http://bugs.winehq.org/show_bug.cgi?id=32922
Bug #: 32922
Summary: itunes 7 crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: btolfree(a)comcast.net
Classification: Unclassified
Created attachment 43481
--> http://bugs.winehq.org/attachment.cgi?id=43481
error log from wine running itunes 7 in Mint 13
opening iTunes 7 in Mint 13. this error continues to appear and even after
closing the error, it keeps reappearing.
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http://bugs.winehq.org/show_bug.cgi?id=33378
Bug #: 33378
Summary: measuring/painting strings needs better tests
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: galtgendo(a)o2.pl
Classification: Unclassified
Regression SHA1: 6ab04040e52465e77558a067309e8a54bdc0f32c
Created attachment 44169
--> http://bugs.winehq.org/attachment.cgi?id=44169
minimal fix for a clipping problem
This is sort of bug 25717 revisited, in that that a problem, that happened
shortly before it was fixed, has popped up again.
I haven't been checking it in awhile, but today I did, then had to trace it
back to 1.5.26.
After a bisect, it came to commit "gdiplus: GdipMeasureCharacterRanges should
treat empty layout extents as infinite when StringFormatFlagsNoClip is
specified.".
Clipping went broken again, resulting in invisible text.
Minimal fix attached and sent to wine-patches.
As I said, it's the clipping again - without resetting < 0.5 to (1<< 23), 'if
(!(format_flags & StringFormatFlagsNoClip) && scaled_rect.Width != 1 << 23 &&
scaled_rect.Height != 1 << 23)' condition doesn't go into effect.
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http://bugs.winehq.org/show_bug.cgi?id=34190
Bug #: 34190
Summary: number.c could not compile due to "dtoa" naming
conflict
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Windows
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrd4(a)rice.edu
Classification: Unclassified
dlls/jscript/number.c could not compile on Cygwin (on Windows 7) due to a
naming conflict of name "dtoa". Apparently the name "dtoa" was already used in
wine/port.h
I was able to fix this issue and compile Wine properly by renaming all
instances of "dtoa" and "DTOA" to "dtoaa" and "DTOAA", respectively, in the
number.c file.
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http://bugs.winehq.org/show_bug.cgi?id=34329
Bug #: 34329
Summary: Wine 1.6 fails to build with bison 3.0
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Already fixed in 1.7.0, making a bug so it can be on the 1.6.x milestone list
:)
Requested by a user in #winehq
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http://bugs.winehq.org/show_bug.cgi?id=34464
Bug #: 34464
Summary: Jagged Alliance 2 fails to start (becomes unresponsive
after startup)
Product: Wine
Version: 1.7.1
Platform: x86
URL: http://www.fileplanet.com/11467/10000/fileinfo/Jagged-
Alliance-2-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 6f321ff2f97a4eb1e613022342399c3ffc41bc89
I observe this problem with a few games. JA2 demo is showing a black screen
after startup and the ja2.exe process is consuming 100% CPU, but nothing
happens.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f648,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:wined3d_device_set_render_target Surface 0x1282a8 doesn't have render
target usage.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
This is a recent regression:
6f321ff2f97a4eb1e613022342399c3ffc41bc89 is the first bad commit
commit 6f321ff2f97a4eb1e613022342399c3ffc41bc89
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Sep 5 09:54:39 2013 +0200
ddraw: Don't imply WINED3DUSAGE_RENDERTARGET on primary surfaces.
If the application actually wants to do 3D rendering on the primary
surface,
it should set DDSCAPS_3DDEVICE as well.
:040000 040000 7489dc38430c1447071ecac4bbe3d21cfdb3b7f8
4fe57e7d8e75952d72c0916dca3107b22de5f8ee M dlls
Reverting the patch fixes the problem.
Nvidia binary drivers 325.15
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http://bugs.winehq.org/show_bug.cgi?id=34305
Bug #: 34305
Summary: League of Legends 3.10.13_07_26_19_59: page fault in
read_map()
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: libnoon(a)gmail.com
Classification: Unclassified
Created attachment 45668
--> http://bugs.winehq.org/attachment.cgi?id=45668
The page fault's backtrace.
