http://bugs.winehq.org/show_bug.cgi?id=17990
Summary: Battleships forever video is offset
Product: Wine
Version: 1.1.18
Platform: Other
URL: http://www.wyrdysm.com/games.php
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam(a)tpetaccia.com
The Battleships Forever game (see URL) has its video offset, the top is above
where the window is painted and there's just a fair amount of black underneith.
Lines like "fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present rects
(0,0)-(1024,768)/(0,0)-(1024,768)" look suspicious, so assigned to directx-d3d.
As a side note, running it in a virtual desktop greatly reduces the effect and
makes it more playable.
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http://bugs.winehq.org/show_bug.cgi?id=25082
Summary: radmin: right mouse key drag'n'drop not working
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emoxam(a)gmail.com
in radmin client 3.4 it's easy to copy connection just with drag'n'drop by a
right mouse keys, but in wine right mouse key works so as you do not move the
cursor, like you pressed and released the right mouse button in one time. so
where you released the key - there it is working - on a connection - that will
be connection property, in a list - options of listiong connection.
Ubuntu 10.4 Linux.
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http://bugs.winehq.org/show_bug.cgi?id=9952
Summary: Sketch Studio shows corrupt cursor
Product: Wine
Version: 0.9.46.
Platform: Other
URL: http://www.sketchandsmudge.com/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Sketch Studio 2007.2 installs and runs ok,
but when inside the drawing canvas, the
mouse cursor is a big corrupt block.
It switches to a normal cursor when outside the active canvas.
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http://bugs.winehq.org/show_bug.cgi?id=28530
Bug #: 28530
Summary: Asami Sushi Shop hangs when switching to windowed mode
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Created attachment 36617
--> http://bugs.winehq.org/attachment.cgi?id=36617
Plain Wine log
The game starts in fullscreen mode. If the user requests to disable fullscreen
mode, the desktop appears with an empty window, and three lines of diagnostics
are repeatedly printed until the program is killed. (Sometimes the process
doesn't exit immediately, possibly due to a deadlock.)
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http://bugs.winehq.org/show_bug.cgi?id=23501
Summary: ATEN KVM WinClient did not start
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcin.wolyniak(a)aster.pl
Created an attachment (id=29336)
--> (http://bugs.winehq.org/attachment.cgi?id=29336)
Bzippped log from WINEDEBUG=heap wine WInClient.exe run
1.Results:
When running ATEN KVM CN6000 Win CLient it stop starting with the error window:
Register WinCLient failed!.
2. Expected results:
App should start completly.
3. How to reproduce:
a) Install app from www/aten/com. Select Download, select Software & Drivers
for CN6000 KVM product. Download v1.7.161 2009-12-28 CN6KLogServer_v1.7.161.zip
version (used by me to be in sync with the firmware used in kvm itself).
b) install mfc42.dll from winetricks
c) run setup and install
d) run app from cmd line. cd to app dir, wine WinCLient.exe
e) after a while with no errors on the console app stops loading with pop
window containing error mentioned before.
Log from WINEDEBUG=heap wine WinClient.exe attached
Regards
Marcin
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http://bugs.winehq.org/show_bug.cgi?id=31280
Bug #: 31280
Summary: Right-clicking a listview in a dotnet application
doesn't open the context menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spacejock(a)gmail.com
Classification: Unclassified
I have several dotnet 2.0 applications which I'm trying to run under Wine. (I
have the source code, which makes testing easier.)
Each application has one or more listview controls on a form. Under Windows,
right-clicking the listview brings up the associated context menu. Under wine,
the right click doesn't register.
By that I mean the click event isn't even firing.
I added some code to test the right-click event on other areas of the form, and
that works fine. Right-clicking on other controls (e.g. textboxes) works fine.
The only issue is that right-clicking on a listview does nothing. If you
double-right click an entry in the list, Wine acts as though you double
left-clicked.
I've tested this with dotnet 2, dotnet 2SP1 and dotnet2 sp2 under Ubuntu Linux
12.04. I've tried under KDE and Unity/Gnome, just in case it was a WM problem.
No difference.
