http://bugs.winehq.org/show_bug.cgi?id=32170
Bug #: 32170
Summary: Process spawned, no gui presented, then closes without
message or dump
Product: Wine
Version: 1.5.16
Platform: x86-64
URL: http://www.powergrep.com/downloaddebug.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: WineHQBugzilla.sn3akyp3t3(a)spamgourmet.com
Classification: Unclassified
The problem only occurs with the 64 bit debug version of PowerGREP 4.4. The 32
bit version runs under Winearch=win32 without producing this symptom. The full
version of PowerGREP 64 bit produces a Wine crash dump which I've submitted as
a different bug report.
If there is any debugging that is necessary for the developer to correct with
the application to comply with Wine in any way this is preventing it from
running. Debug dumps only occur with this version of the application and not
the full version.
This is the command I used to spawn the process:
wine /home/user/JustGreatSoftware/PowerGREP4Debug64/PowerGREP4Debug.exe
This was the terminal output for that command:
fixme:process:GetProcessDEPPolicy (0xffffffffffffffff 0x22fbbc 0x22fbb8): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x22fb04): stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x1008e 0x00000000
fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x7b9c10 100
fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x6077011 14
fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x7b9c10 14
fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x6077000 31
fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x7b9c10 17
fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0x1008e
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http://bugs.winehq.org/show_bug.cgi?id=32998
Bug #: 32998
Summary: Sniper Elite V2 Demo failed to initialise D3DX11
Product: Wine
Version: 1.5.24
Platform: x86
URL: http://store.steampowered.com/app/63380/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43594
--> http://bugs.winehq.org/attachment.cgi?id=43594
with native dx and win 7 compatibility
Error window 'Failed to initialise D3DX11' after launching.
Output in attached file.
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http://bugs.winehq.org/show_bug.cgi?id=20657
Summary: Out of virtual memory space while generating symbolic
stack dump in chromium unit_tests.exe
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
If chromium's unit_tests.exe happens to crash, wine
takes a lot of memory while generating a crash dump.
Under Valgrind, it sometimes runs out of memory, with the error
"Valgrind's memory management: out of memory:
newSuperblock's request for 6295552 bytes failed.
3682476032 bytes have already been allocated.
Valgrind cannot continue. Sorry."
For what it's worth, there are lots of valgrind warnings
during the production of the stack dump. Here's the first one:
[ RUN ] RenderViewTest.OnPrintPageAsBitmap
Backtrace:
Conditional jump or move depends on uninitialised value(s)
at symt_get_info (type.c:470)
by symt_cmp_addr (symbol.c:65)
by msort_with_tmp (msort.c:65)
...
by msort_with_tmp (msort.c:53)
by qsort_r (msort.c:294)
by qsort (msort.c:304)
by resort_symbols (symbol.c:847)
by symt_find_nearest (symbol.c:872)
by codeview_snarf_linetab2 (msc.c:1408)
by pdb_process_internal (msc.c:2549)
Uninitialised value was created by a heap allocation
at notify_alloc (heap.c:214)
by RtlReAllocateHeap (heap.c:1551)
by symt_grow_sorttab (symbol.c:79)
by symt_add_module_ht (symbol.c:101)
by symt_new_function (symbol.c:364)
by codeview_snarf (msc.c:1597)
by pdb_process_internal (msc.c:2540)
by pdb_process_file (msc.c:2594)
by codeview_process_info (msc.c:2765)
by pe_load_debug_directory (msc.c:2821)
by pe_load_msc_debug_info (pe_module.c:173)
by pe_load_debug_info (pe_module.c:287)
by module_get_debug (module.c:319)
by SymFromAddr (symbol.c:1242)
by `anonymous namespace'::SymbolContext::OutputTraceToStream
(debug_util_win.cc:132)
by StackTrace::OutputToStream (debug_util_win.cc:279)
by StackTrace::PrintBacktrace (debug_util_win.cc:265)
by base::`anonymous namespace'::StackDumpExceptionFilter
(process_util_win.cc:38)
by UnhandledExceptionFilter (except.c:450)
by __wine_exception_handler (exception.h:310)
by ??? (signal_i386.c:2329)
by ??? (signal_i386.c:2329)
by call_stack_handlers (signal_i386.c:606)
by raise_exception (signal_i386.c:684)
by NtRaiseException (signal_i386.c:2263)
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http://bugs.winehq.org/show_bug.cgi?id=27424
Summary: Aplicacion de Delphi 7
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hectordelmestre(a)gmail.com
Created an attachment (id=35071)
--> (http://bugs.winehq.org/attachment.cgi?id=35071)
Log reportados con la instruccion: wine app.exe &> /tmp/log.txt 2>&1
Aplicacion creada en Delphi 7. Se conecta a una base de datos creada con
Firebird.
Las dll necesarias se encuentran en la carpeta de la aplicacion y de ser
necesario se copian en la carpeta System32.
Las dll's necesarias son:
midas.dll
fbclient.dll
gds32.dll
dbexpint.dll
Sistema operativo donde se quiere correr:
Ubuntu 11.04 - Nucleo Linux 2.6.38-8-generic
Memoria 2.9 Gb - Intel Core Duo T6400.
Application created in Delphi 7. It connects to a database created with
Firebird.
The required dll are in the application folder and if necessary are copied to
the System32 folder.
The dll's needed are:
midas.dll
fbclient.dll
gds32.dll
dbexpint.dll
Operating system where you want to run:
11.04 Ubuntu - Linux Kernel 2.6.38-8-generic
2.9 GB memory - Intel Core Duo T6400.
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http://bugs.winehq.org/show_bug.cgi?id=9900
Summary: Starship titanic crashes at startup
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nikolay(a)vladimiroff.com
Created an attachment (id=8393)
--> (http://bugs.winehq.org/attachment.cgi?id=8393)
last 100 lines of +relay debug
Starship Titanic crashes at startup. Install works fine.
Kernel/OS: 2.6.22.9-91.fc7/Fedora 7 x86_64
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http://bugs.winehq.org/show_bug.cgi?id=29273
Bug #: 29273
Summary: delphi application crash at start when windows are
created on x86-64 system only
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mzens(a)gmx.de
Classification: Unclassified
Created attachment 37858
--> http://bugs.winehq.org/attachment.cgi?id=37858
executable
The 32bit application crashes somewhere in the delphi initialization code at
start-up in versions 1.2.2 and 1.3.34. This happens only on the Ubuntu 10.04
x86-64 system. On a x86-32 machine it runs fine in version 1.2.2 .
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http://bugs.winehq.org/show_bug.cgi?id=20545
Summary: memory leak in MMDRV_Init on exit?
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On several Chromium tests (having nothing to do
with multimedia?), valgrind is reporting a leak in winmm:
56 bytes in 1 blocks are possibly lost in loss record 464 of 1,033
at notify_alloc (heap.c:214)
by RtlAllocateHeap (heap.c:1421)
by MMDRV_InitPerType (lolvldrv.c:419)
by MMDRV_Install (lolvldrv.c:510)
by MMDRV_Init (lolvldrv.c:561)
by DllMain (winmm.c:184)
by __wine_spec_dll_entry (dll_entry.c:40)
by ??? (in /home/dank/wine-git/dlls/ntdll/ntdll.dll.so)
by MODULE_InitDLL (loader.c:982)
by process_attach (loader.c:1071)
by process_attach (loader.c:1063)
by attach_process_dlls (loader.c:2440)
This doesn't happen terribly often, is there something
that occasionally prevents freeing on unload?
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http://bugs.winehq.org/show_bug.cgi?id=26110
Summary: ole32/marshal test shows several valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33290)
--> (http://bugs.winehq.org/attachment.cgi?id=33290)
valgrind log
Syscall param write(buf) points to uninitialised byte(s)
at ??? (in /lib/libpthread-2.11.2.so)
by WriteFile (file.c:547)
by rpcrt4_conn_np_write (rpc_transport.c:441)
by rpcrt4_conn_write (rpc_binding.h:183)
by RPCRT4_SendWithAuth (rpc_message.c:849)
by RPCRT4_Send (rpc_message.c:1245)
by process_request_packet (rpc_server.c:463)
by RPCRT4_process_packet (rpc_server.c:518)
by RPCRT4_worker_thread (rpc_server.c:540)
by worker_thread_proc (threadpool.c:114)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
Address 0x7f030894 is 44 bytes inside a block of size 92 alloc'd
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by RPCRT4_SendWithAuth (rpc_message.c:808)
by RPCRT4_Send (rpc_message.c:1245)
by process_request_packet (rpc_server.c:463)
by RPCRT4_process_packet (rpc_server.c:518)
by RPCRT4_worker_thread (rpc_server.c:540)
by worker_thread_proc (threadpool.c:114)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by RemUnknown_RemQueryInterface (stubmanager.c:664)
by IRemUnknown_RemQueryInterface_Stub (dcom_p.c:370)
by CStdStubBuffer_Invoke (cstub.c:477)
by RPC_ExecuteCall (rpc.c:1414)
by apartment_wndproc (compobj.c:897)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_CallProcAtoW (winproc.c:601)
by WINPROC_call_window (winproc.c:910)
by DispatchMessageA (message.c:3639)
by test_register_local_server (marshal.c:2625)
by func_marshal (marshal.c:3067)
by run_test (test.h:556)
by main (test.h:624)
...
