http://bugs.winehq.org/show_bug.cgi?id=31361
Bug #: 31361
Summary: Please add an option to disable audio devices
(output/input)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, integration
Severity: enhancement
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Requested by a user in #winehq.
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http://bugs.winehq.org/show_bug.cgi?id=28987
Bug #: 28987
Summary: Error in playing some video files in Windows Media
Player
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aleksey_r(a)list.ru
Classification: Unclassified
Created attachment 37295
--> http://bugs.winehq.org/attachment.cgi?id=37295
The error displayed in terminal when the file fails to play
When I try to play video file in Windows Media Player (both 9 and 10), it fails
to play (but doesn't crash). The error log is in attachment.
It happens not with all files.
In Windows the file is played OK. In Linux players (totem, vlc, etc.) too.
OS: OpenSuse 11.4 64 bit
Wine prefix = win32
Gstreamer plugins: base, good, bad and ugly, both 64 and 32 bit are installed.
WMP9 is installed via winetricks.
P.S. I've installed WMP9 via winetricks since in AppDB this way is advised as
official HOWTO.
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http://bugs.winehq.org/show_bug.cgi?id=22921
Summary: Ship Simulator 2008 demo freezes when starting a
mission if builtin msvcr71 is used
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.shipsim.com/downloads/trailers
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
After installing d3dx9 with winetricks, the Ship Simulator 2008 demo is able to
start. However, once a mission is selected and the Select button is clicked,
the program freezes.
Installing vcrun2003 with winetricks or removing the fake dll in system32 for
msvcr71.dll works around the problem by using the native msvcr71.
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http://bugs.winehq.org/show_bug.cgi?id=33479
Bug #: 33479
Summary: Guild Wars 2: Raw input is broken #3
Product: Wine
Version: 1.5.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 44311
--> http://bugs.winehq.org/attachment.cgi?id=44311
Cursor log
The bug is the same as this issue: http://bugs.winehq.org/show_bug.cgi?id=31860
libxi6 and libxi6:i386 are installed and the log doesn't say that it can't be
loaded.
This is the used command: WINEDEBUG=+cursor wine '/wine/drive_c/Program Files
(x86)/Guild Wars 2/Gw2.exe' -dx9single > /tmp/log.txt 2>&1
In the attachments is the full log.
The problem also happens on a new profile and it doesn't appear if I'm
downgrading to Wine 1.5.28.
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http://bugs.winehq.org/show_bug.cgi?id=11751
Summary: Intellicad - endless loop when editing rich text (user32
SendMessageA)
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikesg(a)abv.bg
Created an attachment (id=11008)
--> (http://bugs.winehq.org/attachment.cgi?id=11008)
Relay log
When trying to enter rich text in a drawing in 4m - Ingellicad an endless loop
is encountered (CPU stays 98%). See details below. The console output is
attached.
Wine version: wine-0.9.56
OS: OpenSUSE 10.3
Windows: No windows, just a clean wine install
Program: 4M - Intellicad 6 classic. Download demo:
http://www.4msa.com/downloads/SetupICADClassic64_E.exe
Install: wine SetupICADClassic64_E.exe
How to run: I had to copy mfc71.dll,msvcr71.dll and msvcp71.dll from a Win XP
SP2 install into drive_c/ICAD6CLASSIC folder
Command line: wine "C:\ICAD6CLASSIC\icad.exe"
How to reproduce:
Run the program, in welcome dialog click 'Start Evaluation', in program
command line type 'mtext' in command line, drag a rectangle on screen and in
box
that appears type whatever you want (don't worry about black letters on black
background) and click 'OK'. All freezes.
When started with +relay, the following lines appear endlessly:
0009:Call user32.SendMessageA(00000000,00000150,fffffffe,00000000) ret=00585ec5
0009:Ret user32.SendMessageA() retval=00000000 ret=00585ec5
Only difference is that the third parameter decreases with 1 every time it is
displayed.
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http://bugs.winehq.org/show_bug.cgi?id=30471
Bug #: 30471
Summary: powersim constructor 2.5 old version cannot save and
open file
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrius.photo(a)gmail.com
Classification: Unclassified
Created attachment 39847
--> http://bugs.winehq.org/attachment.cgi?id=39847
wen starting program
hello,
i try to run Powersim constructor old version, and old is clearly but, when i
try to save or read file i get error and program is crashed. Maybe it is
because off old version program. thanks for help
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http://bugs.winehq.org/show_bug.cgi?id=25914
Summary: Dead Space 2 exits with error
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
After starting Dead Space 2 (copied from windows partition due msi bugs and
cracked due solidshield) game exits with something like that "could not
initialize graphics hardware, please restart"
Console log (pasted here because it's not too long):
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:thread:SetThreadIdealProcessor (0x134): stub
AffinityMask = 1; Initial APIC = 0; Physical ID = 0, Core ID = 0, SMT ID = 0
AffinityMask = 2; Initial APIC = 1; Physical ID = 0, Core ID = 1, SMT ID = 0
fixme:thread:SetThreadIdealProcessor (0x138): stub
fixme:thread:SetThreadIdealProcessor (0x13c): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33efe4,0x00000000), stub!
