http://bugs.winehq.org/show_bug.cgi?id=34814
Bug #: 34814
Summary: wineconsole truncates argument string in 256 bytes
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ohkawa.hiroki(a)shift.gr.jp
Classification: Unclassified
wineconsole truncates command-line argument string (without switches, like
`--backend=...') in 256 bytes, whereas wine command does not.
It looks too short in practical use. 4096 bytes or more would be better.
(It would surely be much better to calculate buffer length dynamically from
system-wide limitation, or in same way as wine command does, though...)
FIY. I've tried to apply a ad-hoc, workaround patch to
programs/wineconsole/wineconsole.c, just to widen `WCHAR buffer[256]', and it
seems to be working.
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http://bugs.winehq.org/show_bug.cgi?id=34560
Bug #: 34560
Summary: regression: Operations in Finale/Finale Notepad 2012
are painfully slow
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 81d9ffa041129a9394e05ccdb564d7149884135b
This bug appeared after the following commit:
gdiplus: Always use AlphaBlend to draw to 32-bit DIB's
commit: 81d9ffa041129a9394e05ccdb564d7149884135b
After the above commit, editing operations in Finale are painfully slow,
especially when editing pages containing a lot of notes.
Reproducing the bug:
1) Download and install Finale NotePad 2012. You can also use the full retail
version of Finale 2012 if you have it, as this bug affects both products. NOTE:
you'll probably run into Wine bug #34406, in which case you will either need to
install the application first using Wine 1.4 or copy/create the missing user
files yourself (untested).
2) Download this Finale music file:
https://dl.dropboxusercontent.com/u/8126161/scc-ponies.mus
2) Run the Finale Notepad 2012 application.
3) Click "OK" or "Continue" on all the dialogs, and then you'll get to a
registration dialog. Click "Remind Me Later". Cancel out of the document setup
wizard.
4) Go to "File" -> "Open" and browse to find the music file you downloaded in
step 2.
5) Click the "mF" tool from the toolbar above, and then click on the handle
(small square) for the text "Not too fast".
Result: The mouse cursor disappears and Finale freezes for several seconds (11
on my system). You can tell when Finale regains "consciousness" by moving your
mouse over the toolbar. The toolbar buttons should light up as the mouse passes
over them.
You can use almost any of the other tools to get Finale to freeze up as well.
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http://bugs.winehq.org/show_bug.cgi?id=34566
Bug #: 34566
Summary: qq international 2.0 crashes with native riched20 and
builtin ctf
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
With qq international 2.0, I had to do 'winetricks riched20'
to see the 'enter a username' text.
It then displayed that text, but crashed within a few seconds, before I could
try entering a username or password.
The log showed
fixme:msctf:TextStoreACPSink_OnTextChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnSelectionChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnSelectionChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnSelectionChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0x139b58)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.ATL" (8.0.50727.4053)
...
but no backtrace. Using winedbg on the minidump in
c:/users/$LOGNAME/Temp/Tencent showed a backtrace in native riched20.
'winetricks msctf' worked around the crash, and let me enter a username.
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http://bugs.winehq.org/show_bug.cgi?id=31489
Bug #: 31489
Summary: C&C - Red Alert 2 can not enter campaign when
fullscreen
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fpemud(a)sina.com
Classification: Unclassified
When I enter the campaign menu, I can't select soviet or allied.
When the mouse is on the big icon, nothing happens. (the icon should turn
bright or flash)
If I runs Ra2 in virtual desktop, this problem is gone.
If I upgrade to wine-1.5.9, there's a regression so the Ra2 can't be start, so
I went back to wine-1.5.2
I would like to solve it, can anyone give me some guide?
It's not a crash, so I don't know what info to collect.
Is there any doc describes what's different between fullscreen and
virtual-desktop?
Or how should I start to look at the relavent code?
