http://bugs.winehq.org/show_bug.cgi?id=26893
Summary: SimTower draws some objects misaligned
Product: Wine
Version: 1.3.18
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffrey.pfau(a)gmail.com
For several versions of Wine (going back to well before 1.2), many of the
objects you can construct (notably offices and apartments) will draw offset,
such that the edge of the room will be >10px from the left of the edge. The
amount it is offset is constant per object type. Given that one side of the
room is also offset vertically by 1px, it would appear to be the case that
drawing these rooms uses the wrong offset to the pixel data.
I have observed this bug in 32- and 64-bit versions of Wine on Linux, and
64-bit version of Wine on Mac. The bug is present in SimTower v1.0 and v1.1b. I
have not tested any other versions.
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http://bugs.winehq.org/show_bug.cgi?id=23489
Summary: Buccaneer: quits silently when entering the Tavern
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.bigdownload.com/games/buccaneer-the-pursuit
-of-infamy/pc/buccaneer-the-pursuit-of-infamy-demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29317)
--> (http://bugs.winehq.org/attachment.cgi?id=29317)
console log
The game Buccaneer: The Pursuit of Infamy will quit silently (without a crash
dialogue or anything) when you enter the Tavern after returning from a mission.
The Tavern is the place where players can save their actual progress in the
game.
Interestingly the game never crashes if you enter the Tavern BEFORE a mission
(I mean right after starting a new game).
You can check out the issue using the demo (122 Mb download size), link added
to URL.
How to reproduce the bug in the demo:
1. Install the demo and start it by T3D.exe. The game will notify you about the
latest update, you can install it, the game will restart after updating.
2. Start a new single-player game, select an available mission in 'Chart Room',
'Set Sail'.
3. You can complete the mission if you like it or simply turn your ship back,
and leave the mission area. You will be returned to your home port (Cutlass
Bay).
4. Back in the port click on 'The Tavern' >> the game will quit unexpectedly.
After some fiddling it turned out that installing native comctl32 components
via winetricks solves the problem.
A standard console log (attached) doesn't reveal too much information, I guess.
Any winedebug I should pass to narrow the problem?
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http://bugs.winehq.org/show_bug.cgi?id=25323
Summary: Civilization IV Beyond the Sword crashed when trying
to start a new game.
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.pinamartins(a)gmail.com
Created an attachment (id=32176)
--> (http://bugs.winehq.org/attachment.cgi?id=32176)
Crash log with WINEDEBUG=+tid,+msxml,+variant
The crash mentioned in the summary occurs only if using builtin msxml3.
Reverting this dll to native will make the game start just fine.
I attached a logfile with WINEDEBUG=+tid,+msxml,+variant.
This should allow more progress on the builtin msxml3 lib.
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http://bugs.winehq.org/show_bug.cgi?id=25786
Summary: MYST V Demo: Installer GUI doesn't appear correctly
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32861)
--> (http://bugs.winehq.org/attachment.cgi?id=32861)
Terminal output: wine "Myst V Demo.exe" + WINEDEBUG=+imm wine "Myst V Demo.exe"
Splitting from bug 11963 to isolate problems. This bug causes the window to not
render correctly and makes it impossible to click through the installation. It
can still be done perfectly from hotkeys - see also
http://bugs.winehq.org/show_bug.cgi?id=11963#c15
The offending Component is "imm".
(fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW)
Attached is the log showing the error + a debug of imm.
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http://bugs.winehq.org/show_bug.cgi?id=28635
Bug #: 28635
Summary: Pikachu Volleyball 3D fails to start a new game
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 36802
--> http://bugs.winehq.org/attachment.cgi?id=36802
Full log
When attempting to start a new game in Pikachu Volleyball 3D, it fails with the
following error message:
D3DMesh.cpp File 205 Line (DX Function) failed with DX9 error 0x80004001
E_NOTIMPL
Description - The function called is not supported at this time
It works after using winetricks d3dx9_36. The last line printed in the terminal
is:
fixme:d3dx:ID3DXMeshImpl_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not
implemented.
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http://bugs.winehq.org/show_bug.cgi?id=28611
Bug #: 28611
Summary: Farmer Jane freezes at Loading screen
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Farmer Jane animates a Loading progress bar and freezes after it's full.
The strace log (over 125 MiB, omitted) ends at this point; no further system
calls occur. The WINEDEBUG=+relay log (almost 439 MiB, omitted) shows thread
0029 blocking in SetWindowPos(). Over 9000 lines later, we get
err:ntdll:RtlpWaitForCriticalSection section 0x7b9a71c0 "console.c:
CONSOLE_CritSect" wait timed out in thread 002a, blocked by 0029, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=25988
Summary: Mr. Smoozles Goes Nutso: problems playing sound
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.juniper-games.com/smoozles/Nutsosetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33126)
--> (http://bugs.winehq.org/attachment.cgi?id=33126)
terminal output (only built-in dlls)
The game is a nice, freeware adventure puzzle game.
