http://bugs.winehq.org/show_bug.cgi?id=31653
Bug #: 31653
Summary: Spin Tires (march 2012) fixme:win:EnumDisplayDevicesW
((null),0,0x32f3e0,0x00000000), stub!
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dreago(a)live.com
Classification: Unclassified
Created attachment 41613
--> http://bugs.winehq.org/attachment.cgi?id=41613
wine output
The game complained about missing "X3DAudio1_7.dll". I used winetricks to
install directx but it didn't work, I then manually placed that .dll into the
game directory next to the executable in
~/.wine/drive_c/Program Files (x86)/Oovee/Spin Tires/
and the game threw these errors...
Wine Version 1.5.12
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http://bugs.winehq.org/show_bug.cgi?id=32722
Bug #: 32722
Summary: Pathologic: visual glitches when flashlight turned on
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://www.fileplanet.com/162269/160000/fileinfo/Patho
logic-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43177
--> http://bugs.winehq.org/attachment.cgi?id=43177
terminal output
After a long pause (that was bug #28743) the game Pathologic is working again,
with a minor graphical glitch though.
When the player turns on the flashlight in the game, strange yellowish
artefacts are flashing across the screen. Those artefacts don't always appear
however: if the player is inside a house and the flashlight is turned on, the
lights are okay.
When the player is standing outdoors those flashing artefacts are usually
present.
It looks as if this depends on what textures/objects are nearby.
Unchecking the graphical option 'detail objects' in the configuration tool
makes this bug disappear (probably because disabling this option removes many
objects as well as textures from the game).
The problem can be reproduced with the demo version as well. The demo version
contains several saved games (both indoors and outdoors).
Steps to reproduce the problem with the demo version:
1. create a new wineprefix and install the demo
2. winetricks wmp9 quartz devenum
3. start the demo with ..bin/Final/Game.exe. On first launch the configuration
tool appears, make sure the option 'detail objects' is enabled.
4. press <Esc> to skip videos, in the menu choose <Load game> and select one of
the available saved games.
5. when the game is loaded press <f> to turn on the flashlight. Move the mouse
to turn around and you should see the visual glitches.
Nvidia 250 / driver 304.64
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http://bugs.winehq.org/show_bug.cgi?id=19852
Summary: AsyncHttpEndRequestProc was called twice
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leeight(a)gmail.com
AsyncHttpEndRequestProc -> HTTP_HttpEndRequestW -> HTTP_GetResponseHeaders
was called twice, which cause my application crashed.
the attachment is my debug log, and the temporary solution is
change AsyncHttpEndRequestProc like this
static void AsyncHttpEndRequestProc(WORKREQUEST *work)
{
struct WORKREQ_HTTPENDREQUESTW const *req = &work->u.HttpEndRequestW;
http_request_t *lpwhr = (http_request_t*)work->hdr;
TRACE("%p\n", lpwhr);
if(lpwhr->lpszRawHeaders == NULL){ // add this line
FIXME("[%p]call HTTP_GetResponseHeaders", (lpwhr));
HTTP_HttpEndRequestW(lpwhr, req->dwFlags, req->dwContext);
} // add this line
}
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http://bugs.winehq.org/show_bug.cgi?id=32662
Bug #: 32662
Summary: Can't easily add CC for emails in commit descriptions
Product: WineHQ Bugzilla
Version: 3.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
When I report regressions in wine, I usually need (at least I believe I do) to
CC commit author. The most obvious way would be see commit message and put
email from there into CC field. But in reality Bugzilla seems to try to match
this email with some internal list and often fails to find any match, making me
wonder how that author can be CC'ed. I try various changes in the entry field,
including "Firstname Lastname <email(a)host.com>", which fails, "Firstname
Lastname email(a)host.com", which also fails, some others, and finally find out
that I just have to enter "Firstname Lastname" for Bugzilla to match something.
And in this case it appears that email is completely different from that
specified in commit message.
Is it OK? Also, shouldn't one be able to CC anyone to bug, not only those who
are registered in Bugzilla match list?