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IDefClF_fnConstructor (shellole.c:386)
by DllGetClassObject (shellole.c:219)
by apartment_getclassobject (compobj.c:806)
by apartment_hostobject (compobj.c:879)
by apartment_wndproc (compobj.c:900)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:899)
by call_window_proc (message.c:2201)
by peek_message (message.c:2775)
by GetMessageW (message.c:3511)
by apartment_hostobject_thread (compobj.c:942)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
...
68 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by ClientRpcChannelBuffer_GetBuffer (rpc.c:634)
by NdrProxyGetBuffer (cproxy.c:395)
by IRemUnknown_RemRelease_Proxy (dcom_p.c:631)
by ifproxy_release_public_refs (marshal.c:673)
by ifproxy_destroy (marshal.c:708)
by proxy_manager_destroy (marshal.c:1109)
by ClientIdentity_Release (marshal.c:268)
by IUnknown_Release_Proxy (cproxy.c:361)
by test_no_couninitialize_server (marshal.c:894)
by func_marshal (marshal.c:3095)
by run_test (test.h:556)
by main (test.h:624)
...
72 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by I_RpcAllocate (rpcrt4_main.c:705)
by I_RpcGetBuffer (rpc_message.c:1647)
by ClientRpcChannelBuffer_GetBuffer (rpc.c:721)
by NdrProxyGetBuffer (cproxy.c:395)
by IRemUnknown_RemRelease_Proxy (dcom_p.c:631)
by ifproxy_release_public_refs (marshal.c:673)
by ifproxy_destroy (marshal.c:708)
by proxy_manager_destroy (marshal.c:1109)
by ClientIdentity_Release (marshal.c:268)
by IUnknown_Release_Proxy (cproxy.c:361)
by test_marshal_stub_apartment_shutdown (marshal.c:744)
by func_marshal (marshal.c:3092)
by run_test (test.h:556)
by main (test.h:624)
...
116 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by ClientRpcChannelBuffer_GetBuffer (rpc.c:638)
by NdrProxyGetBuffer (cproxy.c:395)
by IRemUnknown_RemRelease_Proxy (dcom_p.c:631)
by ifproxy_release_public_refs (marshal.c:673)
by ifproxy_destroy (marshal.c:708)
by proxy_manager_destroy (marshal.c:1109)
by ClientIdentity_Release (marshal.c:268)
by IUnknown_Release_Proxy (cproxy.c:361)
by test_no_couninitialize_server (marshal.c:894)
by func_marshal (marshal.c:3095)
by run_test (test.h:556)
by main (test.h:624)
and several possibly losts as well. Full log attached.
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http://bugs.winehq.org/show_bug.cgi?id=26139
Summary: comdlg32/filedlg shows a few valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at EqualRect (uitools.c:1405)
by FileOpenDlgProc95 (filedlg.c:1206)
by ??? (winproc.c:172)
by call_dialog_proc (winproc.c:263)
by WINPROC_CallProcWtoA (winproc.c:857)
by WINPROC_CallDlgProcW (winproc.c:1041)
by DefDlgProcW (defdlg.c:425)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:899)
by call_window_proc (message.c:2201)
by send_message (message.c:3042)
by SendMessageW (message.c:3165)
by DIALOG_CreateIndirect (dialog.c:694)
by DialogBoxIndirectParamAorW (dialog.c:876)
by DialogBoxIndirectParamA (dialog.c:887)
by GetFileName95 (filedlg.c:317)
by GetFileDialog95A (filedlg.c:442)
by GetOpenFileNameA (filedlg.c:4173)
by test_create_view_window2 (filedlg.c:280)
Uninitialised value was created by a stack allocation
at FileOpenDlgProc95 (filedlg.c:1157)
...
140 bytes in 5 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DIALOG_get_info (defdlg.c:335)
by DefDlgProcA (defdlg.c:362)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:908)
by call_window_proc (message.c:2201)
by send_message (message.c:3042)
by SendMessageA (message.c:3187)
by WIN_CreateWindowEx (win.c:1420)
by CreateWindowExA (win.c:1554)
by DIALOG_CreateIndirect (dialog.c:651)
by CreateDialogIndirectParamAorW (dialog.c:755)
by CreateDialogIndirectParamA (dialog.c:764)
by CreateTemplateDialog (filedlg.c:786)
by FileOpenDlgProc95 (filedlg.c:1189)
by ??? (winproc.c:172)
by call_dialog_proc (winproc.c:263)
by WINPROC_CallProcWtoA (winproc.c:857)
...
144 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by rpcrt4_conn_np_alloc (rpc_transport.c:120)
by RPCRT4_CreateConnection (rpc_transport.c:2939)
by rpcrt4_protseq_ncalrpc_open_endpoint (rpc_transport.c:285)
by RPCRT4_use_protseq (rpc_server.c:810)
by RpcServerUseProtseqEpExW (rpc_server.c:1022)
by RpcServerUseProtseqEpW (rpc_server.c:907)
by RPC_StartRemoting (rpc.c:1626)
by StdMarshalImpl_MarshalInterface (marshal.c:1245)
by CoMarshalInterface (marshal.c:1797)
by RegisterDragDrop (ole2.c:461)
by ShellView_OnCreate (shlview.c:718)
by ShellView_WndProc (shlview.c:1682)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:899)
by call_window_proc (message.c:2201)
by send_message (message.c:3042)
by SendMessageW (message.c:3165)
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http://bugs.winehq.org/show_bug.cgi?id=23942
Summary: 3 Programs to make Linux LiveCD does not see memory
cards/Flash Drive
Product: WineHQ.org
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VHSripRTP(a)interia.eu
Good Morning...
I have a problem with the detection of Memory Cards/Flash Drive... but still
will recognize and detect the ISO image without any trouble such as Ubuntu or
FatDog64 I do not want any logs to show it going well but it does not detect
memory card/ USB Flash Drive
System: Ubuntu 10.04 (x86_64) + Wine 1.2
Tested programs: USB Universal Installer v1.77 (very light),UNetbootin USB
v4.71 and LinuxLive Creator 2.5 (has a problem with graphics)
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http://bugs.winehq.org/show_bug.cgi?id=27623
Summary: GODMH crashes on start
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: nico.bellic1994(a)gmail.com
Originally reported in bug 27590. Installer is an self extracting rar, so I
used unrar x on it. Game starts a patch, which seems fine, clicking what looks
like the start button (bottom right) launches a game window, gives a bit of d3d
output, then crashes without a backtrace:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x8fdb1b8,0x8fdb6e8): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
wine: Unhandled page fault on read access to 0xf8b90024 at address 0x7e1648e5
(thread 0032), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=16950
Summary: When playing dvd video using quartz there are vertical
lines appearing on the video.
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
Created an attachment (id=18723)
--> (http://bugs.winehq.org/attachment.cgi?id=18723)
image showing vertical lines on the ingame dvd movies.
When playing dvd video in wing commander 4 dvd edition using quartz there are
vertical lines appearing onscreen. I expect this bug will affect other
applications as well. These lines do not appear when the files are played back
using either mplayer or a windows pc running the game.
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http://bugs.winehq.org/show_bug.cgi?id=24494
Summary: Recettear tends to crash on dungeon transitions
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Recettear tends to crash when transitioning between dungeon floors, on occasion
it even happens when entering a dungeon.
For me, it usually happens approximately every 3 or 4 floors. (boss fights are
usually every 5th, making this incredibly annoying)
When it crashes, one of 4 different errors are shown in the console; they are
as follows
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
XIO: fatal IO error 0 (Success) on X server ":0.0"
s\steam\steamapps\common\recettear\recettear.exe: ../../src/xcb_io.c:249:
process_responses: Assertion `(((long) (dpy->last_request_read) - (long)
(dpy->request)) <= 0)' failed.
X Error of failed request: GLXBadContextTag
Major opcode of failed request: 135 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
With that said, I am not entirely convinced this is a wine bug, though I am
unable to reproduce it on a windows system.
If more information is required, just ask and give me the WINEDEBUG arguments
if needed.
For those so inclined, I can also reproduce this with the demo.
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http://bugs.winehq.org/show_bug.cgi?id=25634
Summary: Missing chunks of text in Neverwinter Nights Diamond
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moeigi(a)gmail.com
This is the only issue that I have encountered so far. I only get about one cm
of text in each text field.
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http://bugs.winehq.org/show_bug.cgi?id=10250
Summary: Chart Navigator fails to start
Product: Wine
Version: 0.9.48.
