Slow down a lot when displaying text
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miro(a)hroncok.cz
Gameplay slows down a lot, when text is displayed in game window. I mean white
text with information in top left corner or text when writing cheats.
Displaying text in game guides is OK, same as text in classic Windows dialogs.
Steps to reproduce:
For white text in top lef corner:
1. start playing the game (SINGLEPLAYER > QUICKSTART)
2. click the mouse button twice, to actually start playing the game
3. hit F5 to quicksave the game
4. set a name of the game and click on Save
5. OK all the dialogs
6. F5 again
5. the white text appears in top left corner, game slows down until text
disappears
(This may not work in the demo.)
For writing a cheat:
1. start playing the game (SINGLEPLAYER > QUICKSTART)
2. click the mouse button twice, to actually start playing the game
3. hit Enter and write something
4. game slows down
5. hit Enter again
6. game is OK again
It is not playable during the time, game is slowed down. Also I know two
things:
1. Neither CPU or Memory usage goes up during the slow down.
2. There are no errors or text in the terminal during the slow down.
Demo link: http://download.cnet.com/Gruntz-demo/3000-7562_4-10026065.html
PS Sorry, but I didn't test this in any earlier version of Wine, so it is
possible this is happening since ever...
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http://bugs.winehq.org/show_bug.cgi?id=30321
Bug #: 30321
Summary: wine iexplore
http://www.mozilla.org/en-US/plugincheck/ crash in
mshtml
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
Created attachment 39622
--> http://bugs.winehq.org/attachment.cgi?id=39622
console output with backtrace
wine iexplore http://www.mozilla.org/en-US/plugincheck/
Scrolling down result in a crash in mshtml/htmlnode.
(called from jscript/engine).
When the page opens and you increase the Window size, the page has the notice,
that JavaScript is disabled.
I have no Idea, if this is a reason for this bug or a
separate problem for a new bug.
Reverting 6c6744f80066f0aa46939a2d4c0af9c34f932e8b allow you
to scroll the page again without a crash and removes the
"JavaScript disabled" notice.
Patch 84979 ( http://source.winehq.org/patches/data/84979 ) does not change
the result.
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http://bugs.winehq.org/show_bug.cgi?id=28949
Bug #: 28949
Summary: VBSCript fail to parse in statement
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Classification: Unclassified
The following code fails to parse correctly.
dim currentModel as EA.Package
for each currentModel in Repository.Models
....
fixme:vbscript:parse_script parser failed on parsing L" in
Repository.Models\n\t\t\n\t\tVBTrace( currentModel.Name )\n\t\t\n\t\t' Iterate
through all packages in the model\n\t\tdim currentPackage 's
EA.Package\n\t\tfor each currentPackage in
currentModel.Packages\n\t\t\t\n\t\t\tVBTrace ( \" \" & currentPackage.Name
)\n\t\t\t\n\t\t\t' Iterate through a"
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http://bugs.winehq.org/show_bug.cgi?id=21487
Summary: hh,exe: Missing icons, problem displaying initial pag
of sample CHM-file
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.istinger(a)gmx.at
CC: michael.istinger(a)gmx.at
When displaying the sample CHM file, the "closed book" and "open book" in
the tree control on the left side of the window are missing.
The right window complains that "the page cannot be displayed".
I have verified that the file displays ok on Windows XP SP3, so
the problem appears to be in my wine setup.
I assume that this may be related to the "err:" messages I receive when running
hh.exe.
I will upload the following material:
a) Sample CHM file
b) output generated from hh.exe
c) sample screenshot showing display on Windows XP SP3.
Is there anything I can do to get hh.exe to display correctly, or is this
a genuine bug that needs to be fixed?
All the best
Michael
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http://bugs.winehq.org/show_bug.cgi?id=21346
Summary: Ashampoo Slide Show 2010: Slideshow preview window
crashes the app
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://hdlroot01.ashampoo.com/public/ash/0166/ashampoo
_slideshow_studio_2010_1.00_6121.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25702)
--> (http://bugs.winehq.org/attachment.cgi?id=25702)
Many and Err...