Hello,
I have just compiled the latest git wine version.
wine-1.7.0-114-g73aef40
When I do
cd ~/lol/LoL_Prefix/drive_c/Riot\ Games/League\ of\ Legends && wine
./lol.launcher.exe
the LoL welcome window appears, with its prominent "Play" button.
Then when I click the "Play" button, a new large window appears with an
"Account Login" form that prompts for the account and password, and almost
simultaneously the Wine "Program Error" window appears, reporting a crash at
dlls/winmm/waveform.c:273 (see attached file backtrace.txt).
According to traces I added, I think I have located the problem.
Except from waveform.c's WOD_Open() function:
if(WINMM_IsMapper(info->req_device)){
devices = g_out_mapper_devices;
mmdevice = read_map(g_out_map, 0);
lock = &g_devthread_lock;
internal_index = MAPPER_INDEX;
When the user requests the WAVE_MAPPER, the code calls read_map() with device
index 0 without first checking whether the number of devices is greater than 0.
Could you please have a look?
Thanks!
Best regards
Fabrice
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http://bugs.winehq.org/show_bug.cgi?id=34191
Bug #: 34191
Summary: cabarc.c could not compile
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrd4(a)rice.edu
Classification: Unclassified
programs/cabarc/cabarc.c could not compile on Cygwin (Windows 7), due to an
issue with variable _O_ACCMODE. Apparently _O_ACCMODE was not being defined
properly, which was causing a reference error on line 152 (switch (oflag &
_O_ACCMODE)).
I was able to resolve this issue and compile Wine successfully by replacing
_O_ACCMODE in line 152 with 1, making the line: switch (oflag & 1). I'm not
sure if this is correct, but it did at least solve my immediate problem.
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http://bugs.winehq.org/show_bug.cgi?id=34162
Bug #: 34162
Summary: CGDirectPaletteRef has been deprecated so winemac.drv
can't be compiled in Mavericks.
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: parahexen(a)gmail.com
Classification: Unclassified
gdi.c:144:5: error: use of undeclared identifier 'CGDirectPaletteRef'
CGDirectPaletteRef palette;
^
gdi.c:190:5: error: use of undeclared identifier 'palette'
palette = CGPaletteCreateWithDisplay(mainDisplay);
^
gdi.c:191:9: error: use of undeclared identifier 'palette'
if (palette)
^
gdi.c:193:52: error: use of undeclared identifier 'palette'
palette_size = CGPaletteGetNumberOfSamples(palette);
^
gdi.c:194:26: error: use of undeclared identifier 'palette'
CGPaletteRelease(palette);
^
5 errors generated.
make[1]: *** [gdi.o] Error 1
make: *** [dlls/winemac.drv] Error 2
make: *** Waiting for unfinished jobs....
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http://bugs.winehq.org/show_bug.cgi?id=34077
Bug #: 34077
Summary: Sins of a Solar Empire Font Size Regression
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mwoodj(a)knology.net
Classification: Unclassified
There used to be a bug in Sins of a Solar Empire that caused fonts to be
improperly sized in-game. They did not fit the boundaries of the UI elements
they were inserted into. The problem was fixed quite some time back but it has
reappeared in 1.6-rc3. I have tried up to 1.6-rc5 and the problem is there. If
I go back to 1.6-rc2 the problem goes away. This effects all of Sins
expansions, including Rebellion, as well.
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http://bugs.winehq.org/show_bug.cgi?id=34142
Bug #: 34142
Summary: Nullsoft installer appearance is broken
Product: Wine
Version: 1.6
Platform: x86
URL: http://download.nullsoft.com/winamp/client/winamp564_f
ull_emusic-7plus_all.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 45408
--> http://bugs.winehq.org/attachment.cgi?id=45408
WinAMP 5.64 installer appearance
When you try to select/deselect components very strange things happen.
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http://bugs.winehq.org/show_bug.cgi?id=30485
Bug #: 30485
Summary: MeGUI 2112 crashes after first update / restart -
won't restart
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39866
--> http://bugs.winehq.org/attachment.cgi?id=39866
Wine MeGUI console log (first run)
ARCH-Linux x86_64 (fully updated). Clean win32 prefix.
