http://bugs.winehq.org/show_bug.cgi?id=28898
Bug #: 28898
Summary: Diablo 3 beta multi-threaded installer freezes
(RtlpWaitForCriticalSection block)
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lyon(a)pvfree.net
Classification: Unclassified
Created attachment 37126
--> http://bugs.winehq.org/attachment.cgi?id=37126
winedbg --command 'bt all'
In short:
Diablo 3 beta online installer freezes during the process of downloading files,
repeatedly emitting this error message every minute:
000b:err:ntdll:RtlpWaitForCriticalSection section 0x9500b4 "?" wait timed out
in thread 000b, blocked by 0020, retrying (60 sec)
Longer description:
Diablo 3 uses a multi-threaded akamai-like daemon (Agent.exe) for downloading
files on background.
The installer itself Diablo-III-Beta-enUS-Setup.exe is just a tool that
prepares the basic installation somewhere into c:\users\Public\Application
Data/Battle.net, executes Agent.exe and starts Diablo III Launcher afterwards.
In default 1.3.31-git wine installation Launcher is never started as the
installer progressbar freezes in about 2/3 and RtlpWaitForCriticalSection error
message is being spat out every minute.
As shown in the backtrace, the frozen thread belongs to Agent.exe that usually
has about 10 threads running and it never wakes up.
Anyway, this problem was not present in Wine 1.2 series so I started to
experiment with bisect and found out, that this issue started to appear between
1.3.3 and 1.3.4, specifically these two commits:
cf72f406ec7cdfebbd5135ede6e45547ca82dae0
9c2203123df76a1db1b11b633d0ccab003045fe2
Reverting those against current git snapshot makes the installer working again,
at least in terms of downloading several files and successfully spawning the
launcher.
NOTE: Agent.exe is used by launcher as well for further game data download and
installation, but although it is very unstable and crashes every now and then,
the revert makes it possible to eventually install the game, without thread
blocks. Agent.exe unstability is probably a different bug present already in
Wine 1.2.
During the trace a clean wineprefix was used and no DLL overrides were enabled.
If any more information is needed, just let me know, I'm willing to help.
Additional info:
Diablo-III-Beta-enUS-Setup.exe can be downloaded freely from the internet, it's
just an installer and it does not require any Battle.net account for
installation (would be necessary for gamepaly only). I recommend looking for
links leading to edgesuite.net, which is the official source for Battle.net
akamai service.
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http://bugs.winehq.org/show_bug.cgi?id=28902
Bug #: 28902
Summary: Crash with MS-Money 95
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan.schmidt(a)gmx.de
Classification: Unclassified
Created attachment 37132
--> http://bugs.winehq.org/attachment.cgi?id=37132
crash-log
I copied an installation running on SuSE 11.0 to SuSE 11.2 (wine-1.1.28) which
works fine (just now after the crash testet).
The same installation copied to SuSE 11.4 crashes after asking for
open a file.
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http://bugs.winehq.org/show_bug.cgi?id=29022
Bug #: 29022
Summary: Texture corruption in Mass Effect and Mass Effect 2
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dominalien(a)netscape.net
Classification: Unclassified
Somewhere between Wine 1.3.29 and 1.3.32 textures broke in both Mass Effect and
Mass Effect 2. Downgrading Wine (in this case to 1.3.28, as that's what I have
available from the repo) fixes the problem immediately. I know that 1.3.29 also
works correctly.
Please take a look at these comparisons:
http://www.ode2.com/images/me2_001.jpghttp://www.ode2.com/images/me2_002.jpg
This may affect other games; I just checked these two.
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http://bugs.winehq.org/show_bug.cgi?id=29029
Bug #: 29029
Summary: Arabic text does not be highlighted in Notepad
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fahad.alsaidi(a)gmail.com
Classification: Unclassified
After fixing bug 24655 , I notice that arabic text does not be highlighted in
notepad when I use Ctrl + A shortcut. The shortcut works but the text does not
highlighted with blue color as usual. The same thing apply with Ctrl+ x, Ctrl+z
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http://bugs.winehq.org/show_bug.cgi?id=29041
Bug #: 29041
Summary: Star wars : The Old Republic launcher crashes due to
custom cursors
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Classification: Unclassified
The launcher works, trying to move the mouse over it crashes with :
X Error of failed request: BadPixmap (invalid Pixmap parameter)
Major opcode of failed request: 93 (X_CreateCursor)
Resource id in failed request: 0x0
Serial number of failed request: 6319
Current serial number in output stream: 6323
There's nothing in the trace related to it, I can post a more detailed trace if
needed.
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http://bugs.winehq.org/show_bug.cgi?id=29047
Bug #: 29047
Summary: regsvr32 /i scrrun.dll crashes
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On Windows, people sometimes re-register scrrun.dll to work around problems.
