http://bugs.winehq.org/show_bug.cgi?id=13020
Summary: wintetris 1.01 background color wrong sometimes
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.tucows.com/preview/333734
OS/Version: other
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
wintetris normally shows a blue background, but
in two situations leaves the background grey under wine:
1) on initial run from the installer
2) on dismissing the About box
This is a purely cosmetic problem, the game is playable.
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http://bugs.winehq.org/show_bug.cgi?id=23974
Summary: Miranda's "View/Change My Details" dialog is
malfunctioning
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=30108)
--> (http://bugs.winehq.org/attachment.cgi?id=30108)
"View/Change My Details" dialog as rendered by Wine 1.3.0
Steps to reproduce:
1) Install Miranda with ICQ plugin only
2) Register ICQ account (UIN: http://www.icq.com/register/)
3) Run Miranda and login with your UIN
4) Try to "View/Change My Details" - text and background of the selected
strings of this dialog will be white, and you will not be able to change your
details, because strings are unclickable.
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http://bugs.winehq.org/show_bug.cgi?id=11782
Summary: Cossacks EW: Game does not redraw
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://www.download.com/Cossacks-The-Art-of-War-
demo/3000-7485_4-10229103.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krzychoocpp(a)gmail.com
Created an attachment (id=11042)
--> (http://bugs.winehq.org/attachment.cgi?id=11042)
WINEDEBUG+ddraw
In wine 0.9.55, when starting Cossacks, all I saw was black or white screen
(white with opengl ddraw renderer, black with gdi).
With wine 0.9.56, this was partially fixed. Game starts and menu is rendered.
But screen is updated only when I click menu item. It is a bit hard to do,
because I cannot see where exactly cursor is. When I finally click one of the
menu items, everything works as it should for about a second - fade effect, and
other menu screen is shown.
You can download Cossacks: Art of War demo from:
http://www.download.com/Cossacks-The-Art-of-War-demo/3000-7485_4-10229103.h…
It's addon to EW and shows this problem too.
I experience this problem with GF 7300GS/nVidia driver and Radeon Mobility 7500
using radeon driver.
In attached debug log I marked when I started game, clicked menu item, etc.
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http://bugs.winehq.org/show_bug.cgi?id=29727
Bug #: 29727
Summary: Wine fails to correctly rerender UI elements upon
interaction with them
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
This is a follow up to bug 22256.
When you move the horizontal delimiter its appearance breaks until you
minimize/maximize a dialog window - it looks like some strange kind of UI
tearing.
To reproduce:
1) Unpack this archive anywhere (
http://bugs.winehq.org/attachment.cgi?id=38570 )
2) Double click Samantha Taylor
3) Try to move up and down the horizontal delimiter - its appearance will
momentarily break.
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http://bugs.winehq.org/show_bug.cgi?id=23079
Summary: Track the number of audio bytes played as a 64 bit
number
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ksquirrel.iv(a)gmail.com
Created an attachment (id=28656)
--> (http://bugs.winehq.org/attachment.cgi?id=28656)
patch
Make wine-1.1.43 track the number of audio bytes played as a 64 bit number
rather than a 32 bit number to avoid overflows. It may happen happen on
constantly used audio content, possibly causing inbound voice to stop working
in some voice applications.
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http://bugs.winehq.org/show_bug.cgi?id=34459
Bug #: 34459
Summary: Tweet Attacks Pro hang when attempting to exit
Product: Wine
Version: 1.7.1
Platform: x86-64
URL: http://www.tweetattackspro.com/tweetattackspro.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45876
--> http://bugs.winehq.org/attachment.cgi?id=45876
wine-1.7.1-96-g050a46f console output
1. Run Tweet Attacks Pro where you are faced with the log-in/registration
window.
2. Click X to close the window.
3. Hang.
err:seh:setup_exception_record stack overflow 1648 bytes in thread 0009 eip
7bc60649 esp 00240cc0 stack 0x240000-0x241000-0x340000
Application has to be killed.
Workaround is dotnet20.
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http://bugs.winehq.org/show_bug.cgi?id=32930
Bug #: 32930
Summary: Age of wonders 2 and to a lesser extent Age of wonders
shadow magic suffer from mouse lag when on direct3d
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Classification: Unclassified
I may be overreaching with the conclusions but it seems that a well known
design problem of Direct3d/windows device api made the jump to wine, even
though a normal workaround in windows is to 'use opengl'.
