http://bugs.winehq.org/show_bug.cgi?id=29507
Bug #: 29507
Summary: Rainbow Six Rogue Spear - Mouse pointer movement very
slow during mission briefing
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Classification: Unclassified
Rainbow Six Rogue Spear - installs and gameplay runs great, under os version
win 98, but the mouse pointer moves painfully slow during the briefing/mission
setup on one of my computers.
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http://bugs.winehq.org/show_bug.cgi?id=26278
Summary: Sims 3 edge smoothing option does nothing
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I'm using Ubuntu 10.10 with nvidia driver from
https://launchpad.net/~ubuntu-x-swat/+archive/x-updates
glxinfo says
OpenGL renderer string: GeForce GT 240/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 270.29
My user.reg has
[Software\\Wine\\Direct3D]
"Multisampling"="enabled"
Monitor resolution is 1024x768.
In Wine, sims3 lets me select off/low/med/high edge smoothing in settings,
but they all look the same.
In Vista (with a gt 220 and driver 197.45), those settings actually do
something; anything above 'off' subtly smooths out the jaggies.
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http://bugs.winehq.org/show_bug.cgi?id=22920
Summary: Missing typedef keywords in ws2ipdef.h resulting in
multiply-defined symbols
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmcdonald(a)bittorrent.com
I was building a program using Winelib and ran into multiply-defined symbols at
link time. I resolved them by modifying /usr/include/wine/windows/ws2ipdef.h
as follows:
136c136
< struct WS(ip_mreq)
---
> typedef struct WS(ip_mreq)
142c142
< struct WS(ip_mreq_source) {
---
> typedef struct WS(ip_mreq_source) {
148c148
< struct WS(ip_msfilter) {
---
> typedef struct WS(ip_msfilter) {
Here's the section of the file causing the problem:
/*
* Multicast group information
*/
struct WS(ip_mreq)
{
struct WS(in_addr) imr_multiaddr;
struct WS(in_addr) imr_interface;
} WS(IP_MREQ), *WS(PIP_MREQ);
struct WS(ip_mreq_source) {
struct WS(in_addr) imr_multiaddr;
struct WS(in_addr) imr_sourceaddr;
struct WS(in_addr) imr_interface;
} WS(IP_MREQ_SOURCE), *WS(PIP_MREQ_SOURCE);
struct WS(ip_msfilter) {
struct WS(in_addr) imsf_multiaddr;
struct WS(in_addr) imsf_interface;
ULONG imsf_fmode;
ULONG imsf_numsrc;
struct WS(in_addr) imsf_slist[1];
} WS(IP_MSFILTER), *WS(PIP_MSFILTER);
Without the typedef keywords, this code was defining a global variable from
every source file that included it.
I browsed the source code at
http://source.winehq.org/git/wine.git/?a=tree;f=include;h=1e4dce3adfe9c87b5…
and saw the head revision for this file and confirmed this part of the file is
the same as my copy.
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http://bugs.winehq.org/show_bug.cgi?id=19905
Summary: windowscodec: compiler warnings on OS X
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Mac OS X 10.5
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -m32 -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC
-Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wpointer-arith -I/Users/austin/.winedeps/usr/include
-I/Users/austin/.winedeps/usr/include -o stream.o stream.c
stream.c: In function 'test_StreamOnMemory':
stream.c:107: warning: format '%u' expects type 'unsigned int', but argument 6
has type 'long unsigned int'
stream.c:143: warning: format '%u' expects type 'unsigned int', but argument 4
has type 'long unsigned int'
stream.c:167: warning: format '%u' expects type 'unsigned int', but argument 4
has type 'long unsigned int'
stream.c:295: warning: format '%u' expects type 'unsigned int', but argument 6
has type 'long unsigned int'
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http://bugs.winehq.org/show_bug.cgi?id=20033
Summary: ApexDC++ exception
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
I'm running ApexDC++ 1.2.1 using playonlinux script (wine 1.1.27).
I'm facing problem, that after some time I allways get exception attached
(attached screenshot as well as full log txt).
I've already identified that I get this one immediatelly when trying to connect
to following hub:
name: BEST of all hubs :::CZech republic::: (dc.bestofallhub.com:1128)
address: dc.bestofallhub.com:1441
(only 1.st connection during one application run causes exception)
This is the last message written by this hub when connecting:
[20:49:42] <[Bot]Security> Please stand by while loading the user list...
but user list never loads, I just get this exception.
would be great to have it running seamlessly.
help appreciated.
pb
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http://bugs.winehq.org/show_bug.cgi?id=6951
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-16 17:11:06 CDT ---
Really closing bugs fixed in 1.5.0.
