http://bugs.winehq.org/show_bug.cgi?id=16657
Summary: VeZA Route planner 2005: Crashes after a while of use
with assertation failed
Product: Wine
Version: 1.1.11
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bugs(a)mohag.net
Created an attachment (id=18271)
--> (http://bugs.winehq.org/attachment.cgi?id=18271)
Normal crash log. Program becomes unresponsive before crashing
After a bit of use, VeZA route planner 2005 crashes with an assertation failed
error.
I'm unable to give a reliable method of reproducing the crash.
Wine: 1.1.10
OS: Gentoo x86 - kernel 2.6.25
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http://bugs.winehq.org/show_bug.cgi?id=30202
Bug #: 30202
Summary: Steam crashes when viewing the store tab
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.shtf(a)gmail.com
Classification: Unclassified
Created attachment 39430
--> http://bugs.winehq.org/attachment.cgi?id=39430
Backtrace log
I opened Steam. After it has loggen in I clicked the "store" button and the
program crashed. I have attached the backtrace log.
System info:
Ubuntu 11.10, 32-bit
Intel Core i5 520M, 2.4GHZ
4GB of RAM
PAE kernel
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http://bugs.winehq.org/show_bug.cgi?id=20884
Summary: Write buffer overrun in LsaLookupNames2?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
First posted in
http://www.winehq.org/pipermail/wine-devel/2009-November/079920.html
I don't think anyone's posted a fix...
Still present today, see
http://kegel.com/wine/valgrind/logs/2009-11-27-12.53/vg-advapi32_lsa.txt
Invalid write of size 1
at memmove (mc_replace_strmem.c:613)
by RtlCopySid (sec.c:376)
by CopySid (security.c:905)
by lookup_local_wellknown_name (security.c:2800)
by lookup_name (lsa.c:308)
by LsaLookupNames2 (lsa.c:411)
by test_LsaLookupNames2 (lsa.c:336)
by func_lsa (lsa.c:362)
Address 0x7f03c550 is 6 bytes after a block of size 26 alloc'd
at notify_alloc (heap.c:279)
by RtlAllocateHeap (heap.c:1521)
by LsaLookupNames2 (lsa.c:402)
by test_LsaLookupNames2 (lsa.c:336)
by func_lsa (lsa.c:362)
Looks like LsaLookupNames2() is at fault, the allocation
at line 402 should be the size promised at line 411?
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http://bugs.winehq.org/show_bug.cgi?id=20562
Summary: Outlook 2007 - Authentication fails
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: codemonkey(a)untweaked.com
Created an attachment (id=24524)
--> (http://bugs.winehq.org/attachment.cgi?id=24524)
Log of Outlook trying to authenticate
In our org, we set up outlook by typing our email address, and it then searches
for the associated mail server. The connection to the server is encrypted. It
works the same way when we do it externally from our homes.
using Ubuntu 9.10 and Wine 1.1.32 Outlook appears to find the server but the
authentication fails, I believe. This is just a guess, based on the following
log excerpt:
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:winhttp:request_set_option 0 (null) (null)
fixme:crypt:SystemFunction041 (0x467ccc, 100, 0): stub [RtlDecryptMemory]
fixme:crypt:SystemFunction040 (0x467ccc, 100, 0): stub [RtlEncryptMemory]
fixme:winhttp:receive_response authentication not supported
fixme:winhttp:set_credentials unimplemented authentication scheme 10
A longer log is attached. My only override is for riched20. I expect to be able
to connect using rpc over http.
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http://bugs.winehq.org/show_bug.cgi?id=30181
Bug #: 30181
Summary: BloxxIt launcher frequently crashes in mshtml
Product: Wine
Version: 1.3.33
Platform: x86
URL: http://www.alawar.com/download/Bloxxit.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Classification: Unclassified
Regression SHA1: f86abedb40417c358f6ba85f51f6d6544c90bd73
Created attachment 39388
--> http://bugs.winehq.org/attachment.cgi?id=39388
terminal output
The launcher for the game tends to crash shortly after starting (before all the
images in the launcher could appear). The crash happens ~7-8 times out of 10
attempts.
For some reason, there are occasions when the launcher loads properly (without
crashing), but this is rarer.
Workaround: winetricks ie6
According to my testing, the problem appeared in Wine-1.3.33 and is still
present in wine-1.4-284-gc5faf15 (with Gecko 1.5 installed).
f86abedb40417c358f6ba85f51f6d6544c90bd73 is the first bad commit
commit f86abedb40417c358f6ba85f51f6d6544c90bd73
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Nov 15 13:29:59 2011 +0100
mshtml: Properly handle navigation in containers supporting IWebBrowserApp.
:040000 040000 56e06f39977809049c9edeab378892ec3cb96694
0d096fc2265aaae98df81a4ff06c0d81ce46277d M dlls
The attached backtrace was created with wine-1.4-284-gc5faf15.
