http://bugs.winehq.org/show_bug.cgi?id=28826
Bug #: 28826
Summary: mIRC 7.22 crash on wine 1.3.30 (works on 1.3.29)
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.lyon(a)gmail.com
Classification: Unclassified
Running mIRC 7.22 on wine 1.3.30 the application crashes a few seconds after
startup, I've run mIRC in previous versions with no problems at all.
Trace attached, let me know if you need any more info.
Andy
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http://bugs.winehq.org/show_bug.cgi?id=29724
Bug #: 29724
Summary: steam unable to launch games
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tux9656(a)hotmail.com
Classification: Unclassified
After upgrading from 1.3.37 to 1.4-rc1, Steam is unable to launch a game. This
occurs in both my normal prefix and a new prefix that I created. When trying
to launch a game, Steam displays the normal dialog showing that it is launching
the game, but then the dialog disappears and nothing happens. This is on
Debian wheezy AMD64 built with gcc 4.6.2-4.
This is the output to the console when trying to launch Team Fortress 2:
fixme:advapi:RegisterTraceGuidsW (0x3412630, 0x3eab7b8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x3e7d5f8, (null), (null),
0x3eab7d0,): stub
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7edfb313
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x10126
When trying to launch Team Fortress Classic:
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7edfb313
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x20124
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http://bugs.winehq.org/show_bug.cgi?id=16612
Summary: Appearance of site is blare.
Product: WineHQ.org
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danykey(a)gmail.com
Created an attachment (id=18164)
--> (http://bugs.winehq.org/attachment.cgi?id=18164)
index gray
You use white backgroung for div.rbox above body dark background.
div.rbox div.content {
background-color: #FFFFFF;
}
Instead of this I have suggest to set #DDDDDD color or disable
color(transparence).
I have attached several screenshots with gray color and transparence
approaches.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=22887
Summary: Disable voting for your own bugs
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Why people can vote for bugs that they reported? That make no sense.
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http://bugs.winehq.org/show_bug.cgi?id=2784
--- Comment #31 from Paul The Tall <paulthetall(a)gmail.com> 2012-03-03 02:20:42 CST ---
On my Macs Snowleopard and Lion I have to put the DirectDrawRenderer still on
GDI. If I put it to OPENGL to get the proper speed, THe game starts up
graphical Messed up. So opengl does not work proper still in RC5.
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http://bugs.winehq.org/show_bug.cgi?id=4286
Mike Ellery <mellery(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|mellery(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=5310
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #14 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-02 17:53:56 CST ---
Still present in 1.4-rc6 as seen on:
http://source.winehq.org/ident?i=wglSwapBuffers
Isn't this bug supposed to be marked as NEW?
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http://bugs.winehq.org/show_bug.cgi?id=3013
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download |
CC| |00cpxxx(a)gmail.com
--- Comment #10 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-02 17:39:50 CST ---
Download is no longer available for version 5.5 and could not find any suitable
alternative.
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http://bugs.winehq.org/show_bug.cgi?id=2784
--- Comment #30 from ptitpoul(a)gmail.com 2012-03-02 17:03:36 CST ---
@Jay: which graphic card have you used?
On my laptop, with wine 1.4RC5 on Ubuntu 11.10 64bit, with a nVidia card G210M
(it's a hybrid graphics laptop, I use bumblebee-nvidia 3.0 to support the
nVidia card), I've just quickly tested Command & Conquer: Red Alert 2 - Yuri's
Revenge: 1.001 and it works. The cursor blinks a bit but the game speed seems
correct. At last :)
With the Intel GM45 card (module i915), however, the game freezes at the
beginning of a game, with the error
err:ntdll:RtlpWaitForCriticalSection section 0x7df561e0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 003e, blocked by 002b, retrying
(60 sec)
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40c040c, 0000: semi-stub!
But I suppose it's another, regression bug.
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http://bugs.winehq.org/show_bug.cgi?id=29138
Bug #: 29138
Summary: Typo in title of Wine identifier search page
Product: WineHQ.org
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
The title of the Wine identifier search page (http://source.winehq.org/ident)
has had a typo for years ("identfier").
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--- Comment #29 from Jay <jaynobyl(a)gmx.de> 2012-03-02 15:13:28 CST ---
Forgot to mention: I tested Age of Empires I & II and they worked flawlessly,
too.