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http://bugs.winehq.org/show_bug.cgi?id=30171
Bug #: 30171
Summary: World of Warcraft 64-bit client deadlocks at start
(regression)
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wpanlener(a)gmail.com
Classification: Unclassified
Created attachment 39375
--> http://bugs.winehq.org/attachment.cgi?id=39375
bisect
Starting the World of Warcraft 64-bit client with 1.4-246-g945c5bb causes a
deadlock. This is a regression since 1.4 .
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http://bugs.winehq.org/show_bug.cgi?id=20118
Summary: Oblivion slows down with sound
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lb_(a)freemail.hu
Installed wine_1.1.29~winehq1-1_amd64.deb. When got sound the game extremly
slows down. Menu is just slightly effected. When somehow it losts sound the in
game 3d scene fast again.
Installed back wine_1.1.28~winehq1-1_amd64.deb and it works well again.
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http://bugs.winehq.org/show_bug.cgi?id=8433
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #21 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-16 17:11:01 CDT ---
Really closing bugs fixed in 1.5.0.
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http://bugs.winehq.org/show_bug.cgi?id=30011
Bug #: 30011
Summary: could not find function DeleteVolumeMountPointW in
kernel32.dll
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.suc(a)googlemail.com
Classification: Unclassified
Hi,
Would it be possible to add function call DeleteVolumeMountPointW in
kernel32.dll ?
Thank you,
Kind Regards,
Martin
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http://bugs.winehq.org/show_bug.cgi?id=10650
Summary: PhotoFiltre take much time to fill empty a draw
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam050986(a)yahoo.fr
Photofiltre is very slow making a simple color-filling on an image.
Teste yourself :
- Install photofiltre
- Get a new document ( 800*600 for example )
- Fill it black/whatever
- wait 20 seconds
On windows it only take 1 second...
I asked the author, and he told me that the algorythm used is a "classical
recursive algorythm..."
This has been a bug from longtime, and none of other Wine Versions fixed the
bug... :-/
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http://bugs.winehq.org/show_bug.cgi?id=26882
Summary: Portal 2: black texture when opening portals with
antialiasing enabled
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorael(a)gmail.com
Created an attachment (id=34275)
--> (http://bugs.winehq.org/attachment.cgi?id=34275)
New portal expanding, antialiasing enabled
Kubuntu 11.04 x86_64 running Wine 1.3.18 from wine ppa (plus winepulse
patches). Portal 2 was downloaded via Steam and then patched with the fixed
SKIDROW crack. Videocard is an Nvidia GeForce 580 running the proprietary
270.41.06 driver from natty restricted.
When creating a new portal, a completely black form of a portal is allocated on
the target surface. In the middle of this, the actual portal opening animation
starts, which will expand and and eventually fill the allocated black space.
This only happens with antialiasing enabled. With it disabled, there is a form
of warping effect which doesn't seem to work alongside antialiasing.
In the terminal, one line is constantly spammed;
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glBlitFramebuffer() @ surface.c / 3460
(Not attaching a log with thousands of those identical lines.)
See attached screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=25371
Summary: iTunes 10.1 hangs on installation, winserver must be
killed
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paul.destefano(a)willamettealumni.com
iTunes (10.1) hangs during installation at "starting services." Installation
cannot be cancelled and wineserver must be killed.
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http://bugs.winehq.org/show_bug.cgi?id=24377
Summary: Blade Runner does not install.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: apmetcalfe(a)yahoo.ie
I have the 4 cd version of the computer game blade runner. I could begin the
installation on with the first cd, but when prompted for the second cd, the
second cd would not mount (wine eject also did not work).
The game can still be installed with the following workaround:
Step 1: Copy the contents of each cd into separate folders on your computer.
Step 2: In each folder create the files ".windows-label" and ".windows-serial".
Step 3: In each ".windows-label" place the label of the cd, and in each
".windows-serial" place the serial. These can be found by placing the original
cd's into your computer, opening the "Drives" tab in "winecfg", highlighting
your cdrom drive and clicking on "Advanced". In my case they were as follows:
Label:BLADE_1 Serial:4B0CBE77
Label:BLADE_2 Serial:27F3C001
Label:BLADE_3 Serial:C8F1AFEF
Label:BLADE_4 Serial:E9261E6
Step 4: Create a new folder, lets call it "Install", open up the "Drives" tab
in "winecfg", and set this folder as a new drive. Click on "Advanced" and make
sure "CD-ROM" is checked, not "Autodetect".