Fedora 16
gcc version 4.6.2 20111027 (Red Hat 4.6.2-1) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=9786
Summary: gpuViewer fails to start, trying to change HDC
Product: Wine
Version: 0.9.45.
Platform: PC
URL: http://www.gpuviewer.com/index.php/download/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
gpuViewer Tech Preview does not start. Wine displays errors about the app
doing an invalid operation on the root window, then one about changing the
device context which OpenGL does not allow. An X error follows.
fixme:win:EnumDisplayDevicesW ((null),0,0x34bde0,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x135c18) : stub,
simulating 64MB for now, returning 64MB left
err:wgl:X11DRV_SetPixelFormat Invalid operation on root_window
err:d3d:CreateContext HDC=0x320 is already set to iPixelFormat=1 and OpenGL
doesn't allow changes!
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 143 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 473
Current serial number in output stream: 473
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http://bugs.winehq.org/show_bug.cgi?id=16632
Summary: Lula: The Sexy Empire: Crash to desktop on start
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: etni3s(a)gmail.com
Created an attachment (id=18196)
--> (http://bugs.winehq.org/attachment.cgi?id=18196)
Debugger dump
When I try to start Lula: The Sexy Empire version 1.69 F it crashes to desktop
with the error message:
"Couldn't get Back Surface_1!
Unknown Errorcode!!:0
End Program??
[OK] [Cancel]"
Ok exits the application. Cancel makes it crash to desktop.
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http://bugs.winehq.org/show_bug.cgi?id=12044
Summary: Garry's mod crashes upon player death caused by prop.
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blacksash(a)badako.nl
Created an attachment (id=11395)
--> (http://bugs.winehq.org/attachment.cgi?id=11395)
Crashlog from garry's mod
In the game garry's mod (available for $10 on Steam), the game crashes when the
player is killed by crushing or ramming with any kind of prop. Any collision
that would normally kill a player will crash the game with an unhandled
exception.
Death by guns or falling works normally, as do things like killing a player
inside a pod.
Attached is a +trace log made by running steam and calling Gmod as it's startup
app.
The lines:
1970: fixme:d3d:handleStreams Tweening is only valid with vertex shaders
1971: fixme:d3d:handleStreams Tangent and binormal bump mapping is only valid
with vertex shaders
Are caused by me spawning a car to test the crushing crash (I held it over my
head and let it go.)
The lines:
2121: fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const
value srgb_cmp (a)
And similar are displayed at the exact moment the crash occurs.
Since, upon death, the FOV is supposed to turn red, and this doesn't happen,
perhaps there is some rendering bug causing the game to crash because it cannot
change the colour?
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http://bugs.winehq.org/show_bug.cgi?id=29650
Bug #: 29650
Summary: MP3Gain falters and crashes
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: briandoe1(a)gmail.com
Classification: Unclassified
Created attachment 38431
--> http://bugs.winehq.org/attachment.cgi?id=38431
Terminal output of MP3Gain execution
Program Version: MP3Gain 1.2.5
From: http://mp3gain.sourceforge.net/index.php
Wine Version 1.3.37
MP3Gain performs very badly and eventually crashes with a "Program needs to
close" error while analyzing or modifying MP3 gain information. This bug can be
easily replicated by loading MP3Gain, adding a small folder of MP3 files to its
list, then performing Track or Album Analysis. Downgrading Wine to 1.3.30
allows MP3Gain to work properly. Last known Wine version on which MP3Gain is
known to work is 1.3.32.
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http://bugs.winehq.org/show_bug.cgi?id=27356
Summary: SumatraPDF 1.6: titlebar not shown when leaving
fullscreen
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Launch SumatraPDF 1.6 (no need to open any file)
Toggle fullscreen with Ctrl-Shift-L (or use menu) => fullscreen appears
Hit again Ctrl-Shift-L => out of fullscreen, but titlebar not shown anymore
Sometimes it works, try another round of Ctrl-Shift-L to get the issue.
Log:
err:ole:CoGetClassObject class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
err:ole:CoGetClassObject class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
err:ole:create_server class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {9e56be60-c50f-11cf-9a2c-00a0c90a90ce}
could be created for context 0x17
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http://bugs.winehq.org/show_bug.cgi?id=19043
Summary: Prototype crashes on startup
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla_new(a)arcor.de
How the title says, prototype crashes on startup.
At first there ist an error of Prototype itselfs, you can find a screenshot
attached (PrototypeError.png) and then the wine window with "a serious error
occured" and so one can be seen.
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http://bugs.winehq.org/show_bug.cgi?id=19754
Summary: TerraExplorer program crashed
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
1- I tried to install TerraExplorer http://www.skylinesoft.com software but
installation stops with a message (no directx).
