http://bugs.winehq.org/show_bug.cgi?id=22615
Summary: X3 TC all text becomes readtext....
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisneilbrown(a)gmail.com
Created an attachment (id=27796)
--> (http://bugs.winehq.org/attachment.cgi?id=27796)
X3 readtext
X3 Terran conflict 2.5
Everything starts off fine
But after I save the game all the text turns in readtextxxx-yyyy
Some widgets stop showing up and the game becomes unplayable
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http://bugs.winehq.org/show_bug.cgi?id=21491
Summary: pcmet: FTP-Transfer fails with error "9" regression
Product: Wine
Version: 1.1.34
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=16825
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
CC: robertshearman(a)gmail.com
Sorry for posting this so late,
but since wine .34 pc_met fails to download data from the internet. wine .33
worked perfectly. I just did a quick regression test and this came up:
---
99d9983b6146e4b6bc99c2ef1b602ec805dbc96a is first bad commit
commit 99d9983b6146e4b6bc99c2ef1b602ec805dbc96a
Author: Rob Shearman <robertshearman(a)gmail.com>
Date: Wed Nov 18 00:17:46 2009 +0000
oleaut32: Fix memory leaks in ITypeInfo_fnInvoke.
:040000 040000 ed7b8443ebc047540b4ef52c51c04c396160492b
5941942ae303c760ba6cfe45f89e2b90dbd79128 M dlls
---
The application fails with a short MessageBox: "An error occured while
transferring data! [GETFILE]\nSubscript out of range\n9Continue anyway?
[YES]/[NO]" (translated from german)
This bug cannot be reproduced using the demo, as recent weather data can only
be downloaded using username/password after payment. Sorry.
Thank you, John
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http://bugs.winehq.org/show_bug.cgi?id=14671
Summary: HCA fails to communicate with LynX-10 module through
COM-1, gives error pop-up
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Cobra176(a)chartermi.net
Created an attachment (id=15126)
--> (http://bugs.winehq.org/attachment.cgi?id=15126)
Screenshot of the error dialog
Marrick Ltd. Home Control Assistant (HCA) fails to communicate with a LynX-10
module connected to COM-1, returns an error pop-up window [see image
attachment]
This error occurs when in hardware setup, clicking the Test button for the
device. The device is specified manually-there is nothing implying that there
was any actual communication with the device. Activity lights did not come on
with the LynX-10. The software cannot perform its task without communicating
with the interface.
This does not occur within native Win98SE. The device is indeed connected to
serial port 1 and is powered up.
Background info:
LynX-10 is an X10 interface used for home automation for sending digital
messages through AC lines to turn various devices on and off, dim lights, etc.
with computer control. It connects using a serial port, is powered off the AC
and has an activity light for serial exchanges.
http://www.hcatech.com/
The software is designed to interface with a variety of interfaces; each
interface needs specification as to what COM port it is attached to. Next to
each interface on the setup dialog is a Test button. When this Test button is
clicked the dialog described above occurs.
The attached log starts from startup of the program, which runs quite smoothly
until the explicitly-marked parts.
Machine info:
kubuntu 8.4, up-to-date (as of Jul 27 2008)
2 serial ports, 1 plugged into LynX-10, second is free.
No special serial port software installed on linux end.
Windows version mode is "use default"
The following DLLs are overridden with no benefit:
comcat
comctl32
comdlg32
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http://bugs.winehq.org/show_bug.cgi?id=23438
Summary: Dora the Explorer shows EExternalException in
ntdll.dll
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug applies to "Dora the Explorer Click & Create! The BIG Red Chicken", an
educational CD-ROM for young children which is "Made with Macromedia" and
"Powered by Vividas" according to logos on the case.
It is part of a series of at least 48 discs. Assuming the others use the same
runtime/code, they will probably all show the same problem.
Search Google for "dora the explorer click create" (without the quotes) and the
first result is a page with pictures of 48 CDs.
On running AutoRun.exe from the CD, a Vividas icon appears at the bottom left
(this is in virtual desktop mode), then Wine shows a Program Error dialog box
"The program main.exe has encountered a serious problem and needs to close.
