http://bugs.winehq.org/show_bug.cgi?id=32851
Bug #: 32851
Summary: Ableton Live 8.2.7 crashes on save/open project files.
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: net.user.19(a)gmail.com
Classification: Unclassified
For a description please look at bug: 31208.
Regards, Cid
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http://bugs.winehq.org/show_bug.cgi?id=32813
Bug #: 32813
Summary: Worms Revolution black screen (gstreamer?)
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jitsumi(a)gmail.com
Classification: Unclassified
Created attachment 43336
--> http://bugs.winehq.org/attachment.cgi?id=43336
The wine log
The game star and display the disclaimer text, but after that black screen. I
think it gstreamer lib that changed and wine cannot read anymore the vidoes (I
tired an apt-get install gstreamer-plugins-*, didn't help):
(process:10949): GThread-WARNING **: GThread system no longer supports custom
thread implementations.
(wine:10949): GStreamer-WARNING **: Failed to load plugin
'/usr/lib/gstreamer-0.10/libgstpython.so':
/usr/lib/gstreamer-0.10/libgstpython.so: mauvaise classe ELFÂ :Â ELFCLASS64
(wine:10949): GStreamer-WARNING **: Failed to load plugin
'/usr/lib/gstreamer-0.10/libgstffmpeg.so':
/usr/lib/gstreamer-0.10/libgstffmpeg.so: mauvaise classe ELFÂ :Â ELFCLASS64
(wine:10949): GStreamer-WARNING **: Failed to load plugin
'/usr/lib/gstreamer-0.10/libgstffmpegscale.so':
/usr/lib/gstreamer-0.10/libgstffmpegscale.so: mauvaise classe ELFÂ :Â ELFCLASS64
(wine:10949): GStreamer-WARNING **: Failed to load plugin
'/usr/lib/gstreamer-0.10/libgstqwidgetvideosink.so':
/usr/lib/gstreamer-0.10/libgstqwidgetvideosink.so: mauvaise classe ELFÂ :
ELFCLASS64
(wine:10949): GStreamer-WARNING **: Failed to load plugin
'/usr/lib/gstreamer-0.10/libgstpostproc.so':
/usr/lib/gstreamer-0.10/libgstpostproc.so: mauvaise classe ELFÂ :Â ELFCLASS64
(wine:10949): GStreamer-WARNING **: Failed to load plugin
'/usr/lib/gstreamer-0.10/libgstnice.so': /usr/lib/gstreamer-0.10/libgstnice.so:
mauvaise classe ELFÂ :Â ELFCLASS64
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
I also uploaded the full wine log.
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http://bugs.winehq.org/show_bug.cgi?id=32796
Bug #: 32796
Summary: Itunes 7 can connect to the itunes music store on a 64
bit computer
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mewtwo532(a)gmail.com
Classification: Unclassified
Itunes quit on me when connecting to app store.
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http://bugs.winehq.org/show_bug.cgi?id=32017
Bug #: 32017
Summary: Culpa Innata: in-game mouse pointer stuck in the metro
scene
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
This is a long-standing bug according to AppDB. I remember playing the game
with Wine 1.3.x, and I used the patch from bug #6971 to overcome the problem
that time.
Bug #6971 has been fixed, but the problem in Culpa Innata remained intact.
Early in the game there is a scene where the main heroine is travelling in the
metro. Her PDA crashes and at this point the mouse pointer that worked without
problem so far, becomes useless: it is unable to move on the screen. Since the
game is mouse-driven only, there is no way to proceed further or even quit the
game normally.
As far as I remember, it is the only scene in the game that triggers this bug,
but it makes the game unplayable.
No demo available. Plain terminal output doesn't show anything interesting. Let
me know if you need a log with debug channels enabled.
Fedora 17
X.Org X Server 1.12.3
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http://bugs.winehq.org/show_bug.cgi?id=24034
Summary: StarCraft2 zerg bloodstains and overlords slime
dropping effect are too big
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Screenshot attached shows a bloodstains of zerg (and only zergs, terrans are
unaffected) that are covering full screen. Size of bug-affected effects depends
on camera position. While moving camera it may cover all screen, as on
screenshot or disappear completely, with few in-middle variants.