Winetricks does this when installing ie7, but now that wine has a built-in
scrrun.dll, it fails with
wine: Call from 0x7b83a43f to unimplemented function
scrrun.dll.DllRegisterServer, aborting
Wine's scrrun.dll was introduced by 8e74ee58d510eb1c770941a6b0fdca83147aa195
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http://bugs.winehq.org/show_bug.cgi?id=29086
Bug #: 29086
Summary: winhlp32.exe: no readable content
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mywine(a)schiermeier-software.de
Classification: Unclassified
Created attachment 37483
--> http://bugs.winehq.org/attachment.cgi?id=37483
Main view in winhlp32.exe of win32.hlp
Strange characters produced by 'winhlp32.exe' showing my win32.hlp (Windows-API
SDK: Win32.hlp)
See screenshot and the attached logfiles.
The WINEPREFIX was just newly created and is not customized by anything.
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http://bugs.winehq.org/show_bug.cgi?id=29235
Bug #: 29235
Summary: Worms Armageddon: frontend flickers (regression in
1.3.34 from 1.3.33)
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: Unclassified
The frontend to Worms armageddon (which works perfectly) in 1.3.33 flickers
badly in 1.3.34. The game itself is fine, and the menu renders correctly and is
useable, but somewhat headache-inducing.
It looks as if every other frame is being rendered as a black screen; I have
verified that this is the case both with and without double buffering enabled.
In addition, the console in 1.3.34 prints this line:
err:d3d_surface:surface_load_location Surface 0x15ac48 does not have any up to
date location.
which it did not in 1.3.33 (also some unchanged fixme messages which don't seem
to be causing a problem).
A git bisect produced this output:
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29520
Bug #: 29520
Summary: Error 458. Variable uses an Automation type not
supported in Visual Basic
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richard-oss(a)esplins.org
Classification: Unclassified
Attempting to use Legacy Family Tree 7.5 (free version).
It works fine on 1.3.30, but crashes on 1.3.35.
I tried both the x32 and x64 versions of Wine.
Environment: Kubuntu Maverick with wine installed through PPA and also through
Play On Linux 4.0.14 (using manual application installation).
Installation is fine, but application crashes with this error when opening an
existing family database or just after creating an empty family database. It
makes the application unusable.
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http://bugs.winehq.org/show_bug.cgi?id=29584
Bug #: 29584
Summary: World of Warcraft 64bit client hangs at world load
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
WoW-64.exe starts fine on Public Test realm. Settings work OK, but at world
load, it freezes at about 90% progress. (Tested on Gilneas and Dun Morogh
loading)
Only output I haven't seen on x86 is:
fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x1841000 9291
This cycles ~5 times a second during load (on x86 too):
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(10000): STUB
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 10000
Exits cleanly with err:wgl:internal_SetPixelFormat Invalid operation on
root_window
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http://bugs.winehq.org/show_bug.cgi?id=29605
Bug #: 29605
Summary: Theme Park World: Lobby screen is black on GeForce 4
MX
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Description of problem:
I launch game, watch loading screen, intro (by now all is correct) and game
goes into lobby where the screen is all black. Screen flickers sometimes so i
can see that there is something beside that black colour. Music is also played.
Regression test:
1aeee59bd8b6172c848c8029e1a55ddac1f93c44 is the first bad commit
commit 1aeee59bd8b6172c848c8029e1a55ddac1f93c44
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Sep 15 20:01:50 2011 +0200
ddraw: Use offscreen backbuffers.
In principle this allows us to use more than one backbuffer in ddraw. It's
also a requirement for the next patch.
:040000 040000 d2e61690982dd3a33ba685ec9a371449602cc210
dde17c19243dd91a3830083879701b13c2a4476f M dlls
Additional info:
-no problem on modern NVIDIA graphic card
-no problem on Wine 1.3.28
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=29844
Bug #: 29844
Summary: Mouse input issue on Macosx Snowleopard/Lion in games
Like Mass Effect and others
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
There are some mayor mouse issues on Mac. Many of them are fixed, but still
there are some mayor issue with mouse input in some games like: Mass Effect 1 +
2 (does work in wine, but on MacOsx Lion/Snowleopard/Leopard they are still
present. You can move the mouse just a tiny litle bit. I did all the tips an
dtricks and register tweaks mentioned but, all no sugar. Same for Medal of
Honor Airbone and Battlefiel Bad company 2. Mouse imput works a little only
horizontal a bit, but no vertical movement. Havent unfortunatly a debugruncode
what would help you... Hope you guys can help out and make a lot of Mac users
happy :)
System specs which Tried running the games:
Mabook nvidia 9400m --> Snowleopard 10.6.8 OSX
Imac AMD Radeon 6770M --> Lion OSX
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http://bugs.winehq.org/show_bug.cgi?id=29853
Bug #: 29853
Summary: QQ2011 does not display Chinese correctly with builtin
usp10 if font link setting is incomplete
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
0. make sure "WenQuanYi Micro Hei" is installed but "SimSun" is not installed
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. import a reg file (as attachment) to regedit, override the font link setting
for Tahoma
3. Install qq2011, the installer it self display Chinese correctly if "step 2"
is done.