...". On dismissing that, an Application Error dialog box appears, "Exception
EExternalException in module ntdll.dll at 0002EA68. External Exception
C0000025."
Console output begins:
$ wine AutoRun.exe
$ err:ole:CoGetClassObject class {00000507-0000-0010-8000-00aa006d2ea4} not
registered
err:ole:create_server class {00000507-0000-0010-8000-00aa006d2ea4} not
registered
err:ole:CoGetClassObject no class object {00000507-0000-0010-8000-00aa006d2ea4}
could be created for context 0x5
wine: Unhandled exception 0x0eedfade at address 0x0000:0x7b836822 (thread
001f), starting debugger...
First chance exception: 0xc0000025 in 32-bit code (0x7bc3ea68).
After reading bug 20326, I used "winetricks mdac28". Running AutoRun.exe then
gave a dialog box "OLE Error 80040154."
After "winetricks jet40", AutoRun.exe (which runs main.exe) exits silently,
with this console output:
$ wine AutoRun.exe
$ err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:systray:wine_notify_icon unhandled tray message: 4
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http://bugs.winehq.org/show_bug.cgi?id=22710
Summary: Shockwave 11 installation of compatiblity components
do not work properly
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.adobe.com/support/director/ts/documents/kb4
03195/Director11_Whitepaper.pdf
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yuhongbao_386(a)hotmail.com
CC: yuhongbao_386(a)hotmail.com
Shockwave 11 support installation of "compatiblity components" as described in
the whitepaper linked. As mentioned in the white paper, it is a version of
Shockwave 10 installed side by side. It is automatically invoked when no
playerVersion is specified or if playerVersion is specified to be 10. If it is
not installed, it is automatically downloaded and installed as described in the
white paper. Unfortunately, in Wine, this do not work properly and cause
Shockwave to freeze at "Installing compatiblity components". Workaround is to
install Shockwave 10 manually.
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http://bugs.winehq.org/show_bug.cgi?id=18492
Summary: Lord of the Rings Online: game does not register
unmodified mouse clicks on objects in the world
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bentron.winehq(a)gmail.com
After a fresh start, mouse clicks register as expected. Some time later, the
game no longer registers unmodified (ie, without holding Ctrl or Shift) mouse
clicks on objects in the game world such as players, NPCs, corpses, or resource
nodes.
Mouse clicks, with or without Ctrl or Shift, function normally on most of the
UI elements. Moving items in inventory, interacting with menus, clicking
buttons on quickbars, buying/selling at a vendor, etc work as expected.
Right clicking on chat tabs, player portrait, companion portrait, and possibly
other items should open a context menu, but does not after the bug presents
itself.
Left clicking players, NPCs or objects in the game world to select them as the
active target does not work. However, if floating names are displayed,
clicking on the NPC/object/player's floating name does work to target.
Right clicking a corpse, resource node, or interactable item (such as a quest
object or door) does not work. However, holding shift and right clicking does.
In the case of a corpse or resource node, it functions to "auto loot" (loot
all items without confirmation). In the case of a quest object or door, it
functions as a normal right click should (presumably because this is no action
associated to shift+right click for such objects).
Holding left or right click while moving the mouse functions as expected to
move the camera and player character. Hovering the mouse over
players/NPCs/objects in the world does highlight the object as well.
This bug may be related to Bug 17267 (
http://bugs.winehq.org/show_bug.cgi?id=17267 ).
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http://bugs.winehq.org/show_bug.cgi?id=28688
Bug #: 28688
Summary: Adobe Acrobat X: hangs when started
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dan_bwv1987(a)hotmail.com
Classification: Unclassified
Created attachment 36872
--> http://bugs.winehq.org/attachment.cgi?id=36872
It's the terminal output when I execute the command wine Acrobat.exe from
~/.wine/drive_c/Program Files/Adobe/Acrobat 10.0/Acrobat/
When I start Adobe Acrobat X, a message pops out telling me that "The program
Acrobat.exe has encountered a serious problem and needs to close." I press
"Close" button. Then, before I open any file, it simply hangs, the window gets
unresponsive and turns gray, and have no option than to kill the process.
