http://bugs.winehq.org/show_bug.cgi?id=26691
Summary: Activex Control Can't create object(Ole errors are
output)
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: srohanreddy.iit(a)gmail.com
Created an attachment (id=33989)
--> (http://bugs.winehq.org/attachment.cgi?id=33989)
Attachment is RTF(showing erors in terminal)
wine version is 1.2.2
tried what u have mentioned in bug22611
it still doesnt wrk gives the same error,
please find the text files attached showing errors in terminal
it also gives Main Load:Activex component can't create objectÂ
if i click ok then workstation is opened partially, but nothing works, if i
click any buttion it crashes
The setup Iam trying to install is related to stock market watch
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http://bugs.winehq.org/show_bug.cgi?id=23250
Summary: Twinview - wine only launches if desktop size is
smaller than actual screen resolution
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ngoonee(a)gmail.com
When running twinview, Wine prefers the left desktop to start on for
full-screen apps. For windowed apps, the resolution must be set to 1 less
vertical pixel than the actual resolution (1280x799 on a 1280x800 screen) for
the Wine app to start on the correct desktop (from which it was launched).
This may be related to http://bugs.winehq.org/show_bug.cgi?id=18833, but I
believe more clearly indicates some underlying cause. Posted a forum thread
about it here http://forum.winehq.org/viewtopic.php?t=8664.
As far as I can see, Wine is trying to do this:-
1. Start app on screen its launched on (correct behaviour)
2. Unable to do that if window size is exactly same as screen (wrong behaviour)
3. Prefers left-most window (0x0 position I guess) if 2. fails (correct
behaviour)
This is on Gnome, running compiz or metacity (no difference in behaviour).
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http://bugs.winehq.org/show_bug.cgi?id=23114
Summary: Wine renders the fonts differently from the rest of
the system
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: da_fox(a)mad.scientist.com
Wine renders the fonts differently from the rest of the system.
Wine claims to use the system settings for for rendering, however
as can be seen in the screenshot provided in bug #17148 ("Use the
system desktop setting for subpixel font smoothing."), it
clearly differs from the rest of the system. Wine should render
the fonts the same way as all other applications on the desktop.
I've also provided the relevant system fontconfig settings as an
attachment in bug #17148.
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http://bugs.winehq.org/show_bug.cgi?id=21225
Summary: tray icons don't get keyboard focus properly
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pleasenospam325(a)mail.ru
Hi. I use wine 1.1.35 and gnome-panel 2.28
I press Ctrl-Alt-Tab to focus the upper panel, then press Tab or arrows to
select an item.
When focus reaches one of the windows tray icons, it stops responding to
keyboard. Sometimes even global hotkeys like "Alt-Tab" stop working.
It's the case at least for uTorrent, Steam and The Bat.
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http://bugs.winehq.org/show_bug.cgi?id=30807
Bug #: 30807
Summary: Thread IDs are &~3 (multiples of 4) on Windows.
Application presumes this behavior and fails
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aj664(a)hotmail.com
Classification: Unclassified
On Win7-64(and i suspect -32 on NT,2k,XP,Vista) the Thread ID's are all
multiples of 4. This "feature" is used within an application. Wine currently
produces thread ID values multiples of 1. Here is some Microsoft Insider
chatter about it:
http://blogs.msdn.com/b/oldnewthing/archive/2008/02/28/7925962.aspx
I would like to see Wine changed to only issue Thread ID values as multiples of
4, in line with how Windows works. Granted there are no official reasons why
thread IDs should be multiples of 4, but given this has been the behavior of
the NT kernel from as far back as, well, NT! it seems like something that
should be done for maximum compatibility. Without this, applications that have
presumed this multiple will have very subtle bugs, something not easily
detected.
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http://bugs.winehq.org/show_bug.cgi?id=25044
Summary: When calling a program via symlink, it causes a crash
through TMySQLConnection.SetActive
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bugzilla(a)thequod.de
If I am starting HeidiSQL using a symlink like this, it crashes as soon as
connecting to the MySQL server:
/home/user/bin/heidisql ->
/home/user/.wine/drive_c/Programme/HeidiSQL/heidisql.exe*
However, when directly calling the symlink target
(/home/user/.wine/drive_c/Programme/HeidiSQL/heidisql.exe), it works.
I am attaching the MadExcept backtrace that is generated by HeidiSQL (with the
inner most entry being unknown) as bugreport.txt:
main thread ($9):
00000000 ???
0075aa9f heidisql mysql_connection 483 +13 TMySQLConnection.SetActive
006c2fc2 heidisql Main 2768 +8 TMainForm.InitConnection
00703b2d heidisql connections 218 +3 Tconnform.btnOpenClick
Then, i have created a debug log using WINEDEBUG=+relay,+seh,+tid, which is
rather huge, but hopefully helpful.
You can get HeidiSQL from http://www.heidisql.com/download.php (I have been
using the latest build, currently r3579 - you can just download the .exe after
having setup the last release).
Please let me know if I can provide any additional information.
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http://bugs.winehq.org/show_bug.cgi?id=24219
Summary: Digital Photo Professional [dpp]: slides don't go all
the way to the left
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chemacg(a)gmail.com
Created an attachment (id=30493)
--> (http://bugs.winehq.org/attachment.cgi?id=30493)
Image showing the bug
This program, DPP, has slides to set the different options, and these slides
never reach the value at the far left, for example, contrast only can go to -3,
when it should be -4, or saturaion also to -3 instead of -4.
You'll see it better on the image i've attached, all the controls are set to
the left all they can, but, as you see, they haven't reached the minimum
posible value.
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http://bugs.winehq.org/show_bug.cgi?id=23454
Summary: Application refuses to run unless in 8-bit (256
colour) mode
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
I'm trying to get an educational CD-ROM published by Knowledge Adventure, "Jump
Ahead Toddlers 2000" to work in Wine.
Running AUTORUN.EXE on the disc, the program displays an error dialog box
saying it must be run in 256-colour mode. There's no console output.
While Windows has a compatibility mode setting to run in 256-colour mode, there
doesn't seem to be a equivalent feature in Wine, even when using virtual
desktop mode.
Is there a general workaround for those older programs which refuse to run in
16-bit or higher depth modes? I'd suggest an option in Winecfg to fake 256
colour mode, so any programs which check the desktop depth are told it is 8.
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http://bugs.winehq.org/show_bug.cgi?id=23118
Summary: Portal lags for a second when creating first portal
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matejcik(a)gmail.com
when playing Portal, first time i open a portal the game stutters and lags for
about a second.
The lag appears when the portal just hits the ground and is about to open. It
blocks the "portal opening" sample, which loops a couple times before the game
resumes. It seems to be somewhat worse when GLaDOS is speaking at the same
time, but that might just be a false perception (because GLaDOS's voice
stutters as well).
It happens with computer-controlled portal guns too, e.g. at the very start of
the game, where a portal is automatically opened for you in the starting
chamber.
Creating subsequent portals in the same area is OK, but sometimes I experience
the same stutter in the same map a few rooms further. It reproducibly happens
when a new map is loaded.
It happens with any dxlevel setting from 80 through 98. Portal depth is set to
2, i didn't test with lower setting, i will try with 0 and report back.
i checked in Windows and creating the first portal is OK
my system is intel core i5 with 32bit Ubuntu 10.04 and Wine from PPA.
GPU is Radeon HD 4670, binary fglrx driver
i am playing with compiz turned off
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