$ wine QQ2011.exe
4. Start QQ.exe
$ cd .wine/drive_c/Program\ Files/Tencent/QQ/Bin/
$ wine QQ.exe
Expect result:
Display Chinese
Actual result:
Display only some boxes.
There are two different workaround found:
- one is to import another reg file, overriding the font link setting for
microsoft-sans-serif
- another is to use native usp10
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http://bugs.winehq.org/show_bug.cgi?id=29855
Bug #: 29855
Summary: Bomb Squad 2 display wrong
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wxdan(a)juno.com
Classification: Unclassified
Created attachment 38786
--> http://bugs.winehq.org/attachment.cgi?id=38786
Bomb Squad 2 screen
See the attached screen image.
The quadrants you see should be circles. The large red text at the right is
wrong.
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http://bugs.winehq.org/show_bug.cgi?id=29936
Bug #: 29936
Summary: Java Quick Starter service chews CPU
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Since Java SE 6 update 10, Java installs a "Java Quick Starter" service
which chews up huge amounts of CPU, and outputs the following six
messages over and over:
fixme:sync:CreateMemoryResourceNotification (0) stub
fixme:sync:CreateMemoryResourceNotification (1) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e95c) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e958) stub
fixme:win:RegisterDeviceNotificationA (hwnd=0x12b810,
filter=0x93e694,flags=0x00000001) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
Suppressing those error messages does not fix the excess CPU usage.
The workaround is to turn off Java Quick Starter, e.g. by doing
wine control
double clicking on the Java control panel applet, then unchecking
Advanced / Miscellaneous / Java Quick Starter.
See http://java.com/en/download/help/quickstarter.xml
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http://bugs.winehq.org/show_bug.cgi?id=30022
Bug #: 30022
Summary: msiexec crash installing Google Earth 5.1
Product: Wine
Version: 1.4-rc5
Platform: x86-64
URL: http://dl.google.com/earth/client/ge5/release_5_1_0/go
ogleearth-win-5.1.7894.7252.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 39095
--> http://bugs.winehq.org/attachment.cgi?id=39095
crash 1.4-rc5
Crash of msiexec during installation of google earth 5.1.7894.7252
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http://bugs.winehq.org/show_bug.cgi?id=30163
Bug #: 30163
Summary: Wine 1.4 is not displaying Arabic language Correctly
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hannysabbagh(a)hotmail.com
Classification: Unclassified
Created attachment 39357
--> http://bugs.winehq.org/attachment.cgi?id=39357
Screenshot-1
hello.
Wine 1.4 Final doesn't display Arabic language Correctly in GUI,it displays the
Arabic letters as an unknown Characters, a screenshot is in attachments..and
"locale" command output too..
any fix for that?
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=30168
Bug #: 30168
Summary: GLSL does not work on ATI-based Macs AND disabling
them causes black screen
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.rathbone(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
This is a problem on many games, specifically I've experienced it on:
Kingdoms of Amalur: Reckoning
Mass Effect 3
GLSL is on by default, with it enabled the following errors display
continuously:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4771
This causes many textures to be semi-transparent/black/stretched crazily
Disabling this setting causes the error to go away, but then you just get a
black screen.
System:
OSX Snow Leopard (10.6.8)
Macbook Pro 15" (2011)
AMD Radeon HD 6750M (although seems the same on all AMD-graphics macs)
I'm hoping there is a simple workaround for someone who knows what they're
doing. Here's a log dump from ME3:
http://cl.ly/0o3c1i0I1e1i3E3n1m1x
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http://bugs.winehq.org/show_bug.cgi?id=30205
Bug #: 30205
Summary: Unity Editor is unable to move project files
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lockert.fredrick(a)gmail.com
Classification: Unclassified
Created attachment 39433
--> http://bugs.winehq.org/attachment.cgi?id=39433
Console output
When starting Unity with the default example project installed, it loads the
default project during start up. Unity is supposed to move some files during
this stage, but fails doing so.
To recreate this, simply download the Unity Editor and install with the example
project selected. Activate the install and run Unity, it should now load the
default project. After a while, it should output a dialog with "Moving file
failed". The Try Again makes no difference, thus Force Quit is the only option.
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http://bugs.winehq.org/show_bug.cgi?id=30213
Bug #: 30213
Summary: Screen obscured by black box when game changes
resolution
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamie(a)lacewing-project.org
Classification: Unclassified
Created attachment 39438
--> http://bugs.winehq.org/attachment.cgi?id=39438
Black screen problem with Baldur's Gate II
When I launch a full screen 800x600 game when my desktop is running at
1920x1080, only a strip at the bottom of the screen is visible (screenshots
attached of Age of Empires II and Baldur's Gate II).
If I change my desktop resolution to 800x600 before launching the game, the
problem doesn't occur.