Neither sound nor music is playing in the game with a clean Wine install.
After installing the directmusic components via winetricks and starting
Timidity as a separate process music is playing fine in the menu and in some of
the scenes.
However there are still problems playing sound effects during gameplay: it is
most noticeable in the first scene where a simple sound effect is intended to
play (sounds like a shooting sound).
The game becomes almost unplayable because of a strange lagging issue: the game
barely responds to keyboard events while the sound is playing.
Once you manage to make it past the first scene, gameplay seems to be back to
normal in the second scene. It seems that the lagging issue has something to do
with the looping sound effect during the first scene.
The first log is showing the output without native directmusic dlls.
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http://bugs.winehq.org/show_bug.cgi?id=29061
Bug #: 29061
Summary: TGL's mahou game will crash on the 8bit color with
wine
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
Created attachment 37446
--> http://bugs.winehq.org/attachment.cgi?id=37446
error message
your wine will crash when using 8bit(256 color) on the windows95 game
mahou and mahou2
and it look like is the bug of wine.
and it work fine on the normal color.
but the game is must be on the 8bit(256 color), so it just could work.
but it could not play.
i submit the error on attach
and i sure the glxgear can run
and my connamd is
Xephyr :1 -ac -screen 800x600x8 & DISPLAY=:1 wine mahou.exe
and on the win7 and XP, use the 256 color could run this game.
and this game seem to use the directx4 or directx5.
the driver is vxd, the wine98 driver.
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http://bugs.winehq.org/show_bug.cgi?id=23508
Summary: Final Fantasy XIV Benchmark very slow
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://uk.download.nvidia.com/nzone/international/benc
hmarks/ffxiv/FFXIVBenchmark.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Final Fantasy XIV benchmark runs, but is very slow (~4 fps, plus lots of
pauses).
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http://bugs.winehq.org/show_bug.cgi?id=14592
Summary: Soldat Performance Spikes
Product: Wine
Version: 1.1.1
Platform: Other
URL: http://static.soldat.pl/downloads/soldatsetup15b.zip
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehstealth(a)yahoo.com
I have been trying the Soldat 1.5.0 Beta out, and it works as well as the 1.4
version. However there is a bug (probably in 1.4 too, but I'm reporting it for
1.5b anyway) with the weapons selection menu and sprites. Especially with the
menu, Soldat lags horribly, and once you do select your weapon, everything is
fine again. Also, when sprites are drawn on the screen, it also seems to spike
a bit. Both instances are spitting out this, continuously:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
Whatever that is, if that were fixed, it would probably be one of the last bugs
dealing with Soldat gameplay performance, as everything else is great!
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http://bugs.winehq.org/show_bug.cgi?id=24966
Summary: No sound and mouse problems on Unreal Tournament 2004
Demo
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paloseco(a)gmail.com
Apart from graphic issues, I cannot move mouse to the bottom when in menu, and
I have no sound at all.
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http://bugs.winehq.org/show_bug.cgi?id=23531
Summary: RmcpLoader does not start
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i386dx(a)hotmail.com
Created an attachment (id=29379)
--> (http://bugs.winehq.org/attachment.cgi?id=29379)
Backtrace after loading
This is about a small tool called 'RmcpLoader'. This is used to monitor and
control Newtec devices.
The tool can be downloaded (freeware) at
http://www.newtec.eu/fileadmin/user_upload/product_leaflets/Rmcploader_v4.9…
*Installation works
*first attempt gives an error (System error &H8007007E). Nothing to worry about
since this is the same behaviour as in Windows (MS Office needs to be installed
- can be removed afterwards)
After installation of MSOffice 2000/XP/2003 (at this point the program works in
Windows) the tool crashes completely.
Backtrace attached
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http://bugs.winehq.org/show_bug.cgi?id=16096
Summary: DirectMusic doesn't work
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)cms-db.de
Created an attachment (id=17324)
--> (http://bugs.winehq.org/attachment.cgi?id=17324)
DirectMusic Error
In Anno 1503 (1503 A.D.) the background music doesn't work.
There are lots of errors about DirectMusic in the console output.
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http://bugs.winehq.org/show_bug.cgi?id=23373
Summary: Dubloon does not play music or sound
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://gamejolt.com/freeware/games/dubloon/files/254/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=29133)
--> (http://bugs.winehq.org/attachment.cgi?id=29133)
terminal output
Dubloon should start with background audio and should play sounds when a menu
is selected. However, it does not play any audio.