Platform: PC
URL: ftp://ftp.maptech.com/downloads/CHTNAV_ENGLISH.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mar2112(a)pacbell.net
Created an attachment (id=8877)
--> (http://bugs.winehq.org/attachment.cgi?id=8877)
Debug text
Chart Navigator fails to start.
err:ole:marshal_object object doesn't expose interface
{00000126-0000-0000-c000-000000000046}, failing with error 0x80004002
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http://bugs.winehq.org/show_bug.cgi?id=26894
Summary: Support windows 7 user folders?
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Windows 7 changed the folders in c:/users/$USERNAME around a bit.
My Documents is now just a link to the new folder Documents
Application Data is now just a link to the new folder AppData/Roaming
Local Settings is now just a link to the new folder AppData/Local
Well-behaved apps that use CSIDL_PERSONAL to get at "My Documents"
will work regardless, but users or badly behaved apps might start expecting
the shorter directory names sometime, so we might want to switch to the
new names sometime for new wineprefixes.
I'll attach a demo patch that just changes Wine's shell32 to use the
new locations; we would also need to add symlinks somewhere
so that apps which reference the old locations keep working,
as Windows does.
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http://bugs.winehq.org/show_bug.cgi?id=15180
Summary: Antialiased font is *sometimes* very fuzzy
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anpaza(a)mail.ru
For some unknown reason sometimes the antialiased fonts will render very fuzzy.
I have installed WINE on a clean Fedora 9 system and launched winecfg for the
first time ever; all winecfg dialogs were rendered with a fuzzy font. After
some runs the things suddenly changed (???) and it started to look okay, but
still from time to time in some programs some dialogs (???) will render with
very fuzzy fonts.
I'm attaching the screenshot of regedit. The font settings in winecfg are as
follows:
Active window text - DejaVu Sans 9
Menu text - DejaVu Sans 9
Message window text - DejaVu Sans 9
Hint window text - DejaVu Sans 8
but it does not really depend on this setting.
I have never seen this behaviour in previous versions of wine, so it must be
something recently introduced. By the way, is there a way to change the
settings of the freetype engine within Wine, it does not follow the system-wide
font settings of GNOME?
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http://bugs.winehq.org/show_bug.cgi?id=30674
Bug #: 30674
Summary: regression: page fault in 1.4 that once worked in 1.4
release canidate
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: app(a)affinityComputerMasters.com
Classification: Unclassified
Created attachment 40161
--> http://bugs.winehq.org/attachment.cgi?id=40161
page fault info from the crash report
A page fault happens about 2/3 times when the coinmanage2 program is run. I
had been running it without a problem in Wine 1.4 release canidate under Ubuntu
11.10 (64 bit). After upgrading Ubuntu to 12.04, using Wine 1.4 I am getting
intermittent page faults.
I removed the .wine directory reloaded the program using WINEARCH=win32 and run
it with the same env variable and still get the problem. The link to the
problem program is
https://s3.amazonaws.com/LSSDownloads/CoinMng2.exe
Thanks kurtRR
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http://bugs.winehq.org/show_bug.cgi?id=27098
Summary: Metal Assault: Game hangs on splash screen
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/news_116230.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34538)
--> (http://bugs.winehq.org/attachment.cgi?id=34538)
backtrace
Install the game, then install native quartz/devenum to workaround bug 27096,
then wmp9 to workaround bug 27097. Run the game, you'll get an intro video
(only seems to show if a virtual desktop isn't used, though). The game will get
to its splash screen, and hang:
err:ddraw:ddraw7_QueryInterface (0x1660d668) The App is requesting a D3D
device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:ddraw7_QueryInterface (0x1660d668) You may want to contact
wine-devel for help
err:ddraw:ddraw7_QueryInterface
(0x1660d668)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x15de35b8): No
interface found
...
err:ddraw:ddraw7_QueryInterface
(0x1660d668)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x15de30c4): No
interface found
err:d3d_surface:gdi_surface_private_setup Overlays not yet supported by GDI
surfaces.
err:d3d_surface:surface_init Private setup failed, returning 0x8876086c
...
fixme:ddraw:ddraw7_GetScanLine iface 0x1f3cbeb8, line 0x75fbe8bc partial stub!
...
err:ntdll:RtlpWaitForCriticalSection section 0x7e199920 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0036, blocked by 0033, retrying
(60 sec)
I'll attach a bt all from winedbg.
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http://bugs.winehq.org/show_bug.cgi?id=10433
Summary: Galactic civilizations 2 crashes on certain occations
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khalid.rashid(a)gmail.com
Created an attachment (id=9128)
--> (http://bugs.winehq.org/attachment.cgi?id=9128)
crash report from customizing the race
Galactic civilizations crashes randomly and in certain parts in the game.
One way that I know which will certainly crash the game is by doing the
following selections from the main menu:
New game
Click next on galaxy setup
Choose custom race on "pick your civilization" screen (the rightmost one on top
row)
on "customize your civilization" screen, click on "techs" tab.
try adding or removing any technology will result in a crash.
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http://bugs.winehq.org/show_bug.cgi?id=16834
Summary: SetFormat() doesn't remap unmapped sound buffers on
failure
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: next_ghost(a)quick.cz
Railroad Tycoon 2 Platinum segfaults on startup because SetFormat() function in
dlls/winealsa.drv/dsoutput.c does the following on my system:
- snd_pcm_open() - failure because already open (line 395)
- snd_pcm_drop() (line 403)
- snd_pcm_close() - existing sound buffer is now unmapped (line 404)
- snd_pcm_open() - success (line 406)
- snd_pcm_hw_params_set_channels(1) - failure because device has minimum of 2
channels (line 416)
- goto err; (line 417)
- return DSERR_BADFORMAT; (line 479)
The call to DSDB_CreateMMAP() on line 464 is skipped by goto err; so the
already unmapped sound buffer is left in This. When DSOUND_PerformMix() tries
to ZeroMemory this buffer, Wine segfaults.
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http://bugs.winehq.org/show_bug.cgi?id=18532
Summary: Dragging of components within Guitar Rig does not end
and results in crash
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nf10537(a)googlemail.com
A main feature of Guitar Rig 3 is to drag components from the left side of the
program to the effect chain on the right. A component can be anything from the
"Components" tab and it also doesn't matter where on the right side you place
it.
The placing is indicated by Guitar Rig by a orange line.
It seems that dragging is recognized by wine but the release of the dragged
component is not possible so wine keeps waiting for the end of the drag and
after clicking and pressing ESC the program crashes.
Guitar Rig 3.2.1 Demo can be downloaded here:
http://www.native-instruments.com/index.php?id=gr3demo&L=2
The rest of Guitar Rig 3 is running completely fine.
Even better than on windows because of the real low latency of jack :-)
I'd really love to use Guitar Rig 3 with the dragging feature.
I am new to wine and I don't know the windows API that much but I am familiar
with c programming and debugging.
Is there more I can do to find out the exact source of the problem?
Do you have any other hints which might help?
Please don't hesitate to contact me on nf10537(a)googlemail.com
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=30791
Bug #: 30791
Summary: Star Wars Empire at War Gold partially installs and is
unplayable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dwayneslandry(a)gmail.com
Classification: Unclassified
This disc has 2 separate installers. The launcher and the first installer work
fine. However the installer fails to jump over to the second installer and wine
crashes. I tried to run the first program Empires at War and the launcher pops
up, nothing else happens. Also I am able to manually launch the second
installer which is for the expansion pack. The installer launches then crashes
almost immediately,
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http://bugs.winehq.org/show_bug.cgi?id=23914
Summary: Resident Evil 5: Game fails to run with unknown reason
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
I've try to run the game, but it doesn't work.
It shows me an messagebox with an error.
InitRpl Failed.
ErrorCode: 80070507
As I see, the same error can be even for some Windows users, but no one know
why.
I attach a debug output with +relay.
I tried to analyze it, but with no results. Maybe there error with
cryptographic(rsaenh), i don't know.
Please don't close this but, even it is not a wine bug. Just rename it. There
maybe will be other errors with this game.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=18311
Summary: Applications menu entries are case sensitive
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Keywords: integration
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From launchpad: https://bugs.launchpad.net/ubuntu/+source/wine/+bug/242529
The GNOME integration for Wine's "Start menu" listings
(Applications-->Wine-->Programs) is case sensitive, when in fact it shouldn't
be.
For example, following the installation of an 'addon' package to another
application that I had already installed, I now have both
'Trnsys 16'
and 'TRNSYS 16'
listed in my Applications-->Wine-->Programs menu, when I am fairly sure that
only one of these should be present.
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http://bugs.winehq.org/show_bug.cgi?id=11812
Summary: HattrickPoli. Lists lags and Notebook focus errors.
