http://bugs.winehq.org/show_bug.cgi?id=32541
Bug #: 32541
Summary: Endless Space crashes when activating certain options
in the menu
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: shlwapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 42938
--> http://bugs.winehq.org/attachment.cgi?id=42938
terminal output
The game Endless Space uses the Unity game engine and Mono.
In the options menu there is an option called "Auto Upgrade Ship Design in
Queue" which is disabled by default. If I enable the option then the game
crashes. The crash happens immediately when clicking in the checkbox, you don't
have to accept the change by clicking on <Apply>.
It should be noted that the crash happens only when you activate the option
from the main menu (without starting a new game). If you invoke the menu while
a game is running and activate that option, then the game doesn't crash.
Workaround: winetricks ie6. With a native shlwapi.dll the crash doesn't happen.
Let me know what debug log would be of help.
It could be a feature of the Unity game engine that whenever Wine crashes the
backtrace doesn't show up in the terminal but in the game's own log file
(output_log.txt).
There are bug #31336 and bug #32302 about crashes in the game. If you look at
the backtraces in those bugs, you should see that they're very similar to the
one attached here.
Tested with wine-1.5.20-22-ga701528.
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http://bugs.winehq.org/show_bug.cgi?id=14421
Summary: Wing Commander 3 Kilrathi saga edition. Sound Stutters
on movie playback
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
as in the bug description. Sound stutters when playing movies in the game. The
Movies are a MAJOR part of the game has (mark hamill, john rhys davies, malcolm
mcdowell, tom wilson) all in it. There's no commandline output to indicate an
issue that I'm aware of but I'll look into it further. If someone who knows
dsound more can help diagnose/test it that'd be great.
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http://bugs.winehq.org/show_bug.cgi?id=32302
Bug #: 32302
Summary: Endless Space >=1.0.25: crash during advanced game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jitsumi(a)gmail.com
Classification: Unclassified
Created attachment 42640
--> http://bugs.winehq.org/attachment.cgi?id=42640
Wine log of the crash
The game crash after a while. I don't know what make it crash, but it is not
random, when I load my autosave, the game crash exactly at the same moment
every time.
I attached the wine log, and the memory dump.
I m available for debugging.
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http://bugs.winehq.org/show_bug.cgi?id=27210
Summary: MCM2: wineqtdecoder crashes after intro
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=34770)
--> (http://bugs.winehq.org/attachment.cgi?id=34770)
console output including crash backtrace
Motocross Madness 2 (MCM2) crashes at the end of the intro video (ran to
completion or aborted with a key press), prior to entering the main menu.
According to the backtrace, wineqtdecoder is involved:
=>0 0x92106354 CFRelease+0x24() in corefoundation (0x0032ec58)
1 0x45df93a9 _QT_Release+0x118() in wineqtdecoder (0x0032ecb8)
yet I'm wondering what role it's playing, because MCM2's Intel Indeo video has
been playing fine in Wine long before wineqtdecoder was added. Disabling
wineqtdecoder.dll gets past the crash with no observable loss in functionality.
The backtrace is attached. I once had another backtrace involving
QTInPin_Release in wineqtdecoder, also at the end.
Native amstream, quartz and devenum are needed because of e.g. bug #17836.
Perhaps the crash is caused by missing functionality in the new decoder,
witness
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
fixme:qtsplitter:QT_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:qtsplitter:QT_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
The demo is presumably not affected, because it does not play a video.
BTW, there's some regression between 1.3.17-282-g3ec195 and 1.3.18-244-g34ba20
that causes MCM2 to receive no mouse clicks in the main menu => dead => garbage
rating.
What component would suit this bug? still quartz?
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http://bugs.winehq.org/show_bug.cgi?id=12832
Summary: Propellerheads reason 4 works a lot slower than on WinXP
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: creeco(a)gmail.com
CC: creeco(a)gmail.com
Propellerheads reason 4 works a lot slower than it does on windows. Tested on
ubuntu 8.04 wit the alsa sound driver and default settings in wine.