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Jay <jaynobyl(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaynobyl(a)gmx.de
--- Comment #28 from Jay <jaynobyl(a)gmx.de> 2012-03-02 15:11:55 CST ---
Works for me with Command & Conquer: Tiberian Sun in wine 1.4RC5 on Ubuntu
11.10 64bit. Played a skirmish game and it worked flawlessly.
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http://bugs.winehq.org/show_bug.cgi?id=25164
Summary: Sound dies on video in binkplay 1.0 when mouse is
moved outside window
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
I have a .bik file (in this case extracted from FF8 CD)
using binkplay.exe 1.0 I run
wine start binkplay.exe Clip.bik
This starts a video playing
By default, when the cursor is moved outside the window, the video pauses and
the sound is muted. Then when the cursor is moved back inside the window, the
video resumes but the _sound does not_.
Using the binkplay.exe /J option means that the video does not pause when the
mouse is moved outside the window and in this case sound is not lost.
Terminal gives:
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15a518,0x15b418): stub
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebf0,0x00000000), stub!
err:mmtime:TIME_MMTimeStop Timer still active?!
Please tell me what trace to provide.
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http://bugs.winehq.org/show_bug.cgi?id=16189
Summary: Google Earth install fails
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://earth.google.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer offered to Windows users at http://earth.google.com
is based on Google Updater, and is similar to the one mentioned
in bug 14684. However, installing native msxml3 is not enough
to get this one going.
It exits early, with a dialog box saying google updater can not continue.
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http://bugs.winehq.org/show_bug.cgi?id=24695
Summary: Saira crashes when fullscreen mode is selected
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://nifflas.ni2.se/content/Saira/Saira%20112.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=31204)
--> (http://bugs.winehq.org/attachment.cgi?id=31204)
crash log
The game Saira crashes on startup if you choose 'Fullscreen' option in the
configuration utility.
The game uses a weird 1024x600 screen resolution so I tested using Wine's
virtual desktop mode.
How to reproduce the issue in the demo:
1. Download and install the demo (240 MB). After installation Msvcp60.dll must
be placed into /system32 to start the game.
2. Launch the configuration utility by 'Settings.exe' and make sure Display
mode is set to 'Fullscreen'.
3. Press on 'Exit & Launch Game' >> Wine will crash.
Fedora 13
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=29883
Bug #: 29883
Summary: Game created with RPG Tkool VX Ace (Japanese version
of RPG Maker VX Ace): can not write save data
(Save*.rvdata2)
Product: Wine
Version: 1.4-rc3
Platform: x86-64
URL: http://tkool.jp/products/rpgvxace/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kakurasan(a)gmail.com
Classification: Unclassified
Regression SHA1: f67b0377abd491bfe4cc2713ee644119a3e00218
"Save" function does not work. Loading data works fine.
Steps to reproduce:
1. Download sample game from "www.famitsu.com/freegame/vxace/0001.html"
(Note: RTP is not needed to play the game)
2. Extract files from Notbrave2.exe (run it or use cabextract)
3. Run Game.exe
4. Select "ニューゲーム (New game)"
5. After starting the game, open menu
6. Select "セーブ (Save)"
7. Choose file number -> FAIL
Result of regression test:
f67b0377abd491bfe4cc2713ee644119a3e00218 is the first bad commit
commit f67b0377abd491bfe4cc2713ee644119a3e00218
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Sun Nov 7 19:14:46 2010 +0100
kernel32: Use fd availability for testing whether a console handle refers
to a bare console.
:040000 040000 ba84ca5000322180567de19b120c0ed551a3ab3e
6bcfdb2687ebad0c64cfca17fb196787ca5e3be4 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=24267
Summary: Touhou 12.3 Hisoutensoku: Don't draw some sprites.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
CC: wine-bugs(a)winehq.org
Created an attachment (id=30556)
--> (http://bugs.winehq.org/attachment.cgi?id=30556)
Vertical lines instead of normal sprites
Anything that is rendered with depth buffer use, such as shadows, etc show a
only one pixel wide chunk of the texture.
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http://bugs.winehq.org/show_bug.cgi?id=29981
Bug #: 29981
Summary: Galactic Civilizations 2 is unplayable due to possible
severe memory leak
Product: Wine
Version: 1.4-rc4
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olelukoie(a)mail.ru
Classification: Unclassified
Since several wine versions I can not play GalCiv2:Twilight of the Arnor game.
After a several dozens of turns the game interface freezes and all text in it
disappears. If I'm enabling autosave then I also get the "Out of memory"
message (possibly caused by autosaving attempt).
