http://bugs.winehq.org/show_bug.cgi?id=26073
Summary: shell32/shelldispatch tests show some valgrind
warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33248)
--> (http://bugs.winehq.org/attachment.cgi?id=33248)
valgrind log
32 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by Folder_Constructor (shelldispatch.c:712)
by ShellDispatch_NameSpace (shelldispatch.c:854)
by test_namespace (shelldispatch.c:87)
by func_shelldispatch (shelldispatch.c:314)
by run_test (test.h:556)
by main (test.h:624)
and a few possibly lost, like:
36 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc_zero (typelib.c:1471)
by MSFT_DoRefType (typelib.c:2160)
by ITypeLib2_Constructor_MSFT (typelib.c:3063)
by TLB_ReadTypeLib (typelib.c:2822)
by LoadTypeLibEx (typelib.c:435)
by LoadTypeLib (typelib.c:411)
by LoadRegTypeLib (typelib.c:494)
by load_type_info (shelldispatch.c:82)
by IShellDispatch_Constructor (shelldispatch.c:1052)
by IDefClF_fnCreateInstance (shellole.c:467)
by CoCreateInstance (compobj.c:2512)
by test_namespace (shelldispatch.c:68)
by func_shelldispatch (shelldispatch.c:314)
by run_test (test.h:556)
by main (test.h:624)
I'll attach the full log.
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http://bugs.winehq.org/show_bug.cgi?id=26069
Summary: user32/clipboard tests shows a valgrind warning
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
24 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMM_GetThreadData (imm.c:226)
by ImmGetContext (imm.c:1366)
by IME_UpdateAssociation (ime.c:1040)
by open_xim (xim.c:477)
by X11DRV_SetupXIM (xim.c:493)
by x11drv_init_thread_data (x11drv_main.c:681)
by thread_selection_wnd (clipboard.c:328)
by selection_acquire (clipboard.c:2625)
by selection_thread_proc (clipboard.c:2661)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
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http://bugs.winehq.org/show_bug.cgi?id=25947
Summary: dmime:performance tests shows some memory leaks under
valgrind
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33082)
--> (http://bugs.winehq.org/attachment.cgi?id=33082)
valgrind log
4 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IDirectMusic8Impl_CreatePort (dmusic.c:142)
by IDirectMusicPerformance8Impl_PChannelInfo (performance.c:599)
by test_PChannelInfo (performance.c:46)
by func_performance (performance.c:97)
by run_test (test.h:556)
by main (test.h:624)
...
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IDirectSound8_IDirectSound8_Create (dsound.c:966)
by DSOUND_Create8 (dsound.c:1090)
by DirectSoundCreate8 (dsound.c:1141)
by IDirectMusicPerformance8Impl_InitAudio (performance.c:761)
by test_InitAudio (performance.c:35)
by func_performance (performance.c:90)
by run_test (test.h:556)
by main (test.h:624)
...
144 bytes in 1 blocks are possibly lost
at calloc (vg_replace_malloc.c:467)
by _dl_allocate_tls (dl-tls.c:300)
by pthread_create@@GLIBC_2.1 (allocatestack.c:431)
by RtlCreateUserThread (thread.c:505)
by CreateRemoteThread (thread.c:89)
by CreateThread (thread.c:55)
by TIME_MMTimeStart (time.c:260)
by timeSetEvent (time.c:344)
by DirectSoundDevice_Initialize (dsound.c:1487)
by IDirectSound8_IDirectSound8_Initialize (dsound.c:920)
by DirectSoundCreate8 (dsound.c:1143)
by IDirectMusicPerformance8Impl_InitAudio (performance.c:761)
by test_InitAudio (performance.c:35)
by func_performance (performance.c:90)
by run_test (test.h:556)
by main (test.h:624)
...
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http://bugs.winehq.org/show_bug.cgi?id=26056
Summary: comctl32/subclass tests shows a leak under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
16 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by HeapAlloc (heap.c:267)
by GlobalAlloc (heap.c:360)
by LocalAlloc (heap.c:960)
by Alloc (comctl32undoc.c:74)
by SetWindowSubclass (commctrl.c:1121)
by test_subclass (subclass.c:236)
by func_subclass (subclass.c:328)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=11496
Summary: cube hangs on startup attempting to play music /
SDL_mixer 1.2.6
Product: Wine
Version: 0.9.54.
Platform: All
URL: http://downloads.sourceforge.net/cube/cube_2005_08_29_wi
n32.exe?modtime=1125359443&big_mirror=0
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
cube is a free (zlib licensed) portable first person shooter which runs on
Windows, GNU/Linux and others, it uses SDL and SDL_mixer.
wine-0.9.54, Ubuntu 7.04 it hangs on startup
If I untick any selected sound devices in winecfg the program does not hang.
Looking at the output of WINEDEBUG=+dsound, it appears to loop endlessly as if
it is playing audio samples but nothing is heard.
The version of SDL_mixer.dll distributed with cube is 1.2.6.0 - I tested
substituting a later version and it does not hang.
http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.6.tar.gz
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http://bugs.winehq.org/show_bug.cgi?id=27440
Summary: Movement ingame is not possible in Code of Honor 2
demo.
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://games.on.net/file/18933/Code_of_Honor_2_Conspir
acy_Island_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
In Code of Honor 2 when it instructs you about how to in movement, you cannot
or anything except look around.
The words "CAPTAIN DOUHET" doesn't disappear from the previous conversation at
the start.
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http://bugs.winehq.org/show_bug.cgi?id=30365
Bug #: 30365
Summary: Kashmir3D: some menu items aren't displayed correctly
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
Classification: Unclassified
Created attachment 39696
--> http://bugs.winehq.org/attachment.cgi?id=39696
Compare menu items on windows xp and wine 1.5.1
Kashmir 3D is a software making landscape CG from various electronic map data.
I noticed that Japanese version of Kashmir 3D (8.9.5) shows some menu items
incorrectly.
1) Menu bar items, e.g. ファイル(F), don't show underlines for access keys and
access keys don't work.
2) Some menu items, e.g. やまおたくデータを読む, show an extra katakana character which is
not shown in native Windows.
Please see the attachment for details.
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http://bugs.winehq.org/show_bug.cgi?id=30906
Bug #: 30906
Summary: unimplemented function atl80.dll.AtlGetVersion,
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 40531
--> http://bugs.winehq.org/attachment.cgi?id=40531
Terminal output on wine-1.5.6-75-g034de95
Steps to reproduce:
1) install Matlab 2011b
2) start Matlab
Behaviour:
Wine error window.
Expected behaviour:
No Wine error window.
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http://bugs.winehq.org/show_bug.cgi?id=27119
Summary: SJphone crashing, probably on dsound
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viraptor(a)gmail.com
Created an attachment (id=34582)
--> (http://bugs.winehq.org/attachment.cgi?id=34582)
log and trace from execution
I tried to install SJphone today. It installed, but crashed on startup. Logs +
traces attached.
Marking as dsound since it's the only identifiable thing that appears on the
stack.
wine's dialog about an error was displayed and the app crashed.
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http://bugs.winehq.org/show_bug.cgi?id=26104
Summary: oleaut32/safearray shows a memory leak according to
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
40 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SAFEARRAY_Malloc (safearray.c:94)
by SafeArrayAllocData (safearray.c:539)
by SAFEARRAY_Create (safearray.c:235)
by SafeArrayCreate (safearray.c:579)
by test_safearray (safearray.c:583)
by func_safearray (safearray.c:1813)
by run_test (test.h:556)
by main (test.h:624)
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