MeGUI (OpenSource GUI wrapper for various video encoding utilities) download
latest build at:
http://sourceforge.net/projects/megui/files/latest/download?source=files
Install:
winetricks dotnet11
winetricks dotnet20
winetricks gdiplus
(all successfully install)
I've also tried installing avisynth 2.5.8 and K-Lite-Mega-Codec-Pack-7.8
(does step makes little difference to the MeGUI program crash).
MeGUI will run. Update itself. Updates are stored in a local /update_cache
folder as zip'd/7z'd archives. Gets to a stage of asking for a system restart.
Whether you say "yes" or "no" (and manually shutdown MeGUI with the "Exit" menu
option) the program eventually crashes. The Wineserver shuts down. Starting
MeGUI again results in an immediate crash.
This a deal breaker for the software. The download MeGUI zip archive needs to
be updated to extract the tools in the /update_cache folder. Otherwise there
will not be any encoders available to use. Earlier installable executable
version of MeGUI exhibits an identical crash when updated...
Bob
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http://bugs.winehq.org/show_bug.cgi?id=20395
Summary: Wolfenstein (2009): MP mouse input not handled
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
The game runs fine (good framerates), however the game (MP part) is unplayable
because the game doesn't react at all to mouse movements. The mouse is however
working in the menu.
After debugging the user32 channel, i found this:
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x229eb74, uiNumDevices=1,
cbSize=12) stub!
Maybe this stub is the problem, i tried the patch from bug #10318, however it
didn't fix the problem.
I'll attach the 2 debug logs, the first one with +user32 and the second with
+x11drv.
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http://bugs.winehq.org/show_bug.cgi?id=29025
Bug #: 29025
Summary: Riven prison elevator buttons inoperative
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdbiem101(a)embarqmail.com
Classification: Unclassified
Created attachment 37373
--> http://bugs.winehq.org/attachment.cgi?id=37373
image of the elevator buttons
When you click on one of the buttons in the prison elevator it is supposed to
make a noise and show a pressed button. Instead the button does nothing like it
was not even pressed. I have verified the same in wine version 1.2.3 and
1.3.12.
The first attachment is an image of the buttons. The 3 lower round buttons are
the ones that don't move. The upper lever works fine.
The Riven version I am using is from gog.com. I will purchase Riven for the
developer who is willing to fix this bug (It is only $5.99).
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http://bugs.winehq.org/show_bug.cgi?id=10080
Summary: City of Heroes crashes when costume selection menu
appears
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
When I request the costume selection menu - either by attempting to access the
Icon Tailor or by bringing it up directly - City of Heroes reports a fatal
video driver error:
"pbuffer creation error: Couldn't query pixel formats."
CityOfHeroes.exe then exits gracefully, so no backtrace is generated.
To ensure clarity - the crash is not on entering the costume *editor*;
character creation works fine. It's on attempting to display the window that
shows you all of your character's costumes and allows you to select one.
OS: Ubuntu 7.0.4
CPU: Core 2 Duo
GPU: NVIDIA GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=28676
Bug #: 28676
Summary: Arcadia crashes without openGL installed
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wineappdb(a)imhotep.org.uk
Classification: Unclassified
Arcadia (Steam version) crashes when attempting to launch on Ubuntu without the
mesa libraries installed.
Mesa is not installed by default, and the crash gives no indication that it is
due to a lack of OpenGL libraries.
Wine should give an error message when openGL calls are attempted when the
libraries are not present.
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http://bugs.winehq.org/show_bug.cgi?id=27721
Summary: Sound Recorder fails with memory error on any
operation that changed sound length
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Run Windows Sound Recorder (sndrec32.exe) picked from Windows installation (any
version, Win9x to XP)
Click record button
Wait for 20 sec
Click stop button
Sound Recorder will display an memory error
"Not enough memory available to complete this operation. Quit one or more
application to increase available memory, and then try again."
Wine console displays nothing about it.
Note that all operation that changed sound length will also fail with the same
error.
