http://bugs.winehq.org/show_bug.cgi?id=28153
Summary: AutoIt - @DesktopRefresh
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rcmaehl(a)aol.com
In wine-1.2.2 and wine-1.3.15 on Ubuntu @DesktopRefresh for autoit does not
give correct output.
sample script:
MsgBox(0x0, "Desktop Refresh", @DesktopRefresh)
Expected result:
Message Box showing Desktop Refresh
Actual result:
Message Box showing Desktop Refresh as 0
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http://bugs.winehq.org/show_bug.cgi?id=34742
Bug #: 34742
Summary: Catzilla 1.0 doesn't allow to use any display
resolutions other than 576p
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.catzilla.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
They are just not active (I've entered my Free activation code).
Catzilla.exe
md5sum: B2117CF8CBD45DB0413EA117E7589D80
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http://bugs.winehq.org/show_bug.cgi?id=34741
Bug #: 34741
Summary: Catzilla 1.0 doesn't work: EAccess violation
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.catzilla.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
When trying to run any benchmark it gives this error:
Application Error
Exception EAccessViolation in module ALLBenchmark.exe at 00000000.
Access violation at address 00000000. Read of address 00000000.
Catzilla.exe 1.0
md5sum: B2117CF8CBD45DB0413EA117E7589D80
Installation works.
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http://bugs.winehq.org/show_bug.cgi?id=28735
Bug #: 28735
Summary: ntdll/tests/exception.ok fails under valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make exception.ok" in ntdll/tests under valgrind fails.
This has been happening since at least early last year. Log:
valgrind: Unrecognised instruction at address 0x7f230000.
Your program just tried to execute an instruction that Valgrind
did not recognise. There are two possible reasons for this.
1. Your program has a bug and erroneously jumped to a non-code
location. If you are running Memcheck and you just saw a
warning about a bad jump, it's probably your program's fault.
2. The instruction is legitimate but Valgrind doesn't handle it,
i.e. it's Valgrind's fault. If you think this is the case or
you are not sure, please let us know and we'll try to fix it.
Either way, Valgrind will now raise a SIGILL signal which will
probably kill your program.
err:seh:segv_handler Got unexpected trap 0
exception.c:396: Test failed: 15: Wrong exception code c000001d/c0000005
exception.c:399: Test failed: 15: Wrong exception address 0x7f230000/0x7f230006
exception.c:405: Test failed: 15: Wrong number of parameters 0/2
exception.c:396: Test failed: 15: Wrong exception code c000001d/c0000005
exception.c:399: Test failed: 15: Wrong exception address 0x7f230000/0x7f230006
exception.c:405: Test failed: 15: Wrong number of parameters 0/2
Conditional jump or move depends on uninitialised value(s)
at handler (exception.c:418)
by ??? (signal_i386.c:2522)
by ??? (signal_i386.c:2522)
by __regs_RtlUnwind (signal_i386.c:2397)
by __wine_call_from_regs (in dlls/ntdll/ntdll.dll.so)
by ??? (signal_i386.c:2413)
by unwind_frame (exception.c:74)
by __wine_exception_handler (exception.c:99)
by ??? (signal_i386.c:2522)
by ??? (signal_i386.c:2522)
by call_stack_handlers (signal_i386.c:616)
by raise_exception (signal_i386.c:694)
by NtRaiseException (signal_i386.c:2422)
by raise_segv_exception (signal_i386.c:1751)
by 0xDEADBABD: ???
by func_exception (exception.c:465)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at setup_exception_record (signal_i386.c:1629)
by segv_handler (signal_i386.c:1876)
by ??? (in /lib/i386-linux-gnu/libpthread-2.13.so)
Might be a valgrind bug, but winehq is probably the right place for triaging
it.
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http://bugs.winehq.org/show_bug.cgi?id=33768
Bug #: 33768
Summary: CSI: Fatal Conspiracy demo: too dark on many
triangles, especially faces, with alldlls=builtin
(purist)
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
With wine-1.6-rc1, CSI: Fatal Conspiracy demo installs and runs with
all builtin dlls (i.e. winetricks alldlls=builtin),
but faces are drawn strangely;
sometimes the brightness is fine, but other times, many of the
triangles that make up the face are drawn much too dark.
The effect is rather startling. Eyeballs in particular are completely black.
The game is somewhat unplayable.
The log shows this many times:
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x31545844 ->
0x31545844
Setting d3dx9_36 and d3dx9_41 to native works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=20074
Summary: Oblivion: black skin of main hero without native
d3dx9_27.dll
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=23635)
--> (http://bugs.winehq.org/attachment.cgi?id=23635)
wined3d(buggy)
Some time ago we need native d3dx9_27.dll to start Oblivion. Today we can play
it without native library. Bloom and HDR works too (HDR with some work). But
when I played, I saw very strange bug... Skin of my hero is black. Other people
looks fine. Watsh screenshots of fine view with native d3dx9_27.sll and badly
view without it. This bug works with DR, Bloom and without this.