These games suffer from what is commonly called 'floating cursor' or mouse lag
if configured with direct3d (supposedly the hardware mode and the most
efficient). If you search for 'direct3d mouse lag' you come across numerous
blogs/forums explaining the cause.
http://my.opera.com/Vorlath/blog/2009/02/01/directx-d3d-mouse-laghttp://www.southwindsgames.com/blog/2009/01/15/mouse-lag-keyboard-lag-direc…http://forums.indiegamer.com/showthread.php?15469-Mouse-Lag-with-D3D
So this is a bit of a problem for those games and probably more. Even a wine
registry hack would be nice
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http://bugs.winehq.org/show_bug.cgi?id=25290
Summary: Fallout: New Vegas - sound occasionally drops
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32133)
--> (http://bugs.winehq.org/attachment.cgi?id=32133)
terminal output
Been around since I started playing, but every so often (probably 20 minutes or
so), the sound drops out for 30 seconds or so, then resumes as if nothing went
wrong.
May be related to 64-bit, not sure, as terminal shows some gstreamer fixme's
about missing codecs.
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http://bugs.winehq.org/show_bug.cgi?id=33187
Bug #: 33187
Summary: Solmis application do nothing after splash screen
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julien_thevenon(a)yahoo.fr
Classification: Unclassified
Created attachment 43895
--> http://bugs.winehq.org/attachment.cgi?id=43895
Terminal output
I try to run Solmis application ( a professional application running only on
Windows ) with Wine 1.5.25 on Kubuntu 12.10 64 bits but there is nothing after
splash screen display..
Solmis application is available here
http://solmis.agoraplus.com/ZippedInstall/Install.zip and the start file is
Solmis.client.Application
It needs Framework .net 4.0 to work, I sucessfully installed it using latest
version of winetricks
The command to launch the applications is env WINEPREFIX=/home/quickux/.wine
wine start /ProgIDOpen Application.Manifest S
olmis.Client.application
Thanks for your help
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http://bugs.winehq.org/show_bug.cgi?id=23899
Summary: Soldier of Fortune II - Double Helix GOLD installer
can't create shortcuts for Gnome
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t6tiar00(a)students.oamk.fi
Soldier of Fortune II - Double Helix GOLD installer can't create shortcuts for
Gnome. This never happened with old SOF2 installation discs. All the shortcuts
are created to /.local/, but they don't appear to Gnome's Wine applications.
Unfortunately I can't attach terminal output, because the installation programs
(Setup.exe) refuses to install the game if the program is launched via
Terminal.
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http://bugs.winehq.org/show_bug.cgi?id=30905
Bug #: 30905
Summary: TurboTax 2011 fails to install with mono (.NET 4.0
Framework verification fails)
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: enhancement
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 40525
--> http://bugs.winehq.org/attachment.cgi?id=40525
terminal output
mono version of bug 29666
Prereq's: winetricks -q gdiplus vcrun6
also, be sure to mount the DVD with 'norock' mount option (see bug 29666).
install the app, which shortly sees a problem and tries to repair it. This
eventually fails under the 'failed to verify .NET 4.0 installation' step.
Terminal output attached.
wine-1.5.6-75-g034de95
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http://bugs.winehq.org/show_bug.cgi?id=30526
Bug #: 30526
Summary: d3d: guess card, no card selector for mesa's llvmpipe
software driver
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bpaterni(a)gmail.com
Classification: Unclassified
Running software that utilizes direct3d produces the following output when run
through gallium's llvmpipe:
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4
and card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe (LLVM
0x209)").
Looking at the source, adding a card selector for llvmpipe seems simple enough.
However, I'm not quite sure what all needs to be done in order to support the
new selector.
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http://bugs.winehq.org/show_bug.cgi?id=30849
Bug #: 30849
Summary: Diablo 3 Game Disconnect: ERROR 316704 "YOU HAVE BEEN
REMOVED FROM THE GAME"
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billbroach(a)gmail.com
Classification: Unclassified
As of Jun 04, 2012 Diablo 3 will disconnect after about 5+ mins with error:
"You have been removed from the game" after which you will not be able to
create a game nor exit cleanly.
Error:
"YOU HAVE BEEN REMOVED FROM THE GAME" ERROR 316704
Suspected change has occurred with the game in which wine does now not support
properly.
other symptoms:
* /who in chat will instantly lock and crash wine.
* friends show as "offline" when they are really online.
* friends will not be able to join your game with timing out or crashing your
client.
* high ping 300+ms
Several confirmation of the above symptoms can be seen here:
http://us.battle.net/d3/en/forum/topic/5271607015?page=1
it seems to be affecting several wine versions and several distributions.