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http://bugs.winehq.org/show_bug.cgi?id=13820
Summary: Yahoo! Messenger 9.0 beta hangs on login
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://messenger.yahoo.com/download/win/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=13866)
--> (http://bugs.winehq.org/attachment.cgi?id=13866)
Yahoo! Messenger output
With Wine version wine-1.0-rc4-29-g035f1dd, when attempting to login, the beta
client simply hangs and does not progress with login. I've logged the standard
error with wininet traces when attempting to login and then subsequently
closing the client.
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http://bugs.winehq.org/show_bug.cgi?id=26096
Summary: Machine type is not IEEE
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivit(a)list.ru
Mathematical package ProgramCC when entering commands from the keyboard
displays a message: *** Error: Unrecognized character.
When you open a standard example of an error: 'Machine type is not IEEE little'
encountered when loading 1st variable.
If you enter any character in the command window error message appears in the
Wine c recommendation to create an bug for http://bugs.winehq.org and the
program is unloaded.
ProgramCC package designed for Windows 98.
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http://bugs.winehq.org/show_bug.cgi?id=20041
Summary: Multiplayer not working for Rise of Nation Gold
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.microsoft.com/games/riseofnations/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dr_kneh(a)hotmail.com
Created an attachment (id=23589)
--> (http://bugs.winehq.org/attachment.cgi?id=23589)
Console Dump
Installing and playing (including sound) works after following guide at:
http://www.damonkohler.com/2008/09/how-to-run-rise-of-nations-with-wine.html
However, as soon as you choose one of the two multiplayer options in the
Multiplayer Menu, a message appears saying
"Unable to establish a network connection. Please check your network connection
and try again."
Although my sound has stopped working after I messed something up, the game
otherwise works normal, and the same thing happened when sound was working.
When I click one of the options, I get the 'fixme:thread' message, followed by
the two 'fixme:iphlpapi' messages concerning IPv6 support. Therefore I tried to
disable IPv6 several ways and reinstall the game each time, and tried editing
the /etc/modprobe.d/hosts files according to the wine FAQ, but the problem
still appears.
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http://bugs.winehq.org/show_bug.cgi?id=14966
Summary: Error inserting clip art on MS Word XP
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoward(a)nc.rr.com
I haven't customized anything in winecfg, except setting OS version to Windows
XP. In Word, when I select Insert -> Picture -> Clip Art... , an error message
appears saying "Clip Organizer cannot complete the operation. Error Code
0x80040155". In the wine log, I see:
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{0c733a8b-2a1c-11ce-ade5-00aa0044773d}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{0c733a8b-2a1c-11ce-ade5-00aa0044773d}, 80040155
fixme:ole:CFStub_Invoke CoMarshalInterface failed, 80040155!
err:rpc:I_RpcReceive we got fault packet with status 0x80040155
fixme:ole:CFProxy_CreateInstance IRpcChannelBuffer_SendReceive failed with
80040155?
fixme:ole:CoCreateInstance no instance created for interface
{0c733a8b-2a1c-11ce-ade5-00aa0044773d} of class
{09e767a6-4481-4791-86a5-a739e5290e4c}, hres is 0x80040155
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http://bugs.winehq.org/show_bug.cgi?id=26011
Summary: BitLocker.exe not working with wine
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paloseco(a)gmail.com
Created an attachment (id=33174)
--> (http://bugs.winehq.org/attachment.cgi?id=33174)
Log of the BitLocker.exe errors when trying to load USB Removable
BitLocker.exe is a tool for reading/writing partitions or USB removable media
encrypted with the BitLocker application included with Windows 7 Ultimate
(similar to TrueCrypt). The pendrives encrypted include the portable
application to read/write from windows xp platform.
>From winecfg I've created a new drive pointing to the folder where the USB
Removable is mounted, but doesn't work due to unimplemented features.
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http://bugs.winehq.org/show_bug.cgi?id=28905
Bug #: 28905
Summary: DeusEx: Invisible War npc voices not played
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: haleykd(a)users.sf.net
Classification: Unclassified
This is a long standing bug mentioned on the appdb page that was apparently
never filed.