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http://bugs.winehq.org/show_bug.cgi?id=30249
Bug #: 30249
Summary: Sanitarium crashes/hangs frequently with OpenGL
renderer
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39508
--> http://bugs.winehq.org/attachment.cgi?id=39508
plain terminal output
Sanitarium is an adventure game, originally released in 1998.
I have the GOG.com version of the game, which is based on the 2002 DVD
re-release version.
I can't reproduce the problem with the demo version, which was an early release
of the upcoming game, containing the first chapter from the game.
The problem: The game is very unstable with the default OpenGL renderer.
Usually the game suddenly quits (without a crash dialog/backtrace). You can see
the terminal output in the attachment.
Other times the game simply hangs, showing
>err:ntdll:RtlpWaitForCriticalSection section 0x7e5c67a0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 0027, retrying (60 sec)
in the terminal.
The crashes seem to happen at the same point during gameplay. As if each
chapter in the game has its 'weak spots' where the game tends to crash.
For example, in Chapter 1 (The Tower Cells) the crash occurs when I climb up
the stairs and approaching the statue at the top.
In Chapter 2 it happens when I enter the cemetery and follow down the path.
Workarounds (either of them works for me):
1. ddr=gdi
2. start the game in windowed mode 'wine sntrm.exe -w'
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=30288
Bug #: 30288
Summary: builtin iexplore crashes at loading
https://mybank.icbc.com.cn/icbc/perbank/index.jsp
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 39575
--> http://bugs.winehq.org/attachment.cgi?id=39575
Log: builtin iexplore crash at icbc
wine-1.5.0-147-g4c6a198
=>0 0x7d12f953 str_to_number+0x2d(str=0x0(nil), ret=0x32bd38)
[/home/fracting/wine-git/dlls/jscript/jsutils.c:323] in jscript (0x0032bcb0)
1 0x7d12fcd1 to_number+0x87(ctx=0x16814e8, v=0x1a2f168, ei=0x32d768,
ret=0x32bd38) [/home/fracting/wine-git/dlls/jscript/jsutils.c:421] in jscript
(0x0032bd10)
2 0x7d12fef2 to_int32+0x4f(ctx=0x16814e8, v=0x1a2f168, ei=0x32d768,
ret=0x32bd98) [/home/fracting/wine-git/dlls/jscript/jsutils.c:481] in jscript
(0x0032bd50)
3 0x7d11c9dd stack_pop_int+0x34(ctx=0x12cc968, r=0x32bd98)
[/home/fracting/wine-git/dlls/jscript/engine.c:179] in jscript (0x0032bd70)
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http://bugs.winehq.org/show_bug.cgi?id=28247
Summary: d3dx9_36/mesh.c compile broken on uclibc
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://git.alpinelinux.org/cgit/aports/tree/main/wine/
uclibc-fmaxf-fminf.patch?id=c9b491b6099eec02a835ffd055
39b5c783c6c43a
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
I found Alpine Linux, which uses busybox/uclibc by default instead of glibc.
First problem, build fails on d3dx9_36/mesh.c:
../../tools/winegcc/winegcc -B../../tools/winebuild --sysroot=../..
-fasynchronous-unwind-tables -shared ./d3dx9_36.spec core.o d3dx9_36_main.o
effect.o font.o line.o math.o mesh.o shader.o skin.o sprite.o surface.o
texture.o util.o volume.o version.res -o d3dx9_36.dll.so -ld3d9
-ld3dcompiler -ldxguid -ld3dxof -lole32 -lgdi32 -luser32
../../libs/port/libwine_port.a
mesh.o: In function `parse_vertex_colors':
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fminf'
collect2: ld returned 1 exit status
winegcc: gcc failed
make: *** [d3dx9_36.dll.so] Error 2
there's a patch available on the alpine package:
http://git.alpinelinux.org/cgit/aports/tree/main/wine/uclibc-fmaxf-fminf.pa…
though perhaps that definition should go in libs/port/wine instead?
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http://bugs.winehq.org/show_bug.cgi?id=27883
Summary: Bink videos without sound (Mass Effect) [bisected,
regression]
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: aeikum(a)codeweavers.com
Since the audio rework which became part of 1.3.25, the audio is missing from
all Bink videos in Mass Effect (I suspect other games using Bink are affected
too, but haven't tested that so far). A git bisect shows:
901af51ea32f2d192a598808abab2d1b6a940773 is the first bad commit
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
:040000 040000 cccb55d925c166ba3838b0179cbdd655a44ba26a
428f760df6efda7a37b4a84f97721523ab72863f M dlls
CCing the author.