2- Before I try to install the TerraExplorer, I installed Directx9, vbrun6 and
mono22 with winetricks
3- After I clicked on (no Directx) message the installation stopped but the
software files was copied to wine program files/Skyline folder.
4- So I tried to load the the file: TerraExplorer.exe
5- The program loaded.
6- After the program load went to File/open menu and tried to open this file:
http://www.informationmadness.com/cms/downloads/category/5-other.html?downl…
7- Program crashed.
Obs: Terminal log when program crashed uploaded here.
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http://bugs.winehq.org/show_bug.cgi?id=20014
Summary: program crashes possibly related to XML
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cnbiz850(a)sohu.com
A program that I have been using for years with Wine on Ubuntu starts to crash
lately. Wine has been automatically updated along the way. The causes of the
crashes seem to be related to various XML data files provided by the program.
The reason I say this is that at time of the crash if I remove/empty some xml
files then the program runs OK. These XML files have been updated by the
program lately. I don't know what they were like before, but a current one
that seems to cause the crash is attached here. Also a debug message of the
crash is attached.
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http://bugs.winehq.org/show_bug.cgi?id=23602
Summary: Steam interface gradually gets slower on RC7
Product: Wine
Version: 1.2-rc7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nrg753(a)gmail.com
Steam gradually gets slower on Wine RC7. I have regenerated the issue a few
times by dragging/resizing windows, clicking on tabs and logging into friends
etc.
This may be related to the dragging problems that steam had before, where it
would jump twice as far as you intended it to move. It also doesn't seem to any
longer have the hover/window focus problems so far.
There is nothing obvious in the console log, I do see a lot of "Corrupt JPEG
data", but nothing is happening repeatedly.
Would prefer if Valve just released their native version!
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http://bugs.winehq.org/show_bug.cgi?id=20326
Summary: Crash caused by Call of Duty 4 installer (Exception
EExternalException in module ntdll.dll)
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24037)
--> (http://bugs.winehq.org/attachment.cgi?id=24037)
Install log of Call of Duty 4: Modern warfare
Hi, Call of Duty 4: Modern Warfare's installer crashes at the very end. It
means i go through steps:
* Entering key code
* Accepting the agreement
* Install punkbuster -> No
* Choose install type -> Typical
* Create shortcut on desktop -> No
* Registration -> No
* Install DirectX9 -> No
* Setup has finished, click Finish
and when i click Finish attached crash happens. CoD4 is installed in clean wine
environment and 100% reproducible. Following windows message box is displayed:
"Exception EExternalException in module ntdll.dll at 0002c358. External
exception C0000025."
Wine .31, .30, .29, .28, .26 have same problem (.27 not tested). Wine .25 and
older have other issues and end up with another error a bit sooner.
Even the crash, the game is installed OK, hence low severity/priority.
Unfortunately CoD4 demo does not crash and installs fine.
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http://bugs.winehq.org/show_bug.cgi?id=19795
Summary: Well of Souls gameplay is slow to draw on screen.
Menus are unaffected.
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://murderslastcrow.deviantart.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murderslastcrow(a)gmail.com
CC: murderslastcrow(a)gmail.com
With dlls provided in the Well of Souls directory (srnet.dll, mfc42.dll), Well
of Souls starts normally as in Windows. The only issues occur after the
presence of the menus, in the main game window. The framerate is about 1/3 the
original framerate in Windows, if not 1/4 at times. This prevents the player
from having an enjoyable experience.
It may be a ddraw issue, or a gdi32 issue, uncertain.
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http://bugs.winehq.org/show_bug.cgi?id=19144
Summary: QueryContextAttributesW returns wrong return value
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
If a .net application wants to connect to an mssql server, it will fail because
of wine's secur32.dll (schan) return value. It should return 0 (SEC_E_OK), but
it returns -2146893048.
I got a successful connection with native secur32.
I have done some further investigation:
If I manually return 1 at scannel.c:872 (return SEC_E_OK;), I got error 1 in
error dialog. But if I pass 0, I got -2146893048.
MSSQL Management Studio's error in detail:
TITLE: Connect to Server
------------------------------
Cannot connect to <ip addr>.
------------------------------
ADDITIONAL INFORMATION:
A connection was successfully established with the server, but then an error
occurred during the pre-login handshake. (provider: SSL Provider, error: 0 -
SSL Provider: ) (Microsoft SQL Server, Error: -2146893048)
For help, click:
http://go.microsoft.com/fwlink?ProdName=Microsoft+SQL+Server&EvtSrc=MSSQLSe…
------------------------------
BUTTONS:
OK
------------------------------
I tested with a private .net application, and MSSQL Management Studio 2005
Express.
I have .net Framework 3.5 installed under wine. (with Louis Lenders' lsa and
wbemprox patch)
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http://bugs.winehq.org/show_bug.cgi?id=21717
Summary: C4 demo fails on startup due to missing XAudio2?