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http://bugs.winehq.org/show_bug.cgi?id=26530
Summary: Frogger: 3D models not rendering correctly/Only
shadows
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=33789)
--> (http://bugs.winehq.org/attachment.cgi?id=33789)
Terminal Log: ...fixme:d3d:swapchain_init Add OpenGL context recreation support
to context_validate_onscreen_formats(?)
It is nearly impossible to play frogger on the PC due to the fact that the
models render incorrectly and only show the shadow of frogger, not even the
shadow of cars which is considerably disruptive to the actual gameplay.
Attached is terminal log of the situation. Pretty sure it's a d3d bug.
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http://bugs.winehq.org/show_bug.cgi?id=25010
Summary: radmin fast search halfworking.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emoxam(a)gmail.com
cursors moves unlogical when trying to search a folder by pressing a keys
matched first letter of the folder name! it works logical only if you press
only first letter!
what did i mean!
we know that in the most every folderlist we can press fisrt letters of the
folder name and cursors moves to the right folder if a folder exists in the
current location.
so that function i used in windows.. it's really comfortable when you have
about 80 folders..
so how it works in radmin through wine - really unlogical!
we have two fims.. begins with the "ved" and "var" (var is the first in the
folder listing who begins from "v")
so we press leters "v" and then "e" - all good - we are on "ved"
so we press letters "v" and then "a" - cursor position is firm wich begins from
"ve" - i mean "ved" adain! why "ved" ?
so we have "oao" - i press "o,a,o" and i am on the third firm that in the
listing begins from "o", but firm begins from oao is only one!
uncorrect "a" letter work ?
so we have "lpq" - i press "l,p" i am on the seconf firm.. the first was lpq ..
unlogical - i am pressed the "p" and cursors didn't stay on the place. this is
the only one firm begins from "lpq"! BUT if a press "l,p,q" i exactly ont "lpq"
firm!
so thats what i meant unlogical moves! i caanot understand algorithm.
thank you!
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http://bugs.winehq.org/show_bug.cgi?id=32799
Bug #: 32799
Summary: err:d3d:check_fbo_compat
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Classification: Unclassified
Three times repeated on Counter Strike 1.6 start.
Driver: r600g, lastest (with llvm).
Is generated even with selected software in-game rendering.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Post-pixelshader blending check @
/var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c
/ 1133
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Post-pixelshader blending check @
/var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c
/ 1133
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Post-pixelshader blending check @
/var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c
/ 1133
fixme:win:EnumDisplayDevicesW ((null),0,0x33f338,0x00000000), stub!
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x148158 stub!
fixme:ieframe:ViewObject_SetAdvise (0x1c2100)->(1 00000002 0xdf4010)
...
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http://bugs.winehq.org/show_bug.cgi?id=28343
Summary: UFO: Extraterrestrials Gold - crash at start unless
native d3dx9_26 (or d3dx_36) is used
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
CC: wine-bugs(a)winehq.org
Created an attachment (id=36322)
--> (http://bugs.winehq.org/attachment.cgi?id=36322)
WINEDEBUG="+tid,+all,err+all,warn+all,trace-all" output
UFO:ET not only require native dsound/dmusic as reported in bug #25728, but
also crashes unless native MS d3dx9_26 or d3dx9_36 are used. I had first ran
into this bug with Wine 1.3.11, and it pertained till version 1.3.24. Can't
test with later version due-to dsound/dmusic override workaround is no longer
working as reported in bug #28340.
What's interesting is that is is sufficient to install native dsound/dmusic and
only one of native d3dx_26/d3dx_36 to get the game working. With native d3dx_26
and wine's built-in d3dx_36 the game seems to start up faster than with wine's
built-in d3dx_26 and native d3dx_36.
I attach essential WINEDEBUG logs recorded with Wine 1.3.24 + MS native
dsound/dmusic + wine's built-in d3dx_26/d3dx_36.
Most "promising" line are:
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x8a00c0, 49280, 0x34f8a0):
partially implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateEffectEx (0x14a2a8, 0x8c44a0, 1192, (nil), 0x8c4958,
(nil), 0, (nil), 0x8c1770, 0x8c1764): semi-stub
fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet
fixme:d3dx:get_format_info Unknown format 0x35545844
>From relay trace it looks like that the last d3d function called prior to the
crash is d3dx9_36.D3DXCreateTextureFromFileInMemoryEx().
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