A demo of the app you can use for testing is avaiable here:
http://www2.propellerheads.se/download/files/ReasonDemo_win.zip
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http://bugs.winehq.org/show_bug.cgi?id=22793
Summary: JumpGate: The Reconstruction Initiative glitches
badly.
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.jossh.com/terminal_civilian.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
When starting JumpGate: The Reconstruction Initiative (Downloadable from
http://www.jossh.com/terminal_civilian.html ), the NetDevil logo shows
properly. The intro movie shows properly. But then once the program reaches the
docking bay, there's a constant glitching of the screen. The program also locks
up every few seconds for a second or two, and the mouse cursor is almost
impossible to navigate around the menus.
The above happened using Wine 1.1.44 on gentoo linux running openbox, using a
Zotac GeForce 9800 GT videocard.
It is only a minor improvement over my earlier submitted bug (Bug number 14214
to be precise), which had the game crash after the two movies were done. This
bug was recently abandoned and closed. Considering it does not happen on my
system anymore, this bug should not be seen as a duplicate of that bug.
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http://bugs.winehq.org/show_bug.cgi?id=21655
Summary: MacOS: broken mixing in dsound8 tests + assertion
failure
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Must set WINETEST_INTERACTIVE or use runtest -i to get this.
Ouch, my ears. OTOH, the interactive winmm/wave tests sound fine.
More precisely, all primary buffers of the form Nx24x1|2 or Nx32x1|2 produce
various forms of hissing or plain noise.
../../../tools/runtest -i -P wine -M dsound.dll -T ../../.. -p
dsound_test.exe.so dsound8.c
dsound8.c:624: Testing a primary buffer at 96000x32x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
Assertion failed: (ptr1 < buflen), function DSOUND_BufPtrDiff, file mixer.c,
line 305.
wine: Assertion failed at address 0x0007:0x91c09f95 (thread 0009), starting
debugger...
Abort trap
The wave tests report that 32bit width is unsupported. They also contain
comment that 24bit width is not tested because ALSA has trouble with it. Yet
dsound tests it?
First I suspected this to be another instance of the broken
DSOUND_PrimarySetFormat known from bug #20056 or bug #19124. OTOH, what
happens here is different: WaveOpen fails initially, then the MAPPER+ACM kicks
in and accepts to convert 24 or 32bit PCM to 16 => WaveOpen succeeds.
On Linux, the sound is far from correct too, but there's no crash.
With 24 or 32 bit tests outcomment in dsound8.c the only failure is:
dsound8.c:624: Testing a primary buffer at 8000x16x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
ds3d8.c:517: Test failed: The sound played for 875 ms instead of 1000 ms
(and 8kHz indeed sounds strange, while the other frequencies are much better).
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http://bugs.winehq.org/show_bug.cgi?id=32427
Bug #: 32427
Summary: Delphi listview: wrong font when using custom draw
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 42781
--> http://bugs.winehq.org/attachment.cgi?id=42781
Sample application with source illustrating the issue
If you attempt to retrieve canvas handle in CustomDraw event handler, the
listview items are drawn using "System" font. The font should not change in
this case.
In the attached example, font used to draw listview items should be the same as
font used to draw headers, but is not.
Using native comctl32 helps.
Bug 29758 describes similar symptoms, may be related.
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http://bugs.winehq.org/show_bug.cgi?id=27466
Summary: Broken listview
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://netikka.net/dev/Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/Demo.exe
Click "Add rows" and scroll.
Terminal is filled: err:listview:LISTVIEW_WindowProc unknown msg 1044
wp=00000000 lp=0032fb80
winetricks comclt32 -> its not broken anymore, but not all features work, like
background, column higlight..
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http://bugs.winehq.org/show_bug.cgi?id=11342
Summary: NFS3 demo version does not uninstall
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
NFS3 demo version reports error when trying to uninstall. Possibly related to
bug http://bugs.winehq.org/show_bug.cgi?id=11266.
Download NFS3 demo version: http://www.gamershell.com/download_4364.shtml
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