http://bugs.winehq.org/show_bug.cgi?id=6072
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #13 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-05 20:01:17 CST ---
The game is not crashing for me in 1.4-rc6. Sound looks good (music). Possibly
a problem with intel driver because the game screen is black, but it never
crashes.
I agree there is an infinite loop of "pMediaSeeking->SetPositions(&fot_ini,
AM_SEEKING_AbsolutePositioning, &fot_fin, AM_SEEKING_AbsolutePositioning)".
Can anyone with nvidia/ati retest? The game is 189Mb.
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http://bugs.winehq.org/show_bug.cgi?id=26934
Summary: JPEG support breaks with libjpeg8
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Wine builds, however jpeg support is broken with libjpeg8 (at least on Ubuntu,
x64).
err:jpeg:error_exit_fn Wrong JPEG library version: library is 62, caller
expects 80
err:ole:OleLoadPicture IPersistStream_Load failed
err:jpeg:error_exit_fn Wrong JPEG library version: library is 62, caller
expects 80
err:ole:OleLoadPicture IPersistStream_Load failed
Wine either should break on compile or properly accept libjpeg8.
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http://bugs.winehq.org/show_bug.cgi?id=26624
Summary: Typo in online documentation
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
URL: http://www.winehq.org/docs/winedev-guide/x2988#AEN3090
Go to the table "Table 8-1. DOS, Win32 and NT paths equivalences".
In the section "Drive relative path", it says "On Windows NT (and DOS), \toto
is the default directory on drive J:."
Based on text earlier in the "8.6.1.3. Wrap up" section on that page, it is
supposed to say "Windows 9x" instead of "Windows NT". The Windows NT behaviour
is explained on the following two lines.
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http://bugs.winehq.org/show_bug.cgi?id=27959
Summary: [bisected] wine3d performance regression using NVidia
proprietary drivers
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redalert.commander(a)gmail.com
This issue occurs for the first time in 1.3.23 and also 1.3.24 and 1.3.25.
When testing the latest git development code (it was a while ago) I
noticed a strong performance regression when running direct3d
applications. I proceeded with git bisecting the issue and came up with
a single bad commit, reverting the offending commit fixed the issue.
Note: All tests were run with "Command & Conquer Generals: Zero Hour"
and "Starcraft 2".
=========================
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment
issues that caused major
performance problems. If the user is using an older driver we now
drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
=========================
More info about my system:
OS: Debian wheezy
GPU: NVidia 9800 gt
Driver: binary blob nvidia-glx 275.09.07-5 (debian testing repositories)
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http://bugs.winehq.org/show_bug.cgi?id=18728
Summary: Black screenshots in wow d3d with
OffScreenRendering=fbo
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
When you do an ingame screenshot in WoW running under d3d, if
offscreenrendering is set to fbo, the following error is spit out:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6994
The produced screenshot is completely black. This happens at least as early as
wine-1.1.11 - haven't tested with earlier versions but I don't think it's a
regression.
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http://bugs.winehq.org/show_bug.cgi?id=26630
Summary: Please add an 'upstream' resolution
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
There have been a few different bugs reported in wine's bugzilla that ended up
being bugs upstream, either in the Linux kernel, AMD/Nvidia/Mesa drivers, in
Mono, etc. It would be nice to know that the bug is fixed upstream, rather than
marked as invalid like we're doing now.
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http://bugs.winehq.org/show_bug.cgi?id=29421
Bug #: 29421
Summary: Gcc crash under wine
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, gcc crash under wine (all version 4.4.0 -> 4.7.0)
How debug it?
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http://bugs.winehq.org/show_bug.cgi?id=30081
Bug #: 30081
Summary: Windows program "AZZ Cardfile" crashes on exit
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: BobLanctot(a)gmail.com
Classification: Unclassified
Windows program AZZ Cardfile v3.3c crashes on exit with a crash confirmation
window followed by the following error:
runtime error 216 at 004045E2
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http://bugs.winehq.org/show_bug.cgi?id=30054
Bug #: 30054
Summary: SimCity 3000 will not run.
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gmanjt1995(a)gmail.com
Classification: Unclassified
Created attachment 39158
--> http://bugs.winehq.org/attachment.cgi?id=39158
backtrack log file.
SimCity 3000 crashes on startup.
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http://bugs.winehq.org/show_bug.cgi?id=30080
Bug #: 30080
Summary: Star Wars: KOTOR - problem with SecuROM
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mo.rk(a)live.de
Classification: Unclassified
Created attachment 39191
--> http://bugs.winehq.org/attachment.cgi?id=39191
Log from trying to start KOTOR 1.3
When I start KOTOR with patch 1.3 installed, I get an error message
"Conflict with Disc Emulator software detected. See www.securom.com/emulation
for more details"
It starts without the patch (though only using a virtual desktop). It might be
this bug (or related to it):
http://bugs.winehq.org/show_bug.cgi?id=2144
but I have no clue how to find out which version of SecuROM the game uses.
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http://bugs.winehq.org/show_bug.cgi?id=30073
Bug #: 30073
Summary: counter strike 1.6 run only with WINEDEBUG=+all
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Classification: Unclassified
$subj, otherwise it just give
$ wine hl.exe -game cstrike -steam
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2bc,0x00000000), stub!
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x13b500 stub!
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
err:ddraw:ddraw_create_swapchain Failed to create swapchain, hr 0x8876086c.
err:ddraw:ddraw7_SetCooperativeLevel Failed to create swapchain, hr 0x8876086c.