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http://bugs.winehq.org/show_bug.cgi?id=25753
Summary: Hacker Evolution: Untold has no sound?
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=32814)
--> (http://bugs.winehq.org/attachment.cgi?id=32814)
wine ./steam.exe 2>debug.log
The mentioned game (both demo and retail from Steam platform) has no sound but
music (MP3 music) is playing. Other games I play on a regular basis have
working sound. I think is is related to this line:
--------------
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x2ee3418, 0x17a518):
loading not implemented yet (only descriptor is lo
aded)
--------------
Regards,
Roland
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http://bugs.winehq.org/show_bug.cgi?id=24559
Summary: Final Fantasy 7: error when installing 'Movie Player'
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=31005)
--> (http://bugs.winehq.org/attachment.cgi?id=31005)
Clicking 'Install MoviePlayer' option
Using Ubuntu 10.04
Final Fantasy 7 setup program gives you the option to 'Install Movie Player'
clicking this appears to fail with the error message
DirectShow Setup failed with error code: -2147023829
terminal log attached
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http://bugs.winehq.org/show_bug.cgi?id=16149
Summary: Star Wars Rebellion: tactical battle mode crashes game
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: appleshampooid(a)netscape.net
Created an attachment (id=17394)
--> (http://bugs.winehq.org/attachment.cgi?id=17394)
console output
Star Wars: Rebellion will crash when you try to enter tactical battle mode
(when two fleets meet over a planet). The fastest way to reproduce the bug is
to start a new game as the Rebellion and move your closest fleet to Coruscant,
then bump the game speed up to Fast and you'll get a battle alert within a
minute. Once you take control of the battle, you can issue orders while still
paused, although the starfield is blank and doesn't show any of the ships. As
soon as you unpause the battle or click in the starfield, the game will crash.
NOTE: I'm using the native DLLs for d3drm.dll and d3dxof.dll. The problem with
d3drm.dll is described in bug 8232, but it doesn't look like it's getting fixed
any time soon. From the console output, I'm pretty sure this bug would still
cause the game to crash even if the wine DLLs for those libraries worked (the
errors seem to be coming from other wine DLLs, not the native ones). Other
than those DLLs, I'm running it with a fresh .wine directory on 1.1.8.
Console output is attached, please let me know if you'd like me to enable any
other debug flags. Note that the error which is listed the first few times in
the file is pumped out constantly for the duration of the game, so I'm not sure
if its relevant. I've snipped off the top of the logfile until right before
you enter battle mode and it crashes.
Unfortunately I don't believe the game is available for free download. I'm
running Ubuntu 8.04. Thanks for taking a look.
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http://bugs.winehq.org/show_bug.cgi?id=12840
Summary: kernel32: change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12531)
--> (http://bugs.winehq.org/attachment.cgi?id=12531)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:82: Test failed: Missed notification
change.c:296: Test failed: should be ready
change.c:759: Test failed: ov.InternalHigh wrong
change.c:763: Test failed: action wrong
change.c:764: Test failed: len wrong
change.c:765: Test failed: name wrong
change.c:820: Test failed: Missed parent notification
Total of 53!
Attached is a +file log.
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http://bugs.winehq.org/show_bug.cgi?id=12501
Summary: ms sql express 2005 fails to install
Product: Wine
Version: unspecified
Platform: PC
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azrael(a)viii-lo.krakow.pl
ms sql express 2005 fails to install.
$ wine SQLEXPR32.EXE
fixme:clusapi:GetNodeClusterState ((null),0x33ec9c,0) stub!
And then I'm getting a popup "Unable to find a volume for file extraction.
Please verify that you have proper permissions"
So I unpacked it with cabextract and then I got:
:~/sqlexpr$ wine setup.exe
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {ddacb012-db3a-432e-807d-66a0a3c7dffe} not
registered
err:ole:CoGetClassObject no class object {ddacb012-db3a-432e-807d-66a0a3c7dffe}
could be created for context 0x1
and a popup "setup failed"
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http://bugs.winehq.org/show_bug.cgi?id=12854
Summary: ntdll change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12551)
--> (http://bugs.winehq.org/attachment.cgi?id=12551)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:117: Test failed: event should be ready
change.c:119: Test failed: information wrong
change.c:120: Test failed: information wrong
change.c:124: Test failed: action wrong
change.c:125: Test failed: len wrong
change.c:126: Test failed: name wrong
Total of 26.
Attached is a +file log.
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http://bugs.winehq.org/show_bug.cgi?id=27019
Summary: Print in Gestan
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsiegwald(a)gmail.com
Hello everybody,
I'm using 'Gestan' (you can download it on www.gestan.fr) which is a fantastic
program used to manage my customers and create bills...