Product: Wine
Version: 0.9.55.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobidiego(a)gmail.com
Created an attachment (id=11074)
--> (http://bugs.winehq.org/attachment.cgi?id=11074)
hattrick data of my account
HattrickPoli is a game tool that i have recently submitted on appDB It works
perfectly and it could be a Platinum but it has some unharmful errors:
This is a program with an interface based intensively on lists and notebook.
- Lists has lags when clicking on it.
- When clicking on notebooks tabs it shows the notebook page but doesnt focus
the notebook tab.
Both are unharmful errors but maybe are related to others.
This tool can be downloaded for free from www.hattrickpoli.com but if you dont
have an account on hattrick.org you will have no data on it, so i am attaching
the .dat file for you to have some data on it. Just unzip it on the
hattrickpoli dir.
This is wine 0.9.55 on ubuntu 7.10
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http://bugs.winehq.org/show_bug.cgi?id=9849
Summary: in win16 apps, exit status is lost, and always reported
as 0
Product: Wine
Version: 0.9.45.
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Simple win16 programs that just terminate with nonzero
status do so properly on winxp, but on wine, wine terminates
with zero status.
This is easy to test with openwatcom and a trivial C program, e.g.
#include <stdlib.h>
#include <unistd.h>
extern void myexit( void );
#pragma aux myexit = \
"mov ax,4c01h" \
"int 21h"
int main()
{
/*exit(1);
_exit(1);
__exit(1);*/
myexit();
return 1;
}
I compiled this with the overly complicated commandline
wine wcc '-i=C:\WATCOM\h\win;C:\WATCOM\h'-zW -e25 -zq -od -d2 -bw-bt=windows
foo.c
wine wlink file foo.obj
To test, do
wine foo.exe
echo $?
It should output 1, but it outputs 0.
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http://bugs.winehq.org/show_bug.cgi?id=30802
Bug #: 30802
Summary: When trying to run a Flyff private server, the error
message, "The program Neuzz.exe has encountered a
serious problem and needs to close. We are sorry for
the inconvenience."
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: snowkid67(a)gmail.com
Classification: Unclassified
The app was running fine through wine, I closed the program, and a few hours
later I kept receiving this error message. I tried installing the game on
another MAC computer and kept receiving the same error message. I believe the
problem is through wine because windows computers are not having a problem
loading the game.
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http://bugs.winehq.org/show_bug.cgi?id=13202
Summary: ClientSideWithRender fixes Auran Trainz text, but breaks
window elements in Steam
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baloo(a)ursine.ca
Setting the registry key
HKEY_CURRENT_USER\Software\Wine\X11 Driver\ClientSideWithRender in Wine's
regedit fixes the infamous disappearing text problem in some games (such as the
Auran Trainz series), but causes some UI elements in Steam to become invisible.
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http://bugs.winehq.org/show_bug.cgi?id=26758
Summary: Makefile system does not respect AS variable
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
As part of building Wine DLLs an executables, Winebuild generates assembly
files that are then assembled. If an assembler is specified using --as-cmd,
that program is used; otherwise the system assembler is used.
Wine's build system, unfortunately, does not allow the user to set the
assembler to pass to winebuild. The usual way to set the assembler to use is to
set the AS variable, but the build system does not respect it.
This is a problem, for example, on Mac OS X when building with Clang with its
integrated assembler turned on. Clang's integrated assembler supports .cfi
directives, but the system assembler doesn't. During configure, a test file
containing .cfi directives is passed to the compiler, on the assumption that it
would be then passed to the system assembler. With Clang's integrated
assembler, this assumption is broken. Thus, when winebuild tries to assemble
files containing .cfi directives (because it believes that the system assembler
supported them), it fails as a result. A workaround is to tell winebuild to use
Clang to assemble, but the Makefile system doesn't support that.
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http://bugs.winehq.org/show_bug.cgi?id=28101
Summary: wininet ftp tests slow
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Most tests are fast, but the slowest three here are
60 seconds: wininet ftp
34 seconds: ws2_32 sock
28 seconds: explorerframe nstc
...
Let's make the wininet ftp tests faster, they really don't need to take so
long.
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http://bugs.winehq.org/show_bug.cgi?id=26322
Summary: Grand Theft Auto: Vice City (2003) rendering problems
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Install and run GTA: Vice City as follows:
rm -rf ~/.wine
cd /media
wine GTA_Vice_City/setup.exe (uncheck Radio Station to avoid needing disc 2)
# eject disc1 and mount disc2
# work around wine not creating symlink for d:, e.g.
ln -s /dev/cdrom ~/.wine/dosdevices/d::
ln -s /media/Vice_City_Play /home/dank/.wine/dosdevices/d:
# start the game!
cd ~/".wine/drive_c/Program Files/Rockstar Games/Grand Theft Auto Vice City"
wine gta-vc.exe
Happily, this even plays the intro movies and recognizes the disc.
Unhappily, the first cut scene (where the gangsters are sitting around
a table discussing what to do with a guy who's just getting out of jail)
has really, really low fps.
The appdb suggests using OffscreenRenderMode=pbuffer, but that was removed
in wine-1.1.41.
OffscreenRenderMode=backbuffer gets the performance of that scene up nicely.
Either way, the next scene, where a car is driving around,
doesn't show the cars.
And when that finishes, you're supposed to drive around, but everything
looks completely wrong, all one can see are clouds.
POL uses wine-1.1.40 for this game, fwiw.
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http://bugs.winehq.org/show_bug.cgi?id=31405
Bug #: 31405
Summary: Wine not playing GTA San Andreas
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ibrahim.chhaya(a)gmail.com
Classification: Unclassified
Hi, when I install GTA San Andreas it's perfectly fine but when I go to wine
and play the game the screen becomes black and slowly changes to white, then
white to black repeatedly
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http://bugs.winehq.org/show_bug.cgi?id=31099
Bug #: 31099
Summary: powerpoint crashes when trying to save
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juanmamompo(a)hotmail.com
Classification: Unclassified
Created attachment 40827
--> http://bugs.winehq.org/attachment.cgi?id=40827
generated error file
i can open a ppt but I'm not allowed to save the changes.
Also have problems opening the folder to select the file I want to open. my
guess is there is a problem with explorer.exe
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http://bugs.winehq.org/show_bug.cgi?id=29338
Bug #: 29338
Summary: The program Rhino.exe has encountered a serious
problem and needs to close. We are sorry for the
inconvenience
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gsaumure79(a)videotron.ca
Classification: Unclassified
The program just run fine, but I get an error message when I close the program.
The program Rhino.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience.
This issue is not very serious, just annoying. And the problem seems to appear
since I have upgraded from Linux Mint 11 to Linux Mint 12.
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http://bugs.winehq.org/show_bug.cgi?id=15892
Summary: BYOND Crash
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.byond.com
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stevenw9(a)gmail.com
Created an attachment (id=17050)
--> (http://bugs.winehq.org/attachment.cgi?id=17050)
BYOND Crash Debug Output
BYOND suddenly crashes when launching the game: BYOND Tabletop Game. I'm not
sure why, so I placed some debug info underneath this.
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http://bugs.winehq.org/show_bug.cgi?id=31097
Bug #: 31097
Summary: wine apps crash when using opengl
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)leon.vankammen.eu
Classification: Unclassified
It seems that the latest 1.5.7 wine-package doesnt like libgl/dri-driver 8.x.x
(win32 apps crash in wine as soon as opengl is called)..however if you install
libgl/dri-driver 7.x.x everything works.
more info about configuration etc: https://bugs.archlinux.org/task/30501
As stated, I got it working with older libgl/dri-driver libs now but I will try
to generate some more debugging info.
The friendly guys @ archlinux pointed out the 'LIBGL_DEBUG=verbose wine
foo.exe' trick, any other suggestions?
btw. pretty neato bugtracker with the possible duplicates-checker :)
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http://bugs.winehq.org/show_bug.cgi?id=27848
Summary: Crysis2 freezes/hangs since wine 1.3.22 (ReportFault
0xc65de0c)
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockorequin(a)hotmail.com
Crysis 2 runs fine on wine 1.3.21 on my PC with an nvidia 540M card, but in
versions 1.3.22 and onwards it freezes at a random point usually less than a
minute after gameplay starts with the error:
fixme:faultrep:ReportFault 0xc65de0c 0x0 stub
At this point, the music continues to play (it doesn't appear to be looping)
but the graphics are frozen, so I'm guessing it's a d3d issue.
I have the various directX 9 and 10 native libraries enabled via winetricks and
the Crysis patch applied to wine.
Running it in wine 1.3.24, I also get
"fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x6aa3928 stub!"
errors, but these don't appear to cause the freeze.
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http://bugs.winehq.org/show_bug.cgi?id=14882
Summary: UpdateResource fails to delete a resource
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnlen7+wine(a)gmail.com
UpdateResource should, according to MSDN, delete a resource if
(!lpData)&&(!cbData). This is actually the way applications can delete
resources and various resource-related application, like InnoSetup, use it.
