http://bugs.winehq.org/show_bug.cgi?id=26708
Summary: Stronghold Legends 1.2 crashes with Unhandled page
fault on read access
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: imbericle(a)gmail.com
Created an attachment (id=34016)
--> (http://bugs.winehq.org/attachment.cgi?id=34016)
Log!
When running Stronghold Legends 1.2 with either lowest or highest graphic
settings, I can start the'Singe Player' -> 'Legends Campaign' and send out my
troups, but when the initiating voice tells me something the second time the
game always crashes.
When trying to play 'Single Player' -> 'Legends Trial' -> The pink fluffy nice
and full of love and cuteness trial' , the game crashes showing the logo of
Stronghold Legends
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http://bugs.winehq.org/show_bug.cgi?id=31571
Bug #: 31571
Summary: WOW
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gordonsegall(a)hotmail.com
Classification: Unclassified
Created attachment 41519
--> http://bugs.winehq.org/attachment.cgi?id=41519
error report
Happend while using Wow launcher
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http://bugs.winehq.org/show_bug.cgi?id=19832
Summary: 3D models messed up in Phantasy Star Universe:
Ambition of the Illuminus
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://phantasystaruniverse.com/illuminus_info.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
Created an attachment (id=23244)
--> (http://bugs.winehq.org/attachment.cgi?id=23244)
Screenshot
The 3D models look all messed up. All characters look really strange, with
parts like hands, shoes, arms all over the place.
Some character animations are defective, and some won't animate at all.
I suppose it has to do with this fixme:
fixme:d3d:state_vertexblend_w Vertex blending enabled, but not supported by
hardware
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http://bugs.winehq.org/show_bug.cgi?id=26636
Summary: Metal Fatigue: OpenGL renderer causes crash on game
start
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grsfdhj(a)tiscali.it
Created an attachment (id=33908)
--> (http://bugs.winehq.org/attachment.cgi?id=33908)
Backtrace of OpenGL crash
Metal Fatigue crashes every time I try to start a game, if OpenGL is selected
as renderer instead of DirectDraw.
Attached a backtrace log. Please tell me what info you need to narrow down this
issue.
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http://bugs.winehq.org/show_bug.cgi?id=9362
Summary: Incredimail install fails
Product: Wine
Version: CVS
Platform: Other
URL: http://incredimail.com
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This app's installer requires winxp and doesn't
bundle the visual C++ 6 runtimes. It also needs
some XML functions we don't yet implement. To get
past those issues, do
wget http://kegel.com/wine/winetricks
sh winetricks msxml3 vcrun6 winver=winxp
The installer gets pretty far, but fails with
wine: Call from 0x7ee51f20 to unimplemented function
gdiplus.dll.GdipGetImageEncodersSize, aborting
and a dialog box offering to send a crash report for ImpCnt.exe.
So the missing gdiplus function is the subject of this bug.
(You can get further by installing native gdiplus,
but the install hangs about 2/3 through the progress bar.
WINEDEBUG=+ole wine incredimail_install.exe
shows
warn:file:CreateFileW Unable to create file L"C:\\Program
Files\\IncrediMail\\bin\\Licenses\\IM_PREM.imk" (status c000011f)
trace:ole:ICreateErrorInfoImpl_SetDescription (0x147c930): L"Keylib error: #7
-> CANNOT OPEN FILE"
Adding +file shows that it is successfully opened many, many
times, and it does exist. Maybe we're running out of file handles,
or something, because of a possible leak in the installer. The leak might
not matter on windows - maybe there's some other bug that makes
the leak matter.)
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http://bugs.winehq.org/show_bug.cgi?id=10040
Summary: Steam crashes during the startup
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://steampowered.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wine-crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
While starting steam crashes and writes the crash log. However it continues on
and starts. It seems it allows some parts to fail start up but still be usable
to say play games.
Here is a snipped from the +relay:
-----
0017:Call advapi32.RegOpenKeyExA(80000002,0e76a2a8
"SOFTWARE\\Microsoft\\Cryptography",00000000,00020019,7b6428c4) ret=0e702b59
0017:Ret advapi32.RegOpenKeyExA() retval=00000000 ret=0e702b59
0017:Call advapi32.RegQueryValueExA(00001910,0e76a2c8
"machineguid",00000000,7b6428cc,7b642ae0,7b6428c8) ret=0e702b87
0017:Ret advapi32.RegQueryValueExA() retval=00000002 ret=0e702b87
......
0017:Call KERNEL32.OutputDebugStringA(7b6414c0 "hardware.cpp (590) : Assertion
Failed: bRet\n") ret=1002129f
-----
So it's looking for
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Cryptography]
machineguid
Which Wine does not have. Creating this value fixes the crash.