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http://bugs.winehq.org/show_bug.cgi?id=27778
Summary: TYPE outputs extraneous blank line after file contents
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
With the following code (make sure there's no space before the '>'):
echo bar> foo
echo *** && type foo && echo ***
outputs
***
bar
***
on windowses, but
***
bar
***
in wine
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http://bugs.winehq.org/show_bug.cgi?id=27761
Summary: different behaviour for "if" conditions check
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iip.umar.rifai(a)gmail.com
If conditions has different result between windows and wine, I think due to '/'
(slash) issue, below is an example:
----------------------------------
D:\>if 1==1 echo ok
ok
D:\>if c==c echo ok
ok
D:\>if c==1 echo ok
D:\>if /c==/c echo ok <--this one is problem, but works on Windows
D:\>if /c==/c echo ok
ok
D:\>if "/c"=="/c" echo ok
ok
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http://bugs.winehq.org/show_bug.cgi?id=27450
Summary: c2man.pl: Recent commit leads to FTBFS
Product: Wine
Version: 1.3.22
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: nerv(a)dawncrow.de
Created an attachment (id=35101)
--> (http://bugs.winehq.org/attachment.cgi?id=35101)
Build log of a failed build (amd64)
Git commit 38fcf687 by André Hentschel leads to a build failure (see attached
build log). Reverting that commit fixes the build failure.
I set the severity not to blocker as it is possible to build without running
c2man.pl.
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http://bugs.winehq.org/show_bug.cgi?id=27337
Summary: Raw sockets aren't closed correctly in ICMP monitoring
programs
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berroll(a)mail.ru
Created an attachment (id=34964)
--> (http://bugs.winehq.org/attachment.cgi?id=34964)
Command line with argument, wine log, netstat output
The problem has occurred with the program NetMap, which is used for the network
monitoring (pinging of multiple hosts in cyclic manner).
[http://www.imach.uran.ru/netmap/index.html]
NetMap under wine is working several minutes, then hangs with an error "Too
many open files".
Using the FAQ at http://wiki.winehq.org/FAQ I have increased the open file
limit by modifying /etc/security/limits.conf:
* hard nofile 16384
* soft nofile 1024
This fix extended working time of NetMap but nevertheless, haven't cured
program's hangs.
Also I noticed that during NetMap usage under wine the amount of opened
connections is enormous and is increasing over time. Perhaps when it exceeds
some limit program hangs. This may be a bug of wine with ICMP handling.
I've made a contact with the author of the program and he explained that NetMap
opens raw socket for the ping request. This action is made using function
IcmpCreateFile of the library icmp.dll. Then this socket is closed by the
function IcmpCloseHandle from the same library. He is sure, that
IcmpCloseHandle is called correctly and the code is executed correctly in
Windows.
NetMap author also mentioned that he tested NetMap and old version of wine
(0.99.6) and never met this problem. But now he checked NetMap with newer
version of wine and confirmed that this problem exists.
In order to check whether this problem is program-related or wine-related I
also tried another program - MetaPing
[http://www.hammer-software.com/metaping.shtml]
It also performs pinging of multiple Internet hosts, like NetMap. And the
problem was the same - enormous amount of opened connections, increasing over
time.
It seems that IcmpCloseHandle is not correctly processed by wine, as these raw
sockets remain opened.
I'm using Ubuntu Linux 10.04 (Lucid) and wine 1.2.2-0ubuntu2~lucid1 from
official Ubuntu repository.
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http://bugs.winehq.org/show_bug.cgi?id=27311
Summary: Frozen Synapse crashes when launching in-game IRC
client
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ori(a)avtalion.name
Created an attachment (id=34935)
--> (http://bugs.winehq.org/attachment.cgi?id=34935)
crash log
After launching the game, pressing the "chat" icon at the top left causes the
game to crash.
Details in the attached file.
I'm using the release version of the game, but reports are that it also
occurred in beta.
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http://bugs.winehq.org/show_bug.cgi?id=27170
Summary: Prey wants hostname.exe
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
> wine: cannot find L"C:\\windows\\system32\\hostname.exe"
Doesn't appear to be fatal, however. Should be simple enough to implement, all
it does is return the hostname and has no command line options..
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http://bugs.winehq.org/show_bug.cgi?id=27250
Summary: Prey receives a truncated hostname from hostname.exe ?
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: arethusa26(a)gmail.com
See bug 27170 for the original bug. Prey uses 'hostname' to get the hostname,
and uses this for the default device name. My current machine's hostname is
'aw21'. With wine-1.3.20-230-g456e48e, when running the prey installer, it
thinks my hostname is 'aw2'. As a test, I made a simple exe that returns a
longer string:
austin@aw21 ~ $ cat foo.c
#include <stdio.h>
int main(void)
{
printf("test\n");
return 0;
}
and compiled with mingw32, renamed to hostname.exe and set to native. Prey then
sees 'test' as my full hostname. Something in the current hostname
implementation isn't making prey happy...