Anyway, I can install it without any problem, but when I want to print a bill,
there is nothing in !
It is a program created with Windev...
Anyone have a solution ?
Thanks a lot for your future help !
Julian
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http://bugs.winehq.org/show_bug.cgi?id=22785
Summary: 'Candytron' exhibits geometry corruption on certain 3D
objects
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://pouet.net/prod.php?which=9424
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch074(a)gmail.com
When running the 'Candytron' final version demo (now in full screen), some 3D
objects are rendered garbled with vertices going all over the place. The
program otherwise works to completion and closes properly.
Test configuration: WineHQ-made Wine 1.1.44 on Mandriva 2010.0, using clean
profile and fglrx from Catalyst 10.4.
When running from console, the only d3d error seems unrelated:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Download the 'final' version from this page:
http://pouet.net/prod.php?which=9424
Also provided at that address, a video of the rendered version.
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http://bugs.winehq.org/show_bug.cgi?id=28464
Summary: winmm causes DSOUND_callback Wave queue corrupted
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
WHDR_DONE should only be set immediately before invoking the DriverCallback,
because some apps poll for that flag and don't depend on notifications or
callbacks.
WOD_MarkDoneHeaders must find another way to isolate done headers.
Because the queue of done headers is not isolated properly,
attachment #36494 to bug #28056
exhibits a log (around line 4250) where 2 threads, namely the app calling
waveOutWrite and the winmm feeder thread both grab the same list and send the
same notifications.
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3A90,
00000000)
0036:trace:winmm:WINMM_BeginPlaying ...
0036:trace:oss:AudioRenderClient_ReleaseBuffer (0x17d34f0)->(512, 0)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
0034:trace:winmm:WOD_PushData (0xc000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
What happens is that the first thread removes the first header from
device>first. At the time the second thread kicks in, apparently more headers
are marked done. But since they are all part of the same linked queue, the
later ones trigger 2 notifications each.
err:dsound:DSOUND_callback Wave queue corrupted!
is the result of getting notifications twice.
Nice race condition!
BTW, but that's another issue, the code says "NotifyClient should never be
called while holding the device lock". However that's exactly what can happen
via waveOutWrite -> WINMM_ValidateAndLock -> WINMM_BeginPlaying -> WOD_PushData
-> NotifyClient.
I suggest a per device slot updated via InterlockedExchangePointer holding the
queue of pending notifications. The top-level wave* commands (and the winmm
feeder thread too) would then drain that queue. (The feeder thread could even
delegate that to another (timer?) thread.) Alternatively, Push/PullData return
that queue.
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http://bugs.winehq.org/show_bug.cgi?id=18213
Summary: Video in WebSlingPlayer Firefox is blank/black
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://beta.sling.com/sling_player
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
WebSlingPlayer, a Firefox plugin which acts in the same way as Slingplayer,
connects (with workarounds) but doesn't show any video. Audio plays fine.
"winetricks firefox3 flash wmp9" and native qcap.dll are needed to get this far
as there is no native Linux client as of yet. WebSlingPlayer is currently in
beta.
Workaround is using native quartz.dll.
Severity set low as workaround is use the Slingplayer. WebSlingPlayer is
intended for Windows users who do not have admin access, but this isn't
applicable to Wine.
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http://bugs.winehq.org/show_bug.cgi?id=18443
Summary: Could not initiate GoogleTalkPlugin connection in Google
Video/Voice chat
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.gmail.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=21044)
--> (http://bugs.winehq.org/attachment.cgi?id=21044)
+ws2_32,+winsock log
To reproduce:
1. Install win32 Firefox 3.0.x.
2. Login to Gmail.
3. Attempt to try the video/voice chat, download the plugin. (downloading
http://dl.google.com/googletalk/googletalkplugin/GoogleVoiceAndVideoSetup.e…
directly does not work)
4. Close win32 Firefox.
5a. run winetricks msxml3
5b. install GoogleVoiceAndVideoSetup.exe (It will say error 0x80040509 even
though it installed - bug 18442)
6. Move the content of c:\Program Files\'Mozilla Firefox' into the appropriate
place under c:\Program Files\Mozilla Firefox. (bug 18441)
7. Start win32 Firefox.
8. Login to Gmail.
Once the chat window loads, you should get the following on the console:
trace:winsock:WSACreateEvent
trace:winsock:WSAStartup verReq=1
trace:winsock:WSAStartup succeeded
err:ntdll:NtQueryInformationToken Unhandled Token Information class 25!