It can be that this is because my hero is Danmer.
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http://bugs.winehq.org/show_bug.cgi?id=34692
Bug #: 34692
Summary: Wolfenstein (2009) displays strange colors
Product: Wine
Version: 1.7.2
Platform: x86
URL: http://www.fileplanet.com/198909/190000/fileinfo/Wolfe
nstein-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: df5a0976e9f28836489e8977122844fe053278b3
Created attachment 46240
--> http://bugs.winehq.org/attachment.cgi?id=46240
terminal output
Some of the in-game elements (crosshair, menu items) are displayed in strange
colors (pink/purple).
Reverting the following commit fixes the problem:
df5a0976e9f28836489e8977122844fe053278b3 is the first bad commit
commit df5a0976e9f28836489e8977122844fe053278b3
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Sep 6 00:11:12 2013 +0200
wined3d: Check the format block size before creating textures.
Sizes of textures and stand-alone surfaces must be multiples of the
format's block size for DXTN formats. Since we create a texture for
everything (except in ddraw), this check also takes care of stand-alone
surfaces.
:040000 040000 708a8e23ff2885672a0f69c0780f1218443b49b7
94d43a126dbf43dbae065582afcbec32f346554d M dlls
Either native d3dx9_36 or native d3dx9_40 also works around the issue.
Let me know if you need further tests or logs.
Nvidia 250 / driver 325.15
wine-1.7.3-224-gbb2c32d
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http://bugs.winehq.org/show_bug.cgi?id=34364
Bug #: 34364
Summary: Splinter Cell: Blacklist - D3DXLoadSurfaceFromMemory
Format conversion missing
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45746
--> http://bugs.winehq.org/attachment.cgi?id=45746
+d3dx
>From a terminal
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 ->
0x15
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http://bugs.winehq.org/show_bug.cgi?id=25818
Summary: Macromedia Flash 8 has duplicated "minimize, restore,
close" icons in the menu bar
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=32903)
--> (http://bugs.winehq.org/attachment.cgi?id=32903)
screenshot
Macromedia Flash 8 has duplicated "minimize, restore, close" icons in the menu
bar
Those duplicate buttons are working (in the same way as original) But when you
will close current project with help of them and create new one original
buttons will not be present, only duplicated.
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http://bugs.winehq.org/show_bug.cgi?id=30891
Bug #: 30891
Summary: page fault in wined3d_surface_blt
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chinese_chater(a)yahoo.de
Classification: Unclassified
Created attachment 40479
--> http://bugs.winehq.org/attachment.cgi?id=40479
command line output, including backtrace
After starting the game Typing of the Dead and selecting "Network" in the menu,
wine 1.4 crashes:
---
Unhandled exception: page fault on read access to 0x00000072 in 32-bit code
(0x7e1cab0e).
[...]
=>0 0x7e1cab0e wined3d_surface_blt+0xfce() in wined3d (0x0033fc04)
1 0x7e27a443 in ddraw (+0x3a442) (0x0033fcd4)
2 0x00477131 in tod_e (+0x77130) (0x0033fd34)
---
(see attached backtrace.txt for the complete output)
On startup for this trace I've selected "DirectDraw HAL \ Microsoft Direct3D
RGB Software Emulation will be used", but it happens with "DirectDraw HAL \
WINE Direct3D7 Hardware acceleration using WineD3D will be used" and
"DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lightning acceleration
using WineD3D will be used", too.
I'm running wine on a 64bit (both kernel- and userspace) laptop with a GeForce
8600M GT and the open source nouveau graphics driver on a recent Debian sid,
with some i386 libraries to run the 32bit wine, obviously.
I'm using the latest, recently uploaded package in Debian sid: wine 1.4-6.
Cheers, Linus
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http://bugs.winehq.org/show_bug.cgi?id=11637
Summary: Midtown Madness menus flicker
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With Midtown Madness 1, (Chicago) the menus flicker. This problem is apparent
in the trial and I presume also in the retail version as well (although that
wouldn't install).
Downloadable from http://www.microsoft.com/games/midtown/downloads.htm
Console output:
fixme:spoolsv:serv_main (0 (nil))
SetPRocessAffinityMask found and called.
ERROR:
************* EXCEPTION CATCHING DISABLED! Please don't commit this.
fixme:win:EnumDisplayDevicesW ((null),0,0x34e950,0x00000000), stub!