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http://bugs.winehq.org/show_bug.cgi?id=26052
Summary: usp10/usp10 tests show a few valgrind errors
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33224)
--> (http://bugs.winehq.org/attachment.cgi?id=33224)
valgrind log
Conditional jump or move depends on uninitialised value(s)
at resolveExplicit (bidi.c:220)
by BIDI_DetermineLevels (bidi.c:777)
by ScriptItemize (usp10.c:621)
by ScriptStringAnalyse (usp10.c:774)
by test_ScriptString (usp10.c:1259)
by func_usp10 (usp10.c:1843)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_ScriptString (usp10.c:1215)
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http://bugs.winehq.org/show_bug.cgi?id=19877
Summary: Zeta Minibrowser crashes (because of stubbed
CreateHardLinkW)
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.brothersoft.com/zeta-minibrowser-110447.htm
l
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I've seen this bug in more apps, so probably a bug covering several
applications
Prerequisites:
'winetricks dotnet20'
The mini-browser crashes after CreateHardLinKW is printed in the console.
Returning TRUE instead of false, or setting last error in CreateHardlink to
ERROR_ALREADY_EXISTST makes the app start fine, but that's just a hack, somehow
we should have more then this stub, to get the app running. I'll attach console
info hereafter
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http://bugs.winehq.org/show_bug.cgi?id=15452
Summary: Freewire aborts due to incorrect handling of COLORRES
nIndex in winex11's GetDeviceCaps()
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.freewiretv.com/downloadTVWin.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16345)
--> (http://bugs.winehq.org/attachment.cgi?id=16345)
Freewire relay log (rzipped)
With current Git (wine-1.1.5-207-gc425c8a), when attempting to launch Freewire
after installation, Freewire aborts with a message box complaining about the
currently set bit depth. From relay trace:
0009:Call user32.GetDC(00000000) ret=005808ac
0009:Ret user32.GetDC() retval=0000030c ret=005808ac
0009:Call gdi32.GetDeviceCaps(0000030c,0000006c) ret=005808b5
0009:Ret gdi32.GetDeviceCaps() retval=00000000 ret=005808b5
0009:Call user32.LoadStringA(00000000,00000095,0032f8d4,00000180) ret=005808f3
0009:Ret user32.LoadStringA() retval=0000015d ret=005808f3
0009:Call user32.LoadStringA(00000000,00000097,0032f754,00000180) ret=00580910
0009:Ret user32.LoadStringA() retval=0000001c ret=00580910
0009:Call user32.MessageBoxA(00000000,0032f8d4 "Unfortunately, it has not been
possible to start Freewire Television due to your graphics mode.\nPlease set
the color depth to 32 bit in the display control panel and restart the
application\nIf the problem continues please contact Freewire customer services
on 0333 123 0190.\nOr visit the Freewire s"...,0032f754 "We've encountered a
problem!",00000030) ret=00580927
The problem seems to lie in:
0009:Call gdi32.GetDeviceCaps(0000030c,0000006c) ret=005808b5
0009:Ret gdi32.GetDeviceCaps() retval=00000000 ret=005808b5
GetDeviceCaps() is being called with the DC handle returned from GetDC(NULL)
and the COLORRES value for nIndex. In dlls/winex11.drv/init.c lines 259 and
268:
case COLORRES:
/* ... */
return 0;
Freewire apparently does not like the returned value, and thus aborts with the
message box. Modifying the COLORRES case to return screen_bpp allows the
application to get past this point, though I am not sure if this is the right
thing to do.
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http://bugs.winehq.org/show_bug.cgi?id=26391
Summary: Wine buitin IE crash while loading a page with more
than THREE ActiveX objects
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=33607)
--> (http://bugs.winehq.org/attachment.cgi?id=33607)
log:IE crash
Firstly,
Write an HTML page as below:
<object classid="clsid:13E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:23E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:33E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:43E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
save as index.html, and run a web server.
Secondly,
$ wine iexplore http://localhost/index.html
Confirm this bug on both gecko1.1 and gecko1.2beta .
Then IE will crash.
Is there any simple way to install gecko-dbg ?
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http://bugs.winehq.org/show_bug.cgi?id=26281
Summary: regedit: Doesn't export decent newline in Unicode
(NT5) Format.
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
Created an attachment (id=33503)
--> (http://bugs.winehq.org/attachment.cgi?id=33503)
exported registry file
Exporting a registry in Unicode (NT5) format from wine's regedit, it generates
ANSI newlines as shown in attached file.
Though the file can import to registry via regedit (this is the reason why I
choose `minor' in the severity), it's hard to edit in notepad or other editors
and incompatible with Windows.
% hexdump -C export.reg | head -6
00000000 ff fe 57 00 69 00 6e 00 64 00 6f 00 77 00 73 00 |..W.i.n.d.o.w.s.|
00000010 20 00 52 00 65 00 67 00 69 00 73 00 74 00 72 00 | .R.e.g.i.s.t.r.|
00000020 79 00 20 00 45 00 64 00 69 00 74 00 6f 00 72 00 |y. .E.d.i.t.o.r.|
00000030 20 00 56 00 65 00 72 00 73 00 69 00 6f 00 6e 00 | .V.e.r.s.i.o.n.|
00000040 20 00 35 00 2e 00 30 00 30 00 0d 0a 00 0d 0a 00 | .5...0.0.......|
00000050 5b 00 48 00 4b 00 45 00 59 00 5f 00 43 00 55 00 |[.H.K.E.Y._.C.U.|
As seen in above output, bytes from 0x4A to 0x4F (i.e. 0d 0a 00 0d 0a 00)
represent two ANSI newlines. But they should be two Unicode newlines (i.e. 0d
00 0a 00 0d 00 0a 00).