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http://bugs.winehq.org/show_bug.cgi?id=9850
Summary: win16 test suite multiple failures
Product: Wine
Version: 0.9.46.
Platform: Other
URL: http://win16test.googlecode.com
OS/Version: other
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Jennifer Lai put together a win16 test suite
as her intern project this summer, with a little
guidance from me. The code is a combination
of win16 tests that had been posted in the past,
and backports of 32 bit wine tests.
Jennifer says the tests pass on Windows XP.
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
There are four or five crash failures and several lesser failures.
She has proposed patches to fix most of these at
http://win16test.googlecode.com/svn/trunk/src/patches/
I think there are mistakes in at least one of her patches,
but they're still a good starting point
We would have liked to commit the win16 tests as part
of the wine source tree, but Alexandre didn't want us to,
so we created a project at googlecode.com to host them.
I'll gladly give committer status to any serious wine
developer who wants to work on them.
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http://bugs.winehq.org/show_bug.cgi?id=27036
Summary: League of Legends store crashes with an assertion
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mm-meissner(a)gmx.de
Created an attachment (id=34474)
--> (http://bugs.winehq.org/attachment.cgi?id=34474)
libgcrypt threading patch for schannel_gnutls.c
The League of Legends client crashes when one tries to open the store, the
assertion printed to the console is:
ient.exe: ath.c:193: _gcry_ath_mutex_lock: Zusicherung »*lock == ath_mutex_t)
0)« nicht erfüllt.
Translated to english:
ient.exe: ath.c:193: _gcry_ath_mutex_lock: Assurance of »*lock == ath_mutex_t)
0)« not fulfilled.
I'd attach a backtrace if anyone could tell me how to actually create one, but
it's highly possible that this crash is caused by the lack of threading support
in the schannel implementation of wine.
libgcrypt.so.11.5.3
Using the attached patch somehow seems to make these crashes more rare, however
they still occur and the shop is incredible slow.
I'm using libgnutls-26.14.12 and libgcrypt-11.5.3
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http://bugs.winehq.org/show_bug.cgi?id=32736
Bug #: 32736
Summary: King's bounty crossworlds : Call stack functions error
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 43197
--> http://bugs.winehq.org/attachment.cgi?id=43197
Backtrace
When attempting to start the GOG version of King's Bounty Crossworlds, I get a
"Call Stack Functions" error after the intro videos.
Call stack functions:
0001:001741A3 c:\jeu\kb.exe
0001:0011278B c:\jeu\kb.exe
Wine 1.5.21
Gog version of King's Bounty Crossworlds
Arch linux X64
nvidia 310-19
I have attached the backtrace. Using overrides (vcrun6sp6, 2005, 2008, d3dx9)
did not solve the problem.
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http://bugs.winehq.org/show_bug.cgi?id=33352
Bug #: 33352
Summary: Family Tree Maker 2012 crashes when trying to start
program
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 44118
--> http://bugs.winehq.org/attachment.cgi?id=44118
terminal output
After installing Family Tree Maker 2012, when trying to start the program it
crashes.
The last few lines of terminal output are:
fixme:mscoree:CLRMetaHost_GetRuntime Unrecognized version L"v4.0"
Unhandled Exception:
System.InvalidProgramException: Invalid IL code in FTM.FTMApplication:ßÖä
(string[]): IL_0006: brfalse.s IL_000b
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in FTM.FTMApplication:ßÖä (string[]): IL_0006: brfalse.s IL_000b
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http://bugs.winehq.org/show_bug.cgi?id=26721
Summary: Buttons not Painting when I select Windows 7 mode
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Created an attachment (id=34039)
--> (http://bugs.winehq.org/attachment.cgi?id=34039)
Screen Shot showing XP and 7 panels.
When I run SIV (http://rh-software.com/) on wine in XP mode all works as
expected, but some buttons don't get displayed when I use Windows 7 mode. I can
tell they are present as when I press [Copy] they are shown in the chipboard.
In addition to the initial panel the same issue is also present on
Menu->System->Fearures and several other panels. Needles to say but on all real
Windows systems all is as expected.
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http://bugs.winehq.org/show_bug.cgi?id=28602
Bug #: 28602
Summary: Ccleaner: installer has a non-fatal crash
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.ccleaner.com/download
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: madewokherd(a)gmail.com
Classification: Unclassified
Regression SHA1: d434b3369503b3d2852925518db07145bc322b92
Created attachment 36751
--> http://bugs.winehq.org/attachment.cgi?id=36751
terminal output
Regression introduced by:
austin@aw25 ~/wine-git $ git bisect bad
d434b3369503b3d2852925518db07145bc322b92 is the first bad commit
commit d434b3369503b3d2852925518db07145bc322b92
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Thu May 19 12:59:44 2011 -0500
mscoree: Accept a NULL version in CorBindToRuntimeEx.