Saving file `tune/widgettest.csv'
Saving file `tune/menutest.csv'
fixme:imm:ImmGetDefaultIMEWnd (0x60024 - (nil) 0x148008 ): semi-stub
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http://bugs.winehq.org/show_bug.cgi?id=34021
Bug #: 34021
Summary: IE8 crashes badly when navigating to www.microsoft.com
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45209
--> http://bugs.winehq.org/attachment.cgi?id=45209
wine-1.6-rc4-122-g104adb7 console output (caught by redirects)
Working around Bug 25648, "wine ~/.wine/drive_c/Program\ Files/Internet\
Explorer/iexplore.exe www.microsoft.com" crashes out badly. See logs.
However, workaround is supplied wininet (and urlmon - unimplemented function).
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http://bugs.winehq.org/show_bug.cgi?id=22109
Summary: BiuTicker: Text in list displayed too deep and clipped
away
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfgang.schwotzer(a)gmx.net
Created an attachment (id=26951)
--> (http://bugs.winehq.org/attachment.cgi?id=26951)
BiuTicker list display (text drawn too deep)
When starting BiuTicker a list of stock chart properties is displayed.
In this list the text is displayed too deep. Only the top most scan line of
each character is visible, the rest is clipped away. See attachments.
My current error analysis:
Within DrawTextExW:
y-coordinates are negative
viewport coordinates are positive.
DT_NOCLIP is 0 (clipping active)
DT_SINGLELINE is 1
DT_VCENTER is 1 (Center text vertically)
According to these flags the y coordinate (of the bottom line) is calculated.
When calling ExtTextOutW the text alignment within the used DC is TA_TOP which
results in using the y coordinate as top line (instead of bottom line).
Forcing alignment to TA_BOTTOM before calling ExtTextOutW would display the
text right but has side effects on other DrawTextExW calls.
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http://bugs.winehq.org/show_bug.cgi?id=15443
Summary: Wacom Bamboo drawing tablet lacking pressure sensitivity
with Manga Studio EX 3.0
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore.iovene(a)gmail.com
Created an attachment (id=16316)
--> (http://bugs.winehq.org/attachment.cgi?id=16316)
Manga Studio EX 3.0 wintab32 debug log
Running wine 1.1.5 in Ubuntu 8.04, my Wacom Bamboo One works perfectly under X
in programs like Gimp and Inkscape. With Wine, it also works perfectly with
ArtRage 2 Starters Edition.
But Manga Studio EX 3.0 (rated platinum in wine apps db) lacks pressure
sensitivity. Please find the attached debug logs from wintab32. I attached the
log from Manga Studio and from ArtRage (for comparison). Both logs have been
acquired by launching the program and try to draw a few lines with the pen.
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http://bugs.winehq.org/show_bug.cgi?id=28800
Bug #: 28800
Summary: d3d8/tests/device.ok fails under valgrind?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On my i5 laptop, with ubuntu 11.10, "make device.ok" fails in d3d8/tests
under valgrind. Log:
device.c:2472: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2484: Test failed: cw is 0x37f, expected 0x7f.
device.c:2489: Test failed: cw is 0x37f, expected 0x7f.
device.c:2492: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2499: Test failed: cw is 0xf7f, expected 0xf60.
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http://bugs.winehq.org/show_bug.cgi?id=31518
Bug #: 31518
Summary: Tomb Raider 4 (GOG version) software rendering crashes
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.th(a)web.de
Classification: Unclassified
Created attachment 41453
--> http://bugs.winehq.org/attachment.cgi?id=41453
Terminal output
Due to bug #31260 I tried the software mode of Tomb raider 4, hoping it would
yield a usable game. Sadly, it crashes.
The last two terminal lines leading up to the final crash line are possibly
related I guess. Terminal output & backtrace from the wine crash dialog is
attached
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http://bugs.winehq.org/show_bug.cgi?id=30988
Bug #: 30988
Summary: Ragnarok download manager, when invoking wine-mono,
needs gluezilla
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.ragnarokeurope.com/includes/files/ROManager
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 30987
Classification: Unclassified
austin@laptop:~$ wine ROManager.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32e1bc,0x00000000), stub!
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
at FilesDownloader.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
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http://bugs.winehq.org/show_bug.cgi?id=22198
Summary: gam crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emkay(a)gmx.de
no gameplay after main menu
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http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://bugs.winehq.org/attachment.cgi?id=5777
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
The button of
http://bugs.winehq.org/attachment.cgi?id=5777
gets overdrawn. A year ago Chris Robinson explained why this Application does
not work with wine and how to change the application and the wine configuration
to get it working:
quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html:
----
First, since the GL window is the
top-level window, it draws to it directly so it doesn't get clipped. Second,
CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I
force offscreen rendering and add the flag, the demo works.
----
I am not sure how to force offscreen rendering. I tried to set
"Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to
the window but it did not work.