[000:002] Could not initiate GoogleTalkPlugin connection
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http://bugs.winehq.org/show_bug.cgi?id=28603
Bug #: 28603
Summary: Winedbg sometimes receives invalid parameters
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.winehq.org/pipermail/wine-patches/2011-Sept
ember/106508.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 36753
--> http://bugs.winehq.org/attachment.cgi?id=36753
relay,seh,tid,dbghelp,winedbg
I sent a patch to eliminate this dialog:
http://www.winehq.org/pipermail/wine-patches/2011-September/106508.html
but Alexandre said this should never happen. I see it occasionally on various
systems, but since I wrote the patch, haven't found a very reliable testcase.
I've found a reliable testcase with make test on Alpine Linux (which uses
uclibc).
It may not be the best testcase, since it's not using glibc (and also use PaX),
but AJ asked for a log, so here we go :).
relay,seh,tid,dbghelp,winedbg attached
the testcase used was oleaut32/tmarshal
wine-1.3.29-217-g5432611
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http://bugs.winehq.org/show_bug.cgi?id=14713
Summary: Xara Xtreme 4: Resizing handles not visible
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)linopus.de
Xara Xtreme 4: Resizing handles not visible
Xara Xtreme 4, the latest edition of the vector drawing application from Xara
(30 days trial available at http://www.xara.com/us/downloads/xtreme/ ), shows
no resizing handles when selecting an object. The resizing handles should be
visible when clicking an object with the select tool.
By contrast, the turning/shearing handles are visible. The turning/shearing
handels appear when clicking an object twice with the select tool.
Additionally, Bezier handles and points on curves do appear, but in wrong
colors (cyan instead of red). Bezier handles and points appear when using the
edit shape tool.
This is on a wine 1.1.2 install on Ubuntu Linux 8.04 in its standard settings.
The same bug is present when using Xara Xtreme X1, which is the thirdlast
edition. The bug is also present in earlier versions of wine (e.g. 0.9.56) and
CrossOver (e.g. 7.0.1).
Yours sincerely
Tobias Hilbricht
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http://bugs.winehq.org/show_bug.cgi?id=10471
Summary: Radmin viewer 3.1: Ungrayed disabled menu item in the
"Connection Properties" window
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and open "Connection Properties" window (can be
reached "Right click on connection icon" --> "Properties" or "Connection" -->
"Connect to").
The list of intermediate hosts in "Advanced settings" should be grayed
(disabled) until checkbox "Connect through host" is marked.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=12428
Summary: win16 test suite: profile test fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://win16test.googlecode.com
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11967)
--> (http://bugs.winehq.org/attachment.cgi?id=11967)
Backtrace in git
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The profile test crashes in current git. Attached is the backtrace in current
git.
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http://bugs.winehq.org/show_bug.cgi?id=12427
Summary: win16 test suite: printdlg test fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://win16test.googlecode.com
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11966)
--> (http://bugs.winehq.org/attachment.cgi?id=11966)
Backtrace in git
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The printdlg test crashes in current git. Attached is the backtrace in current
git.
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http://bugs.winehq.org/show_bug.cgi?id=25100
Summary: the program don't start...
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore91salvatore(a)yahoo.it
....
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http://bugs.winehq.org/show_bug.cgi?id=21448
Summary: RollerCoaster Tycoon 3 does not accept the original
disc
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25828)
--> (http://bugs.winehq.org/attachment.cgi?id=25828)
Error log and content of message box when starting RollerCoaster Tycoon 3
When starting RollerCoaster Tycoon 3 it asks for the original disc although the
original disk is in. There are some errors logged (see attachment) and then a
message box appears:
Please insert the original disc instead of a backup. See
www.securom.com/copy for more details
Greetings Thomas
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http://bugs.winehq.org/show_bug.cgi?id=30186
Bug #: 30186
Summary: Wine Bugzilla quick search return zero result for
keywords
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
If I remember correctly, it works yesterday.
Today I try to search some short keywords in Wine Bugzilla quick search box,
and found it doesn't work as before:
For example, search for "win","mac","wow", "aj", "a", the result is empty.
Here is a example URL:
http://bugs.winehq.org/buglist.cgi?query_format=specific&order=relevance%20…
Bug or feature?
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http://bugs.winehq.org/show_bug.cgi?id=21424
Summary: Cygwin 1.7.1 bash crashes
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
cygwin installs now, but one sees the following crash
10 [main] bash 9 _cygtls::handle_exceptions: Exception:
STATUS_ACCESS_VIOLATION
1271 [main] bash 9 open_stackdumpfile: Dumping stack trace to
bash.exe.stackdump
err:ntdll:RtlpWaitForCriticalSection section 0x736d2784 "loader.c:
loader_section" wait timed out in thread 0036, blocked by 003c, retrying (60
sec)
during postinstall, and also when running bash interactively.
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http://bugs.winehq.org/show_bug.cgi?id=19713
Summary: Some serial port communication functions behave
differently in Wine and Windows.