I've made some testing and found that initially the game uses ~600 MiB of RAM
but after each turn the memory consumption increases significantly (more than
30 MiB each turn even when playing on small maps) and when it reaches ~1.7 GiB
the game stops responding.
If it matters I use 64-bit openSuSe Linux 12.1, Core 2 Duo E8500, 6GiB RAM and
nVidia GTX 460 1GB video card with latest stable nVidia proprietary driver.
These are the wine packages I have currently installed:
wine-1.3.38_1.4rc4-1.2.x86_64
wine-mp3-1.1.39-12.4.i586
wine-32bit-1.3.38_1.4rc4-1.2.x86_64
wine-gecko-1.4-24.1.noarch
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http://bugs.winehq.org/show_bug.cgi?id=12739
Summary: Improper drawing of radio buttons
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sistemas(a)upcnba.org
Radio buttons in Visual FoxPro are shown inside a black box.
To see this bug you can download a demo application Sistematic at
http://www.sistematicperu.com/descarga_demo.htm.
>From menu "Caja -> Imprimir Hoja de Movimientos" you can view a dialog with the
radio buttons.
I have seen this bug in several versiones of Wine in Ubuntu including latest
version 0.9.60.
Attached there are one pict of the dialog as views in Windows XP, and other of
Wine running in Ubuntu 7.10.
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http://bugs.winehq.org/show_bug.cgi?id=29869
Bug #: 29869
Summary: Re-Volt is missing an HUD element
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hougaard.junior(a)gmail.com
Classification: Unclassified
Created attachment 38819
--> http://bugs.winehq.org/attachment.cgi?id=38819
Loading screen of Re-Volt 1.2 Alpha 12.0107
For years the borders "(spru)" around the menus in Re-Volt have been missing in
Wine and this is also the case with the Wine v1.4-rc3. All other HUD elements
appear normally. I have been investigating this issue with a lot of help from
Re-Volt 1.2 Patch developer Huki and he managed to compile a build of Re-Volt
for me which doesn't suffer from this issue.
Here is what Huki wrote to me in an e-mail:
"Vertices of the quad used to draw the menu-box and borders (spru) were using z
coordinate value of 300. Changing it to zero seems to be working (which was
already the case for rest of the HUD parts). But the Z-Buffer is turned off
during 2D drawing anyway, so the vertex z coordinate should be ignored (and it
is when running natively in Windows). Perhaps Wine does not handle the Direct3D
Z-Buffer Render State call
IDirect3DDevice3::SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE)
properly."
The terminal output for Re-Volt 1.2 Alpha 12.0107 ("revolt.exe") and the
modified Re-Volt build ("rvwine.exe") are identical to each other despite the
now working borders in the latter build.
http://pastebin.com/11kgQYGChttp://pastebin.com/wdkpv9Cy
**********************
REPRODUCING THIS BUG
**********************
All versions of Re-Volt shows this issue including the free-to-use demo.
Download the demo here:
http://www.fileplanet.com/6256/0/0/0/1/section/Demos. The modified Re-Volt
build is attached to this bug report but ONLY works if you apply the Re-Volt
1.2 Alpha 12.0107 patch first. You can download the patch here:
http://rv12.zackattackgames.com/downloads/rv1.2a12.0107.exe.
After installing the patch, place the modified Re-Volt build inside the Re-Volt
Demo folder.
NOTE: A few errors will appear while loading, but they can be skipped by
pressing Enter. These errors occur only because the Re-Volt 1.2 patch is meant
to be installed on retail versions of Re-Volt - they are not relevant.
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http://bugs.winehq.org/show_bug.cgi?id=8495
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-02 13:02:38 CST ---
Closing bugs fixed in 1.4-rc6.
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http://bugs.winehq.org/show_bug.cgi?id=19159
Summary: Command & Conquer 3: Tiberium Wars hangs at splash
screen
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrejx(a)gmail.com
Command & Conquer 3: Tiberium Wars hangs at splash screen. The CPU usage is at
100% and there appears to be no hard disk utilization.
Tested with Wine versions: 1.1.24, 1.1.23, 1.1.20, 1.1.18, 1.1.10, 1.1.8
Same results on all of them.
Tested using "Windows XP" and "Vista" options. Nothing works. It was suggested
to disable all audio modules in winecfg, but that did not help either.