However wine's current implementation of UpdateResourceW unconditionally calls
allocate_resource_data, which will fail if either lpData or cbData is NULL.
I hope I can fix it, but I will need to familiarize myself with kernel32 code
first.
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http://bugs.winehq.org/show_bug.cgi?id=22280
Summary: Assassin's Creed: compatibility test app aborts when
KERNEL32.SetThreadPriorityBoost fails
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Assassin's Creed installer runs
Program Files/Ubisoft/Assassin's Creed/Detection/Detection.exe
at the end. This is supposed to pop up a screen showing
whether various components of your system meet minimum spec for the game.
It crashes on wine after calling KERNEL32.SetThreadPriorityBoost.
That function always returns FALSE on wine. Changing it to return TRUE
lets Detection.exe work properly.
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http://bugs.winehq.org/show_bug.cgi?id=32190
Bug #: 32190
Summary: Forex Stategy cant be loaded
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
on Ubuntu 12.10 i386 with fresh wine 1.5.17 install:
i try to load an ".net2" app but loading enter into an infinite loop with the
errors at the beginning:
fixme:exec:SHELL_execute flags ignored: 0x00000100
err:exec:shellex_load_object_and_run failed to get data object
fixme:exec:SHELL_execute flags ignored: 0x00000100
err:exec:shellex_load_object_and_run failed to get data object
then continue flooding with:
fixme:wincodecs:PngDecoder_Block_GetCount 0x160fed0,0x33ef18: stub
This is a free software: http://forexsb.com/wiki/download
Both builder & trader refuse to load.
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http://bugs.winehq.org/show_bug.cgi?id=14222
Summary: RpcBindingSetAuthInfo(Ex) fails with
RPC_C_AUTHN_GSS_NEGOTIATE
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winesku(a)googlemail.com
RpcBindingSetAuthInfo(Ex) fails with RPC_S_UNKNOWN_AUTHN_SERVICE if
RPC_C_AUTHN_GSS_NEGOTIATE is specified. While this looks correct at first
glance, because WINE's secur32.dll currently has no Negotiate provider, but
instead only an NTLM provider, it is not what applications expect. Since
Windows 2000, RPC clients that call RpcBindingSetAuthInfo(Ex) can at least
expect that this call succeeds with the selection of NTLM, even in non-domain
environments. Therefore WINE's RpcBindingSetAuthInfo(Ex) should make a fallback
to RPC_C_AUTHN_WINNT if RPC_C_AUTHN_GSS_NEGOTIATE is requested by the caller
but only NTLM is available. After all, by specifying RPC_C_AUTHN_GSS_NEGOTIATE,
the client indicated that NTLM is sufficient.
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http://bugs.winehq.org/show_bug.cgi?id=18592
Summary: ICQ 6.x unhandled page fault
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://ftp.icq.com/pub/ICQ65/install_icq65.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21264)
--> (http://bugs.winehq.org/attachment.cgi?id=21264)
Wine 1.1.22 +relay +seh +tid
ICQ 6 and 6.5 cause an unhandled page fault on launch and exit immediately.
Looks like something AOL have added:
=>0 0x6c01bb46 in aolsvcmgr (+0x1bb46) (0x0032fcdc)
0009:Ret PE DLL (proc=0x6c03ec09,module=0x6c000000
L"AOLSvcMgr.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
To get this far, "winetricks mfc42 msxml3 dcom98" required.
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http://bugs.winehq.org/show_bug.cgi?id=26717
Summary: Minitroid tech demo shows animation then stops
Product: Wine
Version: 1.3.13
Platform: x86-64
URL: http://www.metroid-database.com/fanapps/MinitroidTechD
emo.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toddrme2178(a)gmail.com
Created an attachment (id=34032)
--> (http://bugs.winehq.org/attachment.cgi?id=34032)
commandline output when running "wine MinitroidTechDemo.exe"
When starting the Minitroid tech demo, I get the following error message:
Program Error
The program MinitroidTechDemo.exe has encountered a series problem and needs
to close. We are sorry of the inconvenience.
there is a brief animation in the window, then the window goes black. No
further interaction is possible. I cannot click on the window or the error
message, which means I cannot close the error message. I have to use ctrl-c to
make it stop.
As a workaround for Bug 26710 for the Minitroid tech demo, native d3dx9_36 was
used in this case.
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http://bugs.winehq.org/show_bug.cgi?id=23593
Summary: Supreme Commander 2 Demo: Rendering artifacts
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
Created an attachment (id=29493)
--> (http://bugs.winehq.org/attachment.cgi?id=29493)
Supreme Commander 2 Graphic Bug
As reported on the game's AppDB entry, the game has some rendering artifacts
that require some workarounds to remove.
Attached a screenshot of one of the graphic errors but there is also another
error when scrolling the world view which was hard to get a screenshot of.
To get rid of the artifacts do the following:
- winetricks orm=backbuffer multisamping=enabled
- nvidia-xconfig --no-dynamic-twinview
If you would like to duplicate, the demo is downloadable via steam.
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http://bugs.winehq.org/show_bug.cgi?id=16484
Summary: Dramatica Demo 4.0 file open dialog has the file name
text box cursor in an incorrect position
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.softpedia.com/get/Others/Miscellaneous/Dramat
ica-Pro.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17882)
--> (http://bugs.winehq.org/attachment.cgi?id=17882)
Dramatica Demo 4.0 file open dialog on Windows
While testing bug 16483, I noticed that when opening the file open dialog (File
-> Open), the initial placement of the file name text box cursor seems to be in
the middle of the text box control rather than at the starting left side, as it
is on Windows. If the dialog box is clicked on, the cursor is restored to its
normal location. Screenshots are attached.
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http://bugs.winehq.org/show_bug.cgi?id=29534
Bug #: 29534
Summary: RIFF File Viewer crashes on choosing an item in a
context menu
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://mda.smartelectronix.com/bin/riffview.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 38266
--> http://bugs.winehq.org/attachment.cgi?id=38266
Terminal output
Right-clicking in the text area to the right and choosing any option from the
context menu results in a crash. However, there's no crash when using the
equivalent keyboard shortcuts. This application needs msvbvm50.dll, so I've
used winetricks vb5run to install it.
Same problem in 1.2.3, 1.0.1, and 0.9.33. Neither winetricks dcom98 (in 1.2.3)
nor winetricks usp10 helps.
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http://bugs.winehq.org/show_bug.cgi?id=30694
Bug #: 30694
Summary: Fallout 3 Launcher Crashes Instantly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Classification: Unclassified
Created attachment 40196
--> http://bugs.winehq.org/attachment.cgi?id=40196
it exits terminal input once it finishes here. Disallowing real trace.
How do I load DLC Files without having the launcher come up?
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http://bugs.winehq.org/show_bug.cgi?id=18447
Summary: fr-minus-012 hangs without doing seemingly anything
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
URL: http://www.pouet.net/prod.php?which=52358
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
When you run the demo, nothing pops up. No window, no loading bar, no
configuration dialog, nothing. But it's still running. Just sitting there,
waiting for something that never happens I guess.
The only console output is three lines:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex
samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32cfa8,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=25595
Summary: Source engine games don't even launch
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JimiJames.Bove(a)gmail.com
If I launch any game that uses hl2.exe, the launching window will finish and
close, the process will pop up in the process monitor for a few seconds, and
then just go away. The game never launches. I don't know if I have to specify
any debug mode, but simply running it in the terminal provides zero output
during the launching of the game.
This has been going on since 1.3.6 or 1.3.7, though it wasn't those updates
that caused it. Nothing at all on my computer, in fact, was updated when this
problem popped up, and updates for both WINE and Steam haven't fixed it, nor
has running winepulse or killing PulseAudio before launching WINE. It also
isn't fixed by every step that Valve and the Wine AppDB offer for fixing
issues, including -nointro, -dxlevel81, and disabling Steam Community In-Game.
It isn't fixed by a virtual desktop or a different Windows version setting.
That's all I've tried so far.
I'm on Ubuntu 10.04 x64, kernel version 2.6.32.22.23 and I miss playing GMod
and TF2 :(
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http://bugs.winehq.org/show_bug.cgi?id=27992
Summary: Pazera Free Audio Extractor - Shift problem
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computergeoffrey(a)gmail.com
When selecting files in Pazera Free Audio Extractor, you have to use control
because shift doesn't work. (freeze when you use shift)
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http://bugs.winehq.org/show_bug.cgi?id=26487
Summary: Game menu items installed by steam don't work
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is a followon to bug 23378.
If you install a game with steam, an item is installed into
the system menus under Wine / Steam / gamename... but it
doesn't work, because winebrowser isn't set to handle steam urls.
(And as reported at
http://appdb.winehq.org/commentview.php?iAppId=1163&iVersionId=19444&iThrea…
replacing winebrowser
in the items with a windows browser probably works around the problem.)