Using wine 1.3.23 (source) on Debian GNU/Linux 5.0 (i386: Intel Pentium 4,
2.6GHz)
Compiled without GStreamer, OpenCL, XInput2, and OSS Support.
Realtek ALC880/Intel HDA onboard audio.
With wine audio settings: ALSA Driver, Full Hardware Acceleration, 44100Hz
16bit Stereo
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http://bugs.winehq.org/show_bug.cgi?id=28197
Summary: Intl.cpl failed to start
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=36114)
--> (http://bugs.winehq.org/attachment.cgi?id=36114)
Log: start intl.cpl
Use the latest git version of Wine to avoid Bug 28122 .
copy a native intl.cpl,syssetup.dll,sfcfiles.dll from WinXP, start intl.cpl
with
$ wine control intl.cpl
Log is like this:
fixme:nls:GetGeoInfoW 993 8 0x33dba0 300 0
fixme:nls:GetGeoInfoW 994 8 0x33dba0 300 0
fixme:nls:GetGeoInfoW 995 8 0x33dba0 300 0
fixme:nls:GetGeoInfoW 996 8 0x33dba0 300 0
fixme:nls:GetGeoInfoW 998 8 0x33dba0 300 0
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http://bugs.winehq.org/show_bug.cgi?id=27231
Summary: Portal fails to start
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viraptor(a)gmail.com
I tried to launch Portal 1 via Steam. The producer's logo works, then on the
light/gray screen the "Loading" text is mixed up (stripes + shifted so it says
"ngLoadi"). After a couple of seconds Portal closes itself (Stream stays
installed).
I'm running on core i3 with integrated gpu.
Logs attached.
Is there any other information I can provide?
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http://bugs.winehq.org/show_bug.cgi?id=25563
Summary: World of warcraft crash
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amzuk(a)ya.ru
After updating wine to 1.3.9 WoW does not start. (terminal output in
attachment)
Launcher works perfectly.
Repair.exe hangs after repair start. (output in attachment)
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http://bugs.winehq.org/show_bug.cgi?id=34705
Bug #: 34705
Summary: Videos doesn't play in Silent Hill 3 game.
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
Created attachment 46265
--> http://bugs.winehq.org/attachment.cgi?id=46265
wine log
In the beginning of the game should be played small (~3 min.) video.
But it doesn't :)
Maybe wine log tell you more))
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http://bugs.winehq.org/show_bug.cgi?id=14200
Summary: Crash in Arcanum after some time of playing
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luinnar(a)mail.ru
CC: luinnar(a)mail.ru
Created an attachment (id=14478)
--> (http://bugs.winehq.org/attachment.cgi?id=14478)
output of wine
Hi,
There is a crash in the game Arcanum (1.0.7.0) after about 30-60 minuts of
playing. There are no crashes on Windows in Arcanum.
See the attached output of wine 1.0 after the crash.
Used system: Debian Etch r3.
Run command: wine arcanum.exe -no3d -doublebuffer
Wine was built from the sources.
Thanks and Regards,
Luinnar.
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http://bugs.winehq.org/show_bug.cgi?id=10877
Summary: Chessmaster 9000 graphics problems in wined3d
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julianlubenov(a)abv.bg
The problem is that the "chessmaster 9000" game can't display most of it's
graphics. When you enter to the game room or class room no 3d graphics are
displayed because of problem in the IWineD3DSwapChainImpl_Present function. The
messages in the console are:
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x5afe90/0x5afe90
err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context
The err message is critical. Because the destination window of the primary
context can't be changed no graphics are displayed in the destination window.
The fixme message is problem too because if the error with the destination
window is corrected the graphics probably won't be displayed correctly.
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http://bugs.winehq.org/show_bug.cgi?id=21284
Summary: iGuidance 2009 does not run
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fry.kun(a)gmail.com
Install completes successfully, but when running MapLoader.exe, it doesn't work
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http://bugs.winehq.org/show_bug.cgi?id=21183
Summary: software Mirascan
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorenzo.lucesoli(a)poste.it
Mirascan is a a Benq software, running under windows Xp.
In Wine cause Program Error (see attach).
Can you help me?
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