Step 5: Copy the contents of the first cd into the "Install" folder, including
the ".windows-label" and ".windows-serial" files.
Step 6: Start the installation from the "Install" folder.
Step 7: When prompted for the second cd, move the contents of the first cd out
of the "Install" folder, and move the contents of the second cd in.
Step 8: Continue with the installation.
Step 9: Repeat with cd's 3 and 4.
Step 10: Enjoy the game :).
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http://bugs.winehq.org/show_bug.cgi?id=21508
Summary: GURPS Character Assistant Data Update - gca4dataupdate
crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davidsboogs(a)gmail.com
Created an attachment (id=25910)
--> (http://bugs.winehq.org/attachment.cgi?id=25910)
The console output (with backtrace) from an attempt to run gca4dataupdate.exe
I bought the GURPS Character Assistant from sjgames (.com) and discovered that:
a) The download isn't a recent version
b) Program and data updates are separate
c) the program update worked but data did not (see attached)
d) The updated program can't print without updated data (and printing is
important, this is a program to make tabletop RPG character sheets)
The backtrace that I got looks pretty unhelpful to me, if there is anything I
can do to provide more info, please let me know.
Description: Ubuntu 9.10
Codename: karmic
Linux 2.6.31-17-generic #54-Ubuntu SMP Thu Dec 10 17:01:44 UTC 2009 x86_64
apt-cache policy wine1.2
wine1.2:
Installed: 1.1.37-0ubuntu1
GCA 4 Patcher (4.0.383) (this worked)
GCA 4 Data Update (04DEC2009) (the offending installer)
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http://bugs.winehq.org/show_bug.cgi?id=27631
Summary: Trucks and Trailers demo launcher shows raw html code
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.gamershell.com/download_75544.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35324)
--> (http://bugs.winehq.org/attachment.cgi?id=35324)
bad screenshot
See screenshot. Attaching terminal output. Native ie7 helps a bit, seems it
wants to open a popup? With ie7, I get a blank popup then the launcher behind
it showing a single image. Can't get the actual game to start..
Tested in 1.3.8/1.3.15/wine-1.3.23-50-g2497a91
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http://bugs.winehq.org/show_bug.cgi?id=22214
Summary: Portable Apps Thunderbird loses ability to display
text
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc(a)marcchamberlin.com
I am running Portable Apps Version 1.6 of Thunderbird Version 3.0.3 Initially
upon launch it seems to work fine. But after I use it to read several emails,
the display of part of the email and/or the display of the text in menus or
buttons of Thunderbird begin to disappear and not be rendered properly. This
seems to affect only certain subsections of Thunderbird at a time. For example
when reading an email that has been forwarded, replied to, or part of a mail
list thread, then only the previous replies, or the new added content of the
email is affected and does not show up. For menus perhaps only the submenus may
not show up, leaving just the major headers.. or perhaps the tool bar buttons
text will disappear.
It seems odd that not all the text in an email, or menus/buttons will disappear
but that is what is happening and it is hard to describe.
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http://bugs.winehq.org/show_bug.cgi?id=28724
Bug #: 28724
Summary: PortableApps Starter Fail
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arno-kun(a)hotmail.es
Classification: Unclassified
PortableApps fails when starting. It just shows the Wine error window telling
the user to come here and report the bug. It's in the latest version in October
14th.
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http://bugs.winehq.org/show_bug.cgi?id=19946
Summary: make wine report correctly the graphic chip model when
using non nvidia and non fglrx drivers
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lu_zero(a)gentoo.org
I had been able to reproduce it with World of Warcraft, the same should happen
to other programs:
- if I run wine using the fglrx driver wow works correctly
- if I use the radeon driver the texture got messed up (the card get reported
as baseline nvidia)
- if I force wine to report the same model as the one reported when using the
fglrx wow works again.
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http://bugs.winehq.org/show_bug.cgi?id=26417
Summary: Starcraft 2 - DirectX Mouse Capture broken (fullscreen
and windowed)
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizzao(a)gmail.com
When playing starcraft 2, mouse capture seems to be broken in both windowed and
fullscreen mode. Mouse capture is important in SC2 because moving the mouse to
the border scrolls the screen. This seems to stem from two separate problems.
Windowed mode: Since SC2 gives you more relative viewing area when running in
widescreen mode, I tried running in a widescreen window in my fullscreen
monitor. However, I can't get the mouse to stay inside the screen while
playing, either with the default mouse capture setting, or setting wine to
emulate a virtual desktop and using fullscreen mode in SC2.