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http://bugs.winehq.org/show_bug.cgi?id=24533
Summary: USB Floppy Drives cannot be assigned Drive A: or B:.
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cparke(a)parkerfamily.name
Apparently, add_drive() in device.c recognizes them as RAM disks (as Mac OS
mounts the drive like a hard drive/USB flash with no partition table), not a
floppy drive, and I am restricted to drive letters D-Z in Wine. Creating the
registry entry for the device at drive A: or B: is ignored, when the diskette
is inserted the drive just gets mounted as E: or so forth. Even if I manually
create the A: drive link in the /DosDevices directory, when I insert the
diskette it gets a new letter and mounts under both. If C-Z are all used, the
drive does not mount at all.
There is no reason why a USB flash device or USB floppy cannot be assigned to
drive letter A: or B:. Windows most certainly allows it! (even network drive
shares are allowed in the A:/B: slot) In fact, if I muck with the registry in
Windows (since the UI doesn't allow it), Windows will allow a hard drive to
occupy the A: or B: slot.
At a minimum, the restrictions in WINE preventing USB Floppies from being
assigned to A:/B: needs to be removed. I need the drive A: because I'm using
the USB floppy for a copy-protection scheme which uses a floppy diskette key to
validate the serial number before allowing an install (the routine also has
logic to block virtual drives and network shares from being used, which is why
a manually created A:/B: will not do).
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http://bugs.winehq.org/show_bug.cgi?id=24454
Summary: Snes9x 1.52 does not recognize USB controllers.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
USB controllers cannot be used because the emulator does not respond when you
attempt to configure the buttons. Other emulators I've tried have not
exhibited this behavior. There is no console output for this.
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http://bugs.winehq.org/show_bug.cgi?id=19117
Summary: Magic Jack Phone Software/Device fails to work in wine
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.magicjack.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=22076)
--> (http://bugs.winehq.org/attachment.cgi?id=22076)
dialog box
When plugging in my magic jack device it mounts in winecfg as drive E: to
/media/PHONE, when right clicking on autorun.inf it comes back with a dialog
stating file not found.
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http://bugs.winehq.org/show_bug.cgi?id=18205
Summary: mapi:MAPISendMail produces extra slashes before mail
address
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=14768
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boeser.wolff(a)web.de
While testing Mankind its bug reporting tool (Debug.dll) is launched due to a
crash.
The email address generated has extra slashes:
"\\bugs(a)mankind.net" instead of "bugs(a)mankind.net"
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http://bugs.winehq.org/show_bug.cgi?id=17900
Summary: RenderTargetLockMode=disabled required for playable
display
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
On at least two games (Thief 2 and Jedi Knight Dark Forces II, I've not tried
others of this vintage yet) unless the key Wine/Direct3D/RenderTargetLockMode
is set to disable the game display is completely unplayable.
Of course, disabling this key has undesirable side effects: in JKDF2 the HUD is
overlaid by the game display, in Thief2 the in game menu is unusable -- but
this must be a strong clue as to what is going wrong here.
I've tried setting this key to default, readtex, texdraw, textex, and in all of
these cases the effect is a sort of upside-down shimmering stripes. This
visual effect may be a side effect of what's really going on, because any
attempt at a screen shot capture either a good image or an upside down image.
I think what is actually happening is that the image is constantly alternating
between upsidedown and rightside up!
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http://bugs.winehq.org/show_bug.cgi?id=26181
Summary: install application creates xdg mime files with case
sensitive extensions
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpnpif(a)free.fr
Intall an application (for example Proteus suite), sometimes we get mime files
in ~/.local/share directory with extensions on upper case mode. So Nautilus
become case sensitive for this extension and applications (Proteus) are not
associates with the application when a file have a lower case. MS Windows is
often case insensitive, not Linux.
Examples:
~/.local/share/applications/wine-extension-DSN.desktop:
[Desktop Entry]
Type=Application
Name=ISIS
MimeType=application/x-wine-extension-DSN;
Exec=wine start /ProgIDOpen ProteusDesignFile %f
NoDisplay=true
StartupNotify=true
Icon=1774_ISIS.0
~/.local/share/mime/packages:
<?xml version="1.0" encoding="UTF-8"?>
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="application/x-wine-extension-DSN">
<glob pattern="*.DSN"/>
<comment>Schematic Design</comment>
</mime-type>
</mime-info>
.DSN should be .dsn to be case insensitive.