The voices not being played are overheard conversations and responses when they
have no conversation options. These voices provide atmosphere, clues, and help
locate npc's you're trying to avoid. All other sounds appear to play including
the voices in cut scenes.
Currently the only fix is to use the native dsound.dll from windows. However
this has the problem of noise in the audio which appears to be related to
environmental effects since the intensity changes depending upon which environ
you're currentyy in.
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http://bugs.winehq.org/show_bug.cgi?id=31628
Bug #: 31628
Summary: Guild Wars 2 Low Performance/Not using all CPU cores
Product: Wine
Version: 1.5.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xpander0(a)gmail.com
Classification: Unclassified
Created attachment 41590
--> http://bugs.winehq.org/attachment.cgi?id=41590
terminal output which might be the cause of the problem
it seems to use only 1 core. while on windows with same hardware it uses all 4
cores.
amd x4 phenom 2 955 3,4ghz
fixme:heap:HeapSetInformation 0x1ca8000 0 0x33fd98 4
fixme:process:SetProcessDEPPolicy (1): stub
fixme:process:GetLogicalProcessorInformation (0x33f294,0x33f8c0): stub
fixme:gameux:GameExplorerImpl_VerifyAccess (0x18ebf8,
L"Z:\\home\\xpander\\Games\\Guild Wars 2\\Gw2.exe", 0x33f628)
fixme:thread:SetThreadStackGuarantee (0x348be9d0): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x350bdd0c): stub
fixme:process:GetLogicalProcessorInformation (0x350bdd34,0x350bdd0c): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x350bdd14): stub
fixme:process:GetLogicalProcessorInformation (0x350bdd3c,0x350bdd14): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x350bdd08): stub
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http://bugs.winehq.org/show_bug.cgi?id=23403
Summary: X11 mouse pointer sometimes hidden, sometimes visible
in Anarchy Online
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.anarchyonline.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=29168)
--> (http://bugs.winehq.org/attachment.cgi?id=29168)
Terminal output when X11 pointer hidden correctly
Nvidia drivers version 195.36.24
Xorg server version 1.7.7
Anarchy Online has its own mouse pointer and is supposed to hide the system's
mouse pointer.
Most of the time in Wine, the X11 pointer is hidden correctly, leaving only the
game's pointer visible. Sometimes, the X11 pointer remains visible, and stays
on top of the game's pointer.
When starting the first instance of the game, the X11 pointer is usually
hidden, but sometimes isn't. When starting consecutive instances of the game,
the X11 pointer is hidden about 50% of the time.
This seems to be different to similar bugs such as bug 20362 and bug 22711, in
which the X11 cursor stays in one place. In this case, the X11 cursor moves
with the game's cursor.
Terminal output in both cases appears to be the same, but I'll attach anyway in
cae I have missed something.
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http://bugs.winehq.org/show_bug.cgi?id=22840
Summary: Screen resolution changes when it shouldn't in Anarchy
Online
Product: Wine
Version: 1.2-rc1
Platform: x86-64
URL: http://www.anarchyonline.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=28202)
--> (http://bugs.winehq.org/attachment.cgi?id=28202)
Terminal output when opening the settings window - wine-1.2-rc1
When using Nvidia TwinView and Anarchy Online, the screen resolution is changed
in at least two places where it shouldn't be.
The two places are:
1) When hitting the settings button in the launcher. This has options to set
the resolution and to change the display device, so presumably it is doing some
available resolution or device enumeration.
2) When launching the game itself, from the launcher.
My desktop resolution is 2560x1024, which is made up of two 1280x1024 screens,
using TwinView. The game is set to use 1280x1024 windowed mode, so shouldn't
be changing the resolution (especially when just opening the launcher settings
window in the launcher).
It isn't that the game is incorrectly using fullscreen mode - it correctly
launches in a 1280x1024 window (plus that wouldn't explain the launcher
settings window).