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http://bugs.winehq.org/show_bug.cgi?id=14769
Summary: Firefox 3 window size isn't restored after returning
from fullscreen (dogfood)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andre.wisplinghoff(a)gmail.com
How to reproduce:
Start Fx3, press F11 two times (go fullscreen and back).
The window should have the same size as it had before, but it seems it just
remains being full sized (eg. it becomes an odinary window but still has
1280x800 on my system)
On KDE4 this leads to the title bar being hidden (window has negative top). On
KDE3, the window is positioned at (0,0), but because it's to large it continues
behind the taskbar. After going fullscreen and back again, there's the same
effect as on KDE4.
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http://bugs.winehq.org/show_bug.cgi?id=21981
Summary: Igor Pro: Drop-down menu only works when arrow key is
pressed
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_may(a)web.de
In Igor Pro 6.12A, drop-down menus don't work properly, they can only be
activated when you click on them, holding pressing an arrow key.
For example, go to the menu 'Analysis' -> 'Packages' -> 'Multipeak Fitting' ->
'Multipeak Fitting 2'. A window called 'Start Multi-peak Fit' should appear.
Try to click on the drop-down menu 'Panel Position'. This doesn't work. It only
opens, when you click on the menu and then press an arrow key, but even for
that, you sometimes need several tries.
A free Trial of Igor can be found under
http://wavemetrics.com/support/demos.htm
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http://bugs.winehq.org/show_bug.cgi?id=22414
Summary: Grand Theft Auto: Vice City - Unhandled exception on
startup unless virtual desktop is used
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The game will change your resolution, but won't start, and give an unhandled
exception window (which you can't see, it's all black).
Running it in a virtual desktop, however, almost works. In a virtual desktop,
you'll only see the blue screen until you click inside, at which point the
splash screen appears. Seems fine after that (haven't tested too much).
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http://bugs.winehq.org/show_bug.cgi?id=22216
Summary: Problem with freopen("CONOUT$", "w", stdout);
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: terra(a)gnome.org
I am having trouble with code that reads...
has_console = FALSE;
{
typedef BOOL (CALLBACK* LPFNATTACHCONSOLE)(DWORD);
LPFNATTACHCONSOLE MyAttachConsole;
HMODULE hmod;
if ((hmod = GetModuleHandle("kernel32.dll"))) {
MyAttachConsole = (LPFNATTACHCONSOLE) GetProcAddress(hmod,
"AttachConsole");
if (MyAttachConsole && MyAttachConsole(ATTACH_PARENT_PROCESS)) {
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
dup2(fileno(stdout), 1);
dup2(fileno(stderr), 2);
has_console = TRUE;
}
}
}
The freopen calls should cause stderr and stdout to be redirected
to the console. Under wine they are not.
The failure occurs in dlls/kernel32/console.c function OpenConsoleW
when it checks creation != OPEN_EXISTING. creation at that point is
CREATE_ALWAYS.
Changing the check to allow CREATE_ALWAYS fixes my problem, but
may not be right.
(The code is from Gnumeric, btw.)
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http://bugs.winehq.org/show_bug.cgi?id=24259
Summary: Possible race condition
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
FC13 x86_64
wine 1.2 from Fedora repo
GeForce GTS250 with Twinview enabled, using nvidia binary driver from rpmfusion
Compiz disabled
When running World of Warcraft in Windowed/Maximized OpenGL mode, I seem to be
getting 100% CPU usage from Xorg and about 20% from WoW.exe but can't pin down
a certain way to reproduce it, therefore I assume there is a race condition
somewhere, but not sure if it is in Xorg or wine.
It does not result in a complete system hang. I am able to (slowly) get over to
my open terminal window, open a new tab, get top running, see Xorg chewing
through my processor, and then switch back to WoW to open the menu and hit
exit.
Once I get into top, my keyboard stops responding, even outside the terminal
window. Alt+Tab works to bring up the switcher menu, but won't actually switch,
'q' won't quit top, and alt+f4 won't quit wow, but the Escape key will at least
bring up the in-game menu to let me hit Exit Game. Once the menu is up I have
to slowly nudge the mouse toward the exit button since the FPS has dropped to
0.4fps by this point.
I would provide logs, but since I'm not sure what all areas this could touch, I
figured better to ask what you need me to do than provide useless information.
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http://bugs.winehq.org/show_bug.cgi?id=17723
Summary: Audiosurf: unable to fill textfields
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
URL: http://store.steampowered.com/news/2220/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitel(a)nomi.cz
Created an attachment (id=19927)
--> (http://bugs.winehq.org/attachment.cgi?id=19927)
This is entered after taping "a" key
When I try to fill any textfield in the game (Audiosruf login, Scrobbler
login), it enters strange characters after every keypress.
