http://bugs.winehq.org/show_bug.cgi?id=30417
Bug #: 30417
Summary: Video Game Gemini Rue crashes on start up
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abspack(a)web.de
Classification: Unclassified
Created attachment 39762
--> http://bugs.winehq.org/attachment.cgi?id=39762
console output when starting the game
The Game "Gemini Rue" crashes on startup but installation runs fine. Tested was
the full download version from the developer page not the CD version.
OS: Xubuntu 11.10 64 Bit
Video driver: fglrx 2:8.881-0ubuntu4.1
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Georg Wolff <boeser.wolff(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #20 from Georg Wolff <boeser.wolff(a)web.de> 2012-04-12 06:49:55 CDT ---
I get about the same: Same Fixmes but something seems to be working. However I
doubt that Mankind will make a good test case since all servers are down for me
too.
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Igor Demyanov <igor.demyanov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |igor.demyanov(a)gmail.com
--- Comment #18 from Igor Demyanov <igor.demyanov(a)gmail.com> 2012-04-11 17:56:27 CDT ---
Reproduced in wine 1.5.1
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|minor |normal
--- Comment #16 from Anastasius Focht <focht(a)gmx.net> 2012-04-11 16:49:26 CDT ---
Hello,
obviously still present.
Source:
http://source.winehq.org/git/wine.git/blob/fd6ba85f4e269147e481e96be885f2f5…
$ wine --version
wine-1.5.1-270-g3b2fcdd
Regards
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Piotr Caban <piotr.caban(a)gmail.com> changed:
What |Removed |Added
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CC| |piotr.caban(a)gmail.com
--- Comment #27 from Piotr Caban <piotr.caban(a)gmail.com> 2012-04-11 14:31:32 CDT ---
This bug should be fixed by commit ef08e807651bcb7687e1a68660fc83e3931dc30e.
Please retest.
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--- Comment #113 from Robert Wm Ruedisueli <ruediix(a)gmail.com> 2012-04-11 03:12:26 CDT ---
I agree that pure software shaders are not an option. However, one may be able
to pre-process shaders in software to eliminate unused portions and otherwise
simplify them. The question is how to do this on vertex shaders while still
maintaining the games ability to manipulate the vertex shader.
However, this seems less of an issue now that newer video cards can handle high
element count shaders, and the newer Mesa drivers are now about to implement
this capability. It seems newer video drivers also simplify shaders on their
own, giving a serious disadvantage to doing this in software.
We probably need to move on to the next blocking bug in this game.
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