To fix this, wine should convert always all "glob pattern" to lower case.
See xdg specifications on Freedesktop.
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http://bugs.winehq.org/show_bug.cgi?id=23309
Summary: Altium Designer CAMtastic does not display CAM files
properly
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnvoltz(a)gmail.com
Created an attachment (id=29058)
--> (http://bugs.winehq.org/attachment.cgi?id=29058)
Screen shot
CAMtastic CAM/gerber viewer in Altium Designer (all versions 2004-2009) does
not display files properly. Drawing elements are sometimes scaled wrong or do
not refresh in the view, zooming and scrolling is also badly broken.
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http://bugs.winehq.org/show_bug.cgi?id=22074
Summary: Anarchy Online crashes when window is dragged out of
desktop or when switching workspaces
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://anarchy-online.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Anarchy Online crashes in windowed mode under certain conditions:
Metacity:
Crashes when dragged partially off of workspace
Compiz:
Crashes when dragged partially off of workspace
Crashes when changed workspace
Does not crash in 3d cube view (Leads me to believe it is a problem with a
render optimizer)
Tested with 1.1.36, 1.1.38, 1.1.40 (PlayOnLinux prefix, wineprefixcreate is the
only command I could find to create a prefix, and it is deprecated)
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http://bugs.winehq.org/show_bug.cgi?id=28807
Bug #: 28807
Summary: KORG M1 DLE display problem with graph displays
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gigaday(a)googlemail.com
Classification: Unclassified
Created attachment 37006
--> http://bugs.winehq.org/attachment.cgi?id=37006
no curve in VDF space
The graphs do not show in the VDF, VDF EG and VDA EG spaces.
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=28418
Summary: quartz-related crash in Sengoku
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karl.r.ernst(a)gmail.com
Created an attachment (id=36432)
--> (http://bugs.winehq.org/attachment.cgi?id=36432)
Console output
Running Sengoku with the quartz.dll that comes with wine, the game crashes
after a few minutes of gameplay. Actually, it just freezes completely (no mouse
movement, no animation ingame etc.) so wine has to be killed. It doesn't seem
to be related to any ingame action, but it crashes reliably within the first 10
minutes after gamestart.
Installing quartz+ffdshow with winetricks fixes the problem.
Don't know if its related, but with the wine-quartz the ingame music doesn't
work, but with the steps mentioned above music plays fine.
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http://bugs.winehq.org/show_bug.cgi?id=27566
Summary: Text Renders Incorrectly With FastCAD
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gimbal(a)optonline.net
Created an attachment (id=35244)
--> (http://bugs.winehq.org/attachment.cgi?id=35244)
Sample File
With certain files, the FastCAD viewer does not render text correctly. The
viewer can be obtained here: http://www.venueweb.co.nz/vw6038.exe.
Wine also reports viewer exits incorrectly.
Sample file, screenshots and wine error attached.
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http://bugs.winehq.org/show_bug.cgi?id=27333
Summary: MS Navision 6.0 report preview crashes
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kondratovich_m_v(a)ukr.net
If you need in Navision with demo database please contact me.
I can make a full test of Navision from 3.0 to 2009 R2, but please tell how I
can get more information, probably I should use dbg or smth like verbose mode?
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http://bugs.winehq.org/show_bug.cgi?id=25008
Summary: EssentialPIM Pro 3.74 - Window Minimize, Maximize, and
Restore Not Working
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
EssentialPIM Pro 3.74
Main Window Minimize, Maximize, and Restore functions do not work.
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http://bugs.winehq.org/show_bug.cgi?id=16017
Summary: Counter Strike Source Stutters
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nheinen(a)gmail.com
Hardware: AMD X2 3800+ nVidia GF 6600GT 128MB
Kernel 2.6.27
Wine 1.18
Drivers 177.80 nVidia
Description:
The games runs smooth 60+ fps otherwise. When this bug occurs the screen
stutters/hitches/freezes and sounds will repeat(usually a grenade being thrown
or exploding seem to be commond sounds that play when this happens). This can
last from 1 to 5 seconds. The Hud will often redraw. After this the game is
playable again but occurs frequently, every 2-3 rounds of play. This occurs on
all maps while playing online. It occurred on both 64bit and 32 bit builds of
linux.