The video preview window in the bottom right of the main window has a play
button. If you click it the entire application hangs.
I've added the url of the trial version for anyone interested in testing it.
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http://bugs.winehq.org/show_bug.cgi?id=23906
Summary: Starcraft 2 : graphic problem with mission Safe Haven
(save colony)
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30011)
--> (http://bugs.winehq.org/attachment.cgi?id=30011)
Screenshot
The screen is covered in fog, hence making the mission unplayable. The screen
is fine in Windows. So far, I have experienced this only in the mission Safe
Haven if you save the colony.
Gentoo Linux X64
Nvidia 8800GT
nvidia-drivers 256.35
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http://bugs.winehq.org/show_bug.cgi?id=27090
Summary: Gecko crashes on HTTPREQ_QueryDataAvailable on
fresh-prefix wineboot
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=34527)
--> (http://bugs.winehq.org/attachment.cgi?id=34527)
WINEDEBUG=seh,appwizcpl,mshtml,msi wineboot
Forgot to file...
=>0 0x00007fb800bde0e6 HTTPREQ_QueryDataAvailable+0x1a6(hdr=0x2dfd0,
available=0x2a5a8, flags=<is not available>, ctx=<is not available>)
Attached is a WINEDEBUG=+seh,appwizcpl,mshtml,msi.
Ill provide a mhtml,msi,appwizcpl,seh,wininet,urlmon,tid when I wake up.
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http://bugs.winehq.org/show_bug.cgi?id=23811
Summary: Total Overdose installs, but crashes as soon as it
starts.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fetter_oml(a)web.de
Created an attachment (id=29873)
--> (http://bugs.winehq.org/attachment.cgi?id=29873)
crashlog of total overdose with wine 1.2
Total Overdose (PC-Game, 2005) crashes as soon as it is started.
Not much to say, better have a look at the log (attachment)
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http://bugs.winehq.org/show_bug.cgi?id=23610
Summary: world editor: ui flashing in terrain editor
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
UI flashing in the world editor, when you move, button appear and flash and
make the scrolling slow. This take a part of your processor and make it laggy.
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http://bugs.winehq.org/show_bug.cgi?id=12663
Summary: Need for Speed: Hot Pursuit 2 demo has invisible cars
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Actually in 0.9.60, but there isn't an option for that yet...
In both the car selection screen and the races, the cars in the Need for Speed:
Hot Pursuit demo are all but invisible. The only trace of them in the race is
the shadows and the sparks that fly when you hit stuff.
The cars used to be rendered perpendicular and textureless (See bug 10613). Now
they don't render at all, and the output at the command line is decidedly
different. (See attached file)
When you have vertex/pixel shaders turned off manually in winecfg, you get Bug
12252.
The game should run without shaders, as it supports nvidia chipsets all the way
back to the original GeForce. My card is an nvidia Geforce 4 MX 440 with the
latest nvidia drivers for the card.
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http://bugs.winehq.org/show_bug.cgi?id=23490
Summary: Final Fantasy VII hangs in
IDirectInputDevice::GetDeviceState loop
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ewfewfe(a)wh4f.org
This problem is probably not only with Final Fantasy VII but that's the only
affected application I know of. Basically, the normal flow of the game has a
message loop like any other with translatemessage/dispatchmessage etc. However,
sometimes it goes into a loop which doesn't handle window messages and this is
where the problem appears, suddenly it doesn't see any input anymore and you
can't do anything but kill the application. I traced the input routines and
found that the game uses GetDeviceState for keyboard input, I can only guess
that this is not updating if no messages are being processed, I haven't
actually run it through a debugger to check. In windows this works fine of
course, input is recognized as usual and the game does not hang. An easy way to
trigger this is to try to quit the game from the ingame menu, a confirmation
dialog appears and the game is still running but you can't do anything.
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http://bugs.winehq.org/show_bug.cgi?id=23550
Summary: Cannot successfully unlock Tales of Monkey Island:
Chapter 2 - The Siege of Spinner Cay anymore
Product: Wine
Version: 1.2-rc6
Platform: x86-64
URL: http://www.telltalegames.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hein(a)kde.org
"Tales of Monkey Island: Chapter 2 - The Siege of Spinner Cay" is a 3D
adventure game made by Telltale Games.