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http://bugs.winehq.org/show_bug.cgi?id=10343
Summary: SetTimer won't wait for specified time
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmda(a)yandex.ru
Windows supports the following semantic for SetTimer():
hTimer = SetTimer(0, MY_ID, TIMEOUT, NULL);
note: hWnd is zero, callback is NULL.
In this case Windows sends WM_TIMER to the thread queue after specified TIMEOUT
milliseconds with wParam==hTimer returned by the function (not MY_ID! and this
is because of zero hWnd!)
When SetTimer is called this way it returns somewhat special in hTimer, for
example 0x7edc.
Under wine, it returns 1 and sends WM_TIMER immediately, regardless of TIMEOUT
(I tried with 6000ms==6s)
Reference: MSDN:
If the function succeeds and the hWnd parameter is NULL, the return value is an
integer identifying the new timer. An application can pass this value to the
KillTimer function to destroy the timer.
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http://bugs.winehq.org/show_bug.cgi?id=10393
Summary: Wine fails to launch
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cardcaptorstacey(a)gmail.com
Created an attachment (id=9081)
--> (http://bugs.winehq.org/attachment.cgi?id=9081)
Error logs returned in the Konsole
Wine fails to launch when I open Episode 4-6 of Sam & Max. (Previous episodes
work fine)
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http://bugs.winehq.org/show_bug.cgi?id=22929
Summary: "Path not found" error prevents NCLauncher from
updating itself to latest
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=28376)
--> (http://bugs.winehq.org/attachment.cgi?id=28376)
compressed log
The Launcher can successfully start and download the patch but when it tries to
apply it (im guessing at least thats what its trying to do) an error window
pops up with "Path not found" and the application closes
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http://bugs.winehq.org/show_bug.cgi?id=23736
Summary: Kingdom Heroes requires MSVCP80.dll
Product: Wine
Version: 1.2
Platform: x86
URL: http://kingdomheroes.aeriagames.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing the game goes fine, but running Loader.exe fails immediately with
err:module:import_dll Library MSVCP80.dll (which is needed by
L"C:\\AeriaGames\\KingdomHeroes\\Loader.exe") not found
winetricks vcrun2005 works around this, and gets you further.
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http://bugs.winehq.org/show_bug.cgi?id=24257
Summary: wrong wow64 installation path for debian
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cbill.lam(a)gmail.com
commit b32653235a03d1edca3d5698a1dcbd6ea56e2fb0
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 21 12:28:22 2010 +0200
configure: Default to /lib64 as libdir for 64-bit builds, and use plain
/lib for 32-bit builds.
diff --git a/configure.ac b/configure.ac
index 4aa7cfd..83b3240 100644
--- a/configure.ac
+++ b/configure.ac
@@ -192,7 +192,9 @@ then
enable_fonts=${enable_fonts:-no}
enable_server=${enable_server:-no}
enable_tools=${enable_tools:-no}
- test "x$libdir" != "x\${exec_prefix}/lib" ||
libdir="\${exec_prefix}/lib32"
+elif test "x$enable_win64" = "xyes"
+then
+ test "x$libdir" != "x\${exec_prefix}/lib" ||
libdir="\${exec_prefix}/lib64"
This commit change configure and configure.ac, however for debian, /lib is for
64-bit,
and /lib64 is a just a symlink to /lib. The net effect of this patch will
effectively.
install and overwrite wine64 files in /usr/lib when install files for wine
wow64.
workaround: add back the deleted line for debian.
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http://bugs.winehq.org/show_bug.cgi?id=9958
Summary: Albatross18 returns to the console immediately
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download2.gamershell.com/cgi-
bin/fhx.pl?auth=dJulWPE62z3m6&id=21281&ts=1191871805&cat
=demo&filename=albatross18_setup.zip
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I 've been seeing people sending in test reports for this app every now and
then , so i decided to give it a go myself. The only thing it does is spit out
a few fixme's (shdocvw) and then exits. With native shdocvw (and shlwapi) the
update screen comes up fine and the update process goes fine. However , while
trying to start the game it just hangs. (This bugreport is only for the first
part)
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http://bugs.winehq.org/show_bug.cgi?id=32207
Bug #: 32207
Summary: Planetside 2 (Beta) Crash when opening ingame Menus
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: privat(a)cirk2.de
Classification: Unclassified
Created attachment 42483
--> http://bugs.winehq.org/attachment.cgi?id=42483
Console log of crash
Plnetside 2 Crashes upon opening any of the fullscreen menus (ESC-Menu, Map,
Any terminal). This started to appear with the 11.02.2012 patch (added Amerish
Continent). Beforehand it worked fine.
Meanwhile there has been an new Patch which didn't fix it.
According to the Comments on the AppDB page for the Game this issue occurs with
Nvidia driver 304.64/60 and 310.14.
I tested with all combinations of Windowed/Full screen/Full screen Window and
Emulated Desktop On/Off with no change. Game Graphics setting also make no
Difference.