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http://bugs.winehq.org/show_bug.cgi?id=31807
Bug #: 31807
Summary: Alllow longer VM descriptions
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The size of the existing VM description field should be increased or a 'long
description' field should be added so there is enough room to document exactly
how a VM/test configuration was configured: emulated hardware, software that
was added, locale and other configuration changes.
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http://bugs.winehq.org/show_bug.cgi?id=26920
Summary: Forum: replies from mailing list users show the full
email address of the person quoted
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
A mailing list user complained that his full email address was showing up in
posts on the forum. Looking at the thread he linked to, it happened because
someone on the mailing list quoted something from his email in their reply, and
his email address was thus copied into the body of the message, which was
posted in full on the forum. In the same posts on the mailing list archives,
the "@" in all email addresses are changed to "at", even ones in the body of
the message. If possible, something similar should probably be done to incoming
email bound for the forum.
Forum thread showing the problem:
http://forum.winehq.org/viewtopic.php?p=46237&sid=000dc479ce03c0592827269f4…
Mailing list archive version of a post from that thread:
http://www.winehq.org/pipermail/wine-users/2010-July/075147.html
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http://bugs.winehq.org/show_bug.cgi?id=32004
Bug #: 32004
Summary: A missing summary line is an error
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
When a test crashes utterly it does not output the summary line. WineTestBot
then shows 'No test summary line found' as the summarized log.
But the Jobs list will still show 'completed - 0 failures' for that job instead
of 'completed 1 - failures'.
The case of a timeout should be tested / verified too.
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http://bugs.winehq.org/show_bug.cgi?id=20324
Summary: Update Wine Wiki to new website theme
Product: WineHQ.org
Version: unspecified
Platform: All
URL: http://wiki.winehq.org/
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.scott.johns+winebug(a)googlemail.com
CC: jnewman(a)codeweavers.com
The Wine Wiki looks badly out-of-place compared to the rest of winehq.org.
Wiki source: http://wine.cvs.sourceforge.net/viewvc/wine/wiki/
While we're at it, maybe we should move the Wiki source to
http://source.winehq.org/git/ as well.
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http://bugs.winehq.org/show_bug.cgi?id=20447
Summary: Pro evolution soccer 2010: crashes and hangs randomly
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vertigo.rus(a)gmail.com
Created an attachment (id=24296)
--> (http://bugs.winehq.org/attachment.cgi?id=24296)
thats the only output I get when the game crash, same when it just "hangs" and
wine error pops out
Pro evolution soccer 2010 crashes and hangs randomly
It happens sometimes when choosing stuff in menu (in all menus randomly)
sometimes during gameplay, sometimes when starting match and sometimes when
ending match and going to main menu.
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http://bugs.winehq.org/show_bug.cgi?id=16649
Summary: configure isn't recognizing OpenSSL on OpenBSD
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Got bored over winter break, and someone asked on wine-users if wine works on
OpenBSD. Seems it needs quite a bit of work. I've sent a patch for the first
issue:
http://www.winehq.org/pipermail/wine-patches/2008-December/066746.html
Next up, configure isn't picking up OpenSSL. Checking google, seems OpenBSD
splits openssl into two parts:
http://archives.neohapsis.com/archives/openbsd/2003-05/1983.html
The below hack lets configure detect it, but I'm not sure how to incorporate
this properly into configure.ac. Doesn't seem to help the build either...
diff --git a/configure b/configure
index 6381aed..0a9a407 100755
--- a/configure
+++ b/configure
@@ -15767,7 +15766,7 @@ if test "${ac_cv_lib_soname_ssl+set}" = set; then
echo $ECHO_N "(cached) $ECHO_C" >&6
else
ac_check_soname_save_LIBS=$LIBS
-LIBS="-lssl $LIBS"
+LIBS="-lssl -lcrypto $LIBS"
cat >conftest.$ac_ext <<_ACEOF
/* confdefs.h. */
_ACEOF
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