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http://bugs.winehq.org/show_bug.cgi?id=33485
Bug #: 33485
Summary: A connection was successfully established with the
server, but then and error occurred during the
pre-login handshake: (provider: SSL Provider, error: 0
- SSL Provider)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mohammadzafariqbal(a)gmail.com
Classification: Unclassified
i am using wine1.5.28 on ubuntu 12.04 lts. while i install .net framework on
wine my crystal reports start working butt sql server 2008 connection unable to
connect it display following error.
A connection was successfully established with the server, but then and error
occurred during the pre-login handshake: (provider: SSL Provider, error: 0 -
SSL Provider)
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http://bugs.winehq.org/show_bug.cgi?id=33456
Bug #: 33456
Summary: D3DXMatrixTransformation: Broken calculation when
scalingrotation and scaling is used
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44286
--> http://bugs.winehq.org/attachment.cgi?id=44286
D3DXMatrixTransformation test case - 22 failed tests
While trying to improve the speed of D3DXMatrixTransformation(), I found that
the calculation when using scalingrotation and scaling at the same time is
wrong.
The full formula is (according to msdn):
Mout = (Msc)-1 * (Msr)-1 * Ms * Msr * Msc * (Mrc)-1 * Mr * Mrc * Mt
while the failing part is:
(Msr)-1 * Ms * Msr
So this might not be the correct equivalent:
...
D3DXMatrixRotationQuaternion(&m4, pscalingrotation); //Msr
D3DXMatrixInverse(&m2, NULL, &m4); //Msr-1
D3DXMatrixScaling(&m3, pscaling->x, pscaling->y, pscaling->z); //Ms
...
D3DXMatrixMultiply(&m1, &m1, &m2);
D3DXMatrixMultiply(&m1, &m1, &m3);
D3DXMatrixMultiply(&m1, &m1, &m4);
...
This may affect other functions as well (e.g. D3DXMatrixTransformation2D()).
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http://bugs.winehq.org/show_bug.cgi?id=26653
Summary: Function VarRound fail
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cccarlos1983(a)yahoo.com
I'm trying run a VB6 app in wine, the problem happens when the VB6 app gets
data from a Sybase server and tries to round to 2 decimals the value "0.00"
(zero) from a field. I made a change in the
"wine_source/dlls/oleaut32/variant.c" file to show the value of many variables
and the output is the following:
VarRound (0x33ed40->(VT_DISPATCH ),2)
fixme:variant:VarRound unimplemented part, pVarIn == 0x33ebc8 ,V_VT(pVarIn) ==
0xE, VT_TYPEMASK == 4095, deci == 2
The big problem is that I have not access to the source code of the VB6
application.
PD: My english is very bad... sorry :(
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http://bugs.winehq.org/show_bug.cgi?id=23863
Summary: The Bard's Tale (2005): unplayable due to almost
completely black screen
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29959)
--> (http://bugs.winehq.org/attachment.cgi?id=29959)
terminal output (without any dll overrides)
After starting The Bard's Tale (published in 2005 by inXile Entertainment) the
screen in the menus is way too dark, so you can see almost nothing, unless you
turn up the gamma of the screen. The animated hero is also missing on the left
side of the screen, when you choose to generate a new character.
The biggest problem that makes the game unplayable is when you start a new
game, almost the whole screen is black, only the mini-map is shown in the
upper-right corner, and the health bar in the upper-left corner. Besides only
subtitles are shown. Majority of the screen is pure black.
This bug affects at least the Steam version of the game, but according to AppDB
the retail (DVD version) is also affected:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4041
I tried out several Wine versions but all of them showed the same issue,
including 1.1.0 which received Gold rating on AppDB.
However, the demo version of the game has no such issues: it displays
everything correctly, from the menus to the actual gameplay.
The only difference between the terminal output of the demo (working one) and
the retail version is the following line (repeated several times) when playing
the retail version:
'fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping
converting'
Wine-1.3.0
Fedora 13
Nvidia 7600 GT card / driver 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=31954
Bug #: 31954
Summary: Second Sight hangs with a black screen after the intro
videos
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.gamershell.com/download_8848.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42105
--> http://bugs.winehq.org/attachment.cgi?id=42105
plain terminal output
According to the test results on AppDB, this game probably never worked in
Wine, yet, no one has reported the problem here. The problem can be reproduced
with the demo version as well, so I decided to file a bug report.
The game starts with a couple of intro videos, then comes a black screen with a
greyish loading bar at the bottom and the game freezes there. Wineserver and
secondsight.exe together are consuming 100% CPU power, so something is
happening 'under the hood', but the game never finishes loading.
Steps to reproduce the problem with the demo version:
1. create a new wineprefix
2. winetricks ie6
3. start the installed demo with secondsight.exe. In the launcher click <Start
Free Trial>, wait for the videos to end...the game is hanging with a black
screen after the videos.
Fedora 17
Nvidia 250 / driver 304.51
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