:040000 040000 d313ddf3e8c565a9fefbb3c6e59512daabafbb1b
84eea140b531b21fa01c70b4bf20258563bffe9c M dlls
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http://bugs.winehq.org/show_bug.cgi?id=28506
Summary: kernel32/change.ok test fails occasionally on linux
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(Probably not same as bug 12840)
Three or four times in the last couple weeks, I've seen
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so change.c && touch change.ok
change.c:81: Test failed: Missed notification
The first couple times it was on a q9300 with wine64, most recently
on Austin's 32 bit buildslave.
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http://bugs.winehq.org/show_bug.cgi?id=26119
Summary: kernel32/pipe tests show some valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33293)
--> (http://bugs.winehq.org/attachment.cgi?id=33293)
valgrind log
Syscall param writev(vector[...]) points to uninitialised byte(s)
at writev (in /lib/libc-2.11.2.so)
by send_request (server.c:209)
by wine_server_call (server.c:290)
by NTDLL_wait_for_multiple_objects (sync.c:1118)
by NtWaitForMultipleObjects (sync.c:1162)
by NtWaitForSingleObject (sync.c:1171)
by server_ioctl_file (file.c:1276)
by NtFsControlFile (file.c:1523)
by ConnectNamedPipe (sync.c:1589)
by serverThreadMain1 (pipe.c:425)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
Address 0x7f43e42c is on thread 1's stack
Uninitialised value was created by a stack allocation
at ConnectNamedPipe (sync.c:1575)
and several possibly memory leaks.
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http://bugs.winehq.org/show_bug.cgi?id=33284
Bug #: 33284
Summary: Direct3D(maybe directx7) problems in old games
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liuycsd(a)gmail.com
Classification: Unclassified
Created attachment 44034
--> http://bugs.winehq.org/attachment.cgi?id=44034
screenshots and terminal logs (see index.html inside)
I've run the game called "Xin Shendiao Xialv"("The Giant Eagle and It's
Companion",Released in about the year 2000 by 昱泉國際股份有限公司) I(Shendiao.exe) and
II(EagleII.exe).
But
1. in some of the 3D scenes,it shows me white textures.^[1]
2. In gdi mode,
□ texts are shown without a background box.^[2]
□ EagleII.exe crash in this mode frequently in defferent place.
3. In opengl mode,No(Shendiao.exe(LIBGL_ALWAYS_SOFTWARE=1) and EagleII.exe) or
Only Part(Shandiao.exe) of the 3D objects can be shown.^[3]
I'm not sure what actually results in the problem.The following lines were
shown then.
warn:d3d_surface:wined3d_surface_blt Using fallback for complex blit
(0x8000).
warn:d3d_surface:IWineD3DSurfaceImpl_BltOverride Src is in sysmem,
rejecting gl blt
warn:d3d_surface:surface_load_location Operation requires 0x2 access, but
surface only has 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
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I'm sorry that I can't provide the executable files.
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http://bugs.winehq.org/show_bug.cgi?id=23729
Summary: Need for Speed: throbbing glob around language and
save game name not as noticable on Wine
Product: Wine
Version: 1.2
Platform: x86
URL: http://cdn.needforspeed.com/data/downloads/shift/NFSSH
IFTPCDEMO.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
You can't see this unless you compare Windows and Wine side by side,
but: I didn't even realize there was a throbbing halo around the
language choice and save game name choice until I saw it on Windows.
When I went back to Wine, I saw it was there too, but not as noticeable.
Also affects downloadable demo.
Needless to say, this is a minor detail.
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http://bugs.winehq.org/show_bug.cgi?id=23821
Summary: Super Mario Brothers X hangs in quartz?
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.supermariobrothers.org
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The free downloadable game Super Mario Brothers X installs ok.
It requires 'winetricks vb6run' to run, and gets two screens in
before hanging with an infinite series of messages like
fixme:quartz:parse_header Not a valid header: 62:04
Clicking the checkmark on the startup screen to disable game
sound lets the game run fine. Some people say 'winetricks quartz'
solves the problem
(http://www.supermariobrothers.org/forums/viewtopic.php?f=8&t=6711 )
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