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:context_set_pixel_format Failed to set pixel format 3 on device context
0x5ec, last error 0.
err:d3d:context_create Failed to set pixel format 3 on device context 0x5ec.
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:context_set_pixel_format Failed to set pixel format 3 on device context
0x678, last error 0.
err:d3d:context_create Failed to set pixel format 3 on device context 0x678.
fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS
(0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format
WINED3DFMT_UNKNOWN.
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:context_set_pixel_format Failed to set pixel format 27 on device
context 0x68c, last error 0.
err:d3d:context_create Failed to set pixel format 27 on device context 0x68c.
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:context_set_pixel_format Failed to set pixel format 15 on device
context 0x6a0, last error 0.
err:d3d:context_create Failed to set pixel format 15 on device context 0x6a0.
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:context_set_pixel_format Failed to set pixel format 3 on device context
0x6b4, last error 0.
err:d3d:context_create Failed to set pixel format 3 on device context 0x6b4.
err:d3d9:device_parent_CreateSwapChain (0x1237c4) CreateAdditionalSwapChain
failed, returning 0x8876086a
I think these messages indicates the bug.
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http://bugs.winehq.org/show_bug.cgi?id=23642
Summary: Before You Know It crashes into urlmon
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.byki.com/fls/FLS.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
This is a follow up of bug http://bugs.winehq.org/show_bug.cgi?id=12185.
After downloading the application, and starting it, it first crashes because of
lacking richedit functionality, covered by bug 12185
After working around that with winetricks riched20, I get a nice crash into
urlmon.
With native urlmon the app seems to work perfectly fine
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http://bugs.winehq.org/show_bug.cgi?id=10919
Summary: GetLargestConsoleWindowSize() should not return hard
coded constants
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reijo.sund(a)helsinki.fi
Created an attachment (id=9840)
--> (http://bugs.winehq.org/attachment.cgi?id=9840)
sizepro.c - A source demonstrating the problem and a solution in terms of APIs
----------------------------------------------------------------------
MSDN library includes sample code for console applications
(http://msdn2.microsoft.com/en-us/library/aa263818.aspx). The source is
available at: http://www.helsinki.fi/~sund/console_vs6.zip . The source
compiles easily with winelib after --cuiexe transformations with winemaker.
The examples 14 and 32 deal with the GetLargestConsoleWindowSize() function.
The problem is that the current implementation in Wine returns hard coded
constants (X=80, Y=24) for the maximum size. This causes problems for
applications that have followed the conventions of sample code, because
it "prevents" the resizing of console window to bigger than "maximum".
In principle, the window size could be changed manually by using properties
dialog, but that is an "ugly" solution. Another "ugly" solution would be to
change the hard coded constants to bigger values in Wine implementation.
A better solution would be to actually implement the required functionality.
I have attached a source (sizepro.c, compiles with 'winegcc -o sizepro.exe
sizepro.c') that demonstrates the problem and infers the maximum console
window size in relation to current resolution and font.
I also tried to implement the corresponding functionality to Wine, and
attached the source for the improved function (kernel32_console_
getlargestconsolewindowssize.c). That works fine for me, but I'm not sure
whether it follows the conventions of Wine (or how to deal with strange
__i386__ definitions without duplicating the code). So, I wonder if
someone else more familiar with Wine development could check it out
and derive an adequate patch.
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http://bugs.winehq.org/show_bug.cgi?id=33121
Bug #: 33121
Summary: wineconsole: Ignores height/width window size
specified in program's external configuration file
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dasjournal1(a)gmail.com
Classification: Unclassified
Created attachment 43795
--> http://bugs.winehq.org/attachment.cgi?id=43795
Program spawned in wineconsole at default 80 x 25 resolution
I'm using wineconsole to run a console-based Windows program (with
--backend=user). Wineconsole always opens the program in an 80 x 25 sized
window. Resizing this window via the mouse or right-click configuration area
expands the window size, but not the buffer size of the console program. The
newly-expanded area is black (see screenshot attachment). These settings are
also not saved upon restarting the program. This is the same or very similar
bug to 30193 (http://bugs.winehq.org/show_bug.cgi?id=30193).
In Windows, the program detects the maximum width and height of the current
display resolution and provides options within the program to modify the height
and width. When using wineconsole, the program only detects the 80 x 25 buffer
it is spawned in.
Also, in Windows, the program stores the height and width settings in an
external configuration file, so that upon restarting the program, the correct
window/buffer size is displayed. Wineconsole ignores these settings in favour
of an 80 x 25 or lower resolution.
I note in Wine's source code that <source>/server/console.c has hard-coded
values of 80 and 25 for the window and screen buffers. This is the default
command prompt window size used in Windows. Also,
<source>/programs/wineconsole/registry.c sets the default window/buffer values
for new wineconsole-based programs.
Modifying <source>/programs/wineconsole/registry.c, recompiling and running
'wineconsole cmd' displays the Windows command prompt in the specified windows
size. This modification has no effect on my console-based program, which is
always displayed at 80 x 25.
Modifying <source>/server/console.c (and recompiling) also fails to have the
desired effect. The program's window is larger, but the program itself is
still rendered at 80 x 25. The surrounding area is black, as noted above.
It is as though wineconsole is ignoring or overriding the program's external
configuration file.
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