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.terathon.com/c4engine/download.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I tried downloading the C4 demo,
190214c5cb8b7952583932860147ff287357ce46 C4Demo1.5.9.zip
and running C4. It dies fairly quickly with
err:ole:CoGetClassObject class {03219e78-5bc3-44d1-b92e-f63d89cc6526} not
registered
and a dialog box saying no audio could be found.
A quick search shows that UUID is associated with XAudio2.
"sh winetricks directx9-beta" worked around that.
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http://bugs.winehq.org/show_bug.cgi?id=27784
Summary: The Witcher Demo has black screen with tiny text
without native d3dx9_36
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
The Witcher Demo, from
http://www.fileplanet.com/183167/180000/fileinfo/The-Witcher-Demo
94ecaadc3c11375f656906595d8529a2858d2bd7 WITCHER_DEMO_US.exe
installs fine.
(Purists have to use native msvcp90 to get past bug 26832.)
The first real problem on wine-1.3.23-192-g39684c7 is the logo movies
aren't shown; instead, the screen is black.
The main menu shows a little tiny bit, with unreadable tiny text.
The log shows
...
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x5b80000e, 1398256, 0x1b2f2ac):
partially implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateEffectEx (0x1f8f890, 0x2020660, 1680, (nil), (nil), (nil),
0, 0x13aee8, 0x1b2f2fc, 0x1b2f304): semi-stub
fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs:
fixme:d3dx:skip_dword_unknown
...
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_End (0x8b6ea88)->(): stub
...
winetricks d3dx9_36 gets past that.
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http://bugs.winehq.org/show_bug.cgi?id=30273
Bug #: 30273
Summary: Rand-McNally TND Dock Won't Connect to TND 510 GPS
Device During Setup
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: BrknShldr(a)gmail.com
Classification: Unclassified
Created attachment 39546
--> http://bugs.winehq.org/attachment.cgi?id=39546
Backtrace provided by Wine 1.4 for my installer problem.
Attempting to install the Rand-McNally TND Dock via Wine 1.4 and setup requires
connection to GPS device via USB. Have GPS connected and run the TNDSetup
program from the GPS memory card and the installer will not connect to it from
Wine. Backtrace attached.
System Information:
Fedora 16 (Fully Updated)
Wine 1.4 (Updated through YUM)
Compaq Presario CQ62 Laptop
Intel x86_64
175 Gb HDD
1 Gb RAM
USB 2.0
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http://bugs.winehq.org/show_bug.cgi?id=16516
Summary: Space Giraffe: Unhandled page fault on read access to
0x00000000
Product: Wine
Version: 1.1.9
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tethys(a)gmail.com
Created an attachment (id=17955)
--> (http://bugs.winehq.org/attachment.cgi?id=17955)
Backtrace
I'm trying to run Jeff Minter's Space Giraffe demo (which is available at
http://www.llamasoft.co.uk/downloads/SpaceGiraffe.exe at time of writing)
The install seemed to go OK. I had to add d3dx9_38.dll to my system32
directory, and an override for opengl in winecfg in order to get the
game to start at all. After selecting my language, I get an error
dialog (from the game, not Wine, I think) saying:
Some unsupported/different feature been detected
This may lead to some incompatibility and/or performance penalty
or worse not to work at all.
Then I get another dialog:
Can't initialise XACT engine !
and then the game crashes with an unhandled page fault error. Whether
Wine is at fault, or just buggy error handling code in the game is
another matter, of course. Either way, the game isn't playable under
Wine :-(
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http://bugs.winehq.org/show_bug.cgi?id=24687
Summary: Miranda 0.10 alpha windows corner no resize
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sh.yaron(a)gmail.com
I can resize the window but I cannot resize it diagnoally using the window's
corner, I used clist_mw (the default one)
Kind regards,
Yaron shahrabani
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http://bugs.winehq.org/show_bug.cgi?id=30109
Bug #: 30109
Summary: Do not suggest opening files as R/O mode in winhlp32
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
As evidenced in attachment 39244 vs attachment 39243. Files should always be
opened as read-only.
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http://bugs.winehq.org/show_bug.cgi?id=29764
Bug #: 29764
Summary: blender 2.61 crashes on start
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 38645
--> http://bugs.winehq.org/attachment.cgi?id=38645
terminal output
...is it related to python3.x ?...
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http://bugs.winehq.org/show_bug.cgi?id=26756
Summary: Need for Speed: Shift 2 hangs on startup unless sound
disabled
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Created an attachment (id=34079)
--> (http://bugs.winehq.org/attachment.cgi?id=34079)
Terminal output from run on 1.3.17
Need for Speed: Shift 2 hangs at the loading screen.