My environment is Ubuntu 10.10 (32-bit) and locale is ja_JP.UTF-8 (also tested
LANG=C).
How to reproduce:
1. Launch regedit.exe.
2. Select HKEY_CURRENT_USER\Software\Wine\Drivers in the left treeview.
3. Click [Registry]-[Export Registry File] in the menu.
4. Change [Files of type] to [Registry files (*.reg)].
5. Enter a file name with appropriate name and click [Save] to export.
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http://bugs.winehq.org/show_bug.cgi?id=26178
Summary: MS Word 2003 save document with embedded fonts error.
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a287315(a)jnxjn.com
Created an attachment (id=33362)
--> (http://bugs.winehq.org/attachment.cgi?id=33362)
error msg
When try to save a document in ms word 2003 with embedded fonts, wine displays
error msg and ms word stop responding (must manually kill it). When turn off
font embedding everything is OK.
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http://bugs.winehq.org/show_bug.cgi?id=25991
Summary: DameWare Exporter: Unimplemented function
netapi32.dll.NetUseDel
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33135)
--> (http://bugs.winehq.org/attachment.cgi?id=33135)
Terminal output on Wine 1.3.13
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install DameWare Exporter
4) wine DWExporter.exe
5) press F5
Behaviour:
There is Wine's error.
Expected behaviour:
There should be no error.
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http://bugs.winehq.org/show_bug.cgi?id=25856
Summary: Regression: Unable to type - in cmd anymore.
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trygve.vea(a)gmail.com
CC: eric.pouech(a)orange.fr
Hello,
Observed on IRC that a user complains about being unable to type - in cmd
anymore after wine 1.3.12. Tested it myself, and were able to reproduce.
Doing bisect points me to the following commit:
2a219b948c451213fb4554352b86f3784a8f7e32 is the first bad commit
commit 2a219b948c451213fb4554352b86f3784a8f7e32
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Tue Jan 18 22:03:19 2011 +0100
kernel32: Added support for insert/overwrite modes while editing a line.
:040000 040000 0250e1067e0dbfa95915b99f46bb834087923b3b
201965f2628e90ca411883e38e98aed8d6e9de8f M dlls
:040000 040000 e689a9502dd762357df6447d92f31b7970d10fe2
1e74b4cb7785c5a0b26635c8ceb47dc93f29e4ce M server
The patch reverts just fine, and the regression is removed.
Added author of the patch as a CC to this bug.
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http://bugs.winehq.org/show_bug.cgi?id=25653
Summary: ratGPU standalone renderer hits msvcr90 stub on x86_64
Product: Wine
Version: 1.3.10
Platform: x86-64
URL: http://www.ratgpu.com/
OS/Version: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Depends on: 25652
wine: Call from 0x7f50f399e068 to unimplemented function
MSVCR90.dll.__CxxFrameHandler3, aborting
more infos needed?
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http://bugs.winehq.org/show_bug.cgi?id=25562
Summary: Yu-gi-oh online 3 hangs when you scroll up in chat
window
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To reproduce:
Download client from http://www.yugioh-online.net/ and install.
Register online.
winetricks d3dx9_36 to get past a black screen.
Launch game, log in, create character.
In chat area at bottom of screen, follow instructions to give /h for help.
Click the upward scroll area.
Boom! Interface locked up, you can't do anything in the app anymore.
Last two lines in console are
InfoIcon.cpp L153 : receive packet from frontserver.
fixme:imm:NotifyIME NI_CLOSECANDIDATE
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http://bugs.winehq.org/show_bug.cgi?id=25549
Summary: Newer Wine Fails to draw Bitmap Graphics (Regression)
Product: Wine
Version: 1.3.9
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Libertas.Mania(a)hotmail.com
I've tried the following in Ubuntu 10.04, 10.10, 11.04 Alpha 1
Wine 1.2 - 1.1.4.2 - ubuntu4 - Works
Wine 1.2 - 1.2.0-lucid - ubuntu6 - Failed
since above to below have failed
Wine 1.3.9-0ubuntu1~lucid - Failed
Working Screenshot:
http://img23.imageshack.us/img23/8637/mgpubuntu.png
Failed Screenshot:
http://img651.imageshack.us/img651/7564/mgpubuntu2.png
Purpose of the Regression fix:
http://www.ubuntugamer.com/2010/09/211-free-wine-compatible-games-in-one-do…
After spending months working on the 211 Wine compatible Freeware games for the
above pack. I really wanted as many people as possible to be able to play them
with Wine, With the Games Installer and Launcher broken it makes it unusable.
Download the Problematic EXE package here:
http://www.mediafire.com/?uq5i6zrnvded2ic
As the linked item is 9MB in size I thought it best to use a free file host.