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fenixk19(a)mail.ru
Created an attachment (id=23025)
--> (http://bugs.winehq.org/attachment.cgi?id=23025)
Test program
This makes test program to hang in Wine, but in MS it is ok. Test program
attached.
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http://bugs.winehq.org/show_bug.cgi?id=13296
Summary: regression problem in upgrade to Ubuntu Hardy/1.0-rc1:
Palm Hotsync over serial Segmentation Fault
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
Created an attachment (id=13150)
--> (http://bugs.winehq.org/attachment.cgi?id=13150)
Logging output
I upgraded to Ubuntu Hardy, and wine 1.0-rc1.
Hotsync manager 1.0 for Palm Pilot worked fine before.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10362
Now it crashes half-way synchronising over the serial port, sometimes after a
few seconds, sometimes much later in the process.
These crashes reproduce well, and yield a segmentation fault without further
information
$ wine hotsync.exe
Segmentation fault
$
I do not know if this means that a part of Wine crashes, or just the
application.
I added logging, where it seems that the problem lies within the call below:
0009:CallTo16(func=111f:072a,ds=1087,118f,7404,0000,0006) ss:sp=1087:ffd0
I am not sure if the problem lies with wine, or that other problems with Ubuntu
Hardy may relate to this.
It is disappointing that an application that used to work fine, and I came to
depend on, is now broken.
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http://bugs.winehq.org/show_bug.cgi?id=25083
Summary: HyperTerminal unable to loop back on COM1 (RS-232)
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: graham(a)nerve.org.za
On a machine with an on-board RS-232 port at COM1, HyperTerminal (as shipped
with Windows XP) is firstly unable to detect the port until changes are made in
the WINE registry, thereafter, after attaching a simple loopback adapter (pins
2 and 3 of a DB9F shorted) no characters are echoed to the screen.
Obtaining the software:
>From a Windows XP installation, copy the files hypertrm.exe and htrn_jis.dll
from 'C:\Program Files\Windows NT' and hticons.dll and hypertrm.dll from
C:\Windows\System32' into a suitable directory below .wine/drive_c
or
Download a free 30 day trial of HyperTerminal Private Edition 7.0 from
http://www.hilgraeve.com/hyperterminal/
Create a symbolic link for COM1, documented here:
http://www.winehq.org/docs/wineusr-guide/misc-things-to-configure
ln -s /dev/ttyS0 ~/.wine/dosdevices/com1
At this point, starting HyperTerminal will result in no serial ports being
shown.
Now, create a registry entry in WINE for the serial port, mentioned in this bug
report:
http://bugs.winehq.org/show_bug.cgi?id=4282
Add the following lines to .wine/system.reg [Hardware\\Devicemap\\SerialComm]
"Serial0"="COM1"
Now HyperTerminal can be started, COM1 can be selected and configured, but no
characters are echoed to the screen.
However, the free terminal program, simply named 'Terminal' and available here:
https://sites.google.com/site/terminalbpp/
Does echo characters to the screen.
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http://bugs.winehq.org/show_bug.cgi?id=23326
Summary: Cannot change printer settings, Family Tree 7
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesl(a)bestweb.net
Created an attachment (id=29072)
--> (http://bugs.winehq.org/attachment.cgi?id=29072)
FTW7 print dialogue, compare Wine to XP
Cannot select printer/change print settings with Family Tree Maker 7. Dialogue
box comes up, drop-down boxes are working, but radio buttons for switching
between "default printer" and an alternate printer are not selectable. Have
compared the print dialogue between Wine vs a native install under Windows XP
(SP3) and notice some text from the Windows install does not show up under
Wine.
Also tried the same thing with the "free" version of FTM2005se available at
http://past.familytreemaker.com/download/starter.aspx and found it's behavior
is the same. So I will describe steps from there, since it would be eaier for
someone to get that to test against.
STEPS TO RECREATE:
1: Set up wine profile with "WINEPREFIX=/home/jelabarre/wine-apps/ftw2005
winecfg"; set winver to "Windows XP", point the Documents directory under
Desktop Integration to my own Documents directory
2: install FTW2005 by running
"WINEPREFIX=/home/jelabaWINEPREFIX=/home/jelabarre/wine-apps/ftw2005 wine
./FamilyTreeMaker2005se.exe", accept all defaults.
3: open FTW 2005 from "Wine" menu entry on Gnome menu. Selected "Buy Later"
from popup window (does not affect outcome, as same print problem occurrs in a
regular retail version of FTM7)
4: create new file, or use existing file (same result either way)
5: select "File | Print Setup", then try to select radio button for either
"Default Printer" or "Specific Printer". Neither can be selected
6: try selecting a "specific printer" from drop-down box. Printer can be
selected, but radio buttons still not functional.