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http://bugs.winehq.org/show_bug.cgi?id=30040
Bug #: 30040
Summary: comctl32/monthcal test fails on leap years?
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
I noticed this failing on buildbot, and my local machine, starting at about the
time that UTC went to Feb 29th :).
Going back to an earlier wine build that didn't fail still fails, so seems
related:
monthcal.c:390: Test failed: Failed to set limits
monthcal.c:391: Test failed: Min limit expected
monthcal.c:393: Test failed: Failed to set limits
monthcal.c:405: Test failed: Expected 2011, got 2013
monthcal.c:406: Test failed: Expected 2, got 7
monthcal.c:407: Test failed: Expected 29, got 20
monthcal.c:416: Test failed: Failed to set limits
monthcal.c:417: Test failed: Min limit expected
monthcal.c:419: Test failed: Failed to set limits
monthcal.c:420: Test failed: Min limit expected
monthcal.c:422: Test failed: Expected 2013, got 0
monthcal.c:423: Test failed: Expected 2, got 0
monthcal.c:424: Test failed: Expected 29, got 0
monthcal.c:425: Test failed: Expected 3, got 0
monthcal.c:426: Test failed: Expected 2, got 0
monthcal.c:427: Test failed: Expected 20, got 0
monthcal.c:428: Test failed: Expected 49, got 0
monthcal.c:429: Test failed: Expected 613, got 0
monthcal.c:431: Test failed: Expected 0, got 2013
monthcal.c:432: Test failed: Expected 0, got 7
monthcal.c:433: Test failed: Expected 0, got 20
monthcal.c:434: Test failed: Expected 0, got 3
monthcal.c:435: Test failed: Expected 0, got 2
monthcal.c:436: Test failed: Expected 0, got 20
monthcal.c:437: Test failed: Expected 0, got 49
monthcal.c:438: Test failed: Expected 0, got 613
Nikolay?
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http://bugs.winehq.org/show_bug.cgi?id=29949
Bug #: 29949
Summary: PAF (Personal Ancestral File) help viewer unhandled
page fault
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmriches(a)ieee.org
Classification: Unclassified
Created attachment 38982
--> http://bugs.winehq.org/attachment.cgi?id=38982
stdout and stderr from a run that shows the unhandled page fault
This is a regression. This problem does not exist in 1.4-rc3. I plan to run a
regression test to find the exact commit. The application is downloadable.
Start from a fresh WINE prefix area with no pre-existing WINE processes
running.
When starting the application, it presents a 'Welcome ...' dialog. Click on
'New'. Enter any filename, click 'Save'. Click 'Cancel' on the next two
dialogs. This puts you in the family view with no pre-existing data. I get
the same results even if I use pre-existing data, but it's easier to bring up
without pre-existing data.
Click on the yellow question mark in the icon bar near the top of the window.
This brings up the help viewer.
In the left-hand pane of the help viewer, click on chapter titles starting at
the top. Click at least one per second. At some point between about the
seventh entry and the bottom of the list, you will see a dialog saying the
application needs to close. The console will show an unhandled page fault.
I'll attach console output.
The visible symptoms here look very similar to some old bugs seen in
1.3.12-1.3.15, 0.9.57-0.9.60, 0.9.50, 0.9.52, 0.9.39, and 0.9.37. Bug number
25873 is a good example.
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http://bugs.winehq.org/show_bug.cgi?id=4084
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-02 13:02:25 CST ---
Closing bugs fixed in 1.4-rc6.
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http://bugs.winehq.org/show_bug.cgi?id=29689
Bug #: 29689
Summary: Crash wincfg on graphics tab with LC_ALL=ja_JP
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
Classification: Unclassified
Created attachment 38510
--> http://bugs.winehq.org/attachment.cgi?id=38510
log
I tried some japanese apps and wine crashes in them with LANG=ja_JP or
LC_ALL=ja_JP, when i tried fresh winecfg with LANG=ja_JP or LC_ALL=ja_JP and
it's crashes on graphics tab.
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http://bugs.winehq.org/show_bug.cgi?id=21019
Summary: Igor pro "Help brower" has no window decorations
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mycae(a)yahoo.com
The program "Igor Pro" has missing decorations on its help browser.