If I disable ALSA (and other sound drivers) in winecfg the game will run and I
can get to the menus.
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http://bugs.winehq.org/show_bug.cgi?id=16752
Summary: winhlp32/hlp_file.c: comparison is always false due to
limited range of data type
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D_REENTRANT -fPIC -Wall -pipe
-fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o hlpfile.o hlpfile.c
hlpfile.c: In function ‘HLPFILE_RtfAddText’:
hlpfile.c:646: warning: comparison is always false due to limited range of data
type
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http://bugs.winehq.org/show_bug.cgi?id=20045
Summary: Lego Star Wars: unable to switch resolution
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=23591)
--> (http://bugs.winehq.org/attachment.cgi?id=23591)
excerpt of console messages about GL errors and crash
When started in a 1024x768 desktop window, the app starts fine. However, any
attempt to switch to a lower or higher resolution crashes after displaying a
hundred GL errors (see attachment).
It seems Robin Marlow mentioned similar (if not opposite) behaviour on Linux in
his App DB test results of 2008-12-30: "Was not happy unless run in a window -
then could alter resolution without crashes."
http://appdb.winehq.org/objectManager.php?sClass=version&iId=12828&iTesting…
Using OSX 10.5.7 with XQuartz 2.3.3.2 on NVidia 9400M.
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http://bugs.winehq.org/show_bug.cgi?id=12518
Summary: StarAlliance TravelDesk - GUI acts 'frozen'
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://st.flightlookup.com/StarDownload/pc.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12073)
--> (http://bugs.winehq.org/attachment.cgi?id=12073)
+relay in git, tail -n 100000, bzip2'ed
http://forum.winehq.org/viewtopic.php?t=518
"The StarAlliance airline network used to have a Windows 3.x-ish timetable
program that worked very well under Wine. Now they replaced it by something
more fancy and Wine (0.9.59) cannot handle it. The application installs fine,
starts up, but then it's frozen. You cannot enter any text in the search boxes
and you cannot move the scrollbars."
Someone got it going a bit, with a crapton of native DLLs:
"hi , i gave this thing a try and the search buttom worked for me using various
windows dllls. I copied the following dlls over from my xp partition:
shdocvw.dll
shlwapi.dll
urlmon.dll
mshtml.dll
mshtmled.dll
mshtml.tlb
jscript.dll
MSLS31.DLL
mlang.dll
Set shlwapi,mshtml,shdocvw,urlmon,mlang to native.
Do 'regsvr32 mshtmled.dll'
I was able to search for flights from one place to another, but i guess a lot
needs to be investigated more."
I'll attach a +relay trace. Not sure what component to file this under,
considering how many DLLs are affected, though it may only need one or two of
them. Setting to shdocvw for now.
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http://bugs.winehq.org/show_bug.cgi?id=17657
Summary: Dialogue in Ever17 will not appear unless the desktop is
in 16 bpp mode.
Product: Wine
Version: 1.1.16
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
In 24 bpp, the default X server color depth, dialogue will not appear.
Pictures attached.
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http://bugs.winehq.org/show_bug.cgi?id=16520
Summary: EssentialPIM: Showing anti-debug message that never
appears in windows
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
Decriptions of bug found using EssentialPIM
(http://www.essentialpim.com/?r=download)
System:
* EssentialPIM Pro 2.81 (most probably the same bug applies to the Free
version), installed
* Ubuntu Hardy
Some times when launching the main executable, (BUG) a message "essentialpim
won't run in debug mode for security reasons" appears and EPIM exits.
This message never appears in windows, and has an occurrence of about 1/15
on wine.
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http://bugs.winehq.org/show_bug.cgi?id=29677
Bug #: 29677
Summary: Anno 2070 does not start
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 38490
--> http://bugs.winehq.org/attachment.cgi?id=38490
WINEDEBUG=+ddraw,+d3d
The game start with a black screen and then crashes.
I have no idea how to interpret the output.
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http://bugs.winehq.org/show_bug.cgi?id=16749
Summary: kernel32/tests: wrong char type
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o codepage.o codepage.c
codepage.c: In function ‘test_string_conversion’:
codepage.c:228: warning: comparison is always false due to limited range of
data type
codepage.c:244: warning: comparison is always false due to limited range of
data type
changing mbc to be a signed char rather than char seems the obvious solution,
but that breaks things further:
codepage.c:226: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:233: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:242: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:251: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:262: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:328: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
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http://bugs.winehq.org/show_bug.cgi?id=23397
Summary: LEGO Harry Potter [Years 1-4] sound stutter with alsa
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
Created an attachment (id=29163)
--> (http://bugs.winehq.org/attachment.cgi?id=29163)
rzipped dsound log
Game sound stutters when using alsa. Doing winetricks sound=oss fixes the
problem. Game is downloadable from
http://www.fileshack.com/file.x/19710/LEGO+Harry+Potter:+Years+1-4+Demo
SHA1SUM: bb0a30ad9a7cc51c80e1bb1f3eec22e6ccc1a706
Attached a dsound log
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http://bugs.winehq.org/show_bug.cgi?id=29810
Bug #: 29810
Summary: binkw32 crashes in Dragon Age: Origins
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovvldc(a)gmail.com
Classification: Unclassified
Created attachment 38715
--> http://bugs.winehq.org/attachment.cgi?id=38715
Dragon Age: Origins crash backtrace
Dragon Age: Origins crashes just after character creation. Backtrace says is
crashed in:
binkw32 (+0x17a54) (0x16161515)
0x18017a54: movl %esi,0x0(%ecx)
This has been a problem for some time. I am running under Wineskin 2.5.3.