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http://bugs.winehq.org/show_bug.cgi?id=17004
Summary: C&C Red Alert 3: black screen when Shadow Quality > Low
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When the Shadow Quality in C&C Red Alert 3 is set to greater than Low, the game
only shows a black screen after loading a map. There is a demo of this game,
I'll download it and see if it has the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=27963
Summary: Anomaly: Warzone Earth crashes on start
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benoit.pierre(a)gmail.com
Created an attachment (id=35789)
--> (http://bugs.winehq.org/attachment.cgi?id=35789)
Add RegisterTouchWindow stub to user32.dll
The game crashes on start due to a call to unimplemented RegisterTouchWindow in
USER32.dll:
wine: Call from 0x7bc4b220 to unimplemented function
USER32.dll.RegisterTouchWindow, aborting
wine: Unimplemented function USER32.dll.RegisterTouchWindow called at address
0x7bc4b220 (thread 0055), starting debugger...
Unhandled exception: unimplemented function USER32.dll.RegisterTouchWindow
called in 32-bit code (0x7bc4b220).
The attached patch add a stub to user32.dll and fixes the problem for me: game
starts fine.
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http://bugs.winehq.org/show_bug.cgi?id=27993
Summary: Pazera Free Audio Extractor - Directory problem
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computergeoffrey(a)gmail.com
Pazera Free Audio Extractor can't make a new directory. This is when you select
files to convert and you click on 'convert'; it seems to do nothing and a black
window appears. When you close that window, you get an error that says pazera
isn't able to create a new, non-existent folder.
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http://bugs.winehq.org/show_bug.cgi?id=29906
Bug #: 29906
Summary: wine build broken on clang from trunk
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
make[1]: Entering directory `/home/austin/src/wine-clang/dlls/oleaut32/tests'
clang -c -I. -I. -I../../../include -I../../../include
-DWINE_STRICT_PROTOTYPES -DWINE_NO_NAMELESS_EXTENSION -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wwrite-strings -fno-omit-frame-pointer
-Wpointer-arith -I/usr/include/freetype2 -g -O2 -o tmarshal.o tmarshal.c
In file included from tmarshal.c:29:
./tmarshal.h:611:41: error: expected member name or ';' after declaration
specifiers
HRESULT (STDMETHODCALLTYPE *restrict)(
~~~~~~~ ^
./tmarshal.h:611:32: error: pointer to function type 'HRESULT (IWidget *, INT
*) __attribute__((stdcall))' may not be 'restrict' qualified
HRESULT (STDMETHODCALLTYPE *restrict)(
^
2 errors generated.
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http://bugs.winehq.org/show_bug.cgi?id=30450
Bug #: 30450
Summary: Restarting a mission in Urban Chaos causes a crash
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Classification: Unclassified
Created attachment 39808
--> http://bugs.winehq.org/attachment.cgi?id=39808
Crash log for Urban Chaos
During a mission or after a failed mission, if you attempt to immediately
restart the mission via the menu, the program crashes. You can still abort and
restart from the main menu normally. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=25245
Summary: Gears of War installs but won't start
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32051)
--> (http://bugs.winehq.org/attachment.cgi?id=32051)
winedebug module log of Startup.exe
Microsoft Gears of War installs but doesn't start.
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http://bugs.winehq.org/show_bug.cgi?id=16503
Summary: Gears of War pagefaults
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=17931)
--> (http://bugs.winehq.org/attachment.cgi?id=17931)
log
Gears of War 1.0 with crack pagefaults. See log. Without crack it cries about
it's mommy...err disk
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http://bugs.winehq.org/show_bug.cgi?id=23988
Summary: Alt + Tab woes on Ubuntu and Debian.
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vixsandlee(a)gmail.com
Created an attachment (id=30126)
--> (http://bugs.winehq.org/attachment.cgi?id=30126)
wine regression testing result.
I have tested this on both Ubuntu 9.10 and Debian (testing) both running
gnome-shell (one build from git, the other from apt) and I find that once I hit
a version of wine, I can no longer alt - tab back into wine, if I alt + tab
out.
I have tried to do the Regression testing to find the problem, and I believe I
have done it right, and come up with this result. (see attached)
This effects programs rin using wine, and winecfg ect...
Anyway, I hope this helps and that I have done it correctly.
S.
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http://bugs.winehq.org/show_bug.cgi?id=19427
Summary: Generic failure of Radio Manager
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.radionomy.com/rm1319en.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurienu.amenysta(a)gmail.com
Hi,
When I launch RadioManager.exe, an error message said « Generic failure ».
Thanks in advance,
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http://bugs.winehq.org/show_bug.cgi?id=17798
Summary: Deus Ex: Invisible War crashed upon loading the main
menu.
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: holy.smoking.floorboards.batman(a)gmail.com
Basically, I've tried running Deus Ex 2 for some time now in the last few
releases of Wine. The game installs just fine and when I start it up the intro
videos play just fine (including sound) but when the main menu loads, the game
crashes. What is supposed to happen is that the main menu buttons are supposed
to 'swirl' around a central logo. Instead, the buttons will start 'swirling',
but then stop after a brief moment (so they only go partway) and the music will
play the first second, or so, and then repeat the next 2 seconds.
In the console, I get this error output repeatedly:
'fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wraping not yet supported'
I have tried updating the game, using a nocd hack and disabling sound, but
nothing works. I've noticed that if I change the virtual machine from Windows
XP (which is my default) to Windows 98, the game wont even detect the CD being
in the drive.
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http://bugs.winehq.org/show_bug.cgi?id=24901
Summary: Sky Track: Crashes unexpectedly
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31535)
--> (http://bugs.winehq.org/attachment.cgi?id=31535)
Terminal output on Wine-1.3.5
Steps to reproduce:
1) remove ~/.wine
2) install Sky Track (16MB)
3) wine Game.exe
4) create your own profile, do whatever you want
Behaviour:
crash
Expected behaviour:
no crash
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http://bugs.winehq.org/show_bug.cgi?id=32784
Bug #: 32784
Summary: Open Morrowind fails to start without native d3dx9
Product: Wine
Version: 1.5.22
Platform: x86
URL: https://openmw.org/en/
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for
compressed pixel formats is not implemented yet
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x33545844 ->
0x1c
I see those functions listed in a few other bugs, but not those particular
fixme's.
[austin@localhost ~]$ sha1sum OpenMW-0.19.0-win32.exe
5a04a5a06fa1e923ec0d92f2e46b93ea0e9d4a8d OpenMW-0.19.0-win32.exe
[austin@localhost ~]$ wine --version
wine-1.5.22-36-g99c1b55
note that you'll need the original morrowind game to reproduce the problem.
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http://bugs.winehq.org/show_bug.cgi?id=31362
Bug #: 31362
Summary: GTA 4 dd3d20 error
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin_partridge(a)btconnect.com
Classification: Unclassified
Created attachment 41206
--> http://bugs.winehq.org/attachment.cgi?id=41206
This is the program error details
When loading the Steam version of GTA 4 I get a DD3D20 error, the error
description is 'reinstall the game and/or DirectX', I have followed these steps
to bypass the DirectX files in Wine and reinstalled Wine and the game but with
no luck. I have also attempted fixes listed on various forums and still the
game spews out the same error. I am running 32-bit Fedora 17 and i'm stuck, the
program error details are attached.
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http://bugs.winehq.org/show_bug.cgi?id=17083
Summary: background artefacts (Counter-Strike: Source)
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: segnimod(a)ya.ru
CC: segnimod(a)ya.ru
Created an attachment (id=18909)
--> (http://bugs.winehq.org/attachment.cgi?id=18909)
white background
wine 1.1.11, 1.1.12, 1.1.13 and wine-1.1.13-228-ga44ff54;
CS:S build «14:37:14 Jul 8 2008 (3531)»;
Distribution: Debian GNU/Linux "lenny" x86;
hardware: AMD Athlon 3500+ (2.21 GHz), 1 Gb DDR1 RAM, Sapphire Radeon x1600Pro
(256 Mb GDDR3);
video driver: AMD Catalyst 8.12
background artefacts (see images in attachment)
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http://bugs.winehq.org/show_bug.cgi?id=21239
Summary: Left 4 Dead 2 crashes trying to join a multiplayer
game
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://store.steampowered.com/app/550/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)boyle.name
Created an attachment (id=25524)
--> (http://bugs.winehq.org/attachment.cgi?id=25524)
Failure to join a dedicated server
On wine 1.1.35 (built from git at tags/wine-1.1.35) I can play single-player
games of L4D2 quite happily, but if I try to join a multiplayer game, whether
I've searched for it or created it, I see the "movie poster" screen with the
progress bar, and immediately after the progress bar fills up the process exits
abruptly. I will attach output of this happening and of a single player game
working.
If I try instead to create a locally-hosted game (instead of dedicated) I get a
hang instead of an exit, at the same point (end of progress bar). I will attach
the output of this as well.