The game is available for purchase and download online at
http://www.telltalegames.com/.
After purchasing the game, you download an installer executable:
ToMI_SiegeOfSpinnerCay_Setup.exe. This installer appears to complete
successfully.
Upon launching the installed game, you're presented with a launcher window in
which you can either enter your Telltale online account name and password, or
the game-specific serial key (which you can find out on the website after
logging in), to unlock the game.
Unfortunately, the launcher gets stuck on "Unlocking, please wait."
indefinitely after entering either information.
This is a regression: In older Wine versions - unfortunately, I don't quite
remember what version - the game installed, unlocked and then worked
flawlessly.
Of note is that with this older version, the launcher was just a white
rectangle with a HTML line edit where you put the serial and a Submit button to
then unlock it. Now, the launcher appears graphically much more sophisticated,
with proper backgrounds, themed input forms and animations. But it's probably
still HTML-based. Thus my assumption is that what happened here is that Wine's
MSHTML implementation has greatly improved, but those code changes have also
broken the crucial bit that makes unlocking work.
My Wine is 1.2-rc6 on Fedora 13 x86_64. I started with a fresh ~/.wine with
default settings, then used the latest version of winetricks to install the
gecko component, and then ran the installer.
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http://bugs.winehq.org/show_bug.cgi?id=28155
Summary: Windows application stopped working after patch 1.3.26
of wine
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franc(a)kristan-sp.si
Created an attachment (id=36075)
--> (http://bugs.winehq.org/attachment.cgi?id=36075)
Debugger output
Im using and old application - some dictionaries with ASP32.EXE as main
application executable. After latest wine update to 1.3.26 the application wont
start and i've attached the debug code below. Any help regarding regression in
my case would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=25416
Summary: not compatible witch old version
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 10mkudela(a)gmail.com
A game Train Simulator (witch official and unofficial updates) works properly
on this version of WINE:
http://www.lamaresh.net/apt/dists/lenny/main/binary-i386/wine_1.1.42~winehq…
but on others witch huge graphic bugs (can't see anything). I know that to run
on 1.1.42 Direx 9 is needed.
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http://bugs.winehq.org/show_bug.cgi?id=23994
Summary: Game crash at random during combat
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann.eeckhoudt(a)laposte.net
Created an attachment (id=30131)
--> (http://bugs.winehq.org/attachment.cgi?id=30131)
error message
During a combat, the game freeze and there is an error message explaining that
the application has encountered an error and must close. I do not know if that
problem occurs also in windows or not.
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http://bugs.winehq.org/show_bug.cgi?id=23325
Summary: ART OF MURDER 3 - Mouse problem clickin'
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clownbepi(a)fastwebnet.it
I've already installed AoM3 and Directx. It works until It reaches the menu.
The cursor works fine but no one click.
Thanx
D
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http://bugs.winehq.org/show_bug.cgi?id=28209
Summary: persistent wine error with wine1.3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grey_wolf_03(a)hotmail.com
I'm trying to run Jedi Knight 3: Jedi Academy, however the game starts to load
and then crashes. My output from the console is err:seh:setup_exception_record
stack overflow 1220 bytes in thread 0009 eip 7bc3e5ce esp 01330e6c stack
0x1330000-0x1331000-0x1b30000. I'm not a programmer so this is all speaking
greek to me. From my understanding, JKA is suppose to work great in multiplayer
for JKA.
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http://bugs.winehq.org/show_bug.cgi?id=19195
Summary: Etherlords 1.07 hangs up after several minutes
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
URL: http://www.etherlords.com/etherlords1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
Created an attachment (id=22196)
--> (http://bugs.winehq.org/attachment.cgi?id=22196)
Output of wine-1.1.25
Game hangs up. When I turn off second cpu, game works longer but also hangs up.
Generally, game works slow and unstable.
System: PC athlon64 X2 2611 MHz, 1Gb RAM. Gentoo linux 2007.
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