Comments:
I have a feeling the bitblitz routines in GDI have a protection routine that
aborts the memory relocation or perhaps it's in the paint event, I am setting
the backdrop of a picturebox for the screenshot and I set the
backdrop/wallpaper property of the form to a Bitmap (which also is failing to
draw).
Good luck with fixing this regression before the 1.4.0 release, I can only hope
someone has the time an skill required to do so.
Thanks again
Glenn Chugg
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http://bugs.winehq.org/show_bug.cgi?id=25215
Summary: GetVolumePathNamesForVolumeNameA function not
implemented
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelytharun(a)gmail.com
wine: Call from 0x7bc4ba90 to unimplemented function
KERNEL32.dll.GetVolumePathNamesForVolumeNameA, aborting
I think the summary and this line says all.
Link to MSDN entry about the function:
http://msdn.microsoft.com/en-us/library/aa364998(VS.85).aspx
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http://bugs.winehq.org/show_bug.cgi?id=25111
Summary: Firefox 4 Beta 7: Starts but doesn't render the
program (menu/toolbars/browserarea)
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://www.mozilla.com/products/download.html?product=
firefox-4.0b7&os=win&lang=en-US
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.boggild(a)gmail.com
Firefox 4 Beta 7 seems to install correctly and also starts without errors, but
it fails to actually render the program inside the window decorations.
The title in the window decoration still shows that the program is functional
(though invisible), as I it updates with a new title if I go to a new page
(using Crtl+L shortcut and type the address blindly) or open a new tab
(Crtl+T).
Beta 6 works fine and I believe one of the changes to Beta 7 was the
introduction of GPU acceleration by default, which I suggest could be causing
the problem, though I'm not sure. I'm using Ubuntu 10.10 with a Radeon X1300
Mobility and the default open source driver from the distribution. In case it
is the GPU acceleration causing problems, I guess it could be a bug in the
driver instead?
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http://bugs.winehq.org/show_bug.cgi?id=24050
Summary: sparc/linux: port.c:189:2: error: #error You must
implement wine_switch_to_stack for your platform
Product: Wine
Version: 1.3.0
Platform: sparc
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Hard to compile wine with it :-).
Apparently I'm not the only crazy one:
http://www.winehq.org/pipermail/wine-users/2008-November/044104.html
Though, I'm on Linux/Sparc, using qemu + debian etch:
http://www.aurel32.net/info/debian_sparc_qemu.php
Is Sparc considered a supported platform? If so, I suppose this would be a
blocker, but I have the feeling it's not (though there's quite a bit of code
for it already), so I'm marking it as an enhancement.
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http://bugs.winehq.org/show_bug.cgi?id=24649
Summary: crash with certification path
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
using inetcpl to browse certificates.
weird thing is i have a "Juan Lang" certificate...
try to see the certification path leads to crash
should i attach that certificate?
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http://bugs.winehq.org/show_bug.cgi?id=24722
Summary: LibreOffice 3.3.0 Beta misses msvcr90 func/var
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://www.documentfoundation.org/download/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
When typing Text into LibreOffice Writer (Build 9526) it crashes with:
Unhandled exception: unimplemented function msvcr90.dll.__tzname called in
32-bit code (0x7ed9c497).
I guess __tzname (with two underlines) is not a function, but is like _tzname
(with one underline).
I already tried replacing the stub in the specfile of msvcr90 with:
@ extern __tzname msvcrt._tzname
But then it silently dies when typing...
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http://bugs.winehq.org/show_bug.cgi?id=24952
Summary: dlls/user32/button.c handles incorrectly unknown
button types
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mity(a)morous.org
Created an attachment (id=31597)
--> (http://bugs.winehq.org/attachment.cgi?id=31597)
code demonstrating the difference
When an unknown/unsupported button type is specified (e.g. BS_SPLITBUTTON or
BS_DEFSPLITBUTTON), creation of button control fails in Wine.
In contrary on Windows it suceeds (even though the created control then behaves
incorrectly) whenever BS_[DEF]SPLITBUTON is not supported. Tested on Windows
2000, Windows XP, Windows 7 (with program without manifest, so comctl32 6.0 was
NOT used).
The behavior difference in effect prevents mCtrl split button emulation from
working (see http://sourceforge.net/projects/mctrl/). The MCTRL.DLL provides a
split button as a subclass of standard BUTTON window class.
When needed (i.e. COMCTL32 < 6.0), the split buttons are handled by the code in
MCTRL.DLL implementation. This works perfectly on Windows, but not within Wine
for the reason described above.
The behavior difference can be tested with the attached code: On Windows the
two buttons are created successfully (even they misbehave), on Wine the two
CreateWindow calls fail.
Obviously the reason is the test:
if (btn_type >= MAX_BTN_TYPE)
return -1; /* abort */
in dlls/couser32/button.c:260.
There are probably also other related problems (e.g. in BM_SETSTYLE) etc.
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