The command in all cases was:
env WINEPREFIX="/home/foo/.wine" wine "C:\Program Files\Valve\Steam\steam.exe"
-applaunch 550
I have tried git 9dc584d0a2cae7cfb4816fe982071d264d2345ff Thu Dec 31 12:03:01
2009 +0000 with the same result.
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http://bugs.winehq.org/show_bug.cgi?id=25036
Summary: dawn of war 2 starts to load gives no error and stops
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r_carran(a)yahoo.co.nz
Hello,
tried getting dawn of war 2 going it had some problems with setupapi.dll and
cfgmgr32.dll so downloaded the native files, and overode them in winecfg.
that was to run the auxiliary_installer in the directory Install in the dawn of
war 2 directory.
It also has msasn1.dll and xlive.dll overridden as native it also has net 2.0
windows live and vc++ 2005 and 2008.
On top of whats needed to install steam
on wine 1.3.6
This is the output from the game when running the dow2.exe from terminal
without steam on in attachment. It loads steam, then tries to execute dow2 then
it falls back too steam with no error.
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http://bugs.winehq.org/show_bug.cgi?id=32511
Bug #: 32511
Summary: Bioshock2.exe cannot be launched directly, please
launch using Bioshock2Launcher.exe
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: systemofdown(a)gmail.com
Classification: Unclassified
Created attachment 42889
--> http://bugs.winehq.org/attachment.cgi?id=42889
full output console
Bioshock2 fails to execute the launcher due to the follow error:
"Bioshock2.exe cannot be launched directly, please launch using
Bioshock2Launcher.exe"
wine Bioshock2Launcher.exe or launching it from steam will result in the same
error above
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http://bugs.winehq.org/show_bug.cgi?id=20126
Summary: HuluDesktop will not run.
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxolasersquad(a)gmail.com
Hulu Desktop 0.9.7 will install but not run.
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http://bugs.winehq.org/show_bug.cgi?id=26396
Summary: Roller Coaster Tycoon 3 has no audio without native
quartz
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Roller Coaster Tycoon 3, once you get past the obvious problem,
works with no overrides... but the buttons and rides have no
sound unless you do 'winetricks quartz'.
I'll attach a +quartz log.
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http://bugs.winehq.org/show_bug.cgi?id=28473
Summary: uTorrent 3.x hangs randomly
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MattFinn(a)gmail.com
Created attachment 36515
--> http://bugs.winehq.org/attachment.cgi?id=36515
Short log showing the errors and the immediate context.
I tried both the uTorrent stable (3.0) and the latest 3.1 build.
For both, it runs for some time (minutes, maybe hours) and then it freezes up
(won't respond to GUI events) and starts outputting these ERR's repeatedly.
err:ntdll:RtlpWaitForCriticalSection section 0x51a648 "?" wait timed out in
thread 0020, blocked by 0021, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=32595
Bug #: 32595
Summary: Guild Wars 2: mini map is rendered incorrectly
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oded(a)geek.co.il
Classification: Unclassified
Created attachment 43013
--> http://bugs.winehq.org/attachment.cgi?id=43013
a screenshot showing the problem
Running Guild Wars 2 on Intel GPU (GMA 4000HD), the mini map in guild wars is
transparent until hovering the mouse over it. See the screenshot.
On a different machine with NVidia GPU, it works correctly.
I've tried 1.5.20 (latest) as well as 1.5.12 with the guildwars2 patch from bug
27168 comment 41, and they both behave the same.
Please let me know if there are any diagnostics I can run on my system to help
with solving this problem.
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http://bugs.winehq.org/show_bug.cgi?id=32472
Bug #: 32472
Summary: Running Sonic CD Crashes with invalid parameters
received.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scanpants200(a)hotmail.com
Classification: Unclassified
So I run Sonic CD on Steam and I get "invalid parameters received" thus forcing
me to hard close Sonic CD.
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http://bugs.winehq.org/show_bug.cgi?id=27976
Summary: Software Astronav Crash
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amfem(a)hotmail.com
Created an attachment (id=35805)
--> (http://bugs.winehq.org/attachment.cgi?id=35805)
Astronav Error
Software Astronav - version 1.1.6 from www.navsoft.com
When i ask for "Almanac" from "Screen" menu the program stops and go down.
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http://bugs.winehq.org/show_bug.cgi?id=28439
Summary: Panzer Corps: fonts barely readable
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
Some fonts are displayed in a dark-gray color on gray background and are
therefore barely readable. This happens in the game menu, detailed unit view
and in the purchase menu. I've uploaded some screenshots at AppDB.
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http://bugs.winehq.org/show_bug.cgi?id=28496
Summary: From Dust page fault crash after loading screen
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinperson(a)topicbox.com
Created attachment 36557
--> http://bugs.winehq.org/attachment.cgi?id=36557
log with page fault WINEDEBUG=+tid
Much of the Ubisoft DRM has been removed in a From Dust update, allowing the
game to start in Offline Mode, sidestepping bug #28119. The game launches,
displays a logo, and then spins on a loading screen for some seconds before
crashing.
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http://bugs.winehq.org/show_bug.cgi?id=26296
Summary: Future Pinball on wine could not load more than two or
three different table
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Future Pinball on wine could not load more than two or three different table,
perrhaps more. The third or fourth table will not load and an error message
saying: "There was a problem loading that file". When you click on that
message, another appears, and another...you have finally to kill FP.
http://img821.imageshack.us/img821/5026/tmprdtfl8.png
Thanks for your help.
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http://bugs.winehq.org/show_bug.cgi?id=15841
Summary: Counterstrike:Source crashes when joining game
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncxbox(a)gmail.com
Created an attachment (id=16972)
--> (http://bugs.winehq.org/attachment.cgi?id=16972)
Counterstrike Source Crash Log/Backtrace
Counterstrike crashes whenever I join a game on a server. It causes a fault
when dealing with the sound driver. The log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=32177
Bug #: 32177
Summary: Can't enable multicore rendering in left 4 dead 2
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kwbent(a)uab.edu
Classification: Unclassified
Hi guys, hoping this is the right place to report, move if needed.
I recently reinstalled steam inside Wine. I installed Left 4 Dead 2, and let
steam update everything to the latest version. I notice that when I try to
enable multicore rendering in the video options, it is immediately reset if I
try to go back into the options to see if is still enabled. I'm using:
Ubuntu 12.10 x64
fglrx from ubuntu repos
Wine 1.4.1
steam package version 2026
Left 4 Dead 2
AMD A10 5800K APU
4 GB DDR3 1366
1080p resolution
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http://bugs.winehq.org/show_bug.cgi?id=22999
Summary: Regression: Lord of the Rings online strange alt+tab
behavoir
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.vankaam(a)chello.nl
CC: julliard(a)winehq.org
Created an attachment (id=28496)
--> (http://bugs.winehq.org/attachment.cgi?id=28496)
lotro fullscreen after alt+tab
as of patch:
b111025c03e7e2a93bb61a6b3607e4bf8f83561 is the first bad commit
commit ab111025c03e7e2a93bb61a6b3607e4bf8f83561
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon May 24 16:54:59 2010 +0200
winex11: Don't send minimize/maximize sys commands to windows that are not
supposed to get them.
:040000 040000 3e811b56f3c8c4b8da67ecaeb12d65a2b54ecbb3
bd60e4794f9e98d7a28596891f07e976e505099a M dlls
if you alt+tab or ctlr+Fx to change desktop in LotRo the game will become a
really small image top left of the desktop, I attached a small screenshot of
that. clicking that small image will make the game full screen again but you
will have lost all keyboard and mouse input into the game. alt+tab/ctrl+Fx
will eventually give you keyboard and mouse input in the game again but I have
not figured out the exact sequence to get that always working.
I searched bugzilla on alt+tab, lord of the rings online, and the commit number
but found nothing so should not be a double.
as per instruction on the wine regression page I added the author of the patch.
this is with the KDE4 desktop in case it matters.
Alex
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http://bugs.winehq.org/show_bug.cgi?id=14690
Summary: Winamp Equalizer and playlist keeps alwais on top
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://www.oldversion.com/program.php?n=winamp
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Winamp equilizer and playlist stay alwain on top of all the windows in Ubuntu
8.
04 and wine 1.1.2. Tested with Winamp 2.95.
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http://bugs.winehq.org/show_bug.cgi?id=10202
Summary: Battery visualization not working in WMP9
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Created an attachment (id=8810)
--> (http://bugs.winehq.org/attachment.cgi?id=8810)
Console output
When the 'Battery' visualization type (default) is selected in Windows Media
Player 9, the visualization area is not drawn; other windows leave traces in it
etc. No visualization appears to be occuring.