7: after selecting a printer other than the default (such as print-to-PDF) and
then try printing. Output will still go to the Linux default printer, no edits
of the print settings will take effect.
The "Family Archive Viewer v6.0" at
http://familytreemaker.genealogy.com/abtffiv.html and "Family Archive Viewer
v11.0" at http://www.genealogy.com/abtffiv.html are other variants that
exhibits this behavior.
Have attached sample screenshots of Wine vs WinXP versions of the print
dialogue.
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http://bugs.winehq.org/show_bug.cgi?id=30155
Bug #: 30155
Summary: secdrv.sys from SafeDisc v2.05.030 does not work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
Created attachment 39336
--> http://bugs.winehq.org/attachment.cgi?id=39336
service,relay,winedevice,ntoskrnl log
SafeDisc 2.05.030 does not work out of the box. The user-visible symptom is
that the application exits with exit code 0 without any output. This affects
for example the Command and Conquer Red Alert 2 installer, which is safedisc
protected for some reason.
The problem seems to be related to the specific secdrv.sys version. If I take a
secdrv.sys from a newer safedisc version(e.g. 2.40.010 from the RA2 Yuri's
revenge expansion) and put it in C:\windows\system32\drivers, the installer
works.
ProtectId says:
Scanning -> D:\Setup\Setup.exe
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 1308863 (013F8BFh)
Byte(s)
-> File has 733375 (0B30BFh) bytes of appended data starting at offset 08C800h
[File Heuristics] -> Flag : 00000000000000000100000000100111 (0x00004027)
[!] Safedisc v2.05.030 detected !
[i] Appended data contents....
[.] o: 0x0008C828 / t: <0x00000001> <0x00000000> <0x00000001> / s: 00194947
byte(s) -> ~de7bc4.tmp
[.] o: 0x000BC1D2 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00030208
byte(s) -> clcd32.dll
[.] o: 0x000C37F9 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00006784
byte(s) -> clcd16.dll
[.] o: 0x000C529D / t: <0x00000001> <0x00000000> <0x0000044D> / s: 00067584
byte(s) -> mcp.dll
[.] o: 0x000D5AC5 / t: <0x00000001> <0x00000000> <0x00000000> / s: 00327220
byte(s) -> ~df394b.tmp
[.] o: 0x00125920 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00034304
byte(s) -> drvmgt.dll
[.] o: 0x0012DF47 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00018768
byte(s) -> secdrv.sys
[.] o: 0x001328BF / t: <0x00000001> <0x00000000> <0x00000000> / s: 00053248
byte(s) -> ~ef7194.tmp
[CompilerDetect] -> Visual C++ 6.0
- Scan Took : 0.640 Second(s)
The md5sum of the broken secdrv.sys is XXX. The md5sum of the working 2.40.010
driver is f376a1580204e47f37a721e1cbc5582a.
I am attaching a +relay,+service,+winedevice+ntoskrnl log of a failed run of
the setup tool.
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http://bugs.winehq.org/show_bug.cgi?id=9378
Summary: CM: Shock Force 'Could not initialize graphics display'
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.battlefront.com/products/cmsf/downloads.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
After starting Combat Mission: Shock Force Demo it stops with the message:
'Could not initialize graphics display. REQUIRED 1024x768, 32-bit
color'.
The terminal output doesn't provide any clues:
wine 'CM Shock Force DEMO.exe'
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:910:(snd_ctl_open_noupdate) Invalid CTL default:0
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
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http://bugs.winehq.org/show_bug.cgi?id=18889
Summary: Live Messenger 2008 fails to load - possible actctx
problem
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=21730)
--> (http://bugs.winehq.org/attachment.cgi?id=21730)
+actctx,+relay log
Starting of installed (on windows) Msn 2009 wil result:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe") not
found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe" failed,
status c0000135
Same load failure, when I manually install with wine (from msi packages)
MSVCRT 8.0 is installed, as shown attached +actctx,+relay log
I suspect here an Activation Context failure.
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http://bugs.winehq.org/show_bug.cgi?id=24614
Summary: Medieval Total War crashes on startup
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th.seltsam(a)gmail.com
CC: wine-bugs(a)winehq.org
Running the game just shows a black window, no crash dialog, and an infinite
console output
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
Using d3dx9-36 did not solve the problem.
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http://bugs.winehq.org/show_bug.cgi?id=11436
Summary: Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not
share display lists, context already created !
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.tamasoft.co.jp/pepakura-
en/download/viewer.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=10567)
--> (http://bugs.winehq.org/attachment.cgi?id=10567)
Trace until the error.
I'm trying to run the Pepakura viewer, but it's giving an strange error on
startup (error: no error) and is having some graphical glitches, as well as
being extremely slow.