There doesn't seem to be any meaningful output from the console.
This bug does not occur using windows operating system on my hardware. It only
occurs when using wine. I think it is related to this.
http://half-life.wikia.com/wiki/Source_Engine#Stutter
heres a whole webpage dedicated to it
http://www.blep.net/hl2stutter/
I have tried dxlevel 7 8 and 8.1
In winecfg audio acceleration Full, Standard, and Basic
I've tried all the suggested solutions on the second url above.
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http://bugs.winehq.org/show_bug.cgi?id=9468
Summary: Mortal Kombat Trilogy crashes
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rchayster(a)gmail.com
Created an attachment (id=7810)
--> (http://bugs.winehq.org/attachment.cgi?id=7810)
output
I have Mortal Kombat Trilogy, patched to version 1.1. The game crashes on
startup. When I run $ wine MKTRILW.EXE
The wine outputs:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x33f688,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x125ce0) : stub,
simulating 64MB for now, returning 64MB left
And just stucks there. When I press ctrl+c wine outputs this and quits:
The program encountered a problem at address 00432252 and cannot continue
I'm putting the WINEDEBUG=+all debug log here as an attachment. It's the last
1000 lines.
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http://bugs.winehq.org/show_bug.cgi?id=28349
Summary: "Emulate a virtual desktop" intermittently causes
spurious mouse-down events when switching into the
desktop window
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silas-wine(a)flatline.org.uk
I am using a virtual desktop (winecfg / Graphics / Emulate a virtual desktop),
running under the Openbox window manager (LXDE desktop environment) on Ubuntu
11.04. When clicking on Openbox's taskbar to bring the WINE desktop window to
the front, there is some possibility (it does not always happen) that a
mouse-down event is generated with a Y co-ordinate exactly 5 pixels up from the
bottom edge of the WINE desktop (that is, 5 pixels as long as the WINE desktop
is not too high for the X display; if it is then the Y co-ordinate will be more
than 5 pixels up from the bottom). The corresponding mouse-up event is not
generated, so any application that is maximized (and therefore receives the
mouse-down event near the bottom) can behave as though the mouse is being
dragged when it isn't, and if you then click (sending a second mouse-down event
before the first has had a mouse-up) then some applications can get very
confused indeed.
(The application I am trying to run is Wenlin 4, http://www.wenlin.com/. The
use of a virtual desktop is needed to work around a separate bug involving
Wenlin's rapidly opening-and-closing "conversion bar" window confusing Openbox
into dropping keystrokes, but that one's definitely an Openbox bug not a WINE
bug. I'm not so sure about this one though. I have NDA access to Wenlin's
source code so I can report the above by adding printf's to Wenlin's event
loop.)
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http://bugs.winehq.org/show_bug.cgi?id=25052
Summary: Overriding EXTRALIBS in Makefile prevents compile
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)fullware.net
The line:
EXTRALIBS = -L/usr/local/lib -lxml2 -lz -lpthread -liconv -lm
in dlls/msxml3/Makefile overrides environment variables when locating
libraries. On some systems it may be necessary to point to a different
location, i.e. for 32 bit versions when 64 bit versions are installed in
/usr/local.
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http://bugs.winehq.org/show_bug.cgi?id=24305
Summary: Everquest 2 Extended - hair flickers in and out of
existence
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://everquest.com
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On a system with an Nvidia 400 series card for which lspci reports
"nVidia Corporation Device 06%0 (rev a3)"
the hair on one character appears and disappears depending
on the position and orientation of the viewer.
I only have one such system. The other systems are all running
a mix of nvidia 275 or 330, wine or windows, and none of them suffer from this.
Now, this game seems to be flaky, so I have no idea if this is a wine
bug, a game bug, or a driver bug. I'll try to investigate more.
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