http://bugs.winehq.org/show_bug.cgi?id=25938
Summary: Modo 501: Crashes on viewport loading (after main UI
has finished loading).
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chiefwhosmoralsareelastix(a)googlemail.com
Created an attachment (id=33064)
--> (http://bugs.winehq.org/attachment.cgi?id=33064)
Wine console output for modo 501.
On launching Modo 501 the main interface loads correctly, however the viewport
doesn't load, but shows through to the desktop background. After a few seconds
the following error message is displayed by wine (1.2 and above):
Program Error.
The program modo.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience.
This may be caused by a deficiency in wine....etc.
Modo 501 works to the same degree as 302 (some menus do not work but the
program is still useable) with wine versions 1.0 up until 1.44 (the wine
archives I was using for testing finished at 1.44).
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http://bugs.winehq.org/show_bug.cgi?id=30232
Bug #: 30232
Summary: Kingdoms of Amalur severe slow down with when NPCs are
present
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: praus_aluco(a)yahoo.com
Classification: Unclassified
Created attachment 39475
--> http://bugs.winehq.org/attachment.cgi?id=39475
Kingdoms of Amalur fixme, err log
This is possibly related to GLSL bug reported here:
http://bugs.winehq.org/show_bug.cgi?id=30168.
After applying the patch recommended in the GLSL bug report mentioned above and
upgrading to wine 1.5 dev I noticed a possibly related, severe slowdown of the
game any time more then a few NPCs are in the game with you. When no NPCs are
around the game runs very smoothly and none of the graphical glitches from the
previous bug are visible. I've included a copy of the fixme+all,err+all trace
from the moment of slowdown.
If it matters:
I'm running Mac OS X Lion 10.7.3 (11D50)
graphics card is an ATI Radeon HD 4850 with 512 MB.
Processor 2.8 GHz Intel Core i7.
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http://bugs.winehq.org/show_bug.cgi?id=21394
Summary: nul: nul and + doesn't not work for copy.
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.ghostscript.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
am running nmake with win 7 sdk (vc 9 express) to build ghostscript . most of
the build procedure ork as is, but a script used for copying files from one
directory to another (gs/base/cp.bat)
-----------------------
@rem $Id$
@echo off
if "%2"=="." goto ne
if exist _.tmp erase _.tmp
rem Both of the following lines are necessary:
rem the first one works on MS DOS and Windows 95/98 but not Windows NT,
rem the second works on Windows NT but not the other MS OSs.
rem > _.tmp
copy nul: _.tmp > nul:
copy /B %1+_.tmp %2
erase _.tmp
goto x
:ne
copy /B %1 %2
:x
------------------------
does not work - using it as it result in a few "Path not found" about the use
of nul: and also joining files ("+"). Granted nmake -f psi/msvc32.make works on
windows.
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http://bugs.winehq.org/show_bug.cgi?id=14438
Summary: Moving cursor in RA2 freezes game
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.vdburgt(a)xs4all.nl
CC: thomas.vdburgt(a)xs4all.nl
When mocing the cursor in Red Alert 2 the game freezes. In the menu's it
totally freezes, ingame it stutters. This makes the game unplayable.
No relevant console output is given, although wine not being able to change the
screen to 16bpp (fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change
screen BPP from 32 to 16)
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http://bugs.winehq.org/show_bug.cgi?id=33045
Bug #: 33045
Summary: Bunch of Heroes freezing on start at the beginning of
the intro video
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hoehle(a)users.sourceforge.net
Classification: Unclassified
Created attachment 43679
--> http://bugs.winehq.org/attachment.cgi?id=43679
terminal output + winedbg backtrace
The game is locking up when trying to play the first intro video. The sound
from the video can be heard for a half a second then the game hangs. Shortly
after the lock-up Wine prints
>err:ntdll:RtlpWaitForCriticalSection section 0x7543d3c "waveform.c: WINMM_Device.lock" wait timed out in thread 0059, blocked by 005c, retrying (60 sec)
The issue is present since
d4b2d48f249341208bf3c2f48303643308d86658 is the first bad commit
commit d4b2d48f249341208bf3c2f48303643308d86658
Author: Jörg Höhle <hoehle(a)users.sourceforge.net>
Date: Sun Jan 27 10:43:43 2013 +0100
winmm: More compatible waveIn/Out[Un]Prepare WHDR_* flag handling.
Before that commit the videos were playing without freezing, but audio was
missing (so maybe it's not a real regression).