Video driver: Nvidia binary 195.36.24
X server: Xorg 1.7.6
Window manager: Fluxbox 1.1.1
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http://bugs.winehq.org/show_bug.cgi?id=34144
Bug #: 34144
Summary: Guild Wars 2: Crash if minimized
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 45411
--> http://bugs.winehq.org/attachment.cgi?id=45411
Console output
Since a few months I'm noticing that the game will crash (asking me to send a
report to ArenaNet) after a while if I have minimized it (minimizing with
Openbox's Iconify). This happens randomly after ~5-30 minutes. I have tried to
find a reason for this but I'm not sure with my assumption: It seems the crash
randomly appears if a map changes because it appeared on my system more
frequently on fast changing maps.
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http://bugs.winehq.org/show_bug.cgi?id=32308
Bug #: 32308
Summary: Missing radio buttons in Evernote installer
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://evernote.s3.amazonaws.com/win4/public/Evernote_
4.5.10.7472.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42644
--> http://bugs.winehq.org/attachment.cgi?id=42644
Evernote installer in Wine
The Evernote 4.5.10 installer has a small problem.
- Download and run the Evernote 4.5.10 installer.
- Click "I accept the terms in the License Agreement" then click Advanced.
- Two options should be shown, with radio buttons to select which you want. In
Wine however the radio buttons are missing and there's no indication which is
selected.
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http://bugs.winehq.org/show_bug.cgi?id=32153
Bug #: 32153
Summary: Guild Wars 2: Input gets stuck
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I'm using Openbox 3.5.0 and if the game is in the loading screen I'm minimizing
it sometimes with Iconify. But after recovering the window often the input gets
stuck. This means on clicking something with the mouse nothing happens.
Sometimes if this happens on clicking the left mouse button the sound will be
disabled. On making a left mouse click again the sound will be enabled and all
is working fine.
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http://bugs.winehq.org/show_bug.cgi?id=23503
Summary: AutoCAD 2008: Crash when reusing coordinates
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) install AutoCAD 2008
3) wine acad.exe
4) type "circle" in console
5) type "0,0" for centre of the circle
6) type "1" for circle radius
7) type "circle" in console
8) press up arrow to get "0,0" coordinates (I want to reuse this coordinates)
9) press enter key
Behaviour:
AutoCAD hangs
Expected behaviour:
AutoCAD shouldn't hang
In terminal there is:
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 005c, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0060, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0041, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0046, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0054, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0060, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0009, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 005d, blocked by 0060, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=25739
Summary: Unhandled Exception - Monopoly Westwood (Win95
settings)
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Created an attachment (id=32790)
--> (http://bugs.winehq.org/attachment.cgi?id=32790)
Monopoly unhandled exception when choosing players
When choosing computer players for a local game I got an unhandled exception
but could continue to play the game. I have attached my output as follows and
hope you find it useful. I had to set the "winecfg" to Windows 95.
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http://bugs.winehq.org/show_bug.cgi?id=32913
Bug #: 32913
Summary: Planetside 2: Mouse Jittering
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geriain(a)gmx.de
Classification: Unclassified
Created attachment 43472
--> http://bugs.winehq.org/attachment.cgi?id=43472
Logfile Wine-Output
Hey folks,
We'v encountered a weird bug in Planetside 2, it's like the mouse is jumping or
not responding at all when aiming in the free world.
If you go on foot, or sits behind a turret you can turn your mouse but it looks
and feels like the mouse is one step behind and starts to jitter around, which
makes aiming almost impossible.
The curious part is that it doesn't happen in the menus, or if you'r in a
vehicle. Can't describe it better.
What we have done so far:
- Using a native imm32.dll to enable ingame menus
- d3dx9_43 (via Winetricks)
- d3dcompiler_43 (via Winetricks)
tested myself with native dinput.dll and dinput8.dll and turning off
mouse-acceleration.