Fullscreen mode: When using dual-head mode (Twinview on nvidia), and playing
SC2 at the native resolution of one of my monitors, the mouse doesn't stay on
that monitor. It still jumps over to the other monitor, whichever side it's
attached to. This is annoying, but not as bad as the first case, since the
mouse is captured on 3 sides.)
The mouse works fine when running in one monitor in fullscreen mode, which is
the only way to play at the moment.
To reproduce: run SC2 in windowed mode, or in fullscreen mode with emulate
virtual desktop, or fullscreen mode with multiple monitors. Might be problem
with the DirectInput emulation but I specified unknown since I'm not sure.
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http://bugs.winehq.org/show_bug.cgi?id=19853
Summary: Texture corruption in guild war with fglrx 9.8
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9194
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tball(a)io.dk
I have some problems running Guildwar with fglrx 9.8 under Arch 64.
Actually the game installs/startup perfectly.
But get some odd texture corruptions. The corruption is noticable if you stand
in a long distance from the texture.
I attached a screenshot, where you see the distortion within the red markings,
and the same kind of texture (closer), without distortion in the green marking.
Actually the first time i load the game, there aren't any distortion. But when
I jump to another place within the game, the distortion starts to appear. It
seems like memory problems?
I got these setting in my user.reg file:
[Software\\Wine\\Direct3D]
"DirectDrawRenderer"="opengl"
"MaxFragmentUniforms"="1024"
"MaxVaryings"="52"
"MaxVertexUniforms"="1024"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"UseGLSL"="disabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"
I have tried with/without UseGLSL enabled, and backbuffer instead of fbo.
pbuffer crash the game. Every settings gave the same corruptions.
I am willing to patch wine for getting this to work proberly.
Thx for your help.
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http://bugs.winehq.org/show_bug.cgi?id=6604
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-16 14:09:17 CDT ---
Closing bugs fixed in 1.5.0.
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http://bugs.winehq.org/show_bug.cgi?id=2784
--- Comment #35 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-16 14:09:14 CDT ---
Closing bugs fixed in 1.5.0.
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http://bugs.winehq.org/show_bug.cgi?id=8531
--- Comment #15 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-16 14:08:51 CDT ---
Closing bugs fixed in 1.5.0.
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http://bugs.winehq.org/show_bug.cgi?id=1347
--- Comment #71 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-16 14:08:45 CDT ---
Closing bugs fixed in 1.5.0.
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http://bugs.winehq.org/show_bug.cgi?id=6951
--- Comment #9 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-16 14:08:31 CDT ---
Closing bugs fixed in 1.5.0.
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http://bugs.winehq.org/show_bug.cgi?id=8433
--- Comment #20 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-16 14:08:24 CDT ---
Closing bugs fixed in 1.5.0.
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http://bugs.winehq.org/show_bug.cgi?id=27148
Summary: WoW 4.1.0 on WINE 1.2.3
Product: Wine
Version: 1.2.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james.mccaughey(a)gmail.com
Created an attachment (id=34679)
--> (http://bugs.winehq.org/attachment.cgi?id=34679)
terminal output while running wow 4.1.0
I'm running Ubuntu 11.04 x86_64 and after running World of Warcraft 4.1.0 with
wine 1.2.3 this is the gnome-terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=7664
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |msvcp
Severity|critical |normal
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-03-16 11:16:47 CDT ---
Closing
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |grover.blue(a)gmail.com
--- Comment #8 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-03-16 11:16:39 CDT ---
*** Bug 7664 has been marked as a duplicate of this bug. ***
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution|INVALID |DUPLICATE
--- Comment #5 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-03-16 11:16:39 CDT ---
Dupe of bug 6951
*** This bug has been marked as a duplicate of bug 6951 ***
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |a3172a5dcdecb8022bb203ca6a5
| |32015c1fe7854
Status|CLOSED |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution|INVALID |FIXED
--- Comment #7 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-03-16 11:11:22 CDT ---
Fixed by a3172a5dcdecb8022bb203ca6a532015c1fe7854
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http://bugs.winehq.org/show_bug.cgi?id=25244
Summary: The Witcher needs msvcp80.dll
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
The Witcher requires this to start :
wine: Unimplemented function
msvcp80.dll.?infinity@?$numeric_limits@M@std@@SAMXZ called at address
0x7edaa9c2 (thread 001d), starting debugger...
winetricks vcrun2005 is a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=24567
Summary: 3dmark06 needs msvcp71.dll
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://www.futuremark.com/benchmarks/3dmark06/download
/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
It bundles its own, but eventually Wine may want to implement it for other apps
that don't.