I tested it on Git Builds of Wine (self compiled), I did not change the Build
over the patch (same build before and after the patch), and any newer build did
not fix it.
Installed winetricks: d3dx9_43 dinput8 physx vcrun2005 vcrun2008
Attached is the Console Crashlog, notable thing I've seen is that it is always
a Unhandled page fault on write access to 0x00000014.
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http://bugs.winehq.org/show_bug.cgi?id=25110
Summary: "PDF Password Cracker 3.2 Enterprise" immediately page
faults (downloadable)
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ranguvar(a)archlinux.us
Created an attachment (id=31843)
--> (http://bugs.winehq.org/attachment.cgi?id=31843)
Log of attempted start
PDF Password Cracker 3.2 Enterprise immediately page faults upon open.
This is reproducible with the trial version -- go to http://crackpdf.com/ , and
click "Free Download" under "PDF Password Cracker Ent v3.2". Install in a new
prefix, and run the program after.
Wine output attached, let me know if you want a gdb backtrace (and if so, how
you would like this backtrace obtained).
The problem, prematurely, appears to be in GetSysColor() of user32.dll.
Is the application trying to skin itself? I see a reference to "skinmagic",
which I would guess is http://www.appspeed.com/html/products.html 's "SkinMagic
C/C++ Toolkit".
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http://bugs.winehq.org/show_bug.cgi?id=10182
Summary: Hapedit doesn't launch web browser
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://hapedit.free.fr
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I stumbled across
http://slashdot.org/~Spy+der+Mann/journal/185683
which complains that his favorite html editor, Hapedit,
doesn't work well ("the font's all messed up").
I downloaded and launched hapedit. Font seems fine to
me, but clicking on the "Browser" button fails to
launch a browser to preview the current document.
I peered at +reg traces but didn't see how it's trying
to detect the default browser. On Windows it brought
up Firefox fine for me.
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http://bugs.winehq.org/show_bug.cgi?id=28465
Summary: shlwapi/path.c test crashes if
CFLAGS="-fstack-protector-all" is used
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://wiki.debian.org/Hardening
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: shlwapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=36503)
--> (http://bugs.winehq.org/attachment.cgi?id=36503)
backtraces
make test passes for me fine if I use -fstack-protector, but if I use
fstack-protector-all, some tests fail. Next up, shlwapi/path.c:
austin@aw25 ~/wine-git/dlls/shlwapi/tests $ make path.ok
../../../tools/runtest -q -P wine -M shlwapi.dll -T ../../.. -p
shlwapi_test.exe.so path.c && touch path.ok
*** stack smashing detected ***: shlwapi_test.exe.so terminated
======= Backtrace: =========
/lib/libc.so.6(__fortify_fail+0x50)[0x68278a50]
/lib/libc.so.6(+0xe39fa)[0x682789fa]
/home/austin/wine-git/dlls/shlwapi/shlwapi.dll.so(+0x50404)[0x6858f404]
/home/austin/wine-git/dlls/shlwapi/shlwapi.dll.so(+0x35d82)[0x68574d82]
/home/austin/wine-git/dlls/shlwapi/shlwapi.dll.so(PathCombineA+0x103)[0x68574fa3]
/home/austin/.wine/dosdevices/z:/home/austin/wine-git/dlls/shlwapi/tests/shlwapi_test.exe.so(+0x2a41d)[0x6851841d]
/home/austin/.wine/dosdevices/z:/home/austin/wine-git/dlls/shlwapi/tests/shlwapi_test.exe.so(func_path+0x754)[0x6851d4a4]
/home/austin/.wine/dosdevices/z:/home/austin/wine-git/dlls/shlwapi/tests/shlwapi_test.exe.so(+0x3d9ac)[0x6852b9ac]
/home/austin/.wine/dosdevices/z:/home/austin/wine-git/dlls/shlwapi/tests/shlwapi_test.exe.so(main+0x162)[0x6852bbc2]
/home/austin/.wine/dosdevices/z:/home/austin/wine-git/dlls/shlwapi/tests/shlwapi_test.exe.so(+0x3e8cc)[0x6852c8cc]
/home/austin/wine-git/dlls/kernel32/kernel32.dll.so[0x7b85f91c]
/home/austin/wine-git/dlls/kernel32/kernel32.dll.so[0x7b86361a]
/home/austin/wine-git/dlls/ntdll/ntdll.dll.so[0x7bc77df8]
/home/austin/wine-git/dlls/ntdll/ntdll.dll.so[0x7bc78061]
/home/austin/wine-git/dlls/ntdll/ntdll.dll.so[0x7bc4ecd9]
/home/austin/wine-git/libs/wine/libwine.so.1(+0x984d)[0x6802884d]
Disabling the tests:
/* try a directory longer than MAX_PATH */
/* pszPath is too long */
allows it to pass.