The grafical glitches are a flickering 3D model and no textures on the 2D
model.
The bug seems to be the same one affecting Pepakura Designer 2.
The console shows an error with X11DRV_wglShareLists
(err:wgl:X11DRV_wglShareLists Could not share display lists, context already
created !). I've attached a wgl trace up to the moment the error dialog
appears. Seems like the workaround to handle the different way to share OpenGL
contexts in Windows and Linux can't handle this specific software.
The software is freeware and can be downloaded from
http://www.tamasoft.co.jp/pepakura-en/download/viewer.html
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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http://bugs.winehq.org/show_bug.cgi?id=24078
Summary: The Last Remnant demo: Window size is too small
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://news.bigdownload.com/2009/02/26/download-the-la
st-remnant-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows, the window size is the width of your screen, but on wine, it's
about 1/3 of the size.
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http://bugs.winehq.org/show_bug.cgi?id=23301
Summary: Steam 2010 version: tooltips popups even when the
steam windows isn't top-active one
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
Created an attachment (id=29052)
--> (http://bugs.winehq.org/attachment.cgi?id=29052)
Fragment of a screenshot showing the bug in action.
If I've got Steam client window opened on a page where some help tooltips are
expected to popup on mouseover's over some UI elements they would popup and
show as a top z-order window no matter is the Steam windows currently active
one or not. An example how might it look like may be seen in attached
screenshot.
Easiest page to trigger the bug is the "Game details" view in the games library
for the games with "Achievements" available - there would be tooltip popups
when moving the mouse pointer over the pictures representing the achievements.
This behavior was spotted with wine versions starting at about 1.2-rc1 and up
to current 1.2-rc4. Can't tell if earlier versions of Wine suffered the same
bug as I haven't got enough free time to compile and do some tests with em.
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http://bugs.winehq.org/show_bug.cgi?id=26658
Summary: Steam startup slow on Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my nice fast laptop with a 15 Mbit/sec internet connection and wine from
git,
it takes 20-30 seconds from the time the "Connecting Steam Account: Foo"
appears to the time it gains a cancel button. This is about two or three times
longer than on Windows 7 on the same hardware.
The extra time makes starting Steam much more annoying.
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http://bugs.winehq.org/show_bug.cgi?id=15255
Summary: ntdll: The memory overview Page in Google Chrome is
incomplete (MemoryWorkingSetList for
NtQueryVirtualMemory)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://chrome.google.com
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P3
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=16041)
--> (http://bugs.winehq.org/attachment.cgi?id=16041)
about:memory
Display the Memory status Page with "about:memory"
The Virtual Memory status is displayed (Private and Mapped),
but the Resident memory size is 0 (Private, Shared and Total)
0019:fixme:virtual:NtQueryVirtualMemory (process=0xffffffff,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
0019:fixme:virtual:NtQueryVirtualMemory (process=0x108,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
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http://bugs.winehq.org/show_bug.cgi?id=22522
Summary: black intro videos with smackw32.dll
Product: Wine
Version: 0.9.48.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
"Der Dieb von Burg Schreckenstein" and "5 Freunde 2 und der silberne
Turm" start with a black screen when it should show an intro video.
Audio is played normally and the app proceeds to the main menu after
the video ends. Also, pressing a key aborts the video as expected.
The video is visible on a native XP machine.
Both apps use smackw32.dll to display the video. I suppose the screen
remains black because an exception is caught soon after start.
0009:CALL smackw32._SmackDoFrame@4(008c5440) ret=0049ef3d
0009:Call winmm.timeGetTime() [a few times]
0009:Ret winmm.timeGetTime()
0009:trace:seh:raise_exception code=c0000005 flags=0 (access violation)
...
0009:RET smackw32._SmackDoFrame@4() retval=00000000 ret=0049ef3d
The sequence of smackw32 calls is:
smackw32._SmackOpen@12
smackw32._SmackCheckCursor@20
smackw32._SmackToBuffer@28
smackw32._SmackDoFrame@4
The affected video is "intro.smk". Curiously, this is the second such
sequence. The first one, opening "loads.smk" produces no exception
(but it is too short to be a video). Surprisingly, Burg
Schreckenstein's ending credits extro_[1-7].smk are rendered (these
appear to be still images without animation).
Logs are available upon request. What channels?
You may add
[Smacker]
Debug=1
to win.ini and set WINEDEBUG=+debugstr.
I've not yet written an AppDB entry for either of these 2 children apps.
"5 Freunde" is Enid Blyton's "Famous 5" or "Club des cinq".
Bug present with both Ubuntu Intrepid and MacOS, on different HW and was
observed as early as wine-0.9.48 to present.
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