We've got a lot of the other msvc runtime dll's now, anyway :-).
To test, remove the native one from C:\Program
Files\Futuremark\3dmark06\msvcp71.dll.
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
Resolution|INVALID |UPSTREAM
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
Resolution|INVALID |UPSTREAM
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
Resolution|INVALID |UPSTREAM
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http://bugs.winehq.org/show_bug.cgi?id=2082
Vit Hrachovy <vit.hrachovy(a)sandbox.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vit.hrachovy(a)sandbox.cz
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http://bugs.winehq.org/show_bug.cgi?id=27652
Summary: World of Warcraft Patch 4.2 "hangs" when clicking
"Play" to start game.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt.palermo(a)gmail.com
Created an attachment (id=35359)
--> (http://bugs.winehq.org/attachment.cgi?id=35359)
Output from running WoW's Launcher.exe
Wine has been running WoW fine for me for several months. After installing
WoW's Patch 4.2 yesterday, wine "hangs". Please see attachment. After
Launcher starts up, you click "Play" to start the game. The Launcher window
goes away and the last line in the log is where it sits. I have left it sit
for an hour (no exaggeration to make it sound "bad" :-) ), and it doesn't come
back to life.
I have already "regression tested". The attached log was generated with git
pulled last night (~8:30PM Eastern US, June 29, 2011). I am running this test
in a 100% fresh ~/.wine dir.
Is there anything else you need to know?
M.
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http://bugs.winehq.org/show_bug.cgi?id=8563
--- Comment #34 from joaopa <jeremielapuree(a)yahoo.fr> 2012-03-15 21:34:26 CDT ---
Bug still there with the demo
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http://bugs.winehq.org/show_bug.cgi?id=8712
--- Comment #36 from joaopa <jeremielapuree(a)yahoo.fr> 2012-03-15 21:26:38 CDT ---
Bug still there in current git.
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--- Comment #69 from Austin English <austinenglish(a)gmail.com> 2012-03-15 13:14:12 CDT ---
(In reply to comment #68)
> (In reply to comment #67)
> > This was fixed a while back by d09ad48328e9614b1f8a52157b5827eb23e2b0df.
>
> Was the fix commited before 1.4rc6? It doesn't fix Diablo if so.
It was committed as wine-1.3.31-54-gd09ad48, so first in 1.3.32.
According to Henri:
<stringfellow> yeah, it was probably one of those patches
<stringfellow> iirc there are still a few bugs related to that though
<stringfellow> e.g. original StarCraft battle.net
<stringfellow> but they're probably more specific bugs
please file a new bug for Diablo (and anything else affected).
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=25906
Summary: DC Universe Online: launcher doesn't work
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33018)
--> (http://bugs.winehq.org/attachment.cgi?id=33018)
terminal output
I had to copy both dvd's to a folder and run setup.exe from there, otherwise
the game wouldn't detect the second disk (the window is blank so perhaps I
didn't change disk properly, but hard to know see bug 25905). After that
workaround, installs fine. Running, however, just gives me a gray screen and a
ton of mshtml/shdocvw fixme/err's. I tried 'winetricks ie7', but that didn't
help.
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--- Comment #68 from karaluh <karaluh(a)karaluh.pl> 2012-03-15 12:01:37 CDT ---
(In reply to comment #67)
> This was fixed a while back by d09ad48328e9614b1f8a52157b5827eb23e2b0df.
Was the fix commited before 1.4rc6? It doesn't fix Diablo if so.
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http://bugs.winehq.org/show_bug.cgi?id=30143
Bug #: 30143
Summary: Midtown Madness 2 demo: missing audio
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://www.fileplanet.com/52926/download/Midtown-Madne
ss-2-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
Created attachment 39313
--> http://bugs.winehq.org/attachment.cgi?id=39313
7zipped +tid,+mmdevapi,+dsound,+alsa,+mci,+driver log (uncompressed 10 MB)
Midtown Madness 2 Trial version has no audio while running. Engine sound in
mid-game as well as sound generated by clicking on a menu option are all
missing.
Audio ceased to work after this commit:
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit
commit 8258a5188cc36563809ac7495e49bc43ae4326e4
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b
bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
The problem is still present as of wine-1.4-78-g94953f1.
Other bugs related to this commit: bug #28856, bug #29497.
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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