testing this when I noticed that Debian is planning to harden packages by
default:
http://wiki.debian.org/Hardeninghttp://lists.debian.org/debian-devel/2011/09/msg00054.html
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http://bugs.winehq.org/show_bug.cgi?id=22698
Summary: mshtml: iexplore crash after click "Install" at
www.browserchoice.eu
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.browserchoice.eu
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
After opening the browserlist with
wine iexplore www.browserchoice.eu
and click an "Install" butten, wine crashed in mshtml
(I tested with Safari, Firefox and SlimBrowser)
wine: Unhandled page fault on read access to 0x00000064 at address 0x78af9cee
(thread 0028), starting debugger...
Backtrace:
=>0 0x78af9cee on_start_uri_open+0x6e(nscontainer=0x244d3f8, uri=0x22f46b0,
_retval=0x33f158) [/home/detlef/wine-git/src/dlls/mshtml/nsio.c:231] in mshtml
(0x0033f098)
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http://bugs.winehq.org/show_bug.cgi?id=34015
Bug #: 34015
Summary: crash problem planetside 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baticta1(a)walla.com
Classification: Unclassified
i don't know the game planetside 2 crash when i'm in the server ready to play
and it stop and i can't play anymore
someone help me
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=29159
Bug #: 29159
Summary: HTTP_HttpOpenRequestW Unable to escape string
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jiri.humpolicek(a)seznam.cz
Classification: Unclassified
Created attachment 37613
--> http://bugs.winehq.org/attachment.cgi?id=37613
Binary and sources of test application
It seems that HTTP_HttpOpenRequestW has problems with escaping some characters.
In attachment there are simple application and its sources which tries to
download data from URL: "http://mapview.dyndns.org/Czech Republic - Ceska
Republika/CR-Mapy KCT/77_77 jihlavske vrchy/coordinates_list", but in wine we
get 404 because spaces is not escaped. There is error message on terminal which
informs us about escaping problems.
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http://bugs.winehq.org/show_bug.cgi?id=30416
Bug #: 30416
Summary: Cannot run LiveBaduk.exe after installing
http://download.eweiqi.com/service/eweiqi.exe
Product: Wine
Version: 1.4
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: czsq888(a)163.com
Classification: Unclassified
$truss -o truss.log wine "c:/Program Files/eweiqi/LiveBaduk.exe"
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
wine: Unhandled page fault on read access to 0x6c6e7763 at address 0x6c0f3922
(thread 0009), starting debugger...
Can't attach process 0008: error 5
then Wine program crash with message "Internal errors - invalid parameters
received"
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http://bugs.winehq.org/show_bug.cgi?id=30258
Bug #: 30258
Summary: Unhandled exception: unimplemented function
rpcrt4.dll.RpcSsDontSerializeContext called in 32-bit
code (0x7b839cf2).
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f_nietsje(a)hotmail.com
Classification: Unclassified
Created attachment 39529
--> http://bugs.winehq.org/attachment.cgi?id=39529
backtrace from wine error msg
Wine prompt 'unimplemented' mgs after starting NIPO Odin Developer, then shuts
down
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http://bugs.winehq.org/show_bug.cgi?id=31559
Bug #: 31559
Summary: Planetside 2 (Beta), extremely low FPS
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: barret(a)markmcb.com
Classification: Unclassified
Created attachment 41504
--> http://bugs.winehq.org/attachment.cgi?id=41504
Console output (edited)
Planetside 2 (Beta) is unplayably slow on my system, probably 0.5 FPS. The
character selection screens are a little slow as well, but manageable.
My system: AMD Phenom(tm) II X4 965 Processor, ATI RV770 [Radeon HD 4850], with
12.4 ati-drivers (fglrx), 3.4.0-gentoo.
I attached my console output (ps2-slow_fps-fglrx-console.txt). Notable errors
include:
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for
context 0x158d28, last error 0x591
and
err:winediag:shader_generate_glsl_declarations The hardware does not support
enough uniform components to run this shader, it may not render correctly.
I tried with the radeon driver, but the game pagefaults once you try to Play
(will attach as ps2-radeon-backtrace.txt).
I tried playing with the Direct3D registry settings, just to see if it's
something easy. When setting OffscreenRenderingMode to backbuffer, or when
setting PixelShaderMode to disabled, the game pagefaults when you hit Play
(attached as ps2-backbuffer-pagefault.txt, it's the same place for either
registry setting).
Any advice on things to try?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=30865
Bug #: 30865
Summary: Can't install Flash Player 11
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wbrana(a)gmail.com
Classification: Unclassified
Created attachment 40428
--> http://bugs.winehq.org/attachment.cgi?id=40428
log
wine install_flashplayer11x32_mssd_aih.exe hangs
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