Reverting the commit fixes the lock-up (no audio during the intro videos
though).
The audio properties of the video files:
Format: PCM (Little, signed)
Bitrate: 1411.2 kbps
Channels: 2
Sampling rate: 44.1 kHz
Bit depths: 16 bits
No demo has been released, let me know if you need further logs or tests.
wine-1.5.24-119-g209b58c
Fedora 18
Alsa 1.0.26
Pulseaudio is not running
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=27003
Summary: Latest gnutls breaks wine ssl support
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wubbbi(a)gmx.de
Hello :)
I am using ArchLinux with wine 1.3.19 and GnuTls 2.12.3 and ssl Support seems
to be broken. As you can see here
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19141
on the Topic "Cannot connect" for example, I am not the only one having this
Problem. The error I get is:
"GnuTLS error: Ein fataler TLS-Alarm wurde empfangen."
In English:
"GnuTLS error: A fatal TLS-Alarm had been recieved."
I compiled wine with Debug enable. So if you have any further question, please
ask me.
More describtion:
I cant connect Via SSL anymore. Every ssl connection is going to be canceld. As
I can see, it is since GnuTLS 2.12.0 ... maybe a big change in GnuTLS? Pls take
a look an it.
Thank you and greetings
Wubbbi ( Also my IRC-Name! )
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http://bugs.winehq.org/show_bug.cgi?id=31383
Bug #: 31383
Summary: Might and Magic Heroes crashes with
GL_INVALID_OPERATION
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moonbane(a)gmx.net
Classification: Unclassified
When playing Might and Magic Heroes VI the game crashes randomly. There does
not seem a specific action to trigger this.
this ist the relevant console output:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 48
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 48
err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 547
err:ntdll:RtlpWaitForCriticalSection section 0x7d849b40
"../../../dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in thread
0067, blocked by 004f, retrying (60 sec)
fixme:dbghelp:elf_search_auxv can't find symbol in module
wine: Critical section 7d849b40 wait failed at address 0x7bc37372 (thread
0067), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=23100
Summary: BURRACO: startup error and then closing connection
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=19927
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mac_man2005(a)hotmail.it
Hi to all.
I have tried to report the problem here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19927
I have followed the instructions reported at the beginning of that page.
You can find a short description of the problem and the complete report of the
error detail. Same error on two Ubuntu machines. One of them is surely 64 bit.
The other one may be 32 bit.
BURRACO version 4.53.0.82
Any suggestion please?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=17680
Summary: nhOneClick: Authorization required message on some HTML
pages
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)ics.de
Created an attachment (id=19876)
--> (http://bugs.winehq.org/attachment.cgi?id=19876)
screenshot
This is an error that appears in nhOneClick.exe after successfully logging into
the server, only for some pages. Other pages display succesfully.
This error only happens in nhOneClick under wine, not under windows connecting
to the same server.
The error message is misleading in that the credentials are 100%ly correct,
otherwise one would not have gotten so far
-----
The application is a graphical front end to a NetworkManagement Suite. I have
uploaded a copy for limited time to:
http://ftp.ics.de/outgoing/ehealth/nhOneClick.exe
I am using yesterdays build wine-1.1.16-292-g1b9a6fb on ubunto 8.04
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http://bugs.winehq.org/show_bug.cgi?id=32541
Bug #: 32541
Summary: Endless Space crashes when activating certain options
in the menu
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: shlwapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 42938
--> http://bugs.winehq.org/attachment.cgi?id=42938
terminal output
The game Endless Space uses the Unity game engine and Mono.
In the options menu there is an option called "Auto Upgrade Ship Design in
Queue" which is disabled by default. If I enable the option then the game
crashes. The crash happens immediately when clicking in the checkbox, you don't
have to accept the change by clicking on <Apply>.
It should be noted that the crash happens only when you activate the option
from the main menu (without starting a new game). If you invoke the menu while
a game is running and activate that option, then the game doesn't crash.
Workaround: winetricks ie6. With a native shlwapi.dll the crash doesn't happen.
Let me know what debug log would be of help.
It could be a feature of the Unity game engine that whenever Wine crashes the
backtrace doesn't show up in the terminal but in the game's own log file
(output_log.txt).
There are bug #31336 and bug #32302 about crashes in the game. If you look at
the backtraces in those bugs, you should see that they're very similar to the
one attached here.
Tested with wine-1.5.20-22-ga701528.
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