Installed Dragon Age:Origins and 1.04 patch.
Used Winetricks with:
d3dx9
dotnet2.0
physx
vcrun2005
DirectDrawRenderer = gdi
Multisampling = enabled
PixelShaderMode = enabled
RenderTargetLockMode = auto
UseGLSL = disabled
(skill & talent buttons do not render with GLSL=enabled, and crash still
occurs)
DragonAge.ini settings:
ResolutionWidth=1152
ResolutionHeight=720
FullScreen=1
UseVSync=1
GraphicsDetailLevel=0
AntialiasingLevel=0
TexturePack=0
EnableFrameBufferEffects=0
DisableMRT=1
UseStereoSound=1
(i.e. as low detail as I could make DAO)
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http://bugs.winehq.org/show_bug.cgi?id=13362
Summary: Vim display error dialog on exit [dogfood]
Product: Wine
Version: CVS/GIT
Platform: PC
URL: ftp://ftp.vim.org/pub/vim/pc/gvim71.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13256)
--> (http://bugs.winehq.org/attachment.cgi?id=13256)
Error dialog
When closing vim, it display an error complaining about an unknown font (fixed
sys something or other). See attached screenshot. Running 'winetricks
corefonts' doesn't affect it.
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http://bugs.winehq.org/show_bug.cgi?id=15893
Summary: Football Manager 2009 demo installer shows a blank
screen
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.newsoftheworld.co.uk/entertainment/games/5776
4/GET-A-FREE-DOWNLOAD-OF-FOOTBALL-MANAGER-2009-
Exclusive-first-demo-of-new-computer-game.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17053)
--> (http://bugs.winehq.org/attachment.cgi?id=17053)
Football Manager 2009 demo installer traces
With today's Git (wine-1.1.7-169-g4707548), when starting the Football Manager
2009 demo, the installer performs extraction, but when it shows what should be
the installation window, a blank window is displayed instead. Traces and
screenshots are attached.
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http://bugs.winehq.org/show_bug.cgi?id=15990
Summary: Rhapsody 4 crashes when trying to play a local .mp3 file
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://service.real.com/rhapsody/download/version4/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user in
http://real.lithium.com/real/board/message?board.id=InstallingRhapsody&mess…
asked about Rhapsody, so I did a little QA on it.
The installer/upgrade crash in bug 15981 doesn't seem
to keep the app from working. It can scan your music
directories just fine. But when I tried using it to
play an .mp3, it failed. Here's one crash error I saw
with the latest git and warn+heap (since I saw some heap
errors in wine from a few days ago):
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x100ca 1c 0 0)
fixme:shdocvw:navigate_bsc Navigation canceled
Unhandled exception: page fault on read access to 0x2d28a631 in 32-bit code
Backtrace:
=>1 DocHost_Release+0x22(This=0x51691e4) [dlls/shdocvw/dochost.c:534] in
shdocvw
2 WebBrowser_Release+0x5c(iface=<?>) [dlls/shdocvw/webbrowser.c:155] in
shdocvw
3 HlinkFrame_Release+0x15(iface=0x5169174) [dlls/shdocvw/navigate.c:803] in
shdocvw
4 nsChannel_AsyncOpen+0x481(iface=0x5178658, aListener=0x52922e8,
aContext=(nil)) [dlls/mshtml/nsio.c:154] in mshtml
...
12 in docshell (+0x241f)
13 in xpcom_core (+0x30812)
DocHost_Release+0x22 [dlls/shdocvw/dochost.c:534] in shdocvw: call
*0x8(%eax)
534 IDispatch_Release(This->client_disp);
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http://bugs.winehq.org/show_bug.cgi?id=22329
Summary: Supreme Commander 2: Does not start with built in d3dx
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Enrico_m(a)gmx.de
Created an attachment (id=27314)
--> (http://bugs.winehq.org/attachment.cgi?id=27314)
+d3dxof,+d3d9
Supreme Commander 2 does not start with built in d3dx.