Using wine-1.5.23 non-patched on Ubuntu 12.10 64bit
Game Homepage: planetside2.com
Hope I have mentioned everything, log is attached - sry it's the first time I
post a bugreport myself
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http://bugs.winehq.org/show_bug.cgi?id=31685
Bug #: 31685
Summary: DYMO Stamps wants hid.dll.HidD_GetManufacturerString
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://sites.dymo.com/Promotions/Pages/DYMOStamps.aspx
?locale=enUS
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
User asked about this in #winehq. Doesn't seem to be fatal, however.
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http://bugs.winehq.org/show_bug.cgi?id=33286
Bug #: 33286
Summary: Installer failed
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p.mirowsky(a)gmail.com
Classification: Unclassified
Created attachment 44036
--> http://bugs.winehq.org/attachment.cgi?id=44036
Backtrace file
I am trying to use an Extech RHT10 usb data logger.
paul@Workstation-1:~$ lsusb
Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 002 Device 003: ID 10c4:0003 Cygnal Integrated Products, Inc. CommandIR
paul@Workstation-1:~$ dmesg | grep tty
[ 0.000000] console [tty0] enabled
[ 19.344103] usb 2-2: MCT U232 converter now attached to ttyUSB0
[ 919.736288] mct_u232 ttyUSB0: MCT U232 converter now disconnected from
ttyUSB0
It is suggested that it has driver installation problems.
See http://www.planetextech.com/forum/topics/rht10-and-th10-datalogger-not
I downloaded current version of software
http://www.extech.com/instruments/resources/binary/RHT10_V5.6.zip
When trying to install "DataLoggerUSBXP.exe"
The attached error occurs.
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http://bugs.winehq.org/show_bug.cgi?id=9521
Summary: Improve appdb screenshot handling
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.c.ddcc(a)gmail.com
I would suggest adding a method for maintainers to edit any preexisting image
(to focus on only application window, hide personal information in games, etc),
show
who originally uploaded the image and a text summary of what happened in later
revisions, and add the ability to include an image description.
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http://bugs.winehq.org/show_bug.cgi?id=20648
Summary: DX-Ball crashes at startup on x86-64 system
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.magicwandsoft.com/games/dxball/download.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.brachaczek(a)gmail.com
Created an attachment (id=24640)
--> (http://bugs.winehq.org/attachment.cgi?id=24640)
log from console
DX-Ball (free to download, link in URL) crashes every time at startup if it's
run under Wine compiled under an x86-64 system. Tried with Ubuntu 9.10 amd64
with official Ubuntu Wine packages. I can also reproduce the same issue if I
compile Wine under i386 with gcc flags -msse -msse2 -mfpmath=sse - they're
default for x86-64 and probably that's the problem. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=32859
Bug #: 32859
Summary: Mathematica 8 occasionally crashes on startup
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 43395
--> http://bugs.winehq.org/attachment.cgi?id=43395
Backtrace
Start Mathematica. If it doesn't crash, try close it and start again, if still
not, try other tty or try first wineserver -k or launch with a different
LC_ALL... I couldn't find any reliable way to reproduce the bug, it happens in
~10% cases, and it *seems* manipulations above somewhat improve
reproducibility.
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http://bugs.winehq.org/show_bug.cgi?id=33723
Bug #: 33723
Summary: EA Origin needs job objects
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ariscop(a)gmail.com
Classification: Unclassified
It uses job objects + completion ports to determine if a game is running or has
exited. as it doesn't notice a game being closed, you cannot relaunch the game
without restarting origin.
fixme:ntdll:NtCreateJobObject stub: 0xa32e83c 1f001f <null>
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 9 0xa32e890 112
trace:ntdll:NtCreateIoCompletion (0xa32e83c, 1f0003, (nil), 0)
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 7 0xa32e934 8
fixme:ntdll:NtAssignProcessToJobObject stub: 0xdead 0xc70
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