Done on ATI HD4570, kernel 2.6.35, fglrx-10.7. wine-1.2 and 1.3.0 tested.
UseGLSL=disabled - without this bloodstains are not rendered at all.
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http://bugs.winehq.org/show_bug.cgi?id=5971
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2013-01-30 16:04:07 CST ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=21304
Summary: commandos : setup_exception_record nested exception
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richlv(a)nakts.net
game commandos hangs every now and them with : setup_exception_record nested
exception
possibly related to :
bug 15195
bug 20380
bug 19025
bug 9454
bug 20820
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http://bugs.winehq.org/show_bug.cgi?id=32789
Bug #: 32789
Summary: World of Tanks: crash in "sniper mode"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n296869(a)rtrtr.com
Classification: Unclassified
Created attachment 43300
--> http://bugs.winehq.org/attachment.cgi?id=43300
stdout & stderr from game launch to crash (without install)
Wine version: wine-1.5.22-36-g99c1b55
WoT version: v.0.8.3 #364 (EU Version)
NVIDIA closed source driver version: 313.18
Installer can be downloaded from:
http://dl.wargaming.net/wot/eu/files/WoT_internet_install_eu.exe
WoT crashes when in game mode, and completly zoomed into "sniper mode" (right
shift key or mousewheel until zoom is at maximum level)
WoT was installed with same version of wine using:
# winecfg (to create .wine directory) -> Pressed "ok" without changes
# winetricks d3dx9 d3dx9_43 vcrun2008 msxml3 wininet ie7
# wine WoT_internet_install_eu.exe
Closed launcher. Then game was started using:
# cd ~/.wine/drive_c/Games/World_of_Tanks
# wine WorldOfTanks.exe
login, start battle using normal tank (no artillery), switch to sniper zoom
level, move around a bit or fire -> crash
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http://bugs.winehq.org/show_bug.cgi?id=18682
Summary: d3d9/visual: tests fail with glsl disabled
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://test.winehq.org/data/22a277cc2ea99285c4be50633e
db3db1a526dc1c/wine_ae-ub904-noglsl/d3d9:visual.html
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=21391)
--> (http://bugs.winehq.org/attachment.cgi?id=21391)
+d3d9, from a different test run
visual.c:183: Driver string: "Display"
visual.c:184: Description string: "NVIDIA GeForce 9800 GT"
visual.c:185: Device name string: "\\.\DISPLAY"
visual.c:186: Driver version 7.15.11.8044
The tests pass fine with backbuffer.
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http://bugs.winehq.org/show_bug.cgi?id=30979
Bug #: 30979
Summary: Skyrim: Opaque green consumes whole scene when
character is underwater
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Classification: Unclassified
When your character is submersed in Skyrim, the water is supposed to be mostly
transparent and allow the user to see underwater. Wine draws a solid green,
blue, or black scene (depending on the color of the water and time of day, I
guess). The player's HUD is unaffected.
See attached screenshots. These were taken in the river between Riverwood and
Whiterun. One shows night and another day.
I have not tested on Windows so I don't know 100% that this is unexpected
behavior, but it certainly seems off to me.
I have found these two YouTube videos of persons going underwater in Skyrim:
https://www.youtube.com/watch?v=AKMuKqrixi4https://www.youtube.com/watch?v=M7UIpHLkRCk
The first shows little view obstruction. The second shows a screen quite
similar to those in the screenshots for a while, but as the player descends,
objects become visible; in Wine, nothing ever comes into visibility as far as I
have tested; I cannot see salmon or other fish underwater even when they are
right next to me (slaughterfish attack, opportunity to "catch salmon", etc.)
and the sea floor/riverbed never come into focus. Just this green screen all
the time in every water body in which I have attempted to swim thus far.
This occurs on Wine 1.5.6, 1.5.7, and all commits in between (recompiled every
day between these releases to no change). If someone could confirm that this
behavior is indeed unexpected and does not occur on Windows, I would appreciate
that.
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