Workaround:
./winetricks d3dx9
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http://bugs.winehq.org/show_bug.cgi?id=12449
Summary: Adobe Photoshop CS2: window parts hidden when opening
multiple images
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: descentspb(a)ya.ru
Created an attachment (id=11990)
--> (http://bugs.winehq.org/attachment.cgi?id=11990)
Screenshot of the bug
When opening a large amount of images in Adobe Photoshop CS2, from some point
all the images opened are not fully visible, and you cannot do anything to it.
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http://bugs.winehq.org/show_bug.cgi?id=12706
Summary: winealsa.drv: "No master control found" on usb
microphone devices
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nephyrin(a)nephyrin.net
"fixme:mixer:ALSA_MixerInit No master control found on AK5370, disabling mixer"
Is produced on wine startup, disabling my usb microphone. In
dlls/winealsa.drv/mixer.c it disables mixers that have no 'Master' control,
making controllers like this that have only the one "Microphone" capture
control unusable.
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http://bugs.winehq.org/show_bug.cgi?id=30290
Bug #: 30290
Summary: StartServiceCtrlDispatcher does not terminate a
process on Windows
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amorozov(a)etersoft.ru
Classification: Unclassified
Created attachment 39578
--> http://bugs.winehq.org/attachment.cgi?id=39578
Test service with source code
To reproduce this problem copy test_service2.exe from attachment to
windows\system32 and import test_service2.reg to registry. On Windows you need
to reboot after. Run test_service with this command (in cmd):
>net start test_service
C:\testserv.log will be created. On Wine this file will be empty. But on WinXP
it will contain "error 0".
If you run test_service2.exe manulally on Wine it will create empty
testserv.log but on WinXP it will contain "error 1063".
This is because Wine`s StartServiceCtrlDispatcher terminates a process and does
not return.
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http://bugs.winehq.org/show_bug.cgi?id=17234
Summary: mcm2: graphical glitches and extreme lag while in menu
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Both the demo and the retail version of Motocross Madness 2 suffer from an
extreme lag in mouse movement while in the application's menu. The screen
reacts as if there were only one refresh every two seconds. The mouse is
jerky. OTOH, during game play, FPS and responsiveness seem normal (from what I
can tell from just a little testing).
The menu graphics are mostly correct, with these anomalities:
- There is no refresh, i.e. if anoyther window shadows part of it, the region
becomes black. More precisely, when the mouse if moved over those black areas,
a tiny rectangle the size of the mouse pointer is restored. Clickable icons
are restored in full as the mouse hovers over them.
- Each time the mouse passes over one of the buttons in the main menu (with the
chains), the whole background screen darkens. I don't know whether this is
normal for lack of comparison with MS-Windows. However, the mouse moving over
the background restores it to the original, lighter tune.
- More precisely, mouse movement is fine in the menu until it passes over one
clickable area. Then it stops for a second. After that, the button and tooltip
appear highlighted / refreshed.
Switching from one menu to another causes like a 5 second lag until the mouse
moves again, even though the new screen is displayed somewhat earlier.
- In Ubuntu Hardy, unlike Intrepid, there are major graphical glitches in the
display (see screenshot): More and more black horizontal lines cover the
display each time the mouse moves over one of these buttons. (With wine-1.0.1
colored vertical lines are randomly displayed instead).
In Ubuntu Intrepid, this does not happen.
Hmm, might be gone since 1.1.14, I just saw only a single erroneous line today.
- The application manages to limit the mouse to its window even though my
setting in winecfg ought to disable this behaviour.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(112,27)
is the logline accompanying this behaviour (which some other applications also
exhibit). Using Alt-Tab *and* wild mouse movements it typically can escape.
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http://bugs.winehq.org/show_bug.cgi?id=27468
Summary: QQ International crashes on attempted login
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarrodbagwell(a)gmail.com
Created an attachment (id=35120)
--> (http://bugs.winehq.org/attachment.cgi?id=35120)
A terminal dump of what WINE was doing while installing and attempting to login
to QQ International
When attempting to login into QQ International, the following occurs:
1. There is no issue with typing in your user ID number.
2. When clicking the cursor into the password field, about 2 seconds later QQ
International crashes, generating it's own QQ error code and asking if it can
send a debug report to Tencent.
3. QQ can be restarted successfully, but the process repeats itself if you
click in the password entry field.
In the attachment I have a dump of the terminal data. The data covers the
installation and first attempted login of QQ International.
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http://bugs.winehq.org/show_bug.cgi?id=12599
Summary: Photoshop CS2 image windows don't paint fully on multi-
monitor setups
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)undefinedfire.com
On a multi-monitor setup with different resolutions Photoshop CS2 image windows
do not paint anything below the height of the smallest resolution monitor (May
be related to another bug where CS2 panels refuse to be moved below the same
height).