The relevant errors seems to be
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_SetFormat (0x1a9acb8) : The format of
the surface must be WINED3DFORMAT_UNKNOWN
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http://bugs.winehq.org/show_bug.cgi?id=12326
Summary: SHELL_FindExecutable breaks "mailto:" URL
Product: Wine
Version: 0.9.58.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: developers(a)tefnet.pl
Created an attachment (id=11802)
--> (http://bugs.winehq.org/attachment.cgi?id=11802)
mailto test script
When you try to run attached script (mailtotest.sh) you will get an email with
only 23 lines (not 43 as supposed to be)
But when you comment out line ~560 "if (key) *key = '\0';" in
SHELL_FindExecutable (dlls/shell32/shlexec.c), you will get correct email body.
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http://bugs.winehq.org/show_bug.cgi?id=31344
Bug #: 31344
Summary: Anarchy online unspecified crash after installation
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dazsul76(a)gmail.com
Classification: Unclassified
wine is reporting an unspecified error after instllation on version 1.4.
The error is received upon 1st launch after the install process. backtrace log
file attached.
PC = Asus K53SJ Laptop
Ram = 4gb
Video = Nvidia GT520M
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http://bugs.winehq.org/show_bug.cgi?id=30564
Bug #: 30564
Summary: Program Mycomposer
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghost.24(a)libero.it
Classification: Unclassified
Program PhotoGenie.exe can't start.
Program Mycomposer don't update.
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http://bugs.winehq.org/show_bug.cgi?id=30521
Bug #: 30521
Summary: Issue between JS and WMI
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fhajad(a)gmail.com
Classification: Unclassified
When attempting to run an example Javascript that utilizes WMI, it produces
error result. Did a new prefix and installed wmi and wsh57 via winetricks and
get errors.
Attached is the example Javascript and the 2nd attachment is the error recieved
when attempting to run it.
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http://bugs.winehq.org/show_bug.cgi?id=30467
Bug #: 30467
Summary: BabasChess displays captured pieces area wrong - look
screencapture http://www.sendspace.com/file/lnphba
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asko.havumaki(a)gmail.com
Classification: Unclassified
Babaschess and Wine don't play together.
There is and area where captured chess pieces are.
Unfortunately this area is not good at all.
Wine drows black colour and it should be white (i think)
http://www.sendspace.com/file/lnphba
Cheers
Asko J
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http://bugs.winehq.org/show_bug.cgi?id=30453
Bug #: 30453
Summary: can't read email in forex metal
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kamandanumajapahit(a)gmail.com
Classification: Unclassified
Created attachment 39816
--> http://bugs.winehq.org/attachment.cgi?id=39816
Forex metal can't read email
can't read email on terminal of forex-metal
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http://bugs.winehq.org/show_bug.cgi?id=30649
Bug #: 30649
Summary: CD/DVD drive is detected as "Network sharing" type
instead of "CD-ROM"
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: primer.caballero(a)gmail.com
Classification: Unclassified
The CD/DVD drive is detected as "Network sharing" type instead of "CD-ROM", and
you cant change it in "winecfg" (the change is not saved). So any game which
requires CD/DVD while playing wont work.
It works ok in wine 1.1.x, 1.2.x, 1.3.0 to 1.3.13, and dont work from 1.3.14
onwards (including 1.4.x and 1.5.x).
I tryed this using Winesking Winery, not as an standalone wine installation.
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http://bugs.winehq.org/show_bug.cgi?id=30636
Bug #: 30636
Summary: winecrash invalid parameters regserver
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: furyhamster(a)gmail.com
Classification: Unclassified
Wine will crash with a message: invalid parameters /regserver
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http://bugs.winehq.org/show_bug.cgi?id=30460
Bug #: 30460
Summary: Cordell Command Assistant fails to load
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fhajad(a)gmail.com
Classification: Unclassified
Created attachment 39827
--> http://bugs.winehq.org/attachment.cgi?id=39827
Terminal log when running Command Assistant
When attempting to run Command Assistant, it appears to fail registering. It
pops up an error message saying:
Invalid parameter
at System.Management.ManagementScope.Initialize()
at System.Management.ManagementObjectSearcher.Initialize()
at System.Management.ManagementObjectSearcher.Get()
At Siemens_EMML.AppIsRegistered.DaysRemaning(Int32
ProductCode, String Registration, String Signature)
Then asks to register, click okay, put in the proper two codes, click ok, then
pops up the error again says it's been registered for 0 days(as it usually
would), pops the error one more time, then fails.
I see in the background it loads the Database files it requires to operate, but
I can't interact with it in this fashion. I have attached the terminal output
that it gives me when I attempt to run. Unsure what else to run and attach.
I have installed the follow via Winetricks to support the application.
allfonts, ie6, wsh57, wmi, vcrun6, vcrun2008, msxml4, and dotnet20
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http://bugs.winehq.org/show_bug.cgi?id=24357
Summary: Pokerstars Network Status (ICMP, ping) doesn't work.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 415fox(a)gmail.com
Pokerstars mostly works, but the Network Status feature always says Bad 0%.
What it seems to do is ping a bunch of servers and although all of PokerStars'
other networking stuff works great now, this one doesn't seem to.
There are no error messages on the terminal. Other programs can use ping
successfully. For example WinPcap seems to have no problems.
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http://bugs.winehq.org/show_bug.cgi?id=30633
Bug #: 30633
Summary: QTP 10.0 version not working through wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ankit.nriitm(a)gmail.com
Classification: Unclassified
qtp insatll
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http://bugs.winehq.org/show_bug.cgi?id=30612
Bug #: 30612
Summary: software loaded & upgraded with module not found
error, application crashed on attempting to run.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mills(a)bmi.net
Classification: Unclassified
Created attachment 40065
--> http://bugs.winehq.org/attachment.cgi?id=40065
Unhandled exception: page fault on write access to 0x00000004 in 32-bit code
(0x7bc451e6). Register dump:
ADMS-1G seems to load and upgrade except for one module not found error. Looks
correct but when I try to run it crashes with a "Control cannot be Created
55000x80040154" message.
Also submited to RT System - maybe they will make a port for Linux.
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http://bugs.winehq.org/show_bug.cgi?id=30509
Bug #: 30509
Summary: Running Chinese Latale doesn't work
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kathylai3321(a)yahoo.com
Classification: Unclassified
Created attachment 39904
--> http://bugs.winehq.org/attachment.cgi?id=39904
crash report of the event described above
followed steps to make a new prefix in winebottler
run new prefix > verfying installer > shows running of game for split second
game begins to run and suddenly get a message that it encountered a serious
problem and needs to close. says it can be caused by a problem in the program
or a deficiency in Wine, but the program has no problem.
there was no other bug report of the same kind
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http://bugs.winehq.org/show_bug.cgi?id=30504
Bug #: 30504
Summary: Microsoft TrueType Fonts Eula Confirmer displays but
<Ok> button is unresponsive
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnyate(a)hotmail.co.uk
Classification: Unclassified
A bit like Bug 18898. Right at the end of the installation process for Wine1.3
but I appeared to be getting upgraded to Wine1.4, just when I thought I was
winning with Wine, the EULA confirmer box for using Microsoft TrueType fonts
was displayed - so installation doing slightly better than bug 18898.
Clicking on the <Ok> button at the bottom of the screen did nothing. Pressing
Enter did nothing.
A further bug in Microsoft antagonist eyes, not *necessarily* mine, would be
the absence of a "<Not Ok>" button, with corresponding handler procedures !
No action options presented themselves in the window's system menu - arguably
inappropriate to be displaying the menu on what is just a verbose confirmer
box.
Closing this window left the entire Wine installation process in abeyance,
(installation processes still running etc.) indicating a further possible
absence of handler procedures. Perhaps difficult to believe anyone might want
to say "No" after all the trouble they had gone to to find out about the
installation and actually run it ...
I didn't notice an underlined character in the word "Ok", that might be
indicative of a hot-key, but with hindsight, maybe I could have tried Alt-O or
Alt-K ... not sure I will be allowed to start again from square 1 and get the
chance to try, though, even after a system re-start !
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http://bugs.winehq.org/show_bug.cgi?id=30466
Bug #: 30466
Summary: Rule the Rail program freezes after pressing start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: room10rosendael(a)hotmail.co.uk
Classification: Unclassified
Created attachment 39835
--> http://bugs.winehq.org/attachment.cgi?id=39835
after download program installs allows me to enter key then after pressing
Start the program freezes a quarter of the way into program with this report
After downloading and installing using Wine 1.4, I can enter my reg key but
when I press Start, the program freezes a quarter of the way into program, and
I have to log out then back in in order to carry on using my Ubuntu linux.
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http://bugs.winehq.org/show_bug.cgi?id=25668
Summary: DAEMON Tools 3.47 does not finish installing
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=32695)
--> (http://bugs.winehq.org/attachment.cgi?id=32695)
~/wine-git/wine daemon347.exe &> log.txt
The installation starts but it fails at the start and after says installation
incomplete.
Notable
wine: Call from 0x7b839242 to unimplemented function
setupapi.dll.SetupDiSetSelectedDevice, aborting
Repairing also fails as well as removing.
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