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x13d870 with type
WINED3D_RTYPE_SURFACE (0x1).
err:d3d:wined3d_device_decref Context array not freed!
and end with no error (that's weird).So, I couldn't use gdb sucessfull.
Cpu: amd a3870k, 8G RAM, amd radeon 6550D
Driver: r600g.
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http://bugs.winehq.org/show_bug.cgi?id=30067
Bug #: 30067
Summary: audio on civilization 5 is buggy
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: illumilore(a)gmail.com
Classification: Unclassified
when used on pulseaudio, the audio on civilization dies after a while
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http://bugs.winehq.org/show_bug.cgi?id=27907
Summary: No sound
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emyr(a)batemania.org.uk
After upgrading to Wine 1.3.25 through the official Wine PPA for Ubuntu 11.04
64bit, there is no sound on any of the installed games.
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http://bugs.winehq.org/show_bug.cgi?id=20433
Summary: Earth Eternal cannot connect, creates flood of DNS
requests
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ramon.cahenzli(a)gmail.com
Earth Eternal is an online game by Sparkplay Media with an AppDB entry here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=18115
The game is usually started with a parameter telling it where to find its
resources. The parameter takes the form of a URL.
The current standard URL is used here:
wine Spark.exe
"http://static.beta.eartheternal.com/Release/Current/EarthEternal.car"
However, if this is done in WINE, Earth Eternal floods WINE with
gethostbyname() calls (500 calls per second on my machine). The calls all
return the correct IP address, I've verified this by adding some ugly trace
code to dlls/ws2_32/socket.c. Since Earth Eternal is closed source, we cannot
find out whether the result of the gethostbyname() call is used correctly or
whether that loop of gethostbyname() calls is a bug.
We are now trying to disassemble the binary to find out.
It seems the game might work otherwise, it has a simple 3D renderer built in a
popular engine (OGRE), and there are a few OGRE-based games that already work
in WINE.
There is a workaround to at least partially get EE to connect and retrieve its
data files. If started like this:
wine Spark.exe "http://208.71.157.18/Release/Current/EarthEternal.car"
The date files are fetched and installed. Connection still fails at the login
screen, though, because the program then proceeds to establish *all*
connections with 208.71.157.18 instead of using the respective servers (login,
static content and routing servers).
Some details of this bug are discussed here:
http://www.eartheternal.com/forums/earth-eternal-chat/topics/EE-on-Linux-In…
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http://bugs.winehq.org/show_bug.cgi?id=8594
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2012-03-04 17:32:26 CST ---
Closing.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
CC| |00cpxxx(a)gmail.com
Resolution| |ABANDONED
--- Comment #10 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-03 21:03:39 CST ---
No new posts since last reminder which was 1 year ago. Resolving abandoned, if
anyone still can reproduce this problem the bug can be reopened.
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http://bugs.winehq.org/show_bug.cgi?id=4358
Claude <ctrusty6(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ctrusty6(a)yahoo.com
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http://bugs.winehq.org/show_bug.cgi?id=7316
Jacob <fruitbowlstudios(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fruitbowlstudios(a)gmail.com
--- Comment #41 from Jacob <fruitbowlstudios(a)gmail.com> 2012-03-03 19:01:06 CST ---
Hey all.
Just to say I too am having this error, and I'm using 1.4-rc2. Yeah, pressure
sensitivity for Wine is still not fixed even now! I have the same problem with
Paint Tool SAI as well. Pressure (obviously) is a pretty large part of drawing,
would love to see it fixed asap.
Anyhow, it's 1am, I'm off to bed. I'll keep checking by on this bug report
every so often.
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http://bugs.winehq.org/show_bug.cgi?id=30065
Bug #: 30065
Summary: Wine Decoration
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: K1773R(a)darkgamex.ch
Classification: Unclassified
In earlier versions ( i think <= 1.3.35 ) you could turn off the window
decorations in winecfg, if you specify this now it dosnt have an effent at all,
this is kinda anoying since i love to use virtualdesktops between my panels. if
im correct then this started with 1.3.36 or 1.3.37. first i thougd this is just
a little regression but this is still an issue.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
URL|http://www.opp.nl/uk/softwa |http://www.opp.nl/download/
|re/senstools/ |senstools.zip
Resolution| |FIXED
--- Comment #14 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-03 17:09:47 CST ---
(In reply to comment #13)
> Please use URL from comment #8. It's working, even today.
My mistake, sorry =)
Indeed I think the original bug is fixed, the application starts fine, loads
the sample files and run several operations from the toolbar. The graphics it
should be drawing are not working but thats a subject for another bug.
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--- Comment #13 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-03-03 16:21:24 CST ---
Please use URL from comment #8. It's working, even today.
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http://bugs.winehq.org/show_bug.cgi?id=5310
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2012-03-03 15:25:38 CST ---
(In reply to comment #14)
> Still present in 1.4-rc6 as seen on:
> http://source.winehq.org/ident?i=wglSwapBuffers
>
> Isn't this bug supposed to be marked as NEW?
Sure.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #12 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-03 14:15:17 CST ---
(In reply to comment #11)
> Please, let someone else retest it.
I'm getting a 404 error trying to download. Have you tested in the 2007 version
or a new version? Where did you download it from?
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Jay <jaynobyl(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaynobyl(a)gmx.de
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Jay <jaynobyl(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaynobyl(a)gmx.de
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