This bug is repeatable on .59 from source on Arch Linux but it did not occur in
the .59 (K)Ubuntu binary package. Both were on the same machine with mostly
identical software installed: KDE 3.5, KWin, nVidia graphics (Latest driver in
Arch, whatever version is default in Ubuntu) using TwinView. Both setups had
identical display configurations.
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http://bugs.winehq.org/show_bug.cgi?id=24758
Summary: World of Warcraft 4.0.0.1: Crashes at in-game patch
download screen
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henrik(a)enblom.eu
Created an attachment (id=31290)
--> (http://bugs.winehq.org/attachment.cgi?id=31290)
Error output
After getting the 4.0.0.1 patch downloaded, installed and launched I login then
it seams the game needs another patch so the in-game patch downloader screen
comes up, the download % does not go up and after 1-2 sec wow crashes with the
error:
wine: Unhandled page fault on read access to 0x0000012d at address 0x732de4
(thread 0009)
Looking at the forums I see that Im not the only one affected by this.
http://forum.winehq.org/viewtopic.php?t=9909
novus@gala:~$ uname -a
Linux gala 2.6.32-25-generic #44-Ubuntu SMP Fri Sep 17 20:05:27 UTC 2010 x86_64
GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=17812
Summary: Enemy Territory: Quake Wars EditWorld: Freezes on
startup
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
URL: http://www.splashdamage.com/node/229
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: weblionx(a)gmail.com
Created an attachment (id=20057)
--> (http://bugs.winehq.org/attachment.cgi?id=20057)
Console log
Open the SDK Launcher (wine sdklauncher.exe)
Set paths to appropriate directories
Choose mod for development
Select "editWorld" from the tools list
Click on "Launch SDK"
editWorld launches, the splash screen show, the individual windows open behind
it, then the program freezes. It repeats "
err:ntdll:RtlpWaitForCriticalSection section 0xa03444 "?" wait timed out in
thread 001f, blocked by 002c, retrying (60 sec)
" until it is terminated.
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http://bugs.winehq.org/show_bug.cgi?id=12294
Summary: Warhammer 40K: dark crusade - Lag when not playing
Product: Wine
Version: 0.9.5.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterofnebulahfrost(a)hotmail.com
In the game, whenever there is a non-playing scene, the graphics lag terribly,
while the sound is ok. This can be seen almost everywhere, for example:
1) the intro
2) the intro to the single player campaign (which is done using the game
engine)
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http://bugs.winehq.org/show_bug.cgi?id=25376
Summary: Supreme Commander 2 requires d3dx9_36
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
The game complains about the following :
fixme:d3dx:ID3DXConstantTableImpl_SetVector (0x57c7040)->(0x21c260, 0x1,
0x1f7eec0): stub
fixme:d3dx:ID3DXConstantTableImpl_SetVector (0x57c7040)->(0x21c260, 0x1,
0x1f7eea8): stub
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x10077400, 4224, 0x1f7fa74):
partially implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
mscodescan does not reveal anything else.
winetricks d3dx9_36 is a workaround
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http://bugs.winehq.org/show_bug.cgi?id=28273
Summary: Unhandled page fault while installing some 64-bit
IE7/IE8 DLLs
Product: Wine
Version: 1.3.27
Platform: x86-64
URL: http://download.microsoft.com/download/7/5/4/754D6601-
662D-4E39-9788-6F90D8E5C097/IE8-WindowsServer2003-x64-
ENU.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=36225)
--> (http://bugs.winehq.org/attachment.cgi?id=36225)
Terminal output
Regsvr32.exe crashes with an unhandled page fault while trying to install some
of the 64-bit DLLs (browseui.dll, shdocvw.dll, urlmon.dll) installed by IE7 and
IE8 x64. The 32-bit versions can be installed without this problem. Minimal
steps to reproduce:
1. Change the reported Windows version to Windows 2003 in winecfg
2. Run the installer, and manually kill cmd.exe after a lot of
"err:setupapi:..." lines are printed in the terminal to work around bug 28213
3. Run wineboot
4. Run WINEDLLOVERRIDES=urlmon=n wine64 regsvr32 /i urlmon.dll
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http://bugs.winehq.org/show_bug.cgi?id=19242
Summary: Red Alert 3: Crash when loading new campaign
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: noah.mccalment(a)gmail.com
Created an attachment (id=22262)
--> (http://bugs.winehq.org/attachment.cgi?id=22262)
Results of regression test
Steps to reproduce: Install Red Alert 3 (I used Wine version 1.1.8 due to
unrelated issues). Load the application and do not apply any patches. Create
a new Soviet campaign and click through until the campaign loads. The program
will display the loading splash screen, the loading bar will fill to 97%, then
the application will crash before the user sees the map. Regression test
output is attached. I also note that some people have gotten it to work on
versions subsequent to 1.1.23, so there may be something system-specific.
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