To reproduce, download the IGOR demo.
http://www.wavemetrics.net/Downloads/Win/setupIgor6.exe
Install, then run wine '/home/USER/.wine/drive_c/Program Files/WaveMetrics/Igor
Pro Folder/Igor.exe'
Now select Help->Help browser
The window normally has decorations, which allow for the window to be hidden
moved or otherwise controlled. These are missing.
Wine was installed on debian testing
$ aptitude show wine
Package: wine
State: installed
Automatically installed: no
Version: 1.0.1-2
Priority: optional
Section: otherosfs
Maintainer: Debian Wine Party <pkg-wine-party(a)lists.alioth.debian.org>
Uncompressed Size: 65.5k
Depends: wine-bin (= 1.0.1-2), wine-utils (= 1.0.1-2), libwine-alsa (= 1.0.1-2)
| libwine-oss (= 1.0.1-2) | libwine-esd (= 1.0.1-2) | libwine-jack (=
1.0.1-2) | libwine-nas (= 1.0.1-2), libwine-gl (= 1.0.1-2),
libwine-print (= 1.0.1-2), libwine-sane (= 1.0.1-2), libwine-cms (=
1.0.1-2), libwine-gphoto2 (= 1.0.1-2), libwine-ldap (= 1.0.1-2)
Recommends: ttf-liberation
Suggests: wine-doc, binfmt-support, ttf-mscorefonts-installer, winbind, avscan
|
klamav | clamav
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http://bugs.winehq.org/show_bug.cgi?id=26872
Summary: Cannot create new profile in Dawn of War demo
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://download.cnet.com/Warhammer-40-000-Dawn-of-War-
demo/3000-7483_4-10317161.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=34255)
--> (http://bugs.winehq.org/attachment.cgi?id=34255)
Screenshot of problem
Load the DoW demo and you are confronted with a "Create profile" window.
Enter a profile name TEST.
Hit create.
Nothing happens. The profile is not created so you cannot continue.
Nothing in the console except
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xacb8f0,0xacb8f4): stub
My last test report in Wine 1.1.18 doesn't mention such a problem, but I cannot
compile this far back for some reason so cannot run a regression test.
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http://bugs.winehq.org/show_bug.cgi?id=26613
Summary: painkiller redemption steam mouse wheel not working
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rivaldid(a)gmail.com
Created an attachment (id=33883)
--> (http://bugs.winehq.org/attachment.cgi?id=33883)
painkiller redemption steam log
it's a full working game, except the mouse wheel, i remember with wine 1.3.9
the wheel was working i'm sure.
this is a full log, from the start of steam till the end
wishes.
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http://bugs.winehq.org/show_bug.cgi?id=8166
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-02 13:02:18 CST ---
Closing bugs fixed in 1.4-rc6.
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http://bugs.winehq.org/show_bug.cgi?id=22359
Summary: Wolfenstein water displays strange rays
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
Created an attachment (id=27359)
--> (http://bugs.winehq.org/attachment.cgi?id=27359)
Screenshot
Wine displays strange "rays" in some places. It is easy to reproduces in the
sewers (right at the beginning) where water splashes from the ceiling: the rays
are displayed in addition to the water effect.
The attached screenshot was made later into the game but shows the same thing.
Running on NVidia Geforce 7950 with drivers 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=30053
Bug #: 30053
Summary: [regression] Finale 2012 font spacing is too wide
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Classification: Unclassified
Created attachment 39156
--> http://bugs.winehq.org/attachment.cgi?id=39156
screenshot of bug
After upgrading from Wine 1.3.28 to 1.3.32 and in all subsequent Wine releases,
the font spacing has become far too wide in Finale 2012. This was not an issue
in Wine 1.3.28 or earlier. Perhaps the new DIB engine changes are responsible?
Unfortunately, I haven't had time to run a regression test to know for sure.
I have attached a screenshot showing the difference in font spacing between
Windows XP and Wine as well as the Finale .MUS file used in the screenshot. To
reproduce the bug, a trial version of Finale 2012 can be downloaded from here:
http://www.finalemusic.com/Downloads/FreeTrial.aspx
** Test System **
OS: Kubuntu 11.10 64-bit w/ KDE SC 4.8.0
Motherboard: ASRock X58 Extreme3 (Intel X58 chipset)
CPU: Intel Core i7 (2.8 GHz quad-core)
RAM: 12GB DDR3
Video: Dell NVIDIA GeForce 7800 GTX w/ 256 MB RAM (PCI Express)
Linux Kernel: 3.1.0-1-generic
NVIDIA video driver: 280.13
Screen Resolution: 1280 x 960
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http://bugs.winehq.org/show_bug.cgi?id=13792
Summary: Abomination:The Nemesis Project Crashes at startup
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realheadcrusher(a)hotmail.com
Created an attachment (id=13829)
--> (http://bugs.winehq.org/attachment.cgi?id=13829)
Crash dump
Abomination game installs fine but Abomb.exe, the game itself, crashes at
startup.
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http://bugs.winehq.org/show_bug.cgi?id=25447
Summary: Men of War does not let me select anti-aliasing
options
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Created an attachment (id=32387)
--> (http://bugs.winehq.org/attachment.cgi?id=32387)
Terminal output from run
Men of War works fine, and every setting in the options menu is the same as it
is on Windows 7, with one exception: I cannot set antialiasing options to
anything other than "none". On Windows I can go up to 8x.
I have an NVidia GTS 450 with proprietary drivers (260.19.06) running on Ubuntu
10.10 64 bit.
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http://bugs.winehq.org/show_bug.cgi?id=12212
Summary: DeusEx: regression - running at big resolutions result
in screen shift&crop
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anton(a)korzh.ru
CC: julliard(a)winehq.org
Running DeusEx since 0.9.56 in resolution different to 640x480, results in
incorrect fullscreen positioning and picture cropping to upper-left quarter of
screen in first main menu view. In 0.9.55 is everything ok.
git bisect helped to find a commit which have introduced the regression:
0.9.55-409
winex11: Re-introduce a separate X11 window for the client area of top-level
windows
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http://bugs.winehq.org/show_bug.cgi?id=26416
Summary: Fullscreen problems with Phantasy Star Online
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
This applies to the demo version of Phantasy Star Online
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=2170).
Download the demo version from
http://download.cnet.com/Phantasy-Star-Online-demo/3000-7539_4-10243432.html
Bug 1: The game runs in fullscreen mode, but the Ubuntu menu bar and task bar
hide a bit of the game display.
Bug 2: If several programs are running, it is typically possible to switch
between them by pressing Alt-TAB -- but the game won't show up! I only see the
other programs I'm running.
Bug 3: The game changes my screen resolution from 1366x768 to 640x480. If I
start the game, press "enter" at the title screen and then "exit", my screen's
resolution changes back to 1366x768 when I'm exiting the game.
Now try another thing: start the game, press "enter" at the title screen and
then "new game". The stage will load. Now press the "escape" key and then
"exit" (ゲーム終了 if you're using the default Japanese language setting). You
should now be back at the title screen. Now you can repeat: "enter" and then
"exit". This time, the screen resolution *doesn't* change back to 1366x768, and
it is necessary to manually go to the display settings to fix the resolution.
Bug 4: If I Alt-TAB to another program, the game still hides that program,
unless I'm also changing workspace.
Bug 5: The game is a 4:3 game but the image is stretched out on my 16:9
display. When using the same hardware but rebooting into Windows 7, I get a 4:3
image with black bars on the left and right sides. Thus, Wine and Windows
behave differently. Maybe this is because of a setting; I'm not sure.
None of these bugs applies if I'm using the "emulate a desktop" setting in
Wine's configurations. They only apply if this setting is unchecked.
When launching the game, there is first a dialogue box with settings for fonts
and other things. The bugs don't apply to this dialogue box. Press the button
in the dialogue box and the game will start and then the bugs will apply.
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http://bugs.winehq.org/show_bug.cgi?id=22703
Summary: Running Galcon Fusion demo gives error message
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.galcon.com/fusion/files/GalconFusion_Setup.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=27975)
--> (http://bugs.winehq.org/attachment.cgi?id=27975)
terminal log
At the end of the installer a message comes up:
'Microsoft Visual C++ Runtime Library
Runtime error!
...
R6034
An application has made an attempt to load the C runtime library incorrectly'
Works fine with vcrun2008 installed via winetricks
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http://bugs.winehq.org/show_bug.cgi?id=30038
Bug #: 30038
Summary: Detect CPU speed by using sysctl "hw.clockrate"
instead of "dev.cpu.0.freq"
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hardy.schumacher(a)gmx.de
Classification: Unclassified
In dlls/ntdll/nt.c cpu speed on FreeBSD is actually taken from sysctl
"dev.cpu.0.freq". If the related value could not be found default value of 1GHz
is used.
Actually FreeBSD does not provide a sysctl variable "dev.cpu.0.freq".
The actual speed of the cpu is stored in sysctl variable "hw.clockrate".
Potential fix:
Change in dlls/ntdll/nt.c (line 1181)
--if (!sysctlbyname("dev.cpu.0.freq", &num, &len, NULL, 0))
+++if (!sysctlbyname("hw.clockrate", &num, &len, NULL, 0))
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http://bugs.winehq.org/show_bug.cgi?id=11430
Summary: Applications based on CodeJock Software ToolkitPro fail
with division by zero
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: developers(a)tefnet.pl
ToolkitPro from CodeJock software fails during initial UI drawing with:
wine: Unhandled division by zero at address 0x423325 (thread 0009), starting
debugger...
Sample application can be downloaded from:
http://www.codejock.com/public/download/win32/TabbedViewPro.zip
This makes applications like DIALux
(http://www.dial.de/CMS/English/Articles/DIAL/DIAL.html?ID=1) widely used in
lighting industry not usable.
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http://bugs.winehq.org/show_bug.cgi?id=21984
Summary: Glumbuster crashes on load
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=26698)
--> (http://bugs.winehq.org/attachment.cgi?id=26698)
terminal output + crash
Wine 1.1.40, Ubuntu 8.10, nvidia 195.30 8800GTS.
Glumbuster crashes on start, backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=28598
Bug #: 28598
Summary: ArchiCAD 12: crashes when creating a new file or open
an existing one
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=11719&iTestingId=31408
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P4
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roymcavoy(a)katamail.com
Classification: Unclassified
When you create a new file to the welcome interface (screencap1.png), the
software fails to finish loading the workspace (screencap2.png) and start
reporting tool bug Graphisoft (screencap3.png)
same problem with versions 14 and 15 of ArchiCAD
content of attachment.tar.gz
last 200 lines of debug report -> bugII.out
last 20 lines of the log -> winearchicad.exe_commandoutput.out
screencaptures -> screencap1.png screencap2.png sceencap3.png
Archicad 15 italian trial version: www.archicad.it
Other info:
linux distro: archlinux 3.0-ARCH
kernel: linux 3.0.6-1
component: atmlib, dotnet20, gdiplus, gecko120, msxml3, vcrun2008
installed: java6, quicktime player
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http://bugs.winehq.org/show_bug.cgi?id=19106
Summary: (Touhou Fuujinroku ~ Mountain of Faith) Stage
backgrounds aren't always rendered properly
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
Occasionally, the game will render the stage background incorrectly.
For example, on stage 4, the background is supposed to be a raging waterfall
with falling maple leaves, however, sometimes this will be rendered as maple
leaves falling against a plain, crimson red background.
Other levels suffer from this bug in a similar manner except for the color of
the matte background.
The error message associated with this bug is to the best of my knowledge as
follows:
fixme:d3d:buffer_UnLoad >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDeleteBuffersARB @ buffer.c / 628
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http://bugs.winehq.org/show_bug.cgi?id=18569
Summary: TeamViewer: App doesn't start, probably heap
corruption
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.teamviewer.com/download/TeamViewer_Setup.ex
e
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scpan(a)live.fr
Created an attachment (id=21230)
--> (http://bugs.winehq.org/attachment.cgi?id=21230)
Result of WINEDEBUG=+relay,+seh,+tid wine TeamViewer.exe &>/tmp/relay.txt
I installed TeamViewer with the default options. At the end the cursor blinks
forever so I ctrl-c it.
I moved to the working directory and tried to launch TeamViewer with: wine
TeamViewer.exe
The app doesn't start and I get an error in terminal (check attach)
I went to #winehq irc to find help, I did steps below :
I removed my .wine directory and re-installed TeamViewer: same error
I did a trace log with WINEDEBUG=+relay,+seh,+tid wine TeamViewer.exe
&>/tmp/relay.txt and lzma -9 /tmp/relay.txt
You can find the trace log in attachment
Focht thinks it's because of a heap corruption, I did
WINEDEBUG=+relay,+seh,+tid,+heap wine TeamViewer.exe &>/tmp/relay.txt and
TeamViewer launches succesfully but it doesn't lauch with WINEDEBUG=warn+heap
wine ./TeamViewer.exe
So I now use WINEDEBUG=+seh,+tid,+heap wine TeamViewer.exe &>/tmp/relay